Commit graph

4795 commits

Author SHA1 Message Date
doofus-01
376d45a292 new terrain: Merfolk or aquatic camp (#773)
* adding aquatic encampment terrain

* Update changelog

* remove hardwired terrain codes and image-path from aquatic.cfg

* removed wood.png images

* touch-up to stone-posts in Kme-Cme transition
2016-09-18 13:23:38 +03:00
Bär Halberkamp
ce05a573cf Run wmlindent 2016-09-15 18:04:37 +02:00
Elvish_Hunter
59d815dcf1 wmllint: handle SPECIAL_NOTES_DEFENSE_CAP
Also silenced a wmllint warning that this commit throws on the Chocobone unit.
2016-09-14 21:35:41 +02:00
Charles Dang
04a6384beb Use bullets for credits spacers instead of asterisks 2016-09-15 01:03:32 +11:00
ln-zookeeper
53b9ace13b Added a ripple to the Tentacle of the Deep baseframe using IPF 2016-09-08 15:50:06 +03:00
ln-zookeeper
40b6fc888a Animations for the new Tentacle of the Deep, mostly by homunculus
From https://forums.wesnoth.org/viewtopic.php?p=570440#p570440

I changed the motion blur somewhat, cropped the frames differently, and made a north-facing version of the attack animation.
2016-09-08 15:37:28 +03:00
ln-zookeeper
15241cd0a6 Convert remaining – to × in strings describing attack stats 2016-09-07 10:43:30 +03:00
gfgtdf
486e3ec1ee fix comment 2016-09-05 15:09:39 +02:00
mattsc
d781e6263a High XP attacks: adapt other AIs to existence of new CA
This means:
1. Adding the new CA to AI configs
2. Removing it whenever the combat CA is removed
3. Preventing conflicts for AIs that previously used overlapping scores
2016-09-03 20:00:12 -07:00
mattsc
af0f49ae9a High XP CA: add missing braces to CA definition
This did not keep the AI from working correctly, it just made it
slightly less efficient.
2016-09-03 07:06:18 -07:00
mattsc
6950ee1dd0 New high_xp_attack candidate action for default AI
This CA performs attacks on enemy units so close to leveling that the
default AI's combat CA would not attack them (with some exceptions).
This is meant to keep players from being able to exploit this known
weakness of the default AI.
2016-09-02 20:22:17 -07:00
ln-zookeeper
991e72aaef Lowered the volume of the night and morning sounds 2016-09-01 02:21:53 +03:00
ln-zookeeper
c0c696a8d0 New Tentacle of the Deep sprite with animated ripples, by Blarumyrran
Old animation frames left in for compatibility.
2016-08-30 18:55:44 +03:00
Charles Dang
d27ff57682 New baseframes and animations for the Heavy Infantryman line
Baseframes by Sleepwalker
https://forums.wesnoth.org/viewtopic.php?p=508533#p508533 (I believe)

Animations by Vyncyn
https://forums.wesnoth.org/viewtopic.php?p=601163#p601163
2016-08-27 02:41:03 +11:00
Charles Dang
fe8a6d71fa Added new Rogue baseframes and defense animations
Credit goes to artisticdude for the baseframe, myself for the defense animations w/ Jetrel's help.

