damage_type tests
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@ -82,6 +82,7 @@
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{test/scenarios/wml_tests/UnitsWML/AbilitiesWML/berserk}
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{test/scenarios/wml_tests/UnitsWML/AbilitiesWML/chance_to_hit}
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{test/scenarios/wml_tests/UnitsWML/AbilitiesWML/damage}
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{test/scenarios/wml_tests/UnitsWML/AbilitiesWML/damage_type}
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{test/scenarios/wml_tests/UnitsWML/AbilitiesWML/heals}
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{test/scenarios/wml_tests/UnitsWML/AbilitiesWML/hides}
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{test/scenarios/wml_tests/UnitsWML/AbilitiesWML/illuminates}
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@ -76,6 +76,60 @@
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[/if]
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#enddef
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#define GIVE_ALL_TYPES DAMAGE STRIKES
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[modify_unit]
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[filter]
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[/filter]
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[effect]
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apply_to = new_attack
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name = "arcane"
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type = "arcane"
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range = "melee"
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damage = {DAMAGE}
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number = {STRIKES}
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[/effect]
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[effect]
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apply_to = new_attack
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name = "fire"
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type = "fire"
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range = "melee"
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damage = {DAMAGE}
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number = {STRIKES}
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[/effect]
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[effect]
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apply_to = new_attack
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name = "cold"
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type = "cold"
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range = "melee"
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damage = {DAMAGE}
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number = {STRIKES}
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[/effect]
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[effect]
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apply_to = new_attack
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name = "pierce"
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type = "pierce"
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range = "melee"
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damage = {DAMAGE}
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number = {STRIKES}
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[/effect]
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[effect]
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apply_to = new_attack
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name = "impact"
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type = "impact"
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range = "melee"
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damage = {DAMAGE}
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number = {STRIKES}
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[/effect]
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[effect]
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apply_to = attack
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name = "sword"
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set_name = "blade"
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set_damage = {DAMAGE}
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set_attacks = {STRIKES}
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[/effect]
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[/modify_unit]
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#enddef
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# Have one adjacent unit attack another adjacent unit.
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# Each unit is given 1000 hp and their attack is made to 100×1, with a 100% chance of hitting.
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#
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# wmllint: no translatables
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#####
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# API(s) being tested: [damage_type]alternate_type=
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##
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# Actions:
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# Give the leaders a damage_type ability with an arcane type
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# Give the leaders a melee weapon for each of the 6 mainline damage types
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# Give the leaders a 100% weakness to arcane damage
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# Have the side 1 leader attack the side 2 leader with all its weapons
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##
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# Expected end state:
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# The side 1 leader has 6 weapons all of which deal 4 damage
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#####
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{COMMON_KEEP_A_B_UNIT_TEST "damage_type_alternative_arcane" (
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[event]
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name = start
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[modify_unit]
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[filter]
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[/filter]
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[effect]
