[[Image additions and property changes]]

This commit is contained in:
Dave White 2003-09-15 12:22:11 +00:00
parent e461d803c9
commit 12b5c0300e
381 changed files with 10352 additions and 0 deletions

28
data/convert.pl Normal file
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print STDERR "usage: $0 [filename]\n" and exit 0 if $#ARGV < 0;
$fname = $ARGV[0];
open FILE, "<$fname" or die "could not open $fname: $!\n";
while($line = <FILE>) {
push @lines, $line;
}
close FILE;
open FILE, ">$fname" or die "could not open $fname for writing: $!\n";
foreach $line (@lines) {
if($line =~ /\[end\]/) {
$item = pop @items;
$line =~ s/\[end\]/\[\/$item\]/;
}
($item) = $line =~ /\[([_a-z0-9 ]+)\]/i;
push @items, $item if $item;
print FILE $line;
}
close FILE;

44
data/deaths.cfg Normal file
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[event]
name=die
[filter]
description=Li'sar
[/filter]
[message]
id=msg_lisar_die
speaker=unit
message=I can't believe it should end like this!
[/message]
[endlevel]
result=defeat
[/endlevel]
[/event]
[event]
name=die
[filter]
description=Kalenz
[/filter]
[message]
id=msg_kalenz_die
speaker=unit
message=Argh! I am finished with!
[/message]
[endlevel]
result=defeat
[/endlevel]
[/event]
[event]
name=die
[filter]
description=Delfador
[/filter]
[message]
id=msg_delfador_die
speaker=unit
message=No! This is the end! We have been defeated!
[/message]
[endlevel]
result=defeat
[/endlevel]
[/event]

456
data/game.cfg Normal file
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{multiplayer.cfg}
{translations}
{terrain.cfg}
[units]
{units}
[trait]
name=strong
[effect]
apply_to=attack
range=short
increase_damage=1
[/effect]
[effect]
apply_to=hitpoints
increase_total=2
heal_full=yes
[/effect]
[/trait]
[trait]
name=quick
[effect]
apply_to=movement
increase=1
[/effect]
[effect]
apply_to=hitpoints
increase_total=-3
heal_full=yes
[/effect]
[/trait]
[trait]
name=intelligent
[effect]
apply_to=max_experience
increase=-7
[/effect]
[/trait]
[trait]
name=resilient
[effect]
apply_to=hitpoints
increase_total=7
#make sure the unit starts at full health
heal_full=yes
[/effect]
[/trait]
[movetype]
name=smallfoot
[movement costs]
deep water=100
shallow water=3
grassland=1
sand=2
forest=2
hills=2
mountains=3
village=1
castle=1
[/movement costs]
[defense]
deep water=0.8
shallow water=0.7
grassland=0.6
sand=0.7
forest=0.5
hills=0.5
mountains=0.4
village=0.4
castle=0.4
[/defense]
[resistance]
blade=1.0
pierce=1.0
impact=1.0
fire=1.0
cold=1.0
holy=0.8
[/resistance]
[/movetype]
[movetype]
name=largefoot
[movement costs]
deep water=100
shallow water=2
grassland=1
sand=2
forest=2
hills=1
mountains=2
village=1
castle=1
[/movement costs]
[defense]
deep water=0.8
shallow water=0.7
grassland=0.7
sand=0.7
forest=0.6
hills=0.5
mountains=0.4
village=0.6
castle=0.6
[/defense]
[resistance]
blade=1.0
pierce=1.0
impact=1.0
fire=1.0
cold=1.0
holy=0.8
[/resistance]
[/movetype]
[movetype]
name=elusivefoot
[movement costs]
deep water=100
shallow water=2
grassland=1
sand=2
forest=2
hills=2
mountains=3
village=1
castle=1
[/movement costs]
[defense]
deep water=0.7
shallow water=0.6
grassland=0.4
sand=0.6
forest=0.3
hills=0.3
mountains=0.3
village=0.3
castle=0.3
[/defense]
[resistance]
blade=1.0
pierce=0.7
impact=0.8
fire=1.0
cold=1.0
holy=0.8
[/resistance]
[/movetype]
[movetype]
name=mounted
[movement costs]
deep water=100
shallow water=4
grassland=1
sand=2
forest=3
hills=3
mountains=100
village=1
castle=1
[/movement costs]
[defense]
deep water=0.8
shallow water=0.8
grassland=0.6
sand=0.7
forest=0.7
hills=0.6
mountains=0.8
village=0.6
castle=0.6
[/defense]
[resistance]
blade=0.8
pierce=1.2
impact=0.7
fire=1.0
cold=1.0
holy=0.8
[/resistance]
[/movetype]
[movetype]
name=woodland
[movement costs]
deep water=100
shallow water=3
grassland=1
sand=2
forest=1
hills=2
mountains=4
village=1
castle=1
[/movement costs]
[defense]
deep water=0.8
shallow water=0.7
grassland=0.6
sand=0.7
forest=0.3
hills=0.5
mountains=0.4
village=0.4
castle=0.4
[/defense]
[resistance]
blade=1.0
pierce=1.0
impact=1.0
fire=1.0
cold=1.0
holy=0.8
[/resistance]
[/movetype]
[movetype]
name=fly
[movement costs]
deep water=1
shallow water=1
grassland=1
sand=1
forest=1
hills=1
mountains=1
village=1
castle=1
[/movement costs]
[defense]
deep water=0.7
shallow water=0.7
grassland=0.7
sand=0.7
forest=0.7
hills=0.7
mountains=0.7
village=0.7
castle=0.7
[/defense]
[resistance]
blade=1.0
pierce=1.0
impact=1.2
fire=1.0
cold=1.0
holy=0.8
[/resistance]
[/movetype]
[movetype]
name=swimmer
[movement costs]
deep water=1
shallow water=1
grassland=4
sand=3
forest=6
hills=100
mountains=100
village=1
castle=1
[/movement costs]
[defense]
deep water=0.4
shallow water=0.3
grassland=0.7
sand=0.7
forest=0.7
hills=0.7
mountains=0.8
village=0.6
castle=0.6
[/defense]
[resistance]
blade=1.0
pierce=1.0
impact=1.0
fire=1.0
cold=0.4
holy=0.8
[/resistance]
[/movetype]
[movetype]
name=mountainfoot
[movement costs]
deep water=100
shallow water=4
grassland=1
sand=2
forest=3
hills=1
mountains=1
village=1
castle=1
[/movement costs]
[defense]
deep water=0.8
shallow water=0.7
grassland=0.7
sand=0.7
forest=0.7
hills=0.4
mountains=0.3
village=0.6
castle=0.6
[/defense]
[resistance]
blade=1.0
pierce=1.0
impact=1.0
fire=1.0
cold=1.0
holy=0.8
[/resistance]
[/movetype]
[movetype]
name=largemountain
[movement costs]
deep water=100
shallow water=100
grassland=1
sand=2
forest=3
hills=1
mountains=1
village=1
castle=1
[/movement costs]
[defense]
deep water=0.8
shallow water=0.7
grassland=0.7
sand=0.7
forest=0.7
hills=0.6
mountains=0.4
village=0.6
castle=0.6
[/defense]
[resistance]
blade=0.8
pierce=1.0
impact=1.0
fire=1.0
cold=1.0
holy=0.8
[/resistance]
[/movetype]
[movetype]
name=undeadfoot
[movement costs]
deep water=100
shallow water=3
grassland=1
sand=2
forest=2
hills=3
mountains=100
village=1
castle=1
[/movement costs]
[defense]
deep water=0.8
shallow water=0.7
grassland=0.6
sand=0.7
forest=0.5
hills=0.5
mountains=0.4
village=0.4
castle=0.4
[/defense]
[resistance]
blade=0.8
pierce=0.6
impact=1.1
fire=1.2
cold=0.4
holy=2.0
[/resistance]
[/movetype]
[movetype]
name=undeadfly
[movement costs]
deep water=1
shallow water=1
grassland=1
sand=1
forest=1
hills=1
mountains=1
village=1
castle=1
[/movement costs]
[defense]
deep water=0.5
shallow water=0.5
grassland=0.5
sand=0.5
forest=0.5
hills=0.5
mountains=0.5
village=0.5
castle=0.5
[/defense]
[resistance]
blade=0.9
pierce=0.8
impact=1.1
fire=1.2
cold=0.4
holy=2.0
[/resistance]
[/movetype]
[/units]
{tutorial.cfg}
{scenarios}
{scenario-test.cfg}

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data/intro.cfg Normal file
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[story]
[part]
id=intro_1
story="In the twenty-seventh year of Garard II, king of Wesnoth, the kingdom was plunged into a bitter war with the Northern peoples."
delay=4000
image=misc/map.png
[/part]
[part]
id=intro_2
story="The Northern host encamped at Galcadar, by the ford of Abez, and the king led his forces to meet them. Splitting his army in two, he led one half, and his son, the crown prince Eldred, led the other."
delay=8000
image=misc/story1.png
[/part]
[part]
id=intro_3
story="Eldred was a brave and courageous warrior, who could lead his soldiers well. Unfortunately for Garard, he was also ambitious.....and treacherous. In the heat of battle, the men of Eldred turned on their king. Garard was slain in battle that day, along with his brother, and all his sons but Eldred"
delay=8000
image=misc/story2.png
[/part]
[part]
id=intro_4
story="Garard's queen, Asheviere, looked on with glee, having come to watch the battle from a nearby hill. Surely her son would rule in a way that satisfied her lust for power far better than her husband had."
delay=8000
image=misc/map.png
[/part]
[part]
id=intro_5
story="The Northern king happily made peace with Eldred, in exchange for tribute. Eldred proclaimed himself king, and led his army back to Weldyn."
delay=6000
image=misc/map.png
[/part]
[part]
id=intro_6
story="But Garard's arch-mage, Delfador, escaped the battle, and riding with haste, arrived at Weldyn first. He mustered a force of loyalists to fight Eldred, and avenge the king's death."
delay=6000
image=misc/map.png
[/part]
[part]
id=intro_7
story="Eldred entered the battle with clear advice from his mother in his mind: fight no-one great or small except the old mage, whose head should be severed from his shoulders."
delay=6000
image=misc/map.png
[/part]
[part]
id=intro_8
story="Eldred did indeed meet Delfador face-to-face in battle. Sword clashed against staff. The enwisened mage against the young, strong, brash warrior."
delay=4000
image=misc/story3.png
[/part]
[part]
id=intro_9
story="Delfador's men lost the battle, and were routed, but Asheviere found her son's body, pinned to the ground by Delfador's staff."
delay=4000
image=misc/map.png
[/part]
[part]
id=intro_10
story="Asheviere took command of the army, and led it back to Weldyn. Realizing that the king's young nephews were next in succession to the throne, she ordered for them to all be killed, and declared herself the Queen Mother of Wesnoth"
delay=6000
image=misc/map.png
[/part]
[part]
id=intro_11
story="Hearing of the orders of Asheviere, Delfador entered the palace by stealth, and stole away Konrad, the youngest of Garard's nephews, saving him from death"
delay=4000
image=misc/map.png
[/part]
[part]
id=intro_12
story="Taking the child away to the forests of the West, Delfador raised him under the protection of the Elves, watching sadly as Asheviere's reign of terror over the land began..."
delay=6000
image=misc/map.png
[/part]
[/story]

11
data/maps/map-test Normal file
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gggggggggggggggg
gggggggggggggggg
fffffggggggggggg
fffffggggggggggg
fffffggggggggggg
fffffggggggggggg
fffffggggggggggg
fffffggggggggggg
fffffCCggggggggg
ggC1CC2ggggggggg
gtgCCCgggggggggg

35
data/maps/map-threerivers Normal file
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fffgggggggggggggggggggggggggggtgggggggg
fgggggggggggggggggtggggggggggCCCCtggtgg
gggggggtgggggggggggggggggtgggCC2Cgggggg
ggggggggggggtggggggggggggggggtCCCggggff
ggggggggggggggffggggggggggggggggtgggfff
ggggggggggffffffggggtgggffgggggggggffff
gggggtgfffffffffggggggggffgggggggggffff
gggggggfffffffggggggggffffggtggggggggff
gggggggggffffgggggggggfgggggggggggggggf
ggggggggggggggggggggggggtgggggggggggggt
mmmgggggggggggggggggggcccccgggcccccgtcc
mmmmgggggggggggggggccccgggccccctggccccg
mmmmmgggggtgccccgtccggtggggggggggggtggg
mmmmmmmggccccggccccgggggggggggggggggggg
ccmmmmccccggggggggggggggggggggggggggggg
cccccccggggccccgmmmggggfffgtggggggggggg
mmmmccccgcccggccmmmgggggfffffgggggggggg
mmmmmtmcccggggcccccggggggggffgggggggggg
mmmmmmmmgccggggggtccgtgggggggggggggtggg
mmmmmmmmmgcggggggggccccgggggggggccccggg
mmmmmmmgggccggggggggggcccggggccccgfcccc
ggmmgggggggcccggggggggggccccccgfffffgtg
gggggggggggggcccgtgggggggfffffffffffffg
gggggtgggggggggccccggggggfffffffffffffg
gggggggggggtggggggcccccgccffffffffggffg
gggggffgggggggggggggggcccccccfffffggtgg
ggggffffggggggggggggggtgggggcccccffcccc
gggfffffffggggggtgggggggggggggggccccggg
gggggffffggggggggggggggggggggggggggtggg
ggggggggggggggggggggggggggggtgggggggfgg
ggggggggggggtgggggggggtggggggggggggfffg
gggggggggggggggCCCggggggggggggggggfffff
ggggggggtggggggC1Cggggggggggggggfffffff
gggggggggggggggggggggggtggggggfffffffff
ggtgggggggggggggggggggggggggggfffffffff

25
data/maps/map-tutorial Normal file
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gggggggggggffcgggggggggt
gggggggggggfcggggggggggt
gggggggggggffcgfgggtgffg
gtgggggtgggfcgfftgggCCfg
ggggggggggggcgfffgggC2Cf
ggggffgggggcggffgggCCCfg
gggggffgccccgggffggtCggg
gggffffcgggggggffggggtgg
ggggffgcggggggtggggggggg
gggtcccggggggggggggfgggg
ggggcgggggggggggggfffggg
gggcggggggggggggffffgggt
gtgccgggtgggggggfffffggg
ggccggggggggggggffffgggg
ggccggggggggggggffffgggh
gccgggggggfgggfffffggghh
ccggggtgfffggggffffgggth
cgCggggffffgggtfggggghhh
ggC1Cggffffggggfggggghhh
ggCCgffffftgggggggghhhmm
gggCCgffffggggggghghmhmm
gggggggfffgggggghhhhmmmm
tggggggtffggggggthhhmmmm
ffggggggfggggggghhmmmmmm
fffgggggggggggggghhmmmmm

31
data/maps/map0 Normal file
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gggggggggggfffffcfgffCCcffffffffffffffffffffffggg
gggggtggggtfffffcfgfC6fcfffffffffffffffffffffffgg
gggggggggffffffccfgffCCctfffffftfffffffffffffffgg
gggggggffffffffcffgffffcfffffffffffffffffffffffff
ggggggftfffffftcfffgggccfffffffffffffffffffffffff
gffffffffffffffcctfffccffffffffffffffffffftffffff
fffftfffffffffffcffffcgffffffffffffffffffffffffff
gggfffffffftffffchhhhcgffffffffffffffffffffffffff
ggCCfffffggfffffcchhhcfgfhhhfffffffffffffffffffff
gC3Cfffhhhgffffffchhccgffhhhffffftfffffffffffffff
ggCCfffhhhgfftfffchhcffgffhhhhhffffffffffffffffff
gggffffhhgfffffffccccffgfffhhhhffffffffffftffffff
ggffffffhfffffffftccffffgffhhhfffffffffffffffffff
ffffffffffffffffffcfffffgffffffffffffffffffffffff
ffffffffffffffffffcfffffgffffffffffffftffffffffCC
ffffffffffffffffffccffffgffffffffffffffffffffffC2
fftfffffffffftfffffcfftffgfffffffffffffffffffffCC
gggggggffffffffffffcfCCffgffffffffffffffffffffCCf
ffffffgggffffffffffccCCffgffffffffffffftggggfffff
fffffffggggtfffffftccC1Ctgfgggggfffffggggffgggggf
fffffffgffggggggggffcCCCggggfftgggggggfffffffffgg
ffffffggfffffffffgggbggggffffffffffffffffffffffff
fffffggfffftfffCCfffctfffffffffffffffffffffffffff
fffffgffffffffC5Cfffccfffffffffffffffffffffffffff
gffffgfffffffffCCffffcfffffftffffffffffffffffffff
gfffggffffffffffffftccfffffffffffffffffffffffffff
ggffgfffffffffffffffcffffffffffffffffffffffffffff
gggggffffffffffffffccffffffffffffffffffffffffffff
ggggggfffffffffffffcffffffffffffffffffffffffggggg
gCCCgggfffffffffffccffffffffffftfffffffffffgggggg
gC4Cgggggfffffffffcffffffffffffffffffffffffgggggg

