Commit graph

29725 commits

Author SHA1 Message Date
Celtic Minstrel
1089884c07 [LuaDoc] Mark filesystem.asset_type as an enumerator 2024-08-13 08:53:02 -04:00
Celtic Minstrel
b060f06a12 [Lua] Read campaign ID from scenario settings instead of mp_settings. 2024-08-13 08:53:01 -04:00
Celtic Minstrel
fd97d37c41 [Lua] Add some TODO notes on things to come back to later. 2024-08-13 08:53:01 -04:00
Celtic Minstrel
d9073e01fb [Lua] Remove some internal implementation functions from the external ai_helper interface.
There are no callers in mainline. The functions are not meant to be called directly at all – for each, there are wrapper functions that are intended to be called instead, which are still exposed.
2024-08-13 08:53:01 -04:00
Celtic Minstrel
6dd8622ab8 [Lua] Avoid missing field warning by reversing the order of the check 2024-08-13 08:53:01 -04:00
Celtic Minstrel
f082ce89f7 [Lua] Fix some accidental global warnings 2024-08-13 08:53:01 -04:00
Celtic Minstrel
d1bab92d4f [Lua] Mark location_set.values as private 2024-08-13 08:53:00 -04:00
Celtic Minstrel
a5537dba4f [Lua] Avoid variable reuse as a different type 2024-08-13 08:53:00 -04:00
Celtic Minstrel
310c43a4c4 [Lua] Suppress some diagnostics and also recommend suppressing certain diagnostics globally 2024-08-13 08:53:00 -04:00
Elvish_Hunter
1f9c5af164
Add sprite for the Cold Dagger item to UtBS (#9189)
* Add sprite for cold dagger item

* UtBS 04: use cold dagger sprite

* Update copyrights.csv for the cold dagger sprite
2024-08-12 00:28:54 +02:00
Charles Dang
44db56d767 MP/Staging, Join Game: fixed some alignment and formatting issues 2024-08-11 17:00:21 -04:00
newfrenchy83
6ebca64acc add [disable] abilityto abilities used like weapon special 2024-08-11 13:29:34 -05:00
Gunter Labes
f11fbee7fe
Fix filter attribute name 2024-08-11 15:21:00 +02:00
Toom
31658e2587
Set unit hitpoints to 0 during [kill] (#9164) 2024-08-10 09:20:12 -05:00
Gothyoba
0aa93bf94c
Revised Encyclopedia (#9188)
This is a series of mostly minor changes to the encyclopedia:

- The Wesnoth Calendar has been renamed to Wesnothian Calendar.
- The calendar page now explains YW, BW, and AF. As far as I’m aware, these are not explained in-game despite their use.
- The unused file drakes.txt has been removed.
- The Great Ocean section now mentions the drakish name World Ocean and some drakish mythology from drakes.txt. 
- The Great River page has had a section on the Ford of Abez added. This is partly copied from the wiki (section copied appears to have been added by Esr, 8 October 2008)
- Morogor has had Mount Krogor been added as a notable land feature in the encyclopedia, taken from drakes.txt.
- The Green Isle section has been greatly expanded to include details on settlements and terrain. I thought it would be useful to have this, as the Green Isle is the original home of the Wesnothians and a major part of the setting of TRoW.
- Added a short sentence on the Old Continent being the original homeland of orcs and humans.
- Westin has been added to the Wesnoth page.
- The Isle of Alduin has been added to the Wesnoth page.
- A section on the Green Swamp has been added to the Wesnoth page. This is copied from the wiki. (section copied appears to have been added by Octalot, 21 September 2021)
- The section on notable cities for the Southwestern Elves has been removed due to the lack of known cities in the region.
- The Northlands description has been modified.
- The local orcish names for the Heart Mountains are now mentioned on the page for the Heart Mountains.
- Tirigaz and Jotha now have short one-sentence descriptions.
- The Desert of Death has been added to the far north section.
- Various land features from the far north have had short descriptions added.
- A section on the Far South has been added. It does not expand much on current lore except for some mentions of monsters. It only includes the Mountains of Peril, Sandy Wastes, and the Black Forest (moved from Southwestern Elven Lands and slightly modified) and is intenced to be very vague to allow UMC creators to imagine details of the Far South.
2024-08-09 12:26:47 -05:00
Subhraman Sarkar
8863cd1bcd
MP: correctly register Start Game button's shortcut with hotkey system (#9181)
Correctly register the Start Game button's shortcut with hotkey system
2024-08-09 08:56:08 +05:30
Gothyoba
c761174331 New Titlescreen images 2024-08-08 21:37:42 -05:00
pentarctagon
8bebc86b6a damage_type tests 2024-08-07 21:32:46 -05:00
Iris Morelle
8a54d10fe8
Merge pull request #8861 2024-08-06 21:14:47 -04:00
Wedge009
12606e2fc5 SotA S2: Avoid destroying unit potentially already occupying target hex. (Closes #9150) 2024-08-07 09:00:04 +10:00
Gothyoba
4c3692bb78 THoT S6 Music Tweak 2024-08-04 17:57:35 -05:00
doofus-01
552eed3f2e
(1.19) Cat units (#9040)
* Add Jumpcat, Forest Lion, and zombie cat