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apply_to = new_ability
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[abilities]
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[damage_type]
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alternative_type = "arcane"
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[/damage_type]
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[/abilities]
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[/effect]
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[effect]
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apply_to = resistance
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replace = yes
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[resistance]
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arcane = 200
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[/resistance]
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[/effect]
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[/modify_unit]
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{GIVE_ALL_TYPES 2 1}
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{ATTACK_AND_VALIDATE 4 WEAPON_COUNT=6 (DAMAGE_VALUE=)}
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{SUCCEED}
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[/event]
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) SIDE1_LEADER="Orcish Grunt"}
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# wmllint: no translatables
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#####
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# API(s) being tested: [damage_type]alternative_type=
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##
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# Actions:
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# Give the leaders a damage_type ability with a blade type
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# Give the leaders a melee weapon for each of the 6 mainline damage types
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# Give the leaders a 100% weakness to blade damage
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# Have the side 1 leader attack the side 2 leader with all its weapons
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##
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# Expected end state:
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# The side 1 leader has 6 weapons all of which deal 4 damage
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#####
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{COMMON_KEEP_A_B_UNIT_TEST "damage_type_alternative_blade" (
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[event]
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name = start
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[modify_unit]
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[filter]
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[/filter]
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[effect]
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apply_to = new_ability
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[abilities]
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[damage_type]
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alternative_type = "blade"
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[/damage_type]
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[/abilities]
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[/effect]
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[effect]
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apply_to = resistance
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replace = yes
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[resistance]
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blade = 200
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[/resistance]
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[/effect]
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[/modify_unit]
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{GIVE_ALL_TYPES 2 1}
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{ATTACK_AND_VALIDATE 4 WEAPON_COUNT=6 (DAMAGE_VALUE=)}
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{SUCCEED}
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[/event]
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) SIDE1_LEADER="Orcish Grunt"}
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# wmllint: no translatables
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#####
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# API(s) being tested: [damage_type]alternative_type=
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##
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# Actions:
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# Give the leaders a damage_type ability with a cold type
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# Give the leaders a melee weapon for each of the 6 mainline damage types
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# Give the leaders a 100% weakness to cold damage
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# Have the side 1 leader attack the side 2 leader with all its weapons
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##
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# Expected end state:
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# The side 1 leader has 6 weapons all of which deal 4 damage
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#####
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{COMMON_KEEP_A_B_UNIT_TEST "damage_type_alternative_cold" (
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[event]
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name = start
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[modify_unit]
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[filter]
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[/filter]
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[effect]
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apply_to = new_ability
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[abilities]
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[damage_type]
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alternative_type = "cold"
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[/damage_type]
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[/abilities]
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[/effect]
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[effect]