31
data/maps/map0-bak Normal file
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gggggggggggfffffcffffffcffffffffffffffffffffffggg
gggggtggggtfffffcffffffcfffffffffffffffffffffffgg
gggggggggffffffccffffffctfffffftfffffffffffffffgg
gggggggffffffffcfffffffcfffffffffffffffffffffffff
ggggggftfffffftcffffffccfffffffffffffffffffffffff
gffffffffffffffcctffffcffffffffffffffffffftffffff
fffftfffffffffffcffffccffffffffffffffffffffffffff
gggfffffffftffffchhhhcfffffffffffffffffffffffffff
gCCCCffffggfffffcchhhcfffhhhfffffffffffffffffffff
gC3Cfffhhhgffffffchhccfffhhhffffftfffffffffffffff
gCCCfffhhhgfftfffchhcfffffhhhhhffffffffffffffffff
gggffffhhgfffffffccccffffffhhhhffffffffffftffffff
ggffffffhfffffffftccfffffffhhhfffffffffffffffffff
ffffffffffffffffffcffffffffffffffffffffffffffffff
ffffffffffffffffffcffffffffffffffffffftffffffffCC
ffffffffffffffffffccfffffffffffffffffffffffffffC2
fftfffffffffftfffffcfftffffffffffffffffffffffffCC
gggggggffffffffffffcfCCffffffffffffffffffffffffff
ffffffgggffffffffffccCCfffffffffffffffftggggfffff
fffffffggggtfffffftccC1Ctffgggggfffffggggffgggggf
fffffffgffggggggggffcCCCggggfftgggggggfffffffffgg
ffffffggfffffffffgggbggggffffffffffffffffffffffff
fffffggfffftffffffffctfffffffffffffffffffffffffff
fffffgffffffffffffffccfffffffffffffffffffffffffff
gffffgfffffffffffffffcfffffftffffffffffffffffffff
gfffggffffffffffffftccfffffffffffffffffffffffffff
ggffgfffffffffffffffcffffffffffffffffffffffffffff
gggggffffffffffffffccffffffffffffffffffffffffffff
ggggggfffffffffffffcffffffffffffffffffffffffggggg
gCCCgggfffffffffffccffffffffffftfffffffffffgggggg
gC4Cgggggfffffffffcffffffffffffffffffffffffgggggg

32
data/maps/map1 Normal file
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@ -0,0 +1,32 @@
ssssscssscccssssccsssssssssssssssssssssss
ssssccccccccccccccccsssssssssssdsssdsssss
sssccdcccdddccccddcddsssssssssdgdddgdssss
ssccdgdddggtddcdggtdgdsssssssdggCCCtgdsss
ssccdgttggggggdtgggggdsssssssdggC2Cggdsss
sscccdddggtgggggggtgggddsssssdggCCCgdssss
ssscccccdgtgggggggggggtdssssssdgtggtddsss
sssscccccdggggggggggggggdddssddggggggdsss
ssssssccdggggtgggggggggggggddggggggggtdss
sssssccdggggggggggthhhgtggggtggggtgggggds
sssssccdgggggggggghhhhhggggggggggggggggds
sssssccdgggtgggggghhhhhhggggggggggggggdss
sssssscccccccgggtgmmmmhhhhgggggggggddddds
sssscccddgggccgggmmmmmmmmhhgtgggggdssssss
sssccddgggcccccccmmcccmmmmhhggggggtdddsss
sssccdgtcccfffffcccccccccmmhgggfffffffdss
sscccccccfffgtffmmcccccccmtmhggffffffffds
sccdgggggggggfffmmmccccccmmmhggfftffffdss
sccddgggggggggggmmmmcccmmmmmhggffffffdsss
ssccddggtgggggggffmmmmmmmmmgggffffffddsss
sssccddgggggggtffffgmmmmtggggggfffffdssss
ssssccddggggggfffffghhhggggggggtgfggdssss
ssscccddgggtfffffftggggggggggggggffggdsss
sssccddgggCCCtfffffgggggggggggggggggggdss
sssccddggfC1Cffffffggggggtggggggggggggdss
sssccdddgfCCCtfffgtggggggggggggtgggggdsss
ssssccdddffffffffggggggggggggdgggggggdsss
ssssccddddggfffffgggffggggdddcdgdddgdssss
sssscccccdddddddgdddgffggdcccscdsssdsssss
ssssssccccddccdddddcddttdcsssssssssssssss
ssssssssscccccccdccsccdddcsssssssssssssss
ssssssssssccssccccsssscccssssssssssssssss

30
data/maps/map10 Normal file
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@ -0,0 +1,30 @@
mmmmRmmmmcssssssmmmmmhhRRRRRRthmmmmfff
mmmRmmmmmcssssscmmmmhhRRggRRRhhhmmtfft
mmmmRmmmmmcssssccmmmhhRgfhhhgRhhhhhfff
mmmRRmmmmmcsssscmmmthhRfhmmhgRhhthffff
mmmmRmmmmmmsssscmmmmhhRghmmmhgRhhhhfff
mmmRmmmmmmcsssstmmmhhhRhmmmthRRhhhffff
mmmmRmmmmmmcssscmmmmhhRhhmmmhgRghhhfff
mmmRRtmmmmccssscmmmhhhRhmmmmhRRggggfff
mmmmRRRmmmmcsssccmmmhhmRtmmmhgRggggfff
mmmmRRRmmmccssscmmmhhhRhmmmmhgRgggffff
mmmmmRRRmcccsssccmmthhRhmmmmhhgRgggfff
mmmmRRRmcsssscccmmmhhhRhmmmmhgRggggtgf
mmmmmRRRmcssscmmmmmhhRRmmmmmmhgRgggggC
mmmmmRRmcsssccmmmhhhRmmmmmmmmhRRgggCC1
mmmmmmRRmsssscmmmhhhRmmmmtmmmhRRgrrrCC
mmmmmRRmmcsscmmmhhhRmmmmmmmmtffRRhhCCC
mmmmmRRmmmssccmmthhRRmmmmmmmmhfhhhhhff
RRmRRRmmmcsscmmmhhhRtmmmmmmmmhfhhhthff
RmRmRRmmmmssccmmhhhRmmmmmmmmmhffhhhhff
mmRRRmmmmcsscmmhhhRRmmmmmmmmmhffghhhff
RmRRRmmmmmsscmmhhhRRmmmmmmmmmhfffhhhff
mmRRmmmmmcssmmhhhhRmmmmmmmmmhhffhhhhff
RmRRmmmmmmsscmhmRhRthmmmmmmmmhffhhfhhf
mmRmmmmmmmscmRRRRRhhhmmmmmmmhftfhffhff
RmmRCCmmmmcsctRhhhhhhmmmmmmmhfffhfffhf
Rmmm3CmmmcsscRmhmmmmmmCCmmmhfffhhfffff
mRRmCCmmmmcmmcRmmmmmmmC2Cmmmhhffhfftff
mmRmmmRmmmtRmrrmmmmmmCCCmmmhhhhhffffff
mmRRRRRRRRRRRrrtmmmmmmmmmmmtfhhhhfffff
mmmmRgtmRmmmmcmmmmmmmmmmmmmhggtghfffff

29
data/maps/map11 Normal file
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@ -0,0 +1,29 @@
ggggmmgmmmggg4CggggggggfffgggggggC3Cgfmmmmmmm
ghhmgggmmmggCCChhggggggfffgggggggCCgfhmhmmmmm
hhhmmgghmmmggggghhgggfggffgggtggggggfhmmmmhhf
hhmmmghhhmghhggggghgggggfggggggghhhgfhmmmmmhh
hhmmmmghhhghhhgggghhgfffgfgggggghChgffmmmhfhh
hhhmmggtgggghggggghgggtggggggggghhhgffhmmffmm
hhhhmmggmggfgggggggggfffgtggggggggggggffmmfff
mmmhmggmgmmmgggfggggggggfggggggggggggggggmfff
mgggmggmmggmmggthggffgggffggggggmgggggggggffm
mmgmmmggmgcmmmghggffffgffCCgfffgmmmgggthhgfmm
hhhhmmggggcssmmmhffffffgggCgfffffffmhhhhmmmmm
mmmhhmmmggcsschhhhffffgggggffffffhfmmmmmmmmmm
mmhggghChggcschhhhhCCggggggggggffhfmmmmmmmmmm
mmmrrrrrrrgcchhggggChgggggggrrggffhhhhhhmmmmm
mmhggghChtgggggrrggggggrrggrggggggthhhhhhhmmm
mmmhhmmmhhhhCgghgggCgggggfffffgggrggggghhhmmm
hhmmmmmhhhhhCCgghggCCggggffffffhhgrgggggghhhm
mhtmmggggggtgggggggggggtggfffmmhhgggggggghhhm
hhmmgggggggggghhghggggggggggffmmhhgrgrgrggCCh
hggggggggggggghghhggggggggggggmmhhgrrggrrC1rr
mgfffgfgggggggggggggggggghgggggmmhhgggggggCCh
mggggfgfgffgggggghgggtgghhgggmmmmhhhtgghgghhm
mmmggffgfgtggggtggfggggghhgtggtgmmmmhhhhhhhmm
mmmggggffggggggggffmggghhhgggggggmmmmmmmmmmmm
mgmmggtggggggggggffmfffffhggggggggmmmmmmmmmmm
mrmgmggggffgfggfgfmgtffgggfffgggggggmmhmhhmmm
mrhmmgggggffffgfffmhggggfffffggggmmthhhhhmhhm
mrggggggggggfgggffhhCCgggffffffgmmmmhhhmmmmhm
mmmmmmggtggggfgggggh2Cfffffgggggggmmmmmmmmmmm

31
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@ -0,0 +1,31 @@
hhhhhhhgggggggggggggccgggCCggggffffffff
hhhhhggggtggggggggggcctgC3Cggggggtfffff
hhhgggggggggggggggtggcggCCCggggggggggff
hhgggggggggggggggggddcdddggtggggggggggf
hhgggggggggggtgddddcccccdddgggggggggggf
hggggggggggggdddccccssscccddddggggggggg
hgtggggggtgdddcccssssssssccccdddgggggtg
hgggggggggddcccssssssssssssscccdddggggg
gggggggggddccccccssssssssssssscccdddggg
gggggggggdcccctcccsssssssssssssscccdddd
ggggggggddccccdccccsssssssssssssssccccc
tggggtggdccccccccccccsccsssssssssssssss
gggggggddcccccccctccccddcssssssssssssss
gggggggdccctcccccccccdggdcsssssssssssss
ggggggddccccccccccccdgCCdccssssssssssss
ggtgggdcsscsccccccccdC2CCgtcsssssssssss
gggggddcssssssssccccdgCCgggcsssssssssss
gggggdccsssssssssccccgcggtgcsssssssssss
gggggdcsssssssssssscccctgcccsssssssssss
ggggddccsssssssssssssccccssssssssssssss
ggggdcctssssssssssssssccsssssssssssssss
ggtgdcccsssssssssssssssssssssssssssssss
gggddcsssssssssssssssssssssssssssssssss
gggdcccssssssssssssssssssssssssssssssss
gggdctcssssssssssssssssssssssssssssssss
dddccccssssssssssssssssssssssssssssssss
ccccsssssssssssssssssssssssssssssssssss
ctccsssssssssssssssssssssssssssssssssss
ccccsssssssssssssssssssssssssssssssssss
dddddssssssssssssssssssssssssssssssssss
C1Cgddsssssssssssssssssssssssssssssssss

35
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@ -0,0 +1,35 @@
fffgggggggggggggggggggggggggggtgggggggg
fgggggggggggggggggtggggggggggCCCCtggtgg
gggggggtgggggggggggggggggtgggCC2Cgggggg
ggggggggggggtggggggggggggggggtCCCggggff
ggggggggggggggffggggggggggggggggtgggfff
ggggggggggffffffggggtgggffgggggggggffff
gggggtgfffffffffggggggggffgggggggggffff
gggggggfffffffggggggggffffggtggggggggff
gggggggggffffgggggggggfgggggggggggggggf
ggggggggggggggggggggggggtgggggggggggggt
mmmgggggggggggggggggggcccccgggcccccgtcc
mmmmgggggggggggggggccccgggccccctggccccg
mmmmmgggggtgccccgtccggtggggggggggggtggg
mmmmmmmggccccggccccgggggggggggggggggggg
ccmmmmccccggggggggggggggggggggggggggggg
cccccccggggccccgmmmggggfffgtggggggggggg
mmmmccccgcccggccmmmgggggfffffgggggggggg
mmmmmtmcccggggcccccggggggggffgggggggggg
mmmmmmmmgccggggggtccgtgggggggggggggtggg
mmmmmmmmmgcggggggggccccgggggggggccccggg
mmmmmmmgggccggggggggggcccggggccccgfcccc
ggmmgggggggcccggggggggggccccccgfffffgtg
gggggggggggggcccgtgggggggfffffffffffffg
gggggtgggggggggccccggggggfffffffffffffg
gggggggggggtggggggcccccgccffffffffggffg
gggggffgggggggggggggggcccccccfffffggtgg
ggggffffggggggggggggggtgggggcccccffcccc
gggfffffffggggggtgggggggggggggggccccggg
gggggffffggggggggggggggggggggggggggtggg
ggggggggggggggggggggggggggggtgggggggfgg
ggggggggggggtgggggggggtggggggggggggfffg
gggggggggggggggCCCggggggggggggggggfffff
ggggggggtggggggC1Cggggggggggggggfffffff
gggggggggggggggggggggggtggggggfffffffff
ggtgggggggggggggggggggggggggggfffffffff

25
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@ -0,0 +1,25 @@
mmhddcsssssssssssssssccccssssss
thmtgddcssssssssssscdtgctdcssss
csscdgdcsccsscssssccsdcgccsssss
ssscdddccddccdddccsccssscssssss
ssscdggddggddggggtffgcccgdcssss
ssscdgggfffggggggfffffcccgdcsss
sscdggtgfffthgghgggftgC2Cdtcsss
sscdggggfffmhmmhggggggCCCcscsss
sscdtgggffhmmmthhgffggggcssccss
ssscdgggghmmmhhhhggfgtgccsccdcs
ssscfffgghhmmhmhhhgtggcccsscdtc
sssscffggmmthmmhggggcccsccsscss
ssscgggggmhmmhhggggggcsssccssss
ssscgftghmmmhhhhghhggggccssctcs
ssscffgghhmhhmhhgggggtgccsscdcs
sssscftgmmthmmhgggggcccsccsscss
ssscggggghhmmhhgggccsssssccssss
ssscggggggmmhhhgggccsssssccssss
ssscgggggggthhggggccsssssctcsss
ssssctggCCgghgtggdccssssscgcsss
ssssscdC1Cgggggdccsssssscdtdtcs
sssssscdggccggccscsssscsscgdsss
ssssssscddssccsccdccccscscdtdcs
ssssssssccsssccdggtcsssssscccss
ssssssssssssssssccccsssssssssss

