If set to yes, this tag automatically generates a user_description for
a unit.
Fixed scenarios so they do not include translatable user_descriptions
corresponding to the unit descriptions, but instead use a generated
description.
* Made serialized data be saved as untranslated. To achieve this, added the
t_string class, which encapsulates a translatable string.
* Completely rewrote the (text) WML parser, making it use a tokenizer / parser
architecture. The parser is now much more strict and validates a WML grammar.
- Change to the WML syntax: pluses are now ignored, spaces are now forbidden
in WML keys
* Rewrote the way the variables are interpolated. There is no more default
interpolation, however, the vconfig class was added, which provides a
variable-interpolating proxy to config objects.
* There is still an important known bug: this is impossible to load textmode
save games now, because the statistics module saves some WML with spaces in
keys, which the parser refuses. I am commiting anyway to respect the string
freeze; the fix for this bug will come tomorrow
Hoping I do not break everything...
This patch adds a teleport_anim WML tag. Also add the Silver Mage to
the test scenario so that it can be tested. And comment about a long
standing bug in move_unit_between so that it does not get forgotten
again.
* Added support for per-scenario configurable village flags
* Added sample Black-Eyed banners for SotBE
* Added support for relative {includes} in WML files ( {./utils.cfg}
instead of {scenarios/Son_Of_The_Black_Eye/utils.cfg} for files in
scenarios/Son_Of_The_Black_Eye}
* Added patch #3262 from Cedric
* Added proper support for animated time-of-day alternative images
* Fixed 'layers' not working as intended in built terrains
* Added sample (read: ugly) animated villages as an illustration.
Added back the exploder tool, hopefully with all needed files so it do
not break compilation.
Fixed the autotools scripts only being partially commited on the last commit.
Made forests and hills always overlay terrain on their northern (top)
side. [building_rule] tag is now called [terrain_graphics] A few
changes in the terrain graphics WML element