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apply_to = resistance
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replace = yes
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[resistance]
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cold = 200
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[/resistance]
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[/effect]
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[/modify_unit]
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{GIVE_ALL_TYPES 2 1}
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{ATTACK_AND_VALIDATE 4 WEAPON_COUNT=6 (DAMAGE_VALUE=)}
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{SUCCEED}
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[/event]
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) SIDE1_LEADER="Orcish Grunt"}
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# wmllint: no translatables
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#####
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# API(s) being tested: [damage_type]alternative_type=
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##
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# Actions:
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# Give the leaders a damage_type ability with a fire type
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# Give the leaders a melee weapon for each of the 6 mainline damage types
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# Give the leaders a 100% weakness to fire damage
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# Have the side 1 leader attack the side 2 leader with all its weapons
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##
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# Expected end state:
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# The side 1 leader has 6 weapons all of which deal 4 damage
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#####
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{COMMON_KEEP_A_B_UNIT_TEST "damage_type_alternative_fire" (
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[event]
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name = start
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[modify_unit]
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[filter]
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[/filter]
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[effect]
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apply_to = new_ability
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[abilities]
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[damage_type]
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alternative_type = "fire"
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[/damage_type]
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[/abilities]
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[/effect]
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[effect]
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apply_to = resistance
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replace = yes
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[resistance]
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fire = 200
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[/resistance]
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[/effect]
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[/modify_unit]
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{GIVE_ALL_TYPES 2 1}
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{ATTACK_AND_VALIDATE 4 WEAPON_COUNT=6 (DAMAGE_VALUE=)}
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{SUCCEED}
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[/event]
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) SIDE1_LEADER="Orcish Grunt"}
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# wmllint: no translatables
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#####
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# API(s) being tested: [damage_type]alternative_type=
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##
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# Actions:
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# Give the leaders a damage_type ability with an impact type
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# Give the leaders a melee weapon for each of the 6 mainline damage types
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# Give the leaders a 100% weakness to impact damage
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# Have the side 1 leader attack the side 2 leader with all its weapons
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##
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# Expected end state:
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# The side 1 leader has 6 weapons all of which deal 4 damage
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#####
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{COMMON_KEEP_A_B_UNIT_TEST "damage_type_alternative_impact" (
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[event]
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name = start
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[modify_unit]
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[filter]
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[/filter]
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[effect]
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apply_to = new_ability
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[abilities]
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[damage_type]
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alternative_type = "impact"
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[/damage_type]
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[/abilities]
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[/effect]
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[effect]
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apply_to = resistance
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replace = yes
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[resistance]
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impact = 200
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[/resistance]
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[/effect]
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[/modify_unit]
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{GIVE_ALL_TYPES 2 1}