23
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@ -0,0 +1,23 @@
gggggggggggggggggggggggggffggggggggtcsssss
ggggggggggggggggggggggggfffffgggggggcsssss
ggggggggggtgggggggtggggtffffffggggggccccss
gggggtgggggggggggggggggfffggfffgtggggggccc
ggggggggggggtggggggggggggggtgfgggggggggggg
gggggggggggggggggggggggggggggggggggggmmmgg
ggggggfgggggggggggccccggggggggggggtggmmmmg
ggggggffgggggggbcccggccccggggtgggggggCCmmg
gggfffffggggggctbCCgtgggcgggggggggggC3Cmmg
gggfffffgggggccgCCCCggggbtgggggggggmCCCmmg
gffffffffggggcggCC2Cggggcbgggggggggmmmmmmg
gfffftfffgghgcctCCCCgtcccggggggtggmmmmmmmg
gfffffffffghggccggbccccggggggggggggmhhgggg
ggggffffffghhhhccbbcgggggggggggggggggggggg
ggggtggffgghhhhhgggggggggggtgggggggggggggg
gggggggggggggghhhggggggggggggggggtgggggggg
ggggggggggggfghhgtgggfggggggffgggggggggggg
ggtgggggggggfggggggggffffggggfgggggggctggg
gggggggggtgggggggggggffffggggggggccgcccggg
ggggCCCgggggggggggggfffffggggggggccccccggg
ggggC1Cgggggggggggffffgggggghggggggcccgggg
gggggCggtggggggggffffftgggghhhhggggccggggg
ggggggggggggtgggggggggggggggghhggggggggggg

29
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gggggggggggggggggggrgggfffggggggggggghmmmmmmm
ghhhgggggggggthhhgrgggffffggggggggggghhhmmmmm
hhhggggggggggggghhgrffffffgggtgggggghhmmmmhht
hhggggggggggggggggrggffffgggggggCCCgghhmmmmhh
hhggtggggggggggggggrgfffffggggggC2Cghhmmmhchh
hhhggggggggtggggggrgggtgggggggggCCCgghhhmccmm
hhhhgggggggffffgggrggfffftgggggggggggghcccggg
mmmhhggggffffffffrgggggffgggggggggggggcctgggg
mccccgggggggffftgrgfffffffgggggggggggggccgggg
mmcccccggggfffffrgffffgffgggggggggggggccdgggg
hhhhgtcccccccffgrffffffgggggggggggggggdccdggg
mmhhhgggggggcccbccffffggggggggtggggggdccdgggg
mmggghhhhggggggrtcccggggggggggggggggdcccdgggg
mmmgghhhhggggggrgggccggggggggggggggtdccccdtgg
mmhhhhhhhtgggggrggggccgggggggggggggddccgdcddd
mmmmmmmmhhhhgggrggggtccggfffffggggdcccccccccc
hhmmmmmhhhhhgggrggggggccgffffffgggddccscssccc
hhtmmggggggtggrrgggggcctggfffffggdcccssssssss
hhmmggggggggggrrrrggggccggggfffggdcccssssssss
hggggggggggggrrgrrgggggcccgggggggdccsssssssss
ggffffffgggggrrggrggggtggccggggddcccsssssssss
ggggfffffffggrgggrggggggggcccgdcccsssssssssss
gggffffffggggrgtggrggggggggtcccccssssssssssss
ggffggtffffgrggggrgggggggggggccdccccsssssssss
ggggggggggggggggggrgfffffgggggggtdccssssscccs
ggggggggggCCCgggggrggffgggfffggggccssssscddds
ggggggggggC1Cgggggrrgtggfffffgggccssssssdgtgd
ggtgggggggCCCgggggrrgggggffffffgggcssssscdgds
gggggggggggggggggggrggfffffggggggggccsssscdcs

42
data/maps/map7 Normal file
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@ -0,0 +1,42 @@
mmmmmmmmggggggggggggfggggmmmmmmmmmmmmmmhhhhhhmmmmm
mmmmmmggggggggtggffftggggmmmmmmmmmmmmmmhhhhhmmmmmm
mmmmmmgggggggggmgfffggggggmmmmggmmmhmmhhhhhhhhmmmm
mmmmmgggggggggmggffgggggggmmmgggghmhhhhhhhhhhhmmmm
mmmmggggggggmgmggffgggggggggggggggmhhhhhhhhhCChmmm
mmmtggggtgggmmmmgggggggggggggggggghhhhhhhhhhCChmmm
mmmmgggggggmgmmmmgggggggtccgggggggghhhhhhhhhhCChmm
mmmgggggggmmmmmmmmmmhhggcccgggggggghhhhhhhhhC2hhhm
mmmgggggggggmmmmmmmmmmhgcccggggggggghhhhggghChhhhh
mmmgggCggggmmmmmmgmmmmhcccgggggggggghhhhggghhhhhhh
mmmgCCCCgggggmmtmmmmmmmhcctgggggggggghhhgggghhhhhh
mgggCC4Cggggmmmmmmmmmmhgggggggggggtggggggtghhhhhhh
mggggCCCgggggmmmmmmmmmhgggggcgggggggggggggghhhhhhh
ggggggggtgggggggmmhhhhgggggcgccgggggggggggghhhhhhh
ggggggggggggggggggghhhgggggcCCCcggggggggggghhhhhhh
gggggggggggggggggggtgggrrrgCCCCcgggggggggggghhhggg
ggggggggggggggggggggggggrrgcC1Cgtgggggtggggggggggg
gggtgggggggggggggggggggrgrgcCCcggggggggggggggggggg
ggggggggggggggggggggggggggrgcCcggggggggggggggggggg
gggggrrrrgggggggggggggggggrgtcgggggggggggggggggrrr
rrrrrrrggrrggggggggggrrrrrrrgggrrrrrggggggggrrrrgg
ggggggggggrgggggggggrgfffggrrrrgrggrrrrrrrrrrggggg
gggggggggggrrrrrgrrrrgffffftggggrggggggggggggggggg
ggggggffgtggggrrrgggggggfffggggrgggggggggggggggggg
gggggggffgggggggggggggggfffgggggrggggggggggggggggg
ggggfffffggggggggggggggggggggggrgggggggggggggggggg
mmggfffffgggggggghhggggggggggggrggggggggtggggggggg
mgggffffgggggggggghhggggggtgggrggggghggggggggggggg
mmggffffffggtggggghhhgggggggggrggggghhgggggggggggg
mgggffffffgggggggghhhgggggggggrggggghhgggggggggggg
mmgggfffffgggggggghhhggggggggggrgggghhhggggggggggg
mmgggffggfggggggghhgggggggggggrgggthhhhhggggggghhh
mmmmggffggfggggggghgtggggggggggrggggghhhgggggghhmm
mmmmgggfgggggggtggggggggggggggrgggggggggggggghhmmm
mmmmmgggggggggggggggggggggtggggrggggggggggggghhmmm
mmmmmgggggggggggggggggggggCCgggrgggggggggggghhmmmm
mmmmmmmggggggggggggmmgggggCCCCgrgggggggggggghhmmmm
mmgmmmmgggggggggggmmggggggC3Cgrggggggggggghhhmmmmm
mmggmmmmgggmmmmmggmmmmgggggCCCgrgggggggghhhmmmmmmm
mggmmmmmmmmmmmmmmmmmmmmgggggggrggggggghhhhmmmmmmmm
mmmmmmmmmmmmmmmgmmmmmmmmgggggggrgggggghmmmmmmmmmmm
mmmmmmmmmmmmmmmgmmmmmmmmgggggggrgggggghmmmmmmmmmmm

24
data/maps/map8 Normal file
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mmhhmmmmhhgggggggggffffffffffgggggggggg
mmhthhmmmmhgghhgggggfftffffftgggggggggg
mmhgghhmhhgggghhggggffffffffggggggC1Cgg
mhhgggthmhhggghhhggghhfffffgggggfggCCrr
mhhgggghhthggghmhtgghhhfffggggggffgrrrg
hggffggghhggghmmmggghhggggggggggffrgggg
hgffffggghggghhmmmgggggtffggggggrrrgggg
gggfffffgggghhmmmmhhgggffffggggrggggggg
gggffftggthhmmmmmmmmhgffhhfggggrrgggggg
gggfffgghhhmmmhhhhmmmmfhhfgfrrrgrgggggg
ffgffggghhmmmhhhchhmmmmfffffrfffgrggggg
ffgffggggmmmhhhmmmhhhmmmffffrffggrggggg
ffggfggmmmmmhhm3mhhhhmmmmhghhrfgggrrggg
gggfggggggmmmhhmmhhhmmmhhgghrggggghrggg
ggggghhghggmmmhhhmmmmmhhtggrrggggghrffg
gggghhhhggggmmmhmmmtggfffhrggghhghhtffg
ggghhhhghgggggmhmhhhggfffhhrghhhghhgffg
gggghhhhgggggghmmmmhhggfhhrghhhtghgfffg
ggggrrrrtrrggggghmmmhhggrrrhmmmhggggffg
gCCrffffggrrrggghhmhhggrggggmmmmgggffmm
g2Crfffffgggtrrrrhmhhghrghhggmmmgggghmm
gCrggffffgggggggrrhmhgrghhhhggghhhghmmm
rrrgfffffgggggggggrrhrrggmmmhgggghhhmmm
ggggffffggggggggggghmhgggmmmmggggghhmmm

44
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mmmmhggggdcssssssssssscddgggrggggg
mmhhhgggdccssssssssssccddgggrggggg
mmhhhggggdcsssssssssssccdggggrgggg
mhhgggtggdcssssssssssccdgCCgrggggg
mmhggggggdcssssssssssscdgC2grggtgg
mhtggggggdcssssssssssccdgCCgrggggg
hhhgggggggdcsssssssssscdggggrrgggg
gggggffggdcsssssssssscddggggrggggg
gggggfffgdcssssssssssscdgtgggrgggg
ggggfffggdcsssssssssscddggggrggggg
gggggffggddcsssssssssscdggggrggggg
ggggffggddcsssssssssscdgggggrggggg
gggtgggggdcssssssssssscdggggrggggg
gggCCggggdcsssssssssscdggggrrggggg
gggC3Cgggdcssssssssssccdggggrggtgg
gggCCggggdcsssssssssscdggggrgggggg
ggggCggggdccsssssssssccdggggrggggg
ggggggggddcsssssssssccdggggrgffggg
gggggggggdcsssssssssscdgggggrffggg
gggggggggdcsssssssssccdggggrgfgggg
gggggggggdcsssssssssscdtggggrffggg
gtggggggdcssssssssssscdggggrgfftgg
ggggggggdccsssscccsssccdggggrggggg
ggggggggdcsssscdccssscdggggrgggggg
ggggggggdcsssscdtdcsscdgggggrggggg
gggggtggdcsssscdddcccdgggggrgggggg
gggffggggdccssccdcccccdgggggrggggg
gffgggggddcccccccccccdgggggrgggggg
ggffggggddcccccccccccddggtggrggggg
gffgggggddcccccccccccdgggggrgggggg
ggffggggddccccccccccccdgrgggrggggg
gggfggggddcccccccccccdggrrrrrrrggg
ggggggggddcccccssccccdgggggggrrrrr
ggggggtgddcssssssssccdgggggggggggg
gggggggggdcssssssssscdgtgggggggggg
ggggggggdcsssssssssccddggggggggggg
ggggggggdccssssssssscccdCCCggggggg
ggtgggggdcsssssssssscccCC1Cggggggg
ggggggggdccssssssssscccdCCgggggggg
ggggggggdcssscccsssscddggggggggggg
ggggggggdcssscdtcssscdgggggggggggg
ffffgggddcsscdggcssscdgggtgggggggg
gffffgggdcssscdfcsssccdggggggggggg
gffffgggdcssscdfcsssccdggggggggggg

55
data/multiplayer.cfg Normal file
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[multiplayer]
name=The Isle of Anduin
map=map1
turns=90
id=multiplayer1
[side]
side=1
enemy=2
canrecruit=1
controller=human
[/side]
[side]
side=2
enemy=1
canrecruit=1
controller=human
[/side]
[/multiplayer]
[multiplayer]
name=The Three Rivers
map=map-threerivers
turns=90
id=multiplayer2
[side]
side=1
enemy=2
canrecruit=1
controller=human
[/side]
[side]
side=2
enemy=1
canrecruit=1
controller=human
[/side]
[/multiplayer]
[multiplayer_side]
name=Elves
type=Elvish Lord
recruit=Elvish Fighter,Elvish Archer,Horseman,Mage,Elvish Shaman
[/multiplayer_side]
[multiplayer_side]
name=Orcs
type=Orcish Warlord
recruit=Orcish Grunt,Troll Whelp,Wolf Rider,Orcish Archer
[/multiplayer_side]
[multiplayer_side]
name=Humans
type=General
recruit=Scout,Mage,Swordsman,Fencer
[/multiplayer_side]

