moved DRAKE_FLYING_ANIM to deprecated-utils.cfg
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2 changed files with 34 additions and 34 deletions
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@ -232,40 +232,6 @@
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[/filter]
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#enddef
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#define DRAKE_FLYING_ANIM STANDING_IMAGE FLYING_IMAGE
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[standing_anim]
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start_time=0
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[filter]
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[filter_location]
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terrain_type=!,W*,Qx*,Ql*
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[or]
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terrain_type=Wwf,Wwr,*^V*
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[/or]
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[/filter_location]
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[/filter]
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[frame]
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image={STANDING_IMAGE}:150
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[/frame]
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[/standing_anim]
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[standing_anim]
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start_time=0
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layer=60
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submerge=0.01
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[filter]
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[filter_location]
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terrain_type=W*,Qx*,Ql*
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[not]
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terrain_type=Wwf,Wwr,*^V*
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[/not]
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[/filter_location]
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[/filter]
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[frame]
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image={FLYING_IMAGE}:150
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[/frame]
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[/standing_anim]
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#enddef
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#define MISSILE_FRAME_WAIL
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# Animate a projectile for a wail attack.
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[if]
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@ -323,3 +323,37 @@ _"No gold carried over to the next scenario."#enddef
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# wmlindent: opener "{FOREACH "
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# wmlindent: closer "{NEXT "
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#define DRAKE_FLYING_ANIM STANDING_IMAGE FLYING_IMAGE
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[standing_anim]
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start_time=0
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[filter]
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[filter_location]
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terrain_type=!,W*,Qx*,Ql*
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[or]
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terrain_type=Wwf,Wwr,*^V*
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[/or]
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[/filter_location]
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[/filter]
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[frame]
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image={STANDING_IMAGE}:150
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[/frame]
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[/standing_anim]
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[standing_anim]
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start_time=0
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layer=60
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submerge=0.01
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[filter]
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[filter_location]
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terrain_type=W*,Qx*,Ql*
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[not]
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terrain_type=Wwf,Wwr,*^V*
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[/not]
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[/filter_location]
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[/filter]
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[frame]
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image={FLYING_IMAGE}:150
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[/frame]
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[/standing_anim]
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#enddef
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