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{ATTACK_AND_VALIDATE 4 WEAPON_COUNT=6 (DAMAGE_VALUE=)}
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{SUCCEED}
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[/event]
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) SIDE1_LEADER="Orcish Grunt"}
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# wmllint: no translatables
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#####
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# API(s) being tested: [damage_type]alternate_type=
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##
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# Actions:
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# Give the leaders a damage_type ability with a pierce type
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# Give the leaders a melee weapon for each of the 6 mainline damage types
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# Give the leaders a 100% weakness to pierce damage
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# Have the side 1 leader attack the side 2 leader with all its weapons
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##
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# Expected end state:
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# The side 1 leader has 6 weapons all of which deal 4 damage
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#####
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{COMMON_KEEP_A_B_UNIT_TEST "damage_type_alternative_pierce" (
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[event]
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name = start
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[modify_unit]
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[filter]
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[/filter]
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[effect]
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apply_to = new_ability
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[abilities]
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[damage_type]
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alternative_type = "pierce"
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[/damage_type]
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[/abilities]
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[/effect]
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[effect]
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apply_to = resistance
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replace = yes
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[resistance]
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pierce = 200
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[/resistance]
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[/effect]
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[/modify_unit]
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{GIVE_ALL_TYPES 2 1}
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{ATTACK_AND_VALIDATE 4 WEAPON_COUNT=6 (DAMAGE_VALUE=)}
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{SUCCEED}
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[/event]
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) SIDE1_LEADER="Orcish Grunt"}
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# wmllint: no translatables
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#####
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# API(s) being tested: [damage_type]alternative_type=
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##
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# Actions:
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# Give the leaders two damage_type abilities with a pierce type
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# Give the leaders one damage_type ability with a blade type
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# Give the leaders a melee weapon for each of the 6 mainline damage types
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# Give the leaders a 100% weakness to pierce damage
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# Have the side 1 leader attack the side 2 leader with all its weapons
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##
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# Expected end state:
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# The side 1 leader has 6 weapons all of which deal 4 damage since it uses the pierce damage type (gives best damage result)
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#####
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{COMMON_KEEP_A_B_UNIT_TEST "damage_type_alternative_three" (
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[event]
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name = start
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[modify_unit]
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[filter]
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[/filter]
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[effect]
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apply_to = new_ability
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[abilities]
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[damage_type]
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alternative_type = "pierce"
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[/damage_type]
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[damage_type]
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alternative_type = "pierce"
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[/damage_type]
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[damage_type]
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alternative_type = "blade"
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[/damage_type]
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[/abilities]
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[/effect]
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[effect]
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apply_to = resistance
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replace = yes
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[resistance]
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pierce = 200
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[/resistance]
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[/effect]
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[/modify_unit]
