Commit graph

95 commits

Author SHA1 Message Date
András Salamon
28a8a781d0 remove obsolete units 2005-10-11 20:19:35 +00:00
Philippe Plantier
50406d3d62 Fixed bug #13586 2005-07-23 17:07:23 +00:00
Philippe Plantier
50098e0021 Fixed bug #12611:
[terrain] tag modifying village existence interacts badly with it
being already captured and save/loading
2005-04-17 15:40:34 +00:00
Philippe Plantier
c2c61db905 Updated changelog 2005-04-02 21:34:56 +00:00
Philippe Plantier
0200f44e86 Added the "generate_description" variable in the [unit] tag.
If set to yes, this tag automatically generates a user_description for
a unit.

Fixed scenarios so they do not include translatable user_descriptions
corresponding to the unit descriptions, but instead use a generated
description.
2005-03-28 15:00:13 +00:00
Philippe Plantier
ba195ecd8a [[Attack some problems with data serialization in saves]]
* Made serialized data be saved as untranslated. To achieve this, added the
  t_string class, which encapsulates a translatable string.

* Completely rewrote the (text) WML parser, making it use a tokenizer / parser
  architecture. The parser is now much more strict and validates a WML grammar.

  - Change to the WML syntax: pluses are now ignored, spaces are now forbidden
    in WML keys

* Rewrote the way the variables are interpolated. There is no more default
  interpolation, however, the vconfig class was added, which provides a
  variable-interpolating proxy to config objects.

* There is still an important known bug: this is impossible to load textmode
  save games now, because the statistics module saves some WML with spaces in
  keys, which the parser refuses. I am commiting anyway to respect the string
  freeze; the fix for this bug will come tomorrow

Hoping I do not break everything...
2005-03-27 23:06:17 +00:00
James Spencer
33129e6dc0 A mixed bag of Typos from ott:
We'll use a scepter in everything that's not a file name, fix a
Dwarven Wasteland, and play scenarios and not levels from now on...
2005-02-08 20:35:54 +00:00
Susanna Björverud
923e7750bb Fixed language error, re bug #11117 (ott) 2004-11-25 17:59:49 +00:00
James Spencer
9e38615840 Update all uses of the Saurian (Famous last words) 2004-11-25 05:10:21 +00:00
Philippe Plantier
ba498bfb75 Updated the French translation.
Corrected a few typos.
2004-10-29 21:46:12 +00:00
Guillaume Melquiond
864385898e Added Boucman's patch on teleportation animation, after a few corrections.
This patch adds a teleport_anim WML tag. Also add the Silver Mage to
the test scenario so that it can be tested. And comment about a long
standing bug in move_unit_between so that it does not get forgotten
again.
2004-09-26 08:20:01 +00:00
Philippe Plantier
735cf7fc7f Fixed castle transitions not working. 2004-09-13 19:42:32 +00:00
Dave White
aac88ce5cc added 'campaign server'...
...and capability to connect to the server to download campaigns
2004-09-12 21:55:21 +00:00
Philippe Plantier
091ae28192 Adding christophe33's canyons (terrain letter: X). Those still need to be fixed. 2004-08-07 15:15:36 +00:00
Philippe Plantier
5c7b8585a3 [[WML includes and village banners]]
* Added support for per-scenario configurable village flags

* Added sample Black-Eyed banners for SotBE

* Added support for relative {includes} in WML files ( {./utils.cfg}
  instead of {scenarios/Son_Of_The_Black_Eye/utils.cfg} for files in
  scenarios/Son_Of_The_Black_Eye}

* Added patch #3262 from Cedric
2004-08-03 19:50:01 +00:00
Cédric Duval
0ef0822773 Replaced non-existing terrain by harmless water. 2004-07-27 21:57:10 +00:00
Philippe Plantier
b8c8434adb [[Graphics fixes]]
* Fixed some graphical glitches

* Cleaned the terrain-graphics.cfg file. Terrain graphics rule
  precedence is now deprecated, use terrain layers.
2004-07-25 18:31:45 +00:00
Philippe Plantier
47dd717978 [[Animation and layering fixes]]
* Added proper support for animated time-of-day alternative images

* Fixed 'layers' not working as intended in built terrains

* Added sample (read: ugly) animated villages as an illustration.
2004-07-24 23:42:23 +00:00
Cédric Duval
b867c23503 Items clean up 2004-07-18 18:52:43 +00:00
Philippe Plantier
074c56ebf2 Added the cutter tool.
Added back the exploder tool, hopefully with all needed files so it do
not break compilation.

