Set unit hitpoints to 0 during [kill] (#9164)
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@ -22,6 +22,7 @@ function wesnoth.wml_actions.kill(cfg)
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end
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local dead_men_walking = wesnoth.units.find_on_map(cfg)
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for i,unit in ipairs(dead_men_walking) do
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unit.hitpoints = 0
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local death_loc = {x = tonumber(unit.x) or 0, y = tonumber(unit.y) or 0}
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if not secondary_unit then killer_loc = death_loc end
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local can_fire = false
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@ -8,11 +8,13 @@
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##
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# Expected end state:
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# A last breath event and a die event are triggered for Bob but not for Alice.
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# During both events primary unit has 0 or less hitpoints
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#####
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{GENERIC_UNIT_TEST "kill_fires_events" (
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[event]
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name=last_breath
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first_time_only=no
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{ASSERT ({VARIABLE_CONDITIONAL unit.hitpoints less_than_equal_to 0})}
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[set_variable]
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name=$unit.id|_breath
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value=yes
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@ -21,6 +23,7 @@
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[event]
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name=die
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first_time_only=no
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{ASSERT ({VARIABLE_CONDITIONAL unit.hitpoints less_than_equal_to 0})}
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[set_variable]
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name=$unit.id|_die
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value=yes
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