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{GIVE_ALL_TYPES 2 1}
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{ATTACK_AND_VALIDATE 4 WEAPON_COUNT=6 (DAMAGE_VALUE=)}
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{SUCCEED}
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[/event]
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) SIDE1_LEADER="Orcish Grunt"}
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# wmllint: no translatables
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#####
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# API(s) being tested: [damage_type]alternative_type=
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##
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# Actions:
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# Give the leaders one damage_type ability with a pierce type
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# Give the leaders one damage_type ability with a blade type
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# Give the leaders a melee weapon for each of the 6 mainline damage types
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# Give the leaders a 100% weakness to pierce damage
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# Have the side 1 leader attack the side 2 leader with all its weapons
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##
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# Expected end state:
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# The side 1 leader has 6 weapons all of which deal 4 damage since it uses the pierce damage type (gives best damage result)
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#####
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{COMMON_KEEP_A_B_UNIT_TEST "damage_type_alternative_two" (
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[event]
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name = start
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[modify_unit]
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[filter]
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[/filter]
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[effect]
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apply_to = new_ability
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[abilities]
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[damage_type]
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alternative_type = "pierce"
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[/damage_type]
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[damage_type]
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alternative_type = "blade"
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[/damage_type]
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[/abilities]
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[/effect]
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[effect]
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apply_to = resistance
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replace = yes
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[resistance]
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pierce = 200
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[/resistance]
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[/effect]
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[/modify_unit]
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{GIVE_ALL_TYPES 2 1}
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{ATTACK_AND_VALIDATE 4 WEAPON_COUNT=6 (DAMAGE_VALUE=)}
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{SUCCEED}
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[/event]
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) SIDE1_LEADER="Orcish Grunt"}
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@ -0,0 +1,45 @@
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# wmllint: no translatables
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#####
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# API(s) being tested: [damage_type]alternative_type=,replacement_type=
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##
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# Actions:
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# Give the leaders one damage_type ability with a pierce type as the alternative_type
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# Give the leaders one damage_type ability with a blade type as the replacement_type
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# Give the leaders a melee weapon for each of the 6 mainline damage types
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# Give the leaders a 100% weakness to pierce damage
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# Have the side 1 leader attack the side 2 leader with all its weapons
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##
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# Expected end state:
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# The side 1 leader has 6 weapons all of which deal 4 damage since it uses the pierce damage type (uses alternative_type)
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#####
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{COMMON_KEEP_A_B_UNIT_TEST "damage_type_both_same_alternative_best" (
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[event]
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name = start
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[modify_unit]
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[filter]
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[/filter]
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[effect]
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apply_to = new_ability
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[abilities]
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[damage_type]
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alternative_type = "pierce"
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replacement_type = "blade"
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[/damage_type]
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[/abilities]
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[/effect]
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[effect]
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apply_to = resistance
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replace = yes
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[resistance]
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pierce = 200