Fixed the autotools scripts only being partially commited on the last commit.
2004-06-27 16:47:02 +00:00
Philippe Plantier
837dc5a474 Adding the macro CASTLE_AND_SIMPLE_KEEP, ...
...where the keep is composed of only a unique tile with walls,
instead of using the complex dynamic keep composition.
2004-06-15 18:41:51 +00:00
Philippe Plantier
bd2866fb61 Replacing the terrain transition code by something entirely in WML.
Made forests and hills always overlay terrain on their northern (top)
side.  [building_rule] tag is now called [terrain_graphics] A few
changes in the terrain graphics WML element
2004-05-31 22:25:37 +00:00
Cédric Duval
0ee65d38b3 Added a trigger to the test map. When activated, the Orc leader can recruit.
For instance, it permits testing fight animations elsewhere than on the
keep (hard to look at), and with other units.
2004-05-30 23:16:44 +00:00
uid68698
d56890a10d [[WML improvements]]
- Added several new toys for scenario developers to play with

- wesnoth --test to see all thats done
2004-01-03 05:21:28 +00:00
uid66289
5c890a420f v0.6rc3 2003-12-23 21:04:20 +00:00
uid66289
150597ab0f v0.6rc1 2003-12-23 20:16:21 +00:00
Dave White
e2f82a2317 tweaks to various scenarios.
made it so that footsteps disappear as you walk over them.
2003-11-20 16:42:13 +00:00
Dave White
8718b79aa2 attempt to fix hitpoint bar problem on MacOSX 2003-11-14 15:27:51 +00:00
Francisco Muñoz
c6b4a3b940 Added Sea Hag 2003-11-11 16:58:26 +00:00
Dave White
e4ad5996f3 fixed compile errors 2003-11-07 11:41:24 +00:00
Dave White
df23cfa795 made it so quitting from a networked multiplayer game on a server...
...takes the player back to the lobby
2003-10-27 05:24:13 +00:00
Dave White
d89efc6a73 added new music tracks. Fixed problem with invisible units being attacked. 2003-10-27 00:46:28 +00:00
Dave White
063d05c273 fixed test scenario 2003-10-26 12:32:40 +00:00
Dave White
8c22ad4faa made elusive foot units take more damage when hit 2003-10-26 10:48:40 +00:00
Dave White
10e0a538f4 added in 'status table' 2003-10-25 06:11:29 +00:00
Dave White
dd27fb469a added in showing of how many turns a goto command will take.
Mousing over terrain with unit selected will show defense % of the
terrain and movement cost for that unit.
2003-10-20 10:48:03 +00:00
Dave White
14501c1aaa minor changes 2003-10-15 09:11:21 +00:00
Dave White
2fad190610 added configurable day/night scheduler 2003-10-04 02:58:08 +00:00
Pauli Manninen
e96d8fbe30 Assasin -> Assassin, part 2. 2003-10-02 09:54:44 +00:00
Dave White
afdb6002e6 added shroud. Tweaked some units, added new scenario 2003-10-01 09:23:38 +00:00
Dave White
c03c49bce1 added melee attack animation and sounds for Elvish Hero 2003-09-25 10:20:20 +00:00
Dave White
323abf5c13 added new animations. 2003-09-24 12:55:12 +00:00
Dave White
28e1c483aa Show scenario objectives at the start of scenario 2003-09-20 00:59:10 +00:00
Dave White
d243cbeb1c Fixed healing to work properly 2003-09-20 00:22:41 +00:00
Dave White
12b5c0300e [[Image additions and property changes]] 2003-09-15 12:22:11 +00:00