755
data/sample_translation.cfg Normal file
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@ -0,0 +1,755 @@
[language]
language="Language Name Goes Here"
id=en #language code - English=en, French=fr, etc
[hotkey]
command=undo
key=u
[/hotkey]
[hotkey]
command=redo
key=r
[/hotkey]
[hotkey]
command=cycle
key=n
[/hotkey]
[hotkey]
command=leader
key=l
[/hotkey]
[hotkey]
command=zoomin
key=z
[/hotkey]
[hotkey]
command=zoomout
key=x
[/hotkey]
[hotkey]
command=zoomdefault
key=c
[/hotkey]
[hotkey]
command=fullscreen
key=f
ctrl=yes
[/hotkey]
[hotkey]
command=accelerated
key=a
ctrl=yes
[/hotkey]
[hotkey]
command=resistance
key=r
ctrl=yes
[/hotkey]
[hotkey]
command=terraintable
key=t
ctrl=yes
[/hotkey]
10_4="We must be wary... they say a wizard lives in these mountains, and he does not take kindly to visitors"
ArchMage="Arch Mage"
ArchMage_description="A leader among the mages, the arch mage hurls huge balls of fire at his enemies. The arch mage can teleport from any village to any other friendly village, translating himself from place to place in an instant."
Assasin="Assasin"
Assasin_description="Assasins are masters of the night. Like rogues they can backstab, and ignore enemy zones of control. They can also throw poison-tipped knives at their enemies from long range."
BloodBat="Blood Bat"
BoneShooter="Bone Shooter"
Chocobone="Chocobone"
Chocobone_description="Riding the bones of large birds used as mounts by an ancient and lost civilization, the skeletons can move faster than most calvary units."
Commander="Commander"
Commander_description="The rank of Commander is held by those
who lead battle groups into combat.
Possessing leadership skills, placing lower
level units in adjacent hexes to the Commander
improves their performance in combat.
The Commander is best skilled with the sword,
although he carries a bow which can be used
when necessary.
If the Commander is lost, so is the battle."
CuttleFish="Cuttle Fish"
Duelist="Duelist"
DwarvishBerserker="Dwarvish Berserker"
DwarvishLord="Dwarvish Lord"
EASY="Fighter (easy)"
ElderMage="Elder Mage"
ElderMage_description="A once-great mage, the Elder Mage still holds much of his power, but it has diminished a little from years of experience. Using powerful lightning bolts, the Elder Mage is feared on the battlefield by all his enemies."
ElvishArcher="Elvish Archer"
ElvishArcher_description="Being trained from youth in archery, the Elvish Archer is skilled in long range combat. Being able to fire many arrows quickly and accurately, the Elvish Archer makes up a large portion of the Elvish military."
ElvishAvenger="Elvish Avenger"
ElvishAvenger_description="Extremely skillful and extremely quick, the Elvish Avenger is powerful in all forms of combat. The avenger is considered the best of all woodmen in Wesnoth. Able to see well at night with his keen eyes, the Elvish Avenger does not suffer any penalty when fighting at night."
ElvishCaptain="Elvish Captain"
ElvishCaptain_description="Skilled in commanding soldiers, the captain provides a bonus to all level 1 units on adjacent hexes. The Elvish Captain is also skilled in both short and long range fighting."
ElvishChampion="Elvish Champion"
ElvishChampion_description="A master fighter, the Elvish Champion is an awesome master of swordsmanship, inflicting large amounts of damage in close combat. He is also powerful with a bow, able to wreak damage on his enemies from close and long range."
ElvishDruid="Elvish Druid"
ElvishDruid_description="The Elvish Druid is a powerful master of the forest. Brilliant at ensnaring unwary opponents, she is invisible to her enemies while in the forest, until she attacks. The Druid is an excellent supporting unit to any Elvish army."
ElvishFighter="Elvish Fighter"
ElvishFighter_description="Elvish Fighters make up the bulk of
the Elven military in Wesnoth. They are
distinguished from other fighting forces
by their skill with both sword and bow.
The Elves are deft of foot, and fight best
in the forest."
ElvishHero="Elvish Hero"
ElvishHero_description="The Elvish Hero focuses on individual performance on the battlefield, having tweaked his combat skills to their very maximum. The Elvish Hero prefers fighting at close range with his sword, but is also skilled at using a bow."
ElvishLord="Elvish Lord"
ElvishLord_description="The Elvish Lord is fearsome in combat, both with his sword at close range, and his balls of fire at long range."
ElvishMarksman="Elvish Marksman"
ElvishMarksman_description="The Elvish Marksman is an expert in use of the bow. His skill guarantees him a 60% chance to hit enemies he attacks, even when they hide in difficult terrain. His lack of skill in melee combat, and lesser speed is compensated for by his great skill with the bow."
ElvishMarshal="Elvish Marshal"
ElvishMarshal_description="One of the highest ranks in the Elven military, the Elvish Marshal can lead any level 1 or 2 units in adjacent hexes, making them fight with increased skill. The Marshal is also greatly skilled in fighting himself, both with the sword and the bow."
ElvishOutrider="Elvish Outrider"
ElvishOutrider_description="The swiftest of riders, the Outrider is fast in forest as well as in the open. They can even use a bow from horseback, firing arrows at their enemies."
ElvishRanger="Elvish Ranger"
ElvishRanger_description="The Elvish Ranger is quick and powerful. Skilled in both short and long range combat, the ranger is truly and all-round fighter. Able to see well at night with his keen eyes, the Ranger does not suffer the combat penalties at night that other lawful units do."
ElvishShaman="Elvish Shaman"
ElvishShaman_description="The Elvish Shaman focuses on less violent ways to hinder the enemy. Her entangling attack slows enemies down and reduces the number of times they may attack."
ElvishSharpshooter="Elvish Sharpshooter"
ElvishSharpshooter_description="The most elite archers in all of Wesnoth, the Elvish Sharpshooters are incredibly accurate, even when firing very fast. Guaranteed a 60% chance to hit when attacking, the sharpshooters are excellent at weeding out entrenched enemies."
Fencer="Fencer"
General="General"
Ghost="Ghost"
GoblinKnight="Goblin Knight"
GreatMage="Great Mage"
GreatMage_description="The Great Mage is an awesome and fearsome enemy, exceeding even the Arch Mage in power. Like the Arch Mage, the Great Mage can teleport between villages, projecting his great power to all corners of the battlefield."
Gryphon="Gryphon"
GryphonRider="Gryphon Rider"
HARD="Champion (hard)"
Halbardier="Halbardier"
Horseman="Horseman"
Horseman_description="Trained from childhood to ride, Horsemen are both fast and powerful at attacking. Charging at their enemies, their attacks do double damage, but also cause the horsemen to receive double damage when struck."
Knight="Knight"
Knight_description="The Knight is skilled in use of both lance and sword. When using the lance, the Knight charges at enemies, taking and receiving double damage."
Lich="Lich"
Lieutenant="Lieutenant"
Lord="Lord"
Lord_description="A noble leader of many troops, lords are especially strong in melee combat, but also possess skill with the bow. Like commanders, lords possess leadership skills, and provide leadership to all lower level units on adjacent hexes."
Mage="Mage"
Mage_description="The mage is weak and yet potent. Moving slowly, and weak defensively, the mage attacks with magical missiles, that always have a high chance of hitting their target.
For this reason, the mage is an excellent choice for flushing out enemies hiding in difficult terrain."
MageofLight="Mage of Light"
MageofLight_description="The mage of Light is an awesome ally of all lawful combatants, and a fearsome foe to the forces of chaos. The mage's powers of illumination are so great that the hex it is on and all adjacent hexes never experience night.
When a unit is adjacent to a mage of Light, it will fight as if it were day when it is dusk, and as if it were dusk when it is night"
Merman="Merman"
MermanLord="Merman Lord"
MermanLord_description="The Merman Lord is a master of the sea, skilled in use of the trident, the Merman Lord easily defeats any enemy who is foolish enough to wander into his preferred environment."
Merman_description="A skilled creature of the sea, the Merman is powerful and quick in any amphibious environment, but struggles on land."
MountainOgre="Mountain Ogre"
MountainTroll="Mountain Troll"
NORMAL="Hero (medium)"
Naga="Naga"
Necromancer="Necromancer"
Ogre="Ogre"
OrcishArcher="Orcish Archer"
OrcishAssasin="Orcish Assasin"
OrcishCrossbow="Orcish Crossbow"
OrcishGrunt="Orcish Grunt"
OrcishSlayer="Orcish Slayer"
OrcishWarlord="Orcish Warlord"
OrcishWarrior="Orcish Warrior"
Paladin="Paladin"
Paladin_description="A knight of the highest virtue, the Paladin has all the skills of the knight, but can also heal adjacent friendly units."
Princess="Princess"
RedMage="Red Mage"
RedMage_description="The red mage attacks with powerful fireballs, that are guaranteed a good chance of hitting. Good at both day and night, and deft of foot, the red mage is valuable in almost all situations"
Revenant="Revenant"
Rogue="Rogue"
Rogue_description="Rogues are masters of agility, they can move past an enemy, ignoring zones of control. They also possess the backstab ability, which allows them to do double damage if an ally of the rogue is on the opposite side of an enemy they are attacking"
RoyalGuard="Royal Guard"
Scout="Scout"
SeaOrc="Sea Orc"
SeaSerpent="Sea Serpent"
Skeleton="Skeleton"
SkeletonArcher="Skeleton Archer"
SleepingGryphon="Sleeping Gryphon"
Swordsman="Swordsman"
Thief="Thief"
Thief_description="Thieves are deft of foot, and elusive, making them diffult to hit. Being skilled at backstabbing, thieves do double damage when attacking an enemy that has an ally of the thief on the opposite side of him. Being of chaotic disposition, thieves fight better at night than at day."
Troll="Troll"
TrollWarrior="Troll Warrior"
TrollWhelp="Troll Whelp"
VampireBat="Vampire Bat"
WalkingCorpse="Walking Corpse"
WhiteMage="White Mage"
WhiteMage_description="The white mage is weak in combat, but is an expert in the ways of healing. Units placed adjacent to the white mage will heal as though they were resting in a village.
The white mage is potent in battle against the undead, which experience high damage from the light beam"
WolfRider="Wolf Rider"
Wraith="Wraith"
ability_ambush="ambush"
ability_heals="heals"
ability_leadership="leadership"
ability_lightbringer="lightbringer"
ability_night vision="night vision"
ability_regenerates="regenerates"
ability_skirmisher="skirmisher"
ability_teleport="teleport"
advance_unit_heading="Advance Unit"
advance_unit_message="What should our victorious unit become?"
ai_controlled="AI"
attack_resistance="Resistance"
attack_type="Attack Type"
bad_save_heading="Saved game corrupt"
bad_save_message="The file you have tried to load is corrupt"
bonus="Bonus"
bridge="Bridge"
campaign_button="Campaign"
cancel="Cancel"
cancel_button="Cancel"
castle="Castle"
chaotic="Chaotic"
choose_scenario="Choose Scenario"
choose_side="Choose Team Settings:"
choose_weapon="Choose weapon"
close_window="Close Window"
configure_sides="Configure Sides:"
deep water="Deep Water"
defeat_heading="Defeat"
defeat_message="You have been defeated!"
defense="Defense"
describe_unit="Describe Unit"
difficulty_level="Select difficulty level:"
dirt="Dirt"
display_type="Display:"
early_finish_bonus="Early finish bonus"
end_game_heading="The End"
end_game_message="You have reached the end of the currently playable levels"
end_turn="End Turn"
fifty_percent="50% of gold is retained for the next scenario"
forest="Forest"
full_or_windowed="Full Screen or Windowed?"
full_screen="Full Screen"
game_title="The Battle for Wesnoth"
gold="Gold"
grassland="Grassland"
grid_button="Show Grid"
healthy="healthy"
hills="Hills"
hp="HP"
human_controlled="Human"
id="en"
income="Income"
intro_1="In the twenty-seventh year of Garard II, king of Wesnoth, the kingdom was plunged into a bitter war with the Northern peoples."
intro_10="Asheviere took command of the army, and led it back to Weldyn. Realizing that the king's young nephews were next in succession to the throne, she ordered for them to all be killed, and declared herself the Queen Mother of Wesnoth"
intro_11="Hearing of the orders of Asheviere, Delfador entered the palace by stealth, and stole away Konrad, the youngest of Garard's nephews, saving him from death"
intro_12="Taking the child away to the forests of the West, Delfador raised him under the protection of the Elves, watching sadly as Asheviere's reign of terror over the land began..."
intro_2="The Northern host encamped at Galcadar, by the ford of Abez, and the king led his forces to meet them. Splitting his army in two, he led one half, and his son, the crown prince Eldred, led the other."
intro_3="Eldred was a brave and courageous warrior, who could lead his soldiers well. Unfortunately for Garard, he was also ambitious.....and treacherous. In the heat of battle, the men of Eldred turned on their king. Garard was slain in battle that day, along with his brother, and all his sons but Eldred"
intro_4="Garard's queen, Asheviere, looked on with glee, having come to watch the battle from a nearby hill. Surely her son would rule in a way that satisfied her lust for power far better than her husband had."
intro_5="The Northern king happily made peace with Eldred, in exchange for tribute. Eldred proclaimed himself king, and led his army back to Weldyn."
intro_6="But Garard's arch-mage, Delfador, escaped the battle, and riding with haste, arrived at Weldyn first. He mustered a force of loyalists to fight Eldred, and avenge the king's death."
intro_7="Eldred entered the battle with clear advice from his mother in his mind: fight no-one great or small except the old mage, whose head should be severed from his shoulders."
intro_8="Eldred did indeed meet Delfador face-to-face in battle. Sword clashed against staff. The enwisened mage against the young, strong, brash warrior."
intro_9="Delfador's men lost the battle, and were routed, but Asheviere found her son's body, pinned to the ground by Delfador's staff."
invisible="invisible"
keep="Keep"
language_button="Language"
lawful="Lawful"
leader_not_on_start="You must have your leader on a keep to recruit or recall units."
level="level"
load_button="Load"
load_game_heading="Load Game"
load_game_message="Choose the game to load"
location="Location"
long_range="ranged"
mountains="Mountains"
movement="Movement"
moves="Moves"
msg10_1="You shall not pass into the mountain, ATTACK!!"
msg10_11="What say you, Delfador?"
msg10_12="No! We do not have the time to waste, we make for top of the pass, beware of mountain trolls, and do not disturb the waters!"
msg10_13="The shinsplitters will aid you in your quest, look, they arise from the villages to the east, the mighty shinsplitters!!! To battle!"
msg10_2="Look Konrad, before us lies the great road built by the dwarves"
msg10_20="Aaargh! I am done for! Fight on without me brethren!"
msg10_20 ="Well, we have defeated our foes let us hope the mountain does not defeat us!"
msg10_21="I wish you all the best on your journey, I must return to my village and take care of my family, dwarven hospitality will welcome you, wherever you go friends!"
msg10_22="Let us move onward!"
msg10_3="Maybe at the end of this road, we can seek help from the dwarves"
msg10_5="Very well, we shall stick near the roads then, is this wizard you speak of, a powerful one?"
msg10_6="Yes Konrad, a mighty foe, it is said when the dwarves built this road, they disturbed the resting place of the ancient mage, and ever since he and his brother have travelled the mountain, wreacking havoc on the dwarven villages"
msg10_7="Look down there, there are yet more vermin attempt to climb my mountain, They shall feel my wrath!"
msg10_8="Call up your trolls brother, I have some special new servants for these fools! Mu ah ha ha ha!"
msg10_9="Greetings travellers, I am Stalrag, chief of the these villages! I warn you, a great wizard and his trolls are in the mountains and will surely attack, I will summon my tribesmen to aid ye!"
msg11_1="The doors are closed and barred from the inside!"
msg11_10="The legend was true! There are always tentacled creatures hidding in the lakes near the Dwarven Kingdoms"
msg11_11="At last, this is the entrance to the dwarven kingdom."
msg11_12="All can I see are ruins and poor villages."
msg11_13="The poor villagers that lived here trading with the dwarves are now under slavery of the orcs."
msg11_14="Under slavery to the evil orcs? We must liberate them!"
msg11_15="It's not a wise option, our mission is to retreive the Scepter of Fire. If we delay our march here hordes of orcs will surround us."
msg11_16="Konrad, hear the words of Defaldor, we'll be back and then the grip of the orcs will be lifted from the lands."
msg11_17="I'm not happy about this but I see the need to hurry."
msg11_2="Then we can't get in! What should we do now?"
msg11_3="It is said that the orcs used an old mine tunnel to surprise the dwarves. It must be that one in the north-east."
msg11_4="We must make it to the mine tunnel then!"
msg11_5="Should we really enter? I hate bats and damp places, they make hair a mess..."
msg11_5a="There is no time for delay or idle chatter, onward!"
msg11_6="The defense of the dwarves should have been strong. Look at those ruined towers!"
msg11_7="The battle outside was fierce and lasted half a year, but the battles inside the tunnels were worse."
msg11_9="A monster was hiding in that lake!"
msg11_9a="Ruarrrrr!!!"
msg1_1="Fourteen years after Asheviere began her reign, she turned her attention to the Elves, whom she despised. Orcish mercenaries were hired and dispatched to bring about the ruin of the Elves."
msg1_10="Let them come. We will fight them with all we have!"
msg1_11="Be careful Konrad! Guard him well, Delfador!"
msg1_12="And so it has begun"
msg1_13="Okay, we have made it this far! But where do we go next?"
msg1_14="We must travel north, and try to make it to the Isle of Anduin. Hopefully there we will find refuge."
msg1_15="Of course you are right, Delfador. But what will become of the Elves here?"
msg1_16="The Elves will fight. They may even prevail. But I fear things do not bode well for them. Let us not speak of it now. Onward!"
msg1_17="Good luck Konrad! Don't worry about us, we will fight as best we can!"
msg1_18="I....I don't think I can make it anymore"
msg1_19="Prince...you must keep fighting! Nooooooo!"
msg1_2="Master Delfador! Look, there are Orcs coming from all directions! What shall we do?"
msg1_20="It is over, I am doomed...."
msg1_21="I have....have failed in my duty to protect the prince, I am defeated"
msg1_22="Don't die! Delfador! Please, you have to stay alive!"
msg1_23="Ugh"
msg1_24="Oh no! We have run out of time, they have arrived with reinforcements..."
msg1_25="Die villain, die!"
msg1_26="Only the foolish oppose me!"
msg1_27="I am Galdrad. You will have to fight me to get any further!"
msg1_28="You shall not pass!"
msg1_28a="I am Delfador the Great, prepare to die!"
msg1_29="Let me through you rogue!"
msg1_3="There are too many to fight. Far too many. We must escape!"
msg1_30="They are destroying our home!"
msg1_31="There can be no looking back. We must go quickly!"
msg1_4="But to where? This is the only home we have! What about the Elves?"
msg1_5="We will fight them, but you must escape, Konrad. It is imperative that you escape!"
msg1_6="We will go north. Perhaps we can reach the Isle of Anduin. If we can make it there, surely we will be safe. Konrad, we must recruit some Elves to help us, and then you must make it to the sign post in the north-west. I will protect you!"
msg1_7="Very well, let us hurry!"
msg1_8="Attack the Elves men, take their villages, let us claim this land for the Queen!"
msg1_9="Haha! We will rip the filthy Elves to pieces!"
msg2_1="And so the party landed on the Isle of Anduin..."
msg2_10="Have you not heard? Many mermen have been captured, and are being farmed as pearl harvesters at the Bay of Pearls. If only someone would rescue them!"
msg2_11="Let us go and rescue them then!"
msg2_12="My lord, it would be very dangerous..."
msg2_13="I believe we could do it. We need to strike back at Asheviere somehow anyway..."
msg2_14="Let us leave after we have rested then."
msg2_2="So this is Anduin. It looks a little....desolate"
msg2_3="I fear so, Konrad. It seems that the Orcs have come even here"
msg2_4="Who is that? Oh, a party of elves has landed, we shall drive them back into the sea!"
msg2_5="I did not think the Orcs would have come here. This island used to be so beautiful. We must recapture it! To arms!"
msg2_6="Greetings friends, thank you for rescuing my island from the Orcs!"
msg2_7="It was our duty, friend. I hope you will grant us refuge here now"
msg2_8="Of course. The Orcs are brutal. Brutal. Especially what they are doing to the poor mermen."
msg2_9="Oh, what are they doing to the mermen?"
msg3_1="So this is the Bay of Pearls. It looks like they have those mermen working hard!"
msg3_10="But...but...how can this be happening to me?"
msg3_11="Who was that idiot?"
msg3_12="Free at last! Now death to the Orcs!"
msg3_13="Now that we are free, together we can defeat our oppressors!"
msg3_13a="Death to the orcs! Come, let us all fight them men!"
msg3_14="Freedom! Now where are those Orcs? Let me at em!"
msg3_15="Thank you for rescuing us! Now we can help you fight the evil Orcs!"