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[/resistance]
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[/effect]
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[/modify_unit]
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{GIVE_ALL_TYPES 2 1}
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{ATTACK_AND_VALIDATE 4 WEAPON_COUNT=6 (DAMAGE_VALUE=)}
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{SUCCEED}
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[/event]
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) SIDE1_LEADER="Orcish Grunt"}
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@ -0,0 +1,45 @@
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# wmllint: no translatables
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#####
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# API(s) being tested: [damage_type]alternative_type=,replacement_type=
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##
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# Actions:
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# Give the leaders one damage_type ability with a pierce type as the replacement_type
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# Give the leaders one damage_type ability with a blade type as the alternative_type
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# Give the leaders a melee weapon for each of the 6 mainline damage types
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# Give the leaders a 100% weakness to pierce damage
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# Have the side 1 leader attack the side 2 leader with all its weapons
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##
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# Expected end state:
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# The side 1 leader has 6 weapons all of which deal 4 damage since it uses the pierce damage type (uses replacement_type)
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#####
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{COMMON_KEEP_A_B_UNIT_TEST "damage_type_both_same_replacement_best" (
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[event]
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name = start
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[modify_unit]
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[filter]
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[/filter]
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[effect]
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apply_to = new_ability
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[abilities]
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[damage_type]
|
||||
replacement_type = "pierce"
|
||||
alternative_type = "blade"
|
||||
[/damage_type]
|
||||
[/abilities]
|
||||
[/effect]
|
||||
[effect]
|
||||
apply_to = resistance
|
||||
replace = yes
|
||||
[resistance]
|
||||
pierce = 200
|
||||
[/resistance]
|
||||
[/effect]
|
||||
[/modify_unit]
|
||||
|
||||
{GIVE_ALL_TYPES 2 1}
|
||||
{ATTACK_AND_VALIDATE 4 WEAPON_COUNT=6 (DAMAGE_VALUE=)}
|
||||
{SUCCEED}
|
||||
[/event]
|
||||
) SIDE1_LEADER="Orcish Grunt"}
|
|
@ -0,0 +1,47 @@
|
|||
# wmllint: no translatables
|
||||
|
||||
#####
|
||||
# API(s) being tested: [damage_type]alternative_type=,[damage_type]replacement_type=
|
||||
##
|
||||
# Actions:
|
||||
# Give the leaders one damage_type ability with a pierce type as the alternative_type
|
||||
# Give the leaders one damage_type ability with a blade type as the replacement_type
|
||||
# Give the leaders a melee weapon for each of the 6 mainline damage types
|
||||
# Give the leaders a 100% weakness to pierce damage
|
||||
# Have the side 1 leader attack the side 2 leader with all its weapons
|
||||
##
|
||||
# Expected end state:
|
||||
# The side 1 leader has 6 weapons all of which deal 4 damage since it uses the pierce damage type (uses alternative_type)
|
||||
#####
|
||||
{COMMON_KEEP_A_B_UNIT_TEST "damage_type_both_separate_alternative_best" (
|
||||
[event]
|
||||
name = start
|
||||
|
||||
[modify_unit]
|
||||
[filter]
|
||||
[/filter]
|
||||
[effect]
|
||||
apply_to = new_ability
|
||||
[abilities]
|
||||
[damage_type]
|
||||
alternative_type = "pierce"
|
||||
[/damage_type]
|
||||
[damage_type]
|
||||
replacement_type = "blade"
|
||||
[/damage_type]
|
||||
[/abilities]
|
||||
[/effect]
|
||||
[effect]
|
||||
apply_to = resistance
|
||||
replace = yes
|
||||
[resistance]
|
||||
pierce = 200
|
||||
[/resistance]
|
||||
[/effect]
|
||||
[/modify_unit]
|
||||
|
||||
{GIVE_ALL_TYPES 2 1}
|
||||
{ATTACK_AND_VALIDATE 4 WEAPON_COUNT=6 (DAMAGE_VALUE=)}
|
||||
{SUCCEED}
|
||||
[/event]
|
||||
) SIDE1_LEADER="Orcish Grunt"}
|
|
@ -0,0 +1,47 @@
|
|||
# wmllint: no translatables
|
||||
|
||||
#####
|
||||
# API(s) being tested: [damage_type]alternative_type=,[damage_type]replacement_type=
|
||||
##
|
||||
# Actions:
|
||||
# Give the leaders one damage_type ability with a pierce type as the replacement_type
|
||||
# Give the leaders one damage_type ability with a blade type as the alternative_type
|
||||
# Give the leaders a melee weapon for each of the 6 mainline damage types
|
||||
# Give the leaders a 100% weakness to pierce damage
|
||||
# Have the side 1 leader attack the side 2 leader with all its weapons
|
||||
##
|
||||
# Expected end state:
|
||||
# The side 1 leader has 6 weapons all of which deal 4 damage since it uses the pierce damage type (uses replacement_type)
|
||||
#####
|
||||
{COMMON_KEEP_A_B_UNIT_TEST "damage_type_both_separate_replacement_best" (
|
||||
[event]
|
||||
name = start
|
||||
|
||||
[modify_unit]
|
||||
[filter]
|
||||
[/filter]
|
||||
[effect]
|
||||
apply_to = new_ability
|
||||
[abilities]
|
||||
[damage_type]
|
||||
replacement_type = "pierce"
|
||||
[/damage_type]
|
||||
[damage_type]
|
||||
alternative_type = "blade"
|
||||
[/damage_type]
|
||||
[/abilities]
|
||||
[/effect]
|
||||
[effect]
|
||||
apply_to = resistance
|
||||
replace = yes
|
||||
[resistance]
|
||||
pierce = 200
|
||||
[/resistance]
|
||||
[/effect]
|
||||
[/modify_unit]
|
||||
|
||||
{GIVE_ALL_TYPES 2 1}
|
||||
{ATTACK_AND_VALIDATE 4 WEAPON_COUNT=6 (DAMAGE_VALUE=)}
|
||||
{SUCCEED}
|
||||
[/event]
|
||||
) SIDE1_LEADER="Orcish Grunt"}
|
|
@ -0,0 +1,64 @@
|
|||
# wmllint: no translatables
|
||||
|
||||
#####
|
||||
# API(s) being tested: [damage_type]alternative_type=,replacement_type=
|
||||
##
|
||||
# Actions:
|
||||
# Give the leaders damage_type abilities with
|
||||
# replacement_type=pierce, 3x
|
||||
# replacement_type=arcane, 1x
|