* update copyrights.csv
2024-08-04 15:07:15 -07:00
Severin Glöckner
00c081cb4b Schema: support other mp_ keys too
In addition to the mp_village_gold used in mainline,
there exist as well:
- mp_fog
- mp_shroud
- mp_village_support
2024-08-03 11:29:02 -05:00
Tahsin Jahin Khalid
d467632398
[objectives.lua] improve clarity of error message (#8780) 2024-08-03 11:24:41 -05:00
Tahsin Jahin Khalid
657ed9419f Units/Skeletal-Dragon: cost 297 -> 288 2024-08-03 11:13:00 -05:00
Tahsin Jahin Khalid
fa361eba0e Skeletal Dragon: updated stats
- Resistance: Set to -20% Fire, -20% arcane
- HP: 171
- cost: 297
- fangs: 17-4
- claws: 24-3
2024-08-03 11:13:00 -05:00
Tahsin Jahin Khalid
84f99d9212 skele_dragon: remove ancient comment
This comment existed when the unit was still in EI campaign. It's been moved to core ages ago and yet, the comment, now no longer relevant outside of EI still persisted...
2024-08-03 11:13:00 -05:00
Oleksii
e768b6ce4c
THoT: Create heroes if they don't exist (#9130)
* fix for #5520
2024-08-03 10:44:57 -05:00
Iris Morelle
3a8c7303e7
editor: Implement a Show Tool Information toggle option
This allows permanently hiding the obnoxious help text tooltip that
constantly dances between the top and bottom of the screen depending
on what you're doing in the editor.

Icons provided by babaissarkar.
2024-08-01 13:17:05 -04:00
Pentarctagon
3cef48fe38
damage ability tests (#9137) 2024-07-30 19:06:38 -05:00
Subhraman Sarkar
64caa4acda
Allow quick reload of gui2 themes (#9117)
* New "Apply" button in preferences dialog that is used to quickly apply the GUI2 theme, no restart needed.
* gui initialization reorganized a bit. gui2::init() now responsible for reading themes from file only. Actual theme switching and activation done by gui2::switch_theme(). preferences dependency removed from gui and moved to caller of gui2::init(). gui2 tests updated accordingly.
2024-07-30 07:59:54 +05:30
Pentarctagon
5c3188581b
update CI to Ubuntu 24.04 (#9139) 2024-07-28 13:07:59 -05:00
Oleksii
b372f9e9ae
DM: S18 recall fix (#9118)
* DM S18 recall fix

* Update 18_The_Portal_of_Doom.cfg

* Update sides.cfg
2024-07-23 15:38:58 +10:00
pentarctagon
aba0abeb79 1.19.2+dev 2024-07-21 22:40:10 -05:00
pentarctagon
7cf3a8d853 1.19.2 2024-07-21 22:38:25 -05:00
pentarctagon
a57ba21c82 pot-update and regenerate doc files 2024-07-21 22:37:29 -05:00
Celtic Minstrel
a9948d3fff [Lua.MapGen] Accept both comma-separated lists and arrays for f.adjacent 2024-07-21 19:58:03 -04:00
Celtic Minstrel
19f3682bdf [Lua.Mapgen] Add a few more ways to pass a location set to f.find_in
These may be less efficient in some cases, and there's even a couple of degenerate cases, but it's definitely easier to use like this.