msg3_16="At last, we have freed the mermen. Go back to the ocean and leave in peace."
msg3_17="My lord! You may need the help of some of us who have skill in the sea in future. We would like to offer you help, and come with you."
msg3_18="Now where is Delfador? I hope he's ok!"
msg3_19="Ok indeed, friend."
msg3_2="Indeed it does. It also looks like they have many, many troops. I think that I should go around the bay, and distract some of them. You and the rest of our men rescue the mermen!"
msg3_20="There you are! I am so glad you are alright! Now we may have a little rest."
msg3_21="I am afraid there is no time for rest. Konrad, Asheviere has now laid siege to Elensefar, breaking the century-old treaty between Wesnoth and the Elense city-state. If the city falls, there's no telling how many other lands she may swallow up!"
msg3_22="Oh no! What should we do?"
msg3_23="You must lead our men to the city, and try to help defend it - or recapture it if it falls before you arrive."
msg3_24="I must do that? But what about you Delfador? You're coming with me right?"
msg3_25="I am afraid not, Konrad. I have come across some important documents, and must make haste with them to the Elven Council. It seems that the time to stop Asheviere is shorter than I had thought."
msg3_26="But Delfador! I can't do it on my own!"
msg3_27="On your own? My lord! We your loyal soldiers will support you!"
msg3_28="You will prevail. I have faith in you. Travel north. Elensefar is but three days travel if you make haste."
msg3_29="Very well. Until we meet again, my dear friend!"
msg3_3="Very well. Be careful!"
msg3_30="Farewell, prince."
msg3_4="But boss, why are we only using bats and nagas?"
msg3_5="Because we need to control the seas and the merman folk, and nagas and bats are best for doing that!"
msg3_6="But orcs are the most powerful race in all of..."
msg3_7="Shut up worm! I'm the boss!"
msg3_8="Hahaha! Now orcs will rule over land and sea!"
msg3_9="(Sigh) will someone kill this idiot for me please?"
msg4_1="But the road to Elensefar was a treacherous one. Konrad and his men were set upon by the fiends of the undead."
msg4_10="Surprise! Searching for Mages, all I get is elves!"
msg4_11="The temple seems to be empty."
msg4_12="It has been an honor to have helped you defeat the undead, my lord. I must now return to my home."
msg4_2="My lord! In yonder ruins there seems to be some movement!"
msg4_3="It looks like there are the undead there! Prepare for battle men!"
msg4_4="To arms!"
msg4_5="Ahh, a party of Elves approaches. Soon we shall have Elven zombies serving us!"
msg4_6="There are some ancient temples to the north-west, I wonder what might be inside them!"
msg4_7="Looks like there is somebody hidden in the temple."
msg4_8="I was hiding in this holy place planning how to defeat the evil undeads, now I with your help, we can destroy them."
msg4_9="Looks like there is somebody hidden in the temple."
msg5_1="The party arrived at Elensefar at last, but found that the city had already fallen to the evil Orcs."
msg5_10="Thieves hmmm? Who says we can trust such as you?"
msg5_11="We would understand if you don't trust us, of course, but it is in both our best interests to rid the city of the Orcs!"
msg5_12="Very well, you may join us."
msg5_13="Finally, we have retaken the city! Let us rest here friends."
msg5_14="Victory! The thieves of Elensefar will be in your service, my lord"
msg5_15="The party rested for three days, after which an old friend returned"
msg5_16="Greetings, friends. I see that you have rescued the city! I knew that you could do it."
msg5_17="Delfador! So good to see you! Where have you been?"
msg5_18="I have been meeting with the Great Elven Council. This is Kalenz, a lord of the Northern Elves who came to the Council to offer us the support of the North Elves"
msg5_19="Greetings, friend."
msg5_2="My lord! It seems the city has already fallen!"
msg5_20="Delfador, we have captured this city, but surely Asheviere's men will come and attack us! What should we do?"
msg5_21="The Council has met, and we have decided: we must capture the Sceptre of Fire"
msg5_22="The Sceptre of Fire? What's that?"
msg5_23="During the reign of Garard I, your uncle's father, the dwarves of Knalga agreed to make the king a magnificent scepter. It took their finest smiths years to make it. But soon after it was completed, Orcs invaded the tunnels of Knalga. Now Knalga is in chaos, and though some Dwarves still live in parts of it, always at war with the Orcs, the sceptre was lost somewhere in the great caverns."
msg5_24="Oh, but what has this to do with me?"
msg5_25="Garard II, your uncle, was deciding upon a successor. He issued an edict that whichever member of the royal family could retrieve the Sceptre of Fire would rule the land."
msg5_26="Oh, and you want me to get this sceptre?"
msg5_26a="We will help you get it, my lord."
msg5_27="Time is short. We think that Asheviere is also searching for the Sceptre, to help seal her place as ruler. If you get the Sceptre first though, the people will support you as the king."
msg5_28="Me? The king?"
msg5_29="Yes Konrad. I believe you will be king one day. Now let us make haste!"
msg5_3="This is terrible news! We must retake the city!"
msg5_4="There are so many of them. This will not be easy! And look to the south, it seems that the undead are allied with the Orcs!"
msg5_5="Here come the Elves! With our newly forged alliance with the Orcs, we will crush them with ease!"
msg5_6="We must take the city, and destroy the evil undead before reinforcements arrive!"
msg5_7="In the night, three dark figures crept out of the forest"
msg5_8="Halt! Who goes there? Friend or foe?"
msg5_9="Greetings, friend. We are from the Elensefar Thieves Guild. We would like to help you against the Orcs!"
msg6_1="On the road to Knalga, the party was opposed by the forces of Asheviere"
msg6_10="Halt! You shall not pass!"
msg6_11="My duty is to kill you!"
msg6_12="Get out!"
msg6_13="Protect me!"
msg6_14="Yes, madam!"
msg6_15="Don't move!"
msg6_16="Stay away!"
msg6_17="Don't move!"
msg6_18="They bear down on me quickly! I had better use some magical aid."
msg6_19="They took that village too! I'll make them retreat!"
msg6_2="The Queen has sent me to stop you, you imposter!"
msg6_20="If swords won't destroy them, magic will do."
msg6_21="Fry them!"
msg6_22="You get paid to kill them, so go!"
msg6_23="Somebody! Kill these intruders, now!"
msg6_24="Uggh will kill the slims!"
msg6_25="Ogres! I need more ogres to defeat them!"
msg6_26="Surely an ogre will crush them!"
msg6_27="I surrender! Don't hurt me, imposter."
msg6_28="I said before I'm not an imposter, but if you yield, I will spare your life."
msg6_29="Let me go!"
msg6_3="That's the princess, Li'sar. The Queen adopted her, and rumour has it that she is raising her to be her successor!"
msg6_30="Think about the story of the old king, ask somebody old about it."
msg6_31="The old king? I have heard about that, but I know it's not true. My mother told me."
msg6_32="Your mother has lied to you, child. Now I suggest you reconsider, and either join us, or flee into exile. There will be a great battle soon, and if you are on the wrong side of it, we may not have the opportunity to spare your life a second time."
msg6_33="I'm not a child, and I don't want to talk about it! Now you said you would spare me, so be on your way. The northern road should be safe for you."
msg6_34="Good day, princess. Come men, to the northern road!"
msg6_35="(hehe, little do they know just how many undead have wandered the northern road of late. Surely they are doomed!)"
msg6_36="No! It can't end like this!"
msg6_37="Argh! I have been defeated!"
msg6_38="With Kalenz slain, it is hopeless. We are defeated."
msg6_4="I'm no imposter, it seems that your mother has lied to you about it."
msg6_5="It's no use reasoning. There is only one thing she will understand. To arms!"
msg6_6="This is taking too much time, I best call some reinforcements!"
msg6_7="Maybe I wasn't using enough forces..."
msg6_8="Protect the princess!!!"
msg6_9="Stop!!!"
msg7_1="My lord! This road does not seem as safe as we had hoped, look around us at the hills, there are undead about! "
msg7_10="Whew! They seem to be retreating at last!"
msg7_11="Yes! We have fought them off"
msg7_12="Now, why did you lie to us and tell us this way was safe, and why did you now save us, young lady?"
msg7_13="Well, I uhh...well I wanted you to all die after you defeated me, but then I felt guilty about it, and decided I better help you!"
msg7_14="And where are all your men?"
msg7_15="Well I left them! I snuck away with a few of my most loyal men. I've decided I don't want to succeed my mother. She would have happily let you all die, but I realized that I just couldn't do that."
msg7_16="So are you going to join us now?"
msg7_17="Ohhh, may I, sir?"
msg7_18="Yes you may, child."
msg7_19="I can see that our work is done here. We must return to our pilgrimage!"
msg7_2="Who are these who approach? Let us kill them all!"
msg7_20="I can't believe it should end like this!"
msg7_21="Argh! I am finished with!"
msg7_22="No! This is the end! We have been defeated!"
msg7_3="To arms men! The undead hordes approach!"
msg7_4="There are just so many! Whatever shall we do?"
msg7_5="Just let us hold them off for as long as we can!"
msg7_6="I have come to aid you, friends!"
msg7_7="What on earth are you doing here?"
msg7_8="Never mind that now! Let's fight them off!"
msg7_9="We also have come to help. When the princess told us of your great need against the undead, we offered our services."
msg8_1="That is the famous Gryphon Mountain! Maybe if we could capture some gryphon pups or get some of their eggs we could train them as mounts!"
msg8_2="My lord Konrad, we have to be very carefull, disturbing the monsters in their nest could be very dangerous."
msg8_3="Nice idea, Konrad! I love flying mounts!"
msg8_4="Well, everybody, let start climbing that mountain."
msg8_5="Fools, we could ambush them while they're fighting the monsters."
msg8_6="We have defeated them! Now what do we do?"
msg8_7="We must continue north. It is too late to return to the safety of Elensefar or Anduin before winter befalls us. Thus we must cross the great river and continue toward the land of the Dwarves. Come let us go!"
msg8_8="With these gryphon eggs we should be able to breed gryphons that will serve us. That will let us hire gryphon riders!"
msg8_9="Onward men!"
msg9_1="This is the Ford of Abez. When we ford this river, we will be leaving Wesnoth, and entering the lands of the North. The lands the Dwarves once ruled, but which are now filled only with chaos. This is where your father and uncle were betrayed to their deaths, almost nineteen years ago now, Konrad."
msg9_10="That foolish boy killed himself."
msg9_11="What do you mean, Delfador?"
msg9_12="I mustered men to fight against the traitor-king, and of course Asheviere, the one behind it all. We were out numbered, perhaps four-to-one. In the heat of battle, that boy, that foolish boy, came charging at me, slashing wildly. I had little choice but to end him."
msg9_13="So it is true, that you did kill him?"
msg9_14="He did die in battle, at my hand. It is sad that Konrad's four brothers did not have the opportunity to experience such an 'honorable' death."
msg9_15="Oh, what happened to them?"
msg9_16="With all respect my lords, we must make haste. We have to ford the river as a matter of urgency. Look! It seems that the guard towers on the river banks are guarded!"
msg9_17="Look! Some of the southerners, the men of Wesnoth are trying to cross into our lands! We will have to stop them men!"
msg9_18="Isn't there somewhere else we can cross? Maybe upstream?"
msg9_19="Winter bears down on us fast. We have only a few days to make the crossing, and the nearest bridge is far upstream. To be trapped south of the river when winter arrives would be suicidal, Asheviere would have us like rats! Look to the west! Asheviere has a border fort here, and it seems to be full of soldiers! We must cross here, and quickly!"
msg9_19a="Who are those who try to cross the river? After them men! Don't let them cross!"
msg9_2="Really? So what happened, Delfador?"
msg9_20="Come, let us go!"
msg9_3="The forces of the king were encamped here. The forces of the north were camped on the north side of the river. For three days and three nights the armies faced each other, neither one willing to ford the river. On the fourth day, the northern armies crossed the river, and attacked us."
msg9_4="Oh, what happened then? Who won?"
msg9_5="We were winning the battle. We were repelling them."
msg9_6="Until the king's son, in the heat of battle, until he turned on the king!"
msg9_7="Oh, and then you....you killed the prince, right Delfador?"
msg9_8="When I saw the king betrayed and his banner fall, I fled the battle. Be it wisdom or be it cowardice, I fled the battle, seeing us have no hope that day."
msg9_9="But my mother...the Queen, she always told me that you killed my brother, Sir"
msg9_a1="Ruaarrrrrrrr!"
msg9_a2="What is that?"
msg9_a3="Creatures of the deep are upon us! This may be very dangerous. Quick, we must get to the other side as fast as we can!"
msg9_a4="We have made it across the river safely! Where to now?"
msg9_a5="We must continue north. We must seek help with the northern Dwarves if we are to stand a hope of penetrating into Knalga."
msg=10_10="If this is true, Konrad, perhaps we should take another route and go around the mountain, rather then to try and defeat these new foes."
msg_delfador_die="No! This is the end! We have been defeated!"
msg_kalenz_die="Argh! I am finished with!"
msg_lisar_die="I can't believe it should end like this!"
multiplayer1="The Isle of Anduin"
multiplayer2="The Three Rivers"
multiplayer_button="Multiplayer"
music_volume="Music Volume:"
name="Name"
neutral="Neutral"
next_button="Next"
no_button="No"
no_leader_to_recruit="You don't have a leader to recruit with."
no_objectives="No objectives available"
no_recall="There are no troops available to recall
(You must have veteran survivors from a previous scenario)"
no_recruit_location="There are no vacant castle tiles in which to recruit a unit."
no_saves_heading="No Saved Games"
no_saves_message="There are no saved games to load.
(Games are saved automatically when you complete a scenario)"
not_enough_gold_to_recall_1="You must have at least"
not_enough_gold_to_recall_2="gold pieces to recall a unit"
not_enough_gold_to_recruit="You don't have enough gold to recruit that unit"
ok_button="Ok"
options="Options"
per_turn="per turn"
poisoned="poisoned"
preferences="Preferences"
quit_button="Quit"
quit_message="Do you really want to quit?"
recall="Recall"
recruit="Recruit"
recruit_unit="Recruit unit"
remaining_gold="Remaining gold"
replay_game_message="Show replay of game up to save point?"
retained_gold="Retained Gold"
road="Road"
sand="Sand"
save_confirm_message="The game has been saved"
save_game="Save Game"
save_game_label="Name:"
save_game_message="Do you want to save your game?"
scenario="Scenario"
scenario1="Scenario 1: The Elves Besieged"
scenario10="Scenario 10: Mountain Pass"
scenario10_objectives="
Victory:
@Move Konrad to the end of the road
Defeat:
#Death of Konrad
#Death of Delfador
#Death of Kalenz
#Death of Li'Sar
#Death of Stalrag
Victory:
@Move Konrad to the end of the path
Defeat:
#Death of Konrad
#Death of Delfador
#Death of Kalenz
#Death of Li'sar"
scenario11="Scenario 11: The Dwarven Doors"
scenario11_objectives="
Victory:
@Move Konrad to entrance of the Dwarven Kingdom.
Defeat:
#Death of Konrad
#Death of Delfador
#Death of Kalenz
#Death of Li'sar"
scenario1_objectives="
Victory:
@Move Konrad to the signpost in the north-west
Defeat:
#Death of Konrad
#Death of Delfador
#Turns run out"
scenario2="Scenario 2: The Isle of Anduin"
scenario2_objectives="
Victory:
@Defeat enemy leader
Defeat:
#Death of Konrad
#Death of Delfador
#Turns run out"
scenario3="Scenario 3: The Bay of Pearls"
scenario3_objectives="
Victory:
@Defeat both enemy leaders
Defeat:
#Death of Konrad
#Turns run out"
scenario4="Scenario 4: Muff Malal's Peninsula"
scenario4_objectives="
Victory:
@Defeat Muff Malal
Defeat:
#Death of Konrad
#Turns run out"
scenario5="Scenario 5: The Siege of Elensefar"
scenario5_objectives="
Victory:
@Defeat both enemy leaders
Defeat:
#Death of Konrad
#Turns run out"
scenario6="Scenario 6: The Princess of Wesnoth"
scenario6_objectives="
Victory:
@Force Li'sar's surrender
Defeat:
#Death of Konrad
#Death of Delfador
#Death of Kalenz
#Turns run out"
scenario7="Scenario 7: The Valley of Death - The Princess's Revenge"
scenario7_objectives="
Victory:
@Survive for two days
Defeat:
#Death of Konrad
#Death of Delfador
#Death of Kalenz"
scenario8="Scenario 8: Gryphon Mountain"
scenario8_objectives="
Victory:
@Defeat the mother gryphon and the enemy commander
Defeat:
#Death of Konrad
#Death of Delfador
#Death of Kalenz
#Death of Li'sar"
scenario9="Scenario 9: The Ford of Abez"
scenario9_objectives="
Victory:
@Move Konrad to the North side of the river.
Defeat:
#Death of Konrad
#Death of Delfador
#Death of Kalenz
#Death of Li'sar"
scenario_objectives="Scenario Objectives"
see_also="See Also..."
select_unit="Select unit"
shallow water="Shallow Water"
short_range="melee"
skip_button="Skip"
slowed="slowed"
sound_settings="Sound Settings..."
sound_volume="SFX Volume:"
speed="Speed:"
speed_normal="Normal"
speed_turbo="Accelerated Speed"
start_game="Start Game!"
terrain="Terrain"
terrain_info="Terrain Modifiers"
turn="Turn"
turns_finished_early="Turns finished early"
tut1="Ok, so I'm at the training grounds. Now what?"
tut10="Yes, exactly! It's also important to try to stop me from controlling villages, and to capture villages I do control off me, so that I get as little gold as possible."
tut11="Okay men, let's capture some villages!"
tut12="So how should I choose what kind of soldiers to hire, Delfador?"
tut13="You have to carefully review their skills. Early on, you want fast units to sieze as many villages as possible. After that, fighters should probably make up the bulk of your army. Remember that all Elvish units fight very well in forest. Horsemen are excellent on open ground. Mages are good for support, and can be used much like archers. If you can get your mages more experienced, they can be especially powerful."
tut14="When you choose to attack an enemy unit, you can choose which weapon to use, and review the odds of hitting and the damage each blow will do"
tut15="A nice try, Konrad, but it seems your skills have much to be improved still."
tut16="You have bested me, Konrad. Congratulations on your skill. You have passed the training test."
tut2="Welcome to the training grounds, Konrad. Let us see you prove your skill by defeating me in a mock battle."
tut3="Uhh...ok, how do I start?"
tut4="You have two hundred pieces of gold to hire some soldiers with. The first thing you should do is recruit some soldiers (Right-click and select 'Recruit'). You can only recruit soldiers when you're in your castle, so it's important you don't move off it too early."
tut5="Ok I think I'm ready. Let's go!"
tut6="Of course, I am hiring soldiers too, to fight against yours."
tut7="Okay. So how do I get more gold to hire more soldiers?"
tut8="If you move one of your soldiers onto a village, it will become controlled by you. Every village you control will give you two pieces of gold every turn. Every soldier you have will cost you one piece of gold per turn."
tut9="So it's important for me to control lots of villages so I can get lots of money to hire lots of soldiers?"
tutorial_button="Tutorial"
unit_list="Unit List"
units="Units"
versus="vs"
victory_heading="Victory"
victory_message="You have emerged victorious!"
video_mode_fail="The video mode could not be changed. Your window manager must be set to 16 bits per pixel to run the game in windowed mode. Your display must support 1024x768x16 to run the game full screen."
village="Village"
villages="Villages"
weapon_name_axe="axe"
weapon_name_bane="bane"
weapon_name_battle axe="battle axe"
weapon_name_berserker frenzy="berserker frenzy"
weapon_name_bow="bow"
weapon_name_claws="claws"
weapon_name_club="club"
weapon_name_crossbow="crossbow"
weapon_name_dagger="dagger"
weapon_name_darts="darts"
weapon_name_ensnare="ensnare"
weapon_name_entangle="entangle"
weapon_name_fangs="fangs"
weapon_name_fireball="fireball"
weapon_name_fist="fist"
weapon_name_fists="fists"
weapon_name_halbard="halbard"
weapon_name_ink="ink"
weapon_name_knife="knife"
weapon_name_lance="lance"
weapon_name_lightbeam="lightbeam"
weapon_name_lightning="lightning"
weapon_name_longbow="longbow"
weapon_name_mace="mace"
weapon_name_magic="magic"
weapon_name_missile="missile"
weapon_name_pistol="pistol"
weapon_name_rapier="rapier"
weapon_name_short sword="short sword"
weapon_name_spear="spear"
weapon_name_staff="staff"
weapon_name_sword="sword"
weapon_name_tentacles="tentacles"
weapon_name_thorns="thorns"
weapon_name_throwing knife="throwing knife"
weapon_name_tomahawk="tomahawk"
weapon_name_touch="touch"
weapon_name_trident="trident"
weapon_name_wail="wail"
weapon_special_backstab="backstab"
weapon_special_charge="charge"
weapon_special_drain="drain"
weapon_special_magical="magical"
weapon_special_marksman="marksman"
weapon_special_plague="plague"
weapon_special_poison="poison"
weapon_special_slow="slow"
weapon_type_blade="blade"
weapon_type_cold="cold"
weapon_type_fire="fire"
weapon_type_holy="holy"
weapon_type_impact="impact"
weapon_type_pierce="pierce"
windowed="Windowed"
xp="XP"
yes_button="Yes"
[/language]