||||
# alternative_type=blade, 3x
|
||||
# alternative_type=arcane, 1x
|
||||
# Give the leaders a melee weapon for each of the 6 mainline damage types
|
||||
# Give the leaders a 100% weakness to pierce damage, 40% weakness to arcane, and 20% weakness to blade
|
||||
# Have the side 1 leader attack the side 2 leader with all its weapons
|
||||
##
|
||||
# Expected end state:
|
||||
# The side 1 leader has 6 weapons all of which deal 4 damage since it uses the pierce damage type
|
||||
#####
|
||||
{COMMON_KEEP_A_B_UNIT_TEST "damage_type_many" (
|
||||
[event]
|
||||
name = start
|
||||
|
||||
[modify_unit]
|
||||
[filter]
|
||||
[/filter]
|
||||
[effect]
|
||||
apply_to = new_ability
|
||||
[abilities]
|
||||
[damage_type]
|
||||
replacement_type = "pierce"
|
||||
alternative_type = "blade"
|
||||
[/damage_type]
|
||||
[damage_type]
|
||||
replacement_type = "pierce"
|
||||
[/damage_type]
|
||||
[damage_type]
|
||||
replacement_type = "arcane"
|
||||
alternative_type = "blade"
|
||||
[/damage_type]
|
||||
[damage_type]
|
||||
replacement_type = "pierce"
|
||||
alternative_type = "arcane"
|
||||
[/damage_type]
|
||||
[damage_type]
|
||||
alternative_type = "blade"
|
||||
[/damage_type]
|
||||
[/abilities]
|
||||
[/effect]
|
||||
[effect]
|
||||
apply_to = resistance
|
||||
replace = yes
|
||||
[resistance]
|
||||
pierce = 200
|
||||
arcane = 140
|
||||
blade = 120
|
||||
[/resistance]
|
||||
[/effect]
|
||||
[/modify_unit]
|
||||
|
||||
{GIVE_ALL_TYPES 2 1}
|
||||
{ATTACK_AND_VALIDATE 4 WEAPON_COUNT=6 (DAMAGE_VALUE=)}
|
||||
{SUCCEED}
|
||||
[/event]
|
||||
) SIDE1_LEADER="Orcish Grunt"}
|
|
@ -0,0 +1,43 @@
|
|||
# wmllint: no translatables
|
||||
|
||||
#####
|
||||
# API(s) being tested: [damage_type]replacement_type=
|
||||
##
|
||||
# Actions:
|
||||
# Give the leaders a damage_type ability with an arcane type
|
||||
# Give the leaders a melee weapon for each of the 6 mainline damage types
|
||||
# Give the leaders a 100% weakness to arcane damage
|
||||
# Have the side 1 leader attack the side 2 leader with all its weapons
|
||||
##
|
||||
# Expected end state:
|
||||
# The side 1 leader has 6 weapons all of which deal 4 damage
|
||||
#####
|
||||
{COMMON_KEEP_A_B_UNIT_TEST "damage_type_replacement_arcane" (
|
||||
[event]
|
||||
name = start
|
||||
|
||||
[modify_unit]
|
||||
[filter]
|
||||
[/filter]
|
||||
[effect]
|
||||
apply_to = new_ability
|
||||
[abilities]
|
||||
[damage_type]
|
||||
replacement_type = "arcane"
|
||||
[/damage_type]
|
||||
[/abilities]
|
||||
[/effect]
|
||||
[effect]
|
||||
apply_to = resistance
|
||||
replace = yes
|
||||
[resistance]
|
||||
arcane = 200
|
||||
[/resistance]
|
||||
[/effect]
|
||||
[/modify_unit]
|
||||
|
||||
{GIVE_ALL_TYPES 2 1}
|
||||
{ATTACK_AND_VALIDATE 4 WEAPON_COUNT=6 (DAMAGE_VALUE=)}
|
||||
{SUCCEED}
|
||||
[/event]
|
||||
) SIDE1_LEADER="Orcish Grunt"}
|
|
@ -0,0 +1,43 @@
|
|||
# wmllint: no translatables
|
||||
|
||||
#####
|
||||
# API(s) being tested: [damage_type]replacement_type=
|
||||
##
|
||||
# Actions:
|
||||
# Give the leaders a damage_type ability with a blade type
|
||||
# Give the leaders a melee weapon for each of the 6 mainline damage types
|
||||
# Give the leaders a 100% weakness to blade damage
|
||||
# Have the side 1 leader attack the side 2 leader with all its weapons
|
||||
##
|
||||
# Expected end state:
|
||||
# The side 1 leader has 6 weapons all of which deal 4 damage
|
||||
#####
|
||||
{COMMON_KEEP_A_B_UNIT_TEST "damage_type_replacement_blade" (
|
||||
[event]
|
||||
name = start
|
||||
|
||||
[modify_unit]
|
||||
[filter]
|
||||
[/filter]
|
||||
[effect]
|
||||
apply_to = new_ability
|
||||
[abilities]
|
||||
[damage_type]
|
||||
replacement_type = "blade"
|
||||
[/damage_type]
|
||||
[/abilities]
|
||||
[/effect]
|
||||
[effect]
|
||||
apply_to = resistance
|
||||
replace = yes
|
||||
[resistance]
|
||||
blade = 200
|
||||
[/resistance]
|
||||
[/effect]
|
||||
[/modify_unit]
|
||||
|
||||
{GIVE_ALL_TYPES 2 1}
|
||||
{ATTACK_AND_VALIDATE 4 WEAPON_COUNT=6 (DAMAGE_VALUE=)}
|
||||
{SUCCEED}
|
||||
[/event]
|
||||
) SIDE1_LEADER="Orcish Grunt"}
|
|
@ -0,0 +1,43 @@
|
|||
# wmllint: no translatables
|
||||
|
||||
#####
|
||||
# API(s) being tested: [damage_type]replacement_type=
|
||||
##
|
||||
# Actions:
|
||||
# Give the leaders a damage_type ability with a cold type
|
||||
# Give the leaders a melee weapon for each of the 6 mainline damage types
|
||||
# Give the leaders a 100% weakness to cold damage
|
||||
# Have the side 1 leader attack the side 2 leader with all its weapons
|
||||
##
|
||||
# Expected end state:
|
||||
# The side 1 leader has 6 weapons all of which deal 4 damage
|
||||
#####
|
||||
{COMMON_KEEP_A_B_UNIT_TEST "damage_type_replacement_cold" (
|
||||
[event]
|
||||
name = start
|
||||
|
||||
[modify_unit]
|
||||
[filter]
|
||||
[/filter]
|
||||
[effect]
|
||||
apply_to = new_ability
|
||||
[abilities]
|
||||
[damage_type]
|
||||
replacement_type = "cold"
|
||||
[/damage_type]
|
||||
[/abilities]
|
||||
[/effect]
|
||||
[effect]
|
||||
apply_to = resistance
|
||||
replace = yes
|
||||
[resistance]
|
||||
cold = 200
|
||||
[/resistance]
|
||||
[/effect]
|
||||
[/modify_unit]
|
||||
|
||||
{GIVE_ALL_TYPES 2 1}
|
||||
{ATTACK_AND_VALIDATE 4 WEAPON_COUNT=6 (DAMAGE_VALUE=)}
|
||||
{SUCCEED}
|
||||
[/event]
|
||||
) SIDE1_LEADER="Orcish Grunt"}
|
|
@ -0,0 +1,43 @@
|
|||
# wmllint: no translatables
|
||||
|
||||
#####
|
||||
# API(s) being tested: [damage_type]replacement_type=
|
||||
##
|
||||
# Actions:
|
||||
# Give the leaders a damage_type ability with a fire type
|
||||
# Give the leaders a melee weapon for each of the 6 mainline damage types
|
||||
# Give the leaders a 100% weakness to fire damage
|
||||
# Have the side 1 leader attack the side 2 leader with all its weapons
|
||||
##
|
||||
# Expected end state:
|
||||
# The side 1 leader has 6 weapons all of which deal 4 damage
|
||||
#####
|
||||
{COMMON_KEEP_A_B_UNIT_TEST "damage_type_replacement_fire" (
|
||||
[event]
|
||||
name = start
|
||||
|
||||
[modify_unit]
|
||||
[filter]
|
||||
[/filter]
|
||||
[effect]
|
||||
apply_to = new_ability
|
||||
[abilities]
|
||||
[damage_type]
|
||||
replacement_type = "fire"
|
||||
[/damage_type]
|
||||
[/abilities]
|
||||
[/effect]
|
||||
[effect]
|
||||
apply_to = resistance
|
||||
replace = yes
|
||||
[resistance]
|
||||
fire = 200
|
||||
[/resistance]
|
||||
[/effect]
|
||||
[/modify_unit]
|
||||
|
||||
{GIVE_ALL_TYPES 2 1}
|
||||
{ATTACK_AND_VALIDATE 4 WEAPON_COUNT=6 (DAMAGE_VALUE=)}
|
||||
{SUCCEED}
|
||||
[/event]
|
||||
) SIDE1_LEADER="Orcish Grunt"}
|
|
@ -0,0 +1,43 @@
|
|||
# wmllint: no translatables
|