This also adds an example of the original method, using a string to reference a separate list.
2024-07-21 19:58:03 -04:00
Celtic Minstrel
a72ec39f79 [Lua] Make f.is_loc work either with a location object or with separate x,y parameters 2024-07-21 19:58:03 -04:00
Celtic Minstrel
95bfd07286 [Lua.MapGen] Exposed previously-unused wesnoth.map.filter_tags.onborder filter since it seems useful 2024-07-21 19:58:03 -04:00
Celtic Minstrel
ab008161f1 [Lua.MapGen] Add wesnoth.map.filter_tags.formula that takes a WFL formula to match against locations 2024-07-21 19:58:03 -04:00
Toom
dbbee82d9c validate [screen_fade] required parameters 2024-07-21 17:48:45 -05:00
Pentarctagon
124cf1ccf0
chance_to_hit tests (#9093) 2024-07-21 17:30:37 -05:00
Steve Cotton
302d78edc5 Reserve the name "_bug" for tests of behavior that should change
Even tests that don't have "_bug" in the name shouldn't prevent
intentional changes to behavior, I've added a paragraph about that.

Rewrite the non-reservation of "break" and "error" for clarity.
2024-07-20 11:19:51 +02:00
Celtic Minstrel
c96196cd4d [Lua] Use game_events.add for feeding instead of add_repeating 2024-07-20 11:09:33 +02:00
Dalas121
c6e8dc5bcd
EI: minor assorted unit stat and item tweaks (#9103)
* Eastern Invasion
     * fixed Gweddry having the wrong HP values
     * fixed the king being neutral instead of lawful
     * fixed "Dark Shape" being neutral instead of chaotic
     * the king can no longer wield the plague staff
     * the king and generals can no longer recall undead veterans
2024-07-19 20:30:07 -05:00
Dalas121
cc07e62221
EI S12: fix Dra-Nak having inconsistent traits and portrait (#9113)
In EI S11, the player encounters an orcish warlord named Dra-Nak. If not killed in S11, he continues pursuing the player in S12, but the current S12 gives him different traits and a different portrait. This PR fixes the issue.
2024-07-19 19:25:37 -05:00
Dalas121
5881045c50
EI S17b: fix buggy dynamic recruit list macro (#9105)
EI's S17b has a gold refund mechanic, allowing enemies to build up large gold reserves in certain situations.

When gold gets high, enemies are supposed to start recruiting higher-level units so they can spend it faster. The former implementation had some inconsistent issues; this should restore the intended behavior.
2024-07-19 19:17:41 -05:00
Dalas121
76f3207c3b
EI S04c: only award achievement if all prisoners escape (#9108)
EI's S04c has an achievement for rescuing all 6 prisoners. This achievement currently triggers even if prisoners die before escaping the scenario.
2024-07-19 19:17:08 -05:00
Dalas121
f07b6ecbad
EI S99: prevent prisoner income if prisons are captured (#9112)
In EI's S99, you gain gold from defeating and capturing hostile drakes.  The drakes are physically moved to prison cells in the middle of the map.

Previously, the player could continue capturing drakes even if the prison cells were captured by enemies. This made it a strong strategy to abandon the center and turtle up in a corner of the map. Additionally, the prison cells stayed locked with prisoners inside.

This PR fixes this issue. This also adds 2 new strings; I'm planning to backport to 1.18.2, as this is arguably a bugfix.
2024-07-19 19:16:57 -05:00