Attack anims still missing.
2016-08-21 13:20:45 +11:00
Charles Dang
05e095e581 New book icon by myself 2016-08-21 13:12:42 +11:00
doofus-01
d24990dc85 wooden floor variation and new transitions to chasm, water, and lava 2016-08-20 16:09:11 -07:00
Charles Dang
fae6da9ad1 MP Lobby: added a game status icon for Registered Users Only 2016-08-20 22:18:48 +11:00
Gregory A Lundberg
15c761ec75 HAS_NO_TURN_LIMIT objectives macro
A convenience macro to add a standardized note to the objectives pointing out there is no turn limit.
2016-08-19 20:06:13 -05:00
Charles Dang
df6ee9263a Improved lobby game status icons 2016-08-17 13:15:01 +11:00
ln-zookeeper
d6225b891a Removed residual metadata tags 2016-08-17 00:35:12 +03:00
ln-zookeeper
d2f528eec9 Prevent extraneous "="'s from appearing in some AI controller menus 2016-08-15 12:04:50 +03:00
Espreon
e5888160d0 No more 'dwarfs'! 2016-08-14 02:20:57 -04:00
ln-zookeeper
642323ff45 Cropped the Spectre baseframe to fix hitpoint bar positioning bug 2016-08-10 01:46:31 +03:00
Charles Dang
7bfd1ab973 Merge pull request #722 from GregoryLundberg/GL_unique_items
Unique items: don't be a pig
2016-08-08 09:22:00 +11:00
Jyrki Vesterinen
d4e6d0bf2b Fade out music on scenario start and on disabling it 2016-08-07 18:54:33 +03:00
fendrin
8a9feb10ac Fix several bugs introduced with the FOREACH replacement. 2016-08-06 21:17:01 +02:00
fendrin
8544320b58 Replace FOREACH 2016-08-06 06:20:41 +02:00
fendrin
ed296f30a0 [+units] -> [units] 2016-08-06 06:20:41 +02:00
Charles Dang
491fa91906 Deprecated FOREACH and NEXT
These feature unbalanced WML and have been replaced by proper tags.
2016-08-06 11:08:48 +11:00
Charles Dang
ea1bb2b31c Deprecate MAKE_AI_SIDE_PERSISTENT
This macro was obviously simplified in the past (see unused parameter) and is no longer needed.
2016-08-06 10:47:02 +11:00
Charles Dang
c0a06e3af8 Merge pull request #725 from GregoryLundberg/GL_update_images
Fix bug: libpng warning: iCCP: known incorrect sRGB profile
2016-08-05 21:01:28 +11:00
Jyrki Vesterinen
1e2b6ba92d Revert the campaign changes of commit a74f1054
@zookeeper pointed out to me that spelling event names with spaces is the
standard in WML, especially when setting up event listeners. Thus, changing
spelling of the names of the events fired from WML made the codebase more
inconsistent, not less.
2016-08-05 12:11:11 +03:00
Jyrki Vesterinen
a74f1054ca Always use underscores in event names
Follow-up of 3cbf249b. This commit changes event names to be written with
underscores everywhere where events are fired (or every place I found in a
quick search, anyway).
2016-08-05 08:43:47 +03:00
Celtic Minstrel
b295aab4ba Deprecate {MAGENTA_IS_THE_TEAM_COLOR}
The magenta colour is now the default flag_rgb colour if one is not specified.
2016-08-05 00:49:39 -04:00
Gregory A Lundberg
140cc946bb Fix bug: libpng warning: iCCP: known incorrect sRGB profile
Some changes in libpng 1.6+ cause it issue warning or even not work correctly with the original HP/MS sRGB profile. You will notice this in stderr:

    libpng warning: iCCP: known incorrect sRGB profile

The old profile uses a D50 whitepoint, where D65 is standard. This profile is not uncommon, being used by Adobe Photoshop, although it was not embedded into images by default.

The simplest solution is simply to remove the embedded profile from your image. This can cause a slight shift in color *IF* have have a properly calibrated system, monitor, and software.
2016-08-04 22:37:44 -05:00
Charles Dang
a6dd6c668c Ran wmlindent and fixed badly formatted code 2016-08-05 13:46:39 +11:00
Gregory A Lundberg
09e124aa8e Unique items: don't be a pig
And the Lord said, "Thou hast already consumed My Holy Water, thou needest another not."

And, hearing the Word of the Lord, Posieden said, "Yo! Storm Trident! Dude, look in your hand!"
2016-08-02 14:58:09 -05:00
Jyrki Vesterinen
c4d51b1bbb Add @PoignardAzur to credits 2016-08-02 15:43:09 +03:00
Bär Halberkamp
fd1a776997 Change attack sounds for short swords 2016-07-31 13:10:00 -04:00
Bär Halberkamp
4e71bbe448 Generate trait help instead of hardcoding
Introduces a new key "help_text=" in [trait]
2016-07-29 18:44:10 -04:00
Celtic Minstrel
7286ea8e0f Merge pull request #661 from spixi/name_and_map_generator
Improvements in the name and map generators
2016-07-18 01:10:46 -04:00
Spixi
f96f86245e Improvements in the map and name generators
- Implement a way to escape special characters {|} in the CFG generator
- Eliminate null pointers to name generators
- Invalid generators now throw exceptions
- Name generating rules for different terrain elements can now be specified
  (The defaults in english.cfg are still used)
2016-07-17 23:42:19 -04:00
Celtic Minstrel
6abd7a6941 Add [message]image_pos=left|right
This is meant to replace ~RIGHT() and also the newer ~LEFT(),
with one exception: ~RIGHT() will still be the standard way to
make a unit's portrait go on the right by default.
2016-07-15 17:35:51 -04:00
Charles Dang
5649379426 Swapped order of two frames in the fireball animation
It makes more sense to go from largest to smallest, instead of large, small, medium.
2016-07-13 17:39:58 +11:00
Pubudu
129ce2982b Added new checkbox to multiplayer game configure dialog to allow only
registered users to join the game
2016-07-12 11:50:50 +05:30
Gregory A Lundberg
010f943a40 [option]message= deprecated, use label=
According to the Wiki, since 1.13.2 message= is an alias for label=.

Using message= provokes a warning about it being deprecated.

This replaces message= with label= in the entire mainline (where it had not already been changed).
2016-07-03 13:41:44 -05:00
Charles Dang
20b90a29fa Rename Heavy Infantrymane idle frames for consistency 2016-06-30 18:22:43 +11:00
Nils Kneuper
944a1d962a updated Polish translation 2016-06-26 12:31:57 +02:00
Pentarctagon
d22b15b19b Add color=value to [message] (#651)
Add support for the pango attributes as keys in [message]
This is equivalent to surrounding the entire string in a span with the specified attribtues.
2016-06-06 12:50:49 -04:00