||||
|
||||
#####
|
||||
# API(s) being tested: [damage_type]replacement_type=
|
||||
##
|
||||
# Actions:
|
||||
# Give the leaders a damage_type ability with an impact type
|
||||
# Give the leaders a melee weapon for each of the 6 mainline damage types
|
||||
# Give the leaders a 100% weakness to impact damage
|
||||
# Have the side 1 leader attack the side 2 leader with all its weapons
|
||||
##
|
||||
# Expected end state:
|
||||
# The side 1 leader has 6 weapons all of which deal 4 damage
|
||||
#####
|
||||
{COMMON_KEEP_A_B_UNIT_TEST "damage_type_replacement_impact" (
|
||||
[event]
|
||||
name = start
|
||||
|
||||
[modify_unit]
|
||||
[filter]
|
||||
[/filter]
|
||||
[effect]
|
||||
apply_to = new_ability
|
||||
[abilities]
|
||||
[damage_type]
|
||||
replacement_type = "impact"
|
||||
[/damage_type]
|
||||
[/abilities]
|
||||
[/effect]
|
||||
[effect]
|
||||
apply_to = resistance
|
||||
replace = yes
|
||||
[resistance]
|
||||
impact = 200
|
||||
[/resistance]
|
||||
[/effect]
|
||||
[/modify_unit]
|
||||
|
||||
{GIVE_ALL_TYPES 2 1}
|
||||
{ATTACK_AND_VALIDATE 4 WEAPON_COUNT=6 (DAMAGE_VALUE=)}
|
||||
{SUCCEED}
|
||||
[/event]
|
||||
) SIDE1_LEADER="Orcish Grunt"}
|
|
@ -0,0 +1,43 @@
|
|||
# wmllint: no translatables
|
||||
|
||||
#####
|
||||
# API(s) being tested: [damage_type]replacement_type=
|
||||
##
|
||||
# Actions:
|
||||
# Give the leaders a damage_type ability with a pierce type
|
||||
# Give the leaders a melee weapon for each of the 6 mainline damage types
|
||||
# Give the leaders a 100% weakness to pierce damage
|
||||
# Have the side 1 leader attack the side 2 leader with all its weapons
|
||||
##
|
||||
# Expected end state:
|
||||
# The side 1 leader has 6 weapons all of which deal 4 damage
|
||||
#####
|
||||
{COMMON_KEEP_A_B_UNIT_TEST "damage_type_replacement_pierce" (
|
||||
[event]
|
||||
name = start
|
||||
|
||||
[modify_unit]
|
||||
[filter]
|
||||
[/filter]
|
||||
[effect]
|
||||
apply_to = new_ability
|
||||
[abilities]
|
||||
[damage_type]
|
||||
replacement_type = "pierce"
|
||||
[/damage_type]
|
||||
[/abilities]
|
||||
[/effect]
|
||||
[effect]
|
||||
apply_to = resistance
|
||||
replace = yes
|
||||
[resistance]
|
||||
pierce = 200
|
||||
[/resistance]
|
||||
[/effect]
|
||||
[/modify_unit]
|
||||
|
||||
{GIVE_ALL_TYPES 2 1}
|
||||
{ATTACK_AND_VALIDATE 4 WEAPON_COUNT=6 (DAMAGE_VALUE=)}
|
||||
{SUCCEED}
|
||||
[/event]
|
||||
) SIDE1_LEADER="Orcish Grunt"}
|
|
@ -0,0 +1,50 @@
|
|||
# wmllint: no translatables
|
||||
|
||||
#####
|
||||
# API(s) being tested: [damage_type]replacement_type=
|
||||
##
|
||||
# Actions:
|
||||
# Give the leaders two damage_type abilities with a pierce type
|
||||
# Give the leaders one damage_type ability with a blade type
|
||||
# Give the leaders a melee weapon for each of the 6 mainline damage types
|
||||
# Give the leaders a 100% weakness to pierce damage
|
||||
# Have the side 1 leader attack the side 2 leader with all its weapons
|
||||
##
|
||||
# Expected end state:
|
||||
# The side 1 leader has 6 weapons all of which deal 4 damage since it uses the pierce damage type (most instances of damage_type)
|
||||
#####
|
||||
{COMMON_KEEP_A_B_UNIT_TEST "damage_type_replacement_three" (
|
||||
[event]
|
||||
name = start
|
||||
|
||||
[modify_unit]
|
||||
[filter]
|
||||
[/filter]
|
||||
[effect]
|
||||
apply_to = new_ability
|
||||
[abilities]
|
||||
[damage_type]
|
||||
replacement_type = "pierce"
|
||||
[/damage_type]
|
||||
[damage_type]
|
||||
replacement_type = "pierce"
|
||||
[/damage_type]
|
||||
[damage_type]
|
||||
replacement_type = "blade"
|
||||
[/damage_type]
|
||||
[/abilities]
|
||||
[/effect]
|
||||
[effect]
|
||||
apply_to = resistance
|
||||
replace = yes
|
||||
[resistance]
|
||||
pierce = 200
|
||||
[/resistance]
|
||||
[/effect]
|
||||
[/modify_unit]
|
||||
|
||||
{GIVE_ALL_TYPES 2 1}
|
||||
{ATTACK_AND_VALIDATE 4 WEAPON_COUNT=6 (DAMAGE_VALUE=)}
|
||||
{SUCCEED}
|
||||
[/event]
|
||||
) SIDE1_LEADER="Orcish Grunt"}
|
|
@ -0,0 +1,47 @@
|
|||
# wmllint: no translatables
|
||||
|
||||
#####
|
||||
# API(s) being tested: [damage_type]replacement_type=
|
||||
##
|
||||
# Actions:
|
||||
# Give the leaders one damage_type ability with a pierce type
|
||||
# Give the leaders one damage_type ability with a blade type
|
||||
# Give the leaders a melee weapon for each of the 6 mainline damage types
|
||||
# Give the leaders a 100% weakness to pierce damage
|
||||
# Have the side 1 leader attack the side 2 leader with all its weapons
|
||||
##
|
||||
# Expected end state:
|
||||
# The side 1 leader has 6 weapons all of which deal 2 damage since it uses the blade damage type (alphabetically first)
|
||||
#####
|
||||
{COMMON_KEEP_A_B_UNIT_TEST "damage_type_replacement_two" (
|
||||
[event]
|
||||
name = start
|
||||
|
||||
[modify_unit]
|
||||
[filter]
|
||||
[/filter]
|
||||
[effect]
|
||||
apply_to = new_ability
|
||||
[abilities]
|
||||
[damage_type]
|
||||
replacement_type = "pierce"
|
||||
[/damage_type]
|
||||
[damage_type]
|
||||
replacement_type = "blade"
|
||||
[/damage_type]
|
||||
[/abilities]
|
||||
[/effect]
|
||||
[effect]
|
||||
apply_to = resistance
|
||||
replace = yes
|
||||
[resistance]
|
||||
pierce = 200
|
||||
[/resistance]
|
||||
[/effect]
|
||||
[/modify_unit]
|
||||
|
||||
{GIVE_ALL_TYPES 2 1}
|
||||
{ATTACK_AND_VALIDATE 2 WEAPON_COUNT=6 (DAMAGE_VALUE=)}
|
||||
{SUCCEED}
|
||||
[/event]
|
||||
) SIDE1_LEADER="Orcish Grunt"}
|
|
@ -851,6 +851,28 @@
|
|||
0 damage_overwrite_specials_two_both_sides
|
||||
0 damage_overwrite_specials_two_one_side
|
||||
0 damage_overwrite_specials_mixed
|
||||
# damage_type ability tests
|
||||
0 damage_type_replacement_arcane
|
||||
0 damage_type_replacement_blade
|
||||
0 damage_type_replacement_cold
|
||||
0 damage_type_replacement_fire
|
||||
0 damage_type_replacement_impact
|
||||
0 damage_type_replacement_pierce
|
||||
0 damage_type_alternative_arcane
|
||||
0 damage_type_alternative_blade
|
||||
0 damage_type_alternative_cold
|
||||
0 damage_type_alternative_fire
|
||||
0 damage_type_alternative_impact
|
||||
0 damage_type_alternative_pierce
|
||||
0 damage_type_replacement_two
|
||||
0 damage_type_replacement_three
|
||||
0 damage_type_alternative_two
|
||||
0 damage_type_alternative_three
|
||||
0 damage_type_both_separate_replacement_best
|
||||
0 damage_type_both_separate_alternative_best
|
||||
0 damage_type_both_same_replacement_best
|
||||
0 damage_type_both_same_alternative_best
|
||||
0 damage_type_many
|
||||
# Warnings about WML
|
||||
0 unknown_scenario_false_positives
|
||||
0 unknown_scenario_interpolated
|
||||
|
|
Loading…
Add table
Reference in a new issue