33
data/scenario-test.cfg Normal file
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@ -0,0 +1,33 @@
[test]
name=Scenario 1: The Elves Besieged
map=map-test
turns=16
objectives="
Victory:
@Move Konrad to the signpost in the north-west
Defeat:
#Death of Konrad
#Death of Delfador
#Turns run out"
[side]
type=Commander
description=Konrad
side=1
canrecruit=1
controller=human
recruit=Wraith,Elvish Fighter,Elvish Archer,Horseman,Mage,Elvish Shaman
enemy=2
[/side]
[side]
type=Orcish Grunt
description=Urug-Telfar
side=2
canrecruit=1
recruit=Troll Whelp,Wolf Rider,Orcish Crossbow,Orcish Assasin,Troll
gold=100
enemy=1
[/side]
[/test]

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@ -0,0 +1,449 @@
[scenario]
name=Scenario 1: The Elves Besieged
map=map0
turns=16
{intro.cfg}
id=scenario1
music="wesnoth-2.ogg"
objectives="
Victory:
@Move Konrad to the signpost in the north-west
Defeat:
#Death of Konrad
#Death of Delfador
#Turns run out"
[bigmap]
image=misc/map.png
[dot]
x=344
y=266
[/dot]
[dot]
x=324
y=264
[/dot]
[dot]
x=302
y=258
[/dot]
[dot]
x=280
y=258
[/dot]
[dot]
x=262
y=257
[/dot]
[dot]
x=240
y=258
[/dot]
[dot]
x=219
y=254
[/dot]
[dot]
x=201
y=255
[/dot]
[dot]
x=193
y=256
[/dot]
[dot]
x=189
y=255
type=cross
[/dot]
[/bigmap]
[side]
type=Commander
description=Konrad
side=1
canrecruit=1
controller=human
recruit=Elvish Fighter,Elvish Archer,Horseman,Mage,Elvish Shaman
enemy=2,3,4
gold=100
[unit]
description=Delfador
type=Elder Mage
experience=500
side=1
x=19
y=23
[/unit]
[/side]
#ifdef HARD
#define HIGH_PRIORITY_TARGETS
[target]
description=Delfador
value=100
[end]
[target]
description=Konrad
value=100
[end]
#enddef
#else
#define HIGH_PRIORITY_TARGETS
#enddef
#endif
[side]
type=Orcish Warlord
description=Urug-Telfar
side=2
canrecruit=1
recruit=Orcish Warrior,Goblin Knight,Orcish Crossbow,Orcish Assasin,Troll
gold=400
recruitment_pattern=scout,fighter,archer
#ifdef HARD
{HIGH_PRIORITY_TARGETS}
#endif
enemy=1,5,6
[/side]
[side]
type=Orcish Warlord
description=Knafa-Tan
side=3
canrecruit=1
recruit=Orcish Warrior,Wolf Rider,Orcish Crossbow,Orcish Assasin,Troll
#ifdef EASY
gold=200
#endif
#ifdef NORMAL
gold=300
#endif
#ifdef HARD
gold=500
{HIGH_PRIORITY_TARGETS}
#endif
enemy=1,5,6
[/side]
[side]
race=Orcs3
type=Orcish Warlord
description=Maga-Knafa
side=4
canrecruit=1
recruit=Orcish Warrior,Wolf Rider,Orcish Crossbow,Troll Warrior,Orcish Slayer
#ifdef EASY
gold=200
#endif
#ifdef NORMAL
gold=300
#endif
#ifdef HARD
gold=500
{HIGH_PRIORITY_TARGETS}
#endif
enemy=1,5,6
[/side]
#allies of Konrad
[side]
type=Elvish Captain
description=Galdrad
side=5
canrecruit=1
recruit=Elvish Fighter,Elvish Archer,Elvish Ranger
recruitment_pattern=fighter,scout
gold=200
enemy=2,3,4
[/side]
[side]
type=Elvish Druid
description=Chantal
side=6
canrecruit=1
recruit=Elvish Shaman,Elvish Archer,Elvish Fighter
recruitment_pattern=archer,fighter,scout
gold=200
enemy=2,3,4
[/side]
[event]
name=start
[message]
id=msg1_1
speaker=narrator
message="Fourteen years after Asheviere began her reign, she turned her attention to the Elves, whom she despised. Orcish mercenaries were hired and dispatched to bring about the ruin of the Elves."
[/message]
[message]
id=msg1_2
description=Konrad
message="Master Delfador! Look, there are Orcs coming from all directions! What shall we do?"
[/message]
[message]
id=msg1_3
description=Delfador
message="There are too many to fight. Far too many. We must escape!"
[/message]
[message]
id=msg1_4
description=Konrad
message="But to where? This is the only home we have! What about the Elves?"
[/message]
[message]
id=msg1_5
description=Galdrad
message="We will fight them, but you must escape, Konrad. It is imperative that you escape!"
[/message]
[message]
id=msg1_6
description=Delfador
message="We will go north. Perhaps we can reach the Isle of Anduin. If we can make it there, surely we will be safe. Konrad, we must recruit some Elves to help us, and then you must make it to the sign post in the north-west. I will protect you!"
[/message]
[message]
id=msg1_7
description=Konrad
message="Very well, let us hurry!"
[/message]
[message]
id=msg1_8
description=Urug-Telfar
message="Attack the Elves men, take their villages, let us claim this land for the Queen!"
[/message]
#on hard level, the enemies will specifically target Delfador and Konrad
#ifdef HARD
[message]
id=msg1_9hard
description=Knafa-Tan
message="Remember, it is rumored that the filthy mage, and one that he protects is in these parts. They are the ones we want!"
[end]
#else
[message]
id=msg1_9
description=Knafa-Tan
message="Haha! We will rip the filthy Elves to pieces!"
[/message]
#endif
[message]
id=msg1_10
description=Galdrad
message="Let them come. We will fight them with all we have!"
[/message]
[message]
id=msg1_11
description=Chantal
message="Be careful Konrad! Guard him well, Delfador!"
[/message]
[message]
id=msg1_12
description=Delfador
message="And so it has begun"
[/message]
[/event]
[item]
x=1
y=1
image=terrain/signpost.png
[/item]
[event]
name=moveto
[filter]
x=1
y=1
description=Konrad
[/filter]
[message]
id=msg1_13
speaker=unit
message="Okay, we have made it this far! But where do we go next?"
[/message]
[message]
id=msg1_14
description=Delfador
message="We must travel north, and try to make it to the Isle of Anduin. Hopefully there we will find refuge."
[/message]
[message]
id=msg1_15
speaker=unit
message="Of course you are right, Delfador. But what will become of the Elves here?"
[/message]
[message]
id=msg1_16
description=Delfador
message="The Elves will fight. They may even prevail. But I fear things do not bode well for them. Let us not speak of it now. Onward!"
[/message]
[message]
id=msg1_17
description=Chantal
message="Good luck Konrad! Don't worry about us, we will fight as best we can!"
[/message]
[endlevel]
result=victory
bonus=yes
[/endlevel]
[/event]
[event]
name=die
[filter]
description=Konrad
[/filter]
[message]
id=msg1_18
speaker=unit
message="I....I don't think I can make it anymore"
[/message]
[message]
id=msg1_19
description=Delfador
message="Prince...you must keep fighting! Nooooooo!"
[/message]
[message]
id=msg1_20
speaker=unit
message="It is over, I am doomed...."
[/message]
[/event]
[event]
name=die
[filter]
description=Delfador
[/filter]
[message]
id=msg1_21
speaker=unit
message="I have....have failed in my duty to protect the prince, I am defeated"
[/message]
[message]
id=msg1_22
description=Konrad
message="Don't die! Delfador! Please, you have to stay alive!"
[/message]
[message]
id=msg1_23
speaker=unit
message="Ugh"
[/message]
[endlevel]
result=defeat
[/endlevel]
[/event]
[event]
name=time out
[message]
id=msg1_24
description=Delfador
message="Oh no! We have run out of time, they have arrived with reinforcements..."
[/message]
[/event]
[event]
name=die
[filter_second]
description=Konrad
[/filter_second]
[message]
id=msg1_25
speaker=second_unit
message="Die villain, die!"
[/message]
[/event]
[event]
name=die
[filter_second]
description=Delfador
[/filter_second]
[message]
id=msg1_26
speaker=second_unit
message="Only the foolish oppose me!"
[/message]
[/event]
[event]
name=attack
[filter_second]
description=Galdrad
[/filter_second]
[message]
id=msg1_27
description=Galdrad
message="I am Galdrad. You will have to fight me to get any further!"
[/message]
[/event]
[event]
name=attack
[filter_second]
description=Delfador
[/filter_second]
[message]
id=msg1_28
description=Delfador
message="You shall not pass!"
[/message]
[/event]
[event]
name=attack
[filter]
description=Delfador
[/filter]
[message]
id=msg1_28a
description=Delfador
message="I am Delfador the Great, prepare to die!"
[/message]
[/event]
[event]
name=attack
[filter]
description=Konrad
[/filter]
[message]
id=msg1_29
description=Konrad
message="Let me through you rogue!"
[/message]
[/event]
#when a Goblin Knight moves onto one of the villages
#that Delfador and Konrad start near
[event]
name=moveto
[filter]
type=Goblin Knight
x=20,17
y=25,23
[/filter]
[message]
id=msg1_30
description=Konrad
message="They are destroying our home!"
[/message]
[message]
id=msg1_31
description=Delfador
message="There can be no looking back. We must go quickly!"
[/message]
[/event]
[/scenario]

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@ -0,0 +1,203 @@
[scenario]
name=Scenario 2: The Isle of Anduin
map=map1
music=wesnoth-2.ogg
#ifdef EASY
turns=28
#endif
#ifdef NORMAL
turns=24
#endif
#ifdef HARD
turns=20
#endif
id=scenario2
objectives="
Victory:
@Defeat enemy leader
Defeat:
#Death of Konrad
#Death of Delfador
#Turns run out"
[bigmap]
image=misc/map.png
[dot]
x=188
y=251
[/dot]
[dot]
x=183
y=240
[/dot]
[dot]
x=172
y=225
[/dot]
[dot]
x=154
y=222
[/dot]
[dot]
x=136
y=223
[/dot]
[dot]
x=117
y=227
[/dot]
[dot]
x=105
y=230
[/dot]
[dot]
x=94
y=232
[/dot]
[dot]
x=80
y=238
[/dot]
[dot]
type=cross
x=77
y=235
[/dot]
[/bigmap]
[side]
race=Elves
type=Commander
description=Konrad
hitpoints=45
experience=0
side=1
canrecruit=1
recruit=Elvish Fighter,Elvish Archer,Horseman,Mage,Elvish Shaman
enemy=2
controller=human
[/side]
[side]
race=Orcs
type=Orcish Warrior
description=Usadar Q'kai
experience=0
side=2
canrecruit=1
recruit=Orcish Grunt,Wolf Rider,Orcish Archer,Troll Whelp
#ifdef HARD
gold=300
#else
gold=180
#endif
enemy=1
[/side]
[event]
name=start
[recall]
description=Delfador
[/recall]
[message]
id=msg2_1
speaker=narrator
message="And so the party landed on the Isle of Anduin..."
[/message]
[message]
id=msg2_2
description=Konrad
message="So this is Anduin. It looks a little....desolate"
[/message]
[message]
id=msg2_3
description=Delfador
message="I fear so, Konrad. It seems that the Orcs have come even here"
[/message]
[message]
id=msg2_4
description=Usadar Q'kai
message="Who is that? Oh, a party of elves has landed, we shall drive them back into the sea!"
[/message]
[message]
id=msg2_5
description=Delfador
message="I did not think the Orcs would have come here. This island used to be so beautiful. We must recapture it! To arms!"
[/message]
[/event]
[event]
name=victory
[unit]
x=5
y=34
type=Elvish Fighter
description=Glordorf
side=1
[/unit]
[message]
id=msg2_6
description=Glordorf
message="Greetings friends, thank you for rescuing my island from the Orcs!"
[/message]
[message]
id=msg2_7
description=Konrad
message="It was our duty, friend. I hope you will grant us refuge here now"
[/message]
[message]
id=msg2_8
description=Glordorf
message="Of course. The Orcs are brutal. Brutal. Especially what they are doing to the poor mermen."
[/message]
[message]
id=msg2_9
description=Konrad
message="Oh, what are they doing to the mermen?"
[/message]
[message]
id=msg2_10
description=Glordorf
message="Have you not heard? Many mermen have been captured, and are being farmed as pearl harvesters at the Bay of Pearls. If only someone would rescue them!"
[/message]
[message]
id=msg2_11
description=Konrad
message="Let us go and rescue them then!"
[/message]
[message]
id=msg2_12
description=Glordorf
message="My lord, it would be very dangerous..."
[/message]
[message]
id=msg2_13
description=Delfador
message="I believe we could do it. We need to strike back at Asheviere somehow anyway..."
[/message]
[message]
id=msg2_14
description=Konrad
message="Let us leave after we have rested then."
[/message]
[kill]
description=Glordorf
[/kill]
[/event]
{deaths.cfg}
[/scenario]

View file

@ -0,0 +1,585 @@
[scenario]
name=Scenario 3: The Bay of Pearls
map=map2
turns=28
id=scenario3
objectives="
Victory:
@Defeat both enemy leaders
Defeat:
#Death of Konrad
#Turns run out"
[bigmap]
image=misc/map.png
[dot]
x=81
y=240
[/dot]
[dot]
x=90
y=250
[/dot]
[dot]
x=107
y=256
[/dot]
[dot]
x=115
y=264
[/dot]
[dot]
type=cross
x=115
y=264
[/dot]
[/bigmap]
[side]
race=Elves
type=Commander
description=Konrad
side=1
canrecruit=1
recruit=Elvish Fighter,Elvish Archer,Horseman,Mage,Elvish Shaman
controller=human
enemy=2,3
[/side]
[side]
type=Orcish Warrior
description=Dwaba-Kukai
side=2
canrecruit=1
recruit=Vampire Bat,Naga
#ifdef EASY
gold=100
#endif
#ifdef NORMAL
gold=140
#endif
#ifdef HARD
gold=220
#endif
enemy=1
[unit]
type=Orcish Archer
description=Bugg
side=2
x=16
y=22
ai_special=guardian
[/unit]
[unit]
type=Naga
x=28
y=28
ai_special=guardian
side=2
[/unit]
[unit]
type=Naga
x=30
y=28
ai_special=guardian
side=2
[/unit]
[/side]
[side]
race=Orcs2
type=Orcish Warrior
description=Managa'Gwin
recruit=Wolf Rider,Orcish Warrior,Troll Whelp,Orcish Archer
side=3
canrecruit=1
gold=200
enemy=1
[/side]
[event]
name=start
[recall]
description=Delfador
[/recall]
[message]
id=msg3_1
description=Konrad
message="So this is the Bay of Pearls. It looks like they have those mermen working hard!"
[/message]
[message]
id=msg3_2
description=Delfador
message="Indeed it does. It also looks like they have many, many troops. I think that I should go around the bay, and distract some of them. You and the rest of our men rescue the mermen!"
[/message]
[message]
id=msg3_3
description=Konrad
message="Very well. Be careful!"
[/message]
#Delfador leaves the party
[kill]
description=Delfador
[/kill]
[/event]
#when certain villages are entered, Mermen are rescued
[item]
x=13
y=18
image=merman.png
[/item]
[item]
x=13
y=18
image=misc/cage.png
[/item]
#comic relief with Bugg becoming a 'sea orc'
[event]
name=turn 3
[message]
id=msg3_4
description=Bugg
message=But boss, why are we only using bats and nagas?
[/message]
[message]
id=msg3_5
description=Dwaba-Kukai
message=Because we need to control the seas and the merman folk, and nagas and bats are best for doing that!
[/message]
[message]
id=msg3_6
description=Bugg
message=But orcs are the most powerful race in all of...
[/message]
[message]
id=msg3_7
description=Dwaba-Kukai
message=Shut up worm! I'm the boss!
[/message]
[/event]
#we have to put Bugg being killed and him turning into a sea orc
#in different events, since normally kills are processed after
#units being created if they're in the same event
[event]
name=turn 4
[kill]
description=Bugg
[/kill]
[/event]
[event]
name=turn 4
[unit]
type=Sea Orc
description=Bugg
side=2
x=16
y=22
[/unit]
[message]
id=msg3_8
description=Bugg
message=Hahaha! Now orcs will rule over land and sea!
[/message]
[message]
id=msg3_9
description=Dwaba-Kukai
message=(Sigh) will someone kill this idiot for me please?
[/message]
[/event]
[event]
name=die
[filter]
description=Bugg
[/filter]
[message]
id=msg3_10
speaker=unit
message=But...but...how can this be happening to me?
[/message]
[message]
id=msg3_11
speaker=second_unit
message=Who was that idiot?
[/message]
[/event]
[event]
name=moveto
[removeitem]
[/removeitem]
[filter]
side=1
x=13
y=18
[/filter]
[unit]
description=Gwaba
side=1
type=Merman
x=13
y=18
[/unit]
[unit]
side=1
type=Merman
x=13
y=18
[/unit]
[unit]
side=1
type=Merman
x=13
y=18
[/unit]
[message]
id=msg3_12
description=Gwaba
message="Free at last! Now death to the Orcs!"
[/message]
[/event]
[item]
x=21
y=8
image=merman.png
[/item]
[item]
x=21
y=8
image=misc/cage.png
[/item]
[event]
name=moveto
[removeitem]
[/removeitem]
[filter]
side=1
x=21
y=8
[/filter]
[unit]
description=Mabooa
side=1
type=Merman
x=21
y=8
[/unit]
[message]
id=msg3_13
description=Mabooa
message="Now that we are free, together we can defeat our oppressors!"
[/message]
[/event]
[item]
x=25
y=6
image=merman.png
[/item]
[item]
x=25
y=6
image=misc/cage.png
[/item]
[event]
name=moveto
[removeitem]
[/removeitem]
[filter]
side=1
x=25
y=6
[/filter]
[unit]
description=Kaba
side=1
type=Merman
x=24
y=6
[/unit]
[message]
id=msg3_14
description=Kaba
message="Freedom! Now where are those Orcs? Let me at em!"
[/message]
[/event]
[item]
x=28
y=2
image=merman.png
[/item]
[item]
x=28
y=2
image=misc/cage.png
[/item]
[event]
name=moveto
[removeitem]
[/removeitem]
[filter]
x=28
y=2
side=1
[/filter]
[unit]
description=Gwimli
x=28
y=2
side=1
type=Merman
[/unit]
[unit]
description=Jarla
x=28
y=2
side=1
type=Merman
[/unit]
[message]
id=msg3_15
description=Gwimli
message="Thank you for rescuing us! Now we can help you fight the evil Orcs!"
[/message]
[/event]
[item]
x=26
y=35
image=misc/item-stormtrident.png
[/item]
[event]
name=moveto
first_time_only=no
[filter]
side=1
x=26
y=35
[/filter]
[object]
id=object2_stormtrident
name=Storm Trident
image=misc/item-stormtrident.png
description="This trident allows a merman to shoot electric bolts at his enemies!"
cannot_use_message=Only the mermen can use this item!
[filter]
type=Merman,Merman Lord
[/filter]
[effect]
apply_to=new_attack
name=storm trident
type=fire
range=long
special=magical
damage=14
number=1
[/effect]
[/object]
[/event]
[item]
x=29
y=29
image=merman.png
[/item]
[item]
x=29
y=29
image=misc/cage.png
[/item]
[event]
name=moveto
[removeitem]
[/removeitem]
[filter]
side=1
x=29
y=29
[/filter]
[unit]
description=Heldaga
side=1
type=Merman
x=29
y=29
[/unit]
#define MERMAN_29_29
[unit]
side=1
type=Merman
x=29
y=29
[/unit]
#enddef
{MERMAN_29_29}
{MERMAN_29_29}
#ifdef NORMAL
{MERMAN_29_29}
#endif
#ifdef EASY
{MERMAN_29_29}
{MERMAN_29_29}
{MERMAN_29_29}
#endif
[message]
id=msg3_13a
description=Heldaga
message="Death to the orcs! Come, let us all fight them men!"
[/message]
[/event]
[event]
name=victory
[message]
id=msg3_16
description=Konrad
message=At last, we have freed the mermen. Go back to the ocean and leave in peace.
[/message]
[role]
type=Merman Lord,Merman
role=ThankfulMerman
[/role]
[message]
id=msg3_17
role=ThankfulMerman
message=My lord! You may need the help of some of us who have skill in the sea in future. We would like to offer you help, and come with you.
[/message]
[message]
id=msg3_18
description=Konrad
message=Now where is Delfador? I hope he's ok!
[/message]
[unit]
x=18
y=1
description=Delfador
type=Elder Mage
[/unit]
[message]
id=msg3_19
description=Delfador
message=Ok indeed, friend.
[/message]
[message]
id=msg3_20
description=Konrad
message=There you are! I am so glad you are alright! Now we may have a little rest.
[/message]
[message]
id=msg3_21
description=Delfador
message=I am afraid there is no time for rest. Konrad, Asheviere has now laid siege to Elensefar, breaking the century-old treaty between Wesnoth and the Elense city-state. If the city falls, there's no telling how many other lands she may swallow up!
[/message]
[message]
id=msg3_22
description=Konrad
message=Oh no! What should we do?
[/message]
[message]
id=msg3_23
description=Delfador
message=You must lead our men to the city, and try to help defend it - or recapture it if it falls before you arrive.
[/message]
[message]
id=msg3_24
description=Konrad
message=I must do that? But what about you Delfador? You're coming with me right?
[/message]
[message]
id=msg3_25
description=Delfador
message=I am afraid not, Konrad. I have come across some important documents, and must make haste with them to the Elven Council. It seems that the time to stop Asheviere is shorter than I had thought.
[/message]
[message]
id=msg3_26
description=Konrad
message=But Delfador! I can't do it on my own!
[/message]
[role]
type=Elvish Champion,Elvish Marshal,Elvish Captain,Elvish Hero,Knight,Elvish Outrider,Paladin,Mage,White Mage,Red Mage
role=Supporter
[/role]
[message]
id=msg3_27
role=Supporter
message=On your own? My lord! We your loyal soldiers will support you!
[/message]
[message]
id=msg3_28
description=Delfador
message=You will prevail. I have faith in you. Travel north. Elensefar is but three days travel if you make haste.
[/message]
[message]
id=msg3_29
description=Konrad
message=Very well. Until we meet again, my dear friend!
[/message]
[message]
id=msg3_30
description=Delfador
message=Farewell, prince.
[/message]
[kill]
description=Delfador
[/kill]
[/event]
[/scenario]

View file

@ -0,0 +1,221 @@
[scenario]
name=Scenario 4: Muff Malal's Peninsula
map=map4
turns=28
id=scenario4
objectives="
Victory:
@Defeat Muff Malal
Defeat:
#Death of Konrad
#Turns run out"
[bigmap]
image=misc/map.png
[dot]
x=115
y=264
[/dot]
[dot]
x=117
y=248
[/dot]
[dot]
x=120
y=230
[/dot]
[dot]
x=129
y=228
[/dot]
[dot]
type=cross
x=127
y=226
[/dot]
[/bigmap]
[item]
x=5
y=7
image=terrain/temple.png
[/item]
[item]
x=10
y=10
image=terrain/temple.png
[/item]
[item]
x=10
y=6
image=terrain/temple.png
[/item]
[side]
race=Elves
type=Commander
description=Konrad
side=1
canrecruit=1
controller=human
recruit=Elvish Fighter,Elvish Archer,Horseman,Mage,Elvish Shaman,Merman
enemy=2
[/side]
[side]
type=Necromancer
description=Muff Malal
side=2
canrecruit=1
recruit=Vampire Bat,Ghost,Skeleton Archer,Skeleton
#ifdef EASY
gold=160
#endif
#ifdef NORMAL
gold=240
#endif
#ifdef HARD
gold=300
#endif
enemy=1
[/side]
[event]
name=start
[role]
type=Elvish Champion,Elvish Marshal,Elvish Captain,Elvish Hero,Knight,Elvish Outrider,Paladin,Mage,White Mage,Red Mage
role=Advisor
[/role]
[recall]
role=Advisor
[/recall]
[message]
id=msg4_1
speaker=narrator
message=But the road to Elensefar was a treacherous one. Konrad and his men were set upon by the fiends of the undead.
[/message]
[message]
id=msg4_2
role=Advisor
message=My lord! In yonder ruins there seems to be some movement!
[/message]
[message]
id=msg4_3
description=Konrad
message=It looks like there are the undead there! Prepare for battle men!
[/message]
[message]
id=msg4_4
role=Advisor
message=To arms!
[/message]
[message]
id=msg4_5
description=Muff Malal
message=Ahh, a party of Elves approaches. Soon we shall have Elven zombies serving us!
[/message]
[/event]
[event]
name=turn 3
[message]
id=msg4_6
description=Konrad
message="There are some ancient temples to the north-west, I wonder what might be inside them!"
[/message]
[/event]
[event]
name=moveto
[filter]
side=1
x=5
y=7
[/filter]
[message]
id=msg4_7
speaker=unit
message="Looks like there is somebody hidden in the temple."
[/message]
[unit]
description=Moremirmu
side=1
type=White Mage
x=5
y=7
[/unit]
[message]
id=msg4_8
description=Moremirmu
message="I was hiding in this holy place planning how to defeat the evil undeads, now I with your help, we can destroy them."
[/message]
[/event]
[event]
name=moveto
[filter]
side=1
x=10
y=10
[/filter]
[message]
id=msg4_9
speaker=unit
message="Looks like there is somebody hidden in the temple."
[/message]
[unit]
description=Xakae
side=2
type=Revenant
x=10
y=10
[/unit]
[unit]
side=2
type=Walking Corpse
x=10
y=10
[/unit]
[unit]
side=2
type=Walking Corpse
x=10
y=10
[/unit]
[message]
id=msg4_10
description=Xakae
message="Surprise! Searching for Mages, all I get is elves!"
[/message]
[/event]
[event]
name=moveto
[filter]
side=1
x=10
y=6
[/filter]
[message]
id=msg4_11
speaker=unit
message="The temple seems to be empty."
[/message]
[/event]
[event]
name=victory
[message]
id=msg4_12
description=Moremirmu
message=It has been an honor to have helped you defeat the undead, my lord. I must now return to my home.
[/message]
[kill]
description=Moremirmu
[/kill]
[/event]
[/scenario]

View file

@ -0,0 +1,312 @@
[scenario]
name=Scenario 5: The Siege of Elensefar
map=map5
turns=28
id=scenario5
objectives="
Victory:
@Defeat both enemy leaders
Defeat:
#Death of Konrad
#Turns run out"
[bigmap]
image=misc/map.png
[dot]
type=cross
x=133
y=185
[/dot]
[/bigmap]
[side]
race=Elves
type=Commander
description=Konrad
side=1
canrecruit=1
controller=human
recruit=Elvish Fighter,Elvish Archer,Horseman,Mage,Elvish Shaman,Merman
enemy=2,3
[/side]
[side]
type=Orcish Warlord
description=Agadla
side=2
canrecruit=1
#ifdef HARD
recruit=Orcish Warrior,Orcish Assasin,Orcish Crossbow,Goblin Knight
#else
recruit=Orcish Warrior,Orcish Assasin,Orcish Crossbow,Wolf Rider
#endif
#ifdef HARD
gold=300
#endif
#ifdef NORMAL
gold=180
#endif
#ifdef EASY
gold=100
#endif
enemy=1
[/side]
[side]
type=Necromancer
description=Muff Jaanal
side=3
canrecruit=1
#ifdef HARD
recruit=Vampire Bat,Wraith,Skeleton Archer,Skeleton
#else
recruit=Vampire Bat,Ghost,Skeleton Archer,Skeleton
#endif
#ifdef EASY
gold=100
#endif
#ifdef NORMAL
gold=150
#endif
#ifdef HARD
gold=230
#endif
enemy=1
[/side]
[event]
name=start
[role]
type=Elvish Champion,Elvish Marshal,Elvish Captain,Elvish Hero,Knight,Elvish Outrider,Paladin,Mage,White Mage,Red Mage
role=Advisor
[/role]
[recall]
role=Advisor
[/recall]
[message]
id=msg5_1
speaker=narrator
message=The party arrived at Elensefar at last, but found that the city had already fallen to the evil Orcs.
[/message]
[message]
id=msg5_2
role=Advisor
message=My lord! It seems the city has already fallen!
[/message]
[message]
id=msg5_3
description=Konrad
message=This is terrible news! We must retake the city!
[/message]
[message]
id=msg5_4
description=Advisor
message=There are so many of them. This will not be easy! And look to the south, it seems that the undead are allied with the Orcs!
[/message]
[message]
id=msg5_5
description=Muff Jaanal
message=Here come the Elves! With our newly forged alliance with the Orcs, we will crush them with ease!
[/message]
[message]
id=msg5_6
role=Konrad
message=We must take the city, and destroy the evil undead before reinforcements arrive!
[/message]
[/event]
[event]
name=turn 4
[unit]
description=Reglok
type=Thief
side=1
x=15
y=6
[/unit]
[unit]
description=Gelgar
type=Thief
side=1
x=15
y=7
[/unit]
[unit]
description=Gamlel
type=Thief
side=1
x=16
y=7
[/unit]
[message]
id=msg5_7
speaker=narrator
message=In the night, three dark figures crept out of the forest
[/message]
[message]
id=msg5_8
description=Konrad
message=Halt! Who goes there? Friend or foe?
[/message]
[message]
id=msg5_9
description=Reglok
message=Greetings, friend. We are from the Elensefar Thieves Guild. We would like to help you against the Orcs!
[/message]
[message]
id=msg5_10
description=Advisor
message=Thieves hmmm? Who says we can trust such as you?
[/message]
[message]
id=msg5_11
description=Gamlel
message=We would understand if you don't trust us, of course, but it is in both our best interests to rid the city of the Orcs!
[/message]
[message]
id=msg5_12
description=Konrad
message=Very well, you may join us.
[/message]
[/event]
[event]
name=victory
[message]
id=msg5_13
description=Konrad
message=Finally, we have retaken the city! Let us rest here friends.
[/message]
[role]
role=Thief
type=Rogue,Thief
[/role]
[message]
id=msg5_14
role=Thief
message=Victory! The thieves of Elensefar will be in your service, my lord
[/message]
[message]
id=msg5_15
speaker=narrator
message=The party rested for three days, after which an old friend returned
[/message]
[unit]
description=Delfador
type=Elder Mage
x=20
y=20
side=1
[/unit]
[unit]
description=Kalenz
type=Elvish Lord
x=20
y=19
side=1
[/unit]
[message]
id=msg5_16
description=Delfador
message=Greetings, friends. I see that you have rescued the city! I knew that you could do it.
[/message]
[message]
id=msg5_17
description=Konrad
message=Delfador! So good to see you! Where have you been?
[/message]
[message]
id=msg5_18
description=Delfador
message=I have been meeting with the Great Elven Council. This is Kalenz, a lord of the Northern Elves who came to the Council to offer us the support of the North Elves
[/message]
[message]
id=msg5_19
description=Kalenz
message=Greetings, friend.
[/message]
[message]
id=msg5_20
description=Konrad
message=Delfador, we have captured this city, but surely Asheviere's men will come and attack us! What should we do?
[/message]
[message]
id=msg5_21
description=Delfador
message=The Council has met, and we have decided: we must capture the Sceptre of Fire
[/message]
[message]
id=msg5_22
description=Konrad
message=The Sceptre of Fire? What's that?
[/message]
[message]
id=msg5_23
description=Delfador
message=During the reign of Garard I, your uncle's father, the dwarves of Knalga agreed to make the king a magnificent scepter. It took their finest smiths years to make it. But soon after it was completed, Orcs invaded the tunnels of Knalga. Now Knalga is in chaos, and though some Dwarves still live in parts of it, always at war with the Orcs, the sceptre was lost somewhere in the great caverns.
[/message]
[message]
id=msg5_24
description=Konrad
message=Oh, but what has this to do with me?
[/message]
[message]
id=msg5_25
description=Delfador
message=Garard II, your uncle, was deciding upon a successor. He issued an edict that whichever member of the royal family could retrieve the Sceptre of Fire would rule the land.
[/message]
[message]
id=msg5_26
description=Konrad
message=Oh, and you want me to get this sceptre?
[/message]
[message]
id=msg5_26a
description=Kalenz
message=We will help you get it, my lord.
[/message]
[message]
id=msg5_27
description=Delfador
message=Time is short. We think that Asheviere is also searching for the Sceptre, to help seal her place as ruler. If you get the Sceptre first though, the people will support you as the king.
[/message]
[message]
id=msg5_28
description=Konrad
message=Me? The king?
[/message]
[message]
id=msg5_29
description=Delfador
message=Yes Konrad. I believe you will be king one day. Now let us make haste!
[/message]
[/event]
[/scenario]

View file

@ -0,0 +1,632 @@
[scenario]
name=Scenario 6: The Princess of Wesnoth
map=map6
turns=28
id=scenario6
objectives="
Victory:
@Force Li'sar's surrender
Defeat:
#Death of Konrad
#Death of Delfador
#Death of Kalenz
#Turns run out"
[bigmap]
image=misc/map.png
[dot]
type=cross
x=202
y=170
[/dot]
[/bigmap]
[side]
race=Elves
type=Commander
description=Konrad
side=1
canrecruit=1
controller=human
recruit=Elvish Fighter,Elvish Archer,Horseman,Mage,Elvish Shaman,Merman,Thief
enemy=2
[/side]
[side]
type=Princess
description=Li'sar
side=2
canrecruit=1
#ifdef EASY
gold=250
recruit=Scout,Swordsman,Mage,Ogre
recruitment_pattern=scout,mixed fighter,fighter,fighter
#endif
#ifdef NORMAL
gold=500
recruit=Scout,Swordsman,Mage,Ogre
recruitment_pattern=scout,mixed fighter,fighter,fighter
#endif
#ifdef HARD
gold=900
recruit=Scout,Swordsman,Red Mage,Ogre,Lieutenant,Halbardier
recruitment_pattern=scout,mixed fighter,fighter,fighter,fighter
#endif
enemy=1
[/side]
[event]
name=start
[recall]
description=Delfador
[/recall]
[recall]
description=Kalenz
[/recall]
[role]
type=Elvish Champion,Elvish Marshal,Elvish Captain,Elvish Hero,Knight,Elvish Outrider,Paladin,Mage,White Mage,Red Mage
role=Advisor
[/role]
[recall]
role=Advisor
[/recall]
[message]
id=msg6_1
speaker=narrator
message="On the road to Knalga, the party was opposed by the forces of Asheviere"
[/message]
[message]
id=msg6_2
description=Li'sar
message="The Queen has sent me to stop you, you imposter!"
[/message]
[message]
id=msg6_3
description=Advisor
message="That's the princess, Li'sar. The Queen adopted her, and rumour has it that she is raising her to be her successor!"
[/message]
[message]
id=msg6_4
description=Konrad
message="I'm no imposter, it seems that your mother has lied to you about it."
[/message]
[message]
id=msg6_5
description=Delfador
message=It's no use reasoning. There is only one thing she will understand. To arms!
[/message]
[/event]
[event]
name=turn 5
[unit]
description=Jibb
type=Lieutenant
side=2
x=6
y=32
[/unit]
[unit]
type=Swordsman
side=2
x=6
y=32
[/unit]
[unit]
type=Swordsman
side=2
x=6
y=32
[/unit]
[message]
id=msg6_6
description=Li'sar
message="This is taking too much time, I best call some reinforcements!"
[/message]
[/event]
[event]
name=turn 10
[unit]
description=Rogerus
type=Lieutenant
side=2
x=7
y=34
[/unit]
[unit]
type=Swordsman
side=2
x=7
y=34
[/unit]
[unit]
type=Swordsman
side=2
x=7
y=34
[/unit]
[message]
id=msg6_7
description=Li'sar
message="Maybe I wasn't using enough forces..."
[/message]
[/event]
[event]
name=moveto
[filter]
x=6
y=32
side=1
[/filter]
[unit]
description=Henry
side=2
type=Halbardier
x=6
y=33
[/unit]
[message]
id=msg6_8
description=Henry
message="Protect the princess!!!"
[/message]
[unit]
side=2
type=Swordsman
x=5
y=33
[/unit]
[/event]
[event]
name=moveto
[filter]
x=7
y=33
side=1
[/filter]
[unit]
description=Merry
side=2
type=Halbardier
x=6
y=33
[/unit]
[message]
id=msg6_9
description=Merry
message="Stop!!!"
[/message]
[/event]
[event]
name=moveto
[filter]
x=7
y=34
side=1
[/filter]
[unit]
description=Radalphus
side=2
type=Halbardier
x=6
y=34
[/unit]
[unit]
type=Swordsman
side=2
x=6
y=33
[/unit]
[message]
id=msg6_10
description=Radalphus
message="Halt! You shall not pass!"
[/message]
[/event]
[event]
name=moveto
[filter]
x=7
y=35
side=1
[/filter]
[unit]
description=Guidonis
side=2
type=Halbardier
x=6
y=35
[/unit]
[unit]
type=Swordsman
side=2
x=6
y=34
[/unit]
[message]
id=msg6_11
description=Guidonis
message="My duty is to kill you!"
[/message]
[/event]
[event]
name=moveto
[filter]
x=7
y=36
side=1
[/filter]
[unit]
description=Randulf
side=2
type=Halbardier
x=6
y=35
[/unit]
[message]
id=msg6_12
description=Randulf
message="Get out!"
[/message]
[/event]
[event]
name=moveto
[filter]
x=7
y=36
side=1
[/filter]
[unit]
description=Bogot
side=2
type=Halbardier
x=6
y=35
[/unit]
[message]
id=msg6_13
description=Li'sar
message="Protect me!"
[/message]
[message]
id=msg6_14
description=Bogot
message="Yes, madam!"
[/message]
[/event]
[event]
name=moveto
[filter]
x=5
y=36
side=1
[/filter]
[unit]
description=Orry
side=2
type=Halbardier
x=5
y=35
[/unit]
[message]
id=msg6_15
description=Orry
message="Don't move!"
[/message]
[/event]
[event]
name=moveto
[filter]
x=3
y=35
side=1
[/filter]
[unit]
description=Rook
side=2
type=Halbardier
x=4
y=35
[/unit]
[message]
id=msg6_16
description=Rook
message="Stay away!"
[/message]
[/event]
[event]
name=moveto
[filter]
x=3
y=35
side=1
[/filter]
[unit]
description=Flinis
side=2
type=Swordsman
x=5
y=35
[/unit]
[unit]
side=2
type=Swordsman
x=4
y=34
[/unit]
[message]
id=msg6_17
description=Flinis
message="Don't move!"
[/message]
[/event]
[event]
name=moveto
[filter]
x=12
y=31
side=1
[/filter]
[unit]
side=2
type=Red Mage
x=5
y=34
[/unit]
[message]
id=msg6_18
description=Li'sar
message="They bear down on me quickly! I had better use some magical aid."
[/message]
[/event]
[event]
name=moveto
[filter]
x=14
y=36
side=1
[/filter]
[unit]
side=2
type=Mage
x=5
y=34
[/unit]
[message]
id=msg6_19
description=Li'sar
message="They took that village too! I'll make them retreat!"
[/message]
[/event]
[event]
name=moveto
[filter]
x=3
y=30
side=1
[/filter]
[unit]
side=2
type=Mage
x=5
y=34
[/unit]
[message]
id=msg6_20
description=Li'sar
message="If swords won't destroy them, magic will do."
[/message]
[/event]
[event]
name=moveto
[filter]
x=5
y=33
side=1
[/filter]
[unit]
side=2
type=Red Mage
x=5
y=33
[/unit]
[message]
id=msg6_21
description=Li'sar
message="Fry them!"
[/message]
[/event]
[event]
name=moveto
[filter]
x=5
y=35
side=1
[/filter]
[unit]
side=2
type=Red Mage
x=5
y=35
[/unit]
[message]
id=msg6_22
description=Li'sar
message="You get paid to kill them, so go!"
[/message]
[/event]
[event]
name=moveto
[filter]
x=6
y=33
side=1
[/filter]
[unit]
side=2
type=Ogre
x=6
y=33
[/unit]
[message]
id=msg6_23
description=Li'sar
message="Somebody! Kill these intruders, now!"
[/message]
[/event]
[event]
name=moveto
[filter]
x=6
y=34
side=1
[/filter]
[unit]
description=Uggh
side=2
type=Ogre
x=6-9
y=34-37
[/unit]
[message]
id=msg6_24
description=Uggh
message="Uggh will kill the slims!"
[/message]
[/event]
[event]
name=moveto
[filter]
x=4
y=33
side=1
[/filter]
[unit]
side=2
type=Ogre
x=4
y=33
[/unit]
[message]
id=msg6_25
description=Li'sar
message="Ogres! I need more ogres to defeat them!"
[/message]
[/event]
[event]
name=moveto
[filter]
x=4
y=34
side=1
[/filter]
[unit]
side=2
type=Ogre
x=3-4
y=33-34
[/unit]
[message]
id=msg6_26
description=Li'sar
message="Surely an ogre will crush them!"
[/message]
[/event]
[event]
name=die
[filter]
description=Li'sar
[/filter]
[message]
id=msg6_27
speaker=unit
message="I surrender! Don't hurt me, imposter."
[/message]
[message]
id=msg6_28
description=Konrad
message="I said before I'm not an imposter, but if you yield, I will spare your life."
[/message]
[message]
id=msg6_29
speaker=unit
message="Let me go!"
[/message]
[message]
id=msg6_30
description=Konrad
message="Think about the story of the old king, ask somebody old about it."
[/message]
[message]
id=msg6_31
speaker=unit
message="The old king? I have heard about that, but I know it's not true. My mother told me."
[/message]
[message]
id=msg6_32
description=Delfador
message="Your mother has lied to you, child. Now I suggest you reconsider, and either join us, or flee into exile. There will be a great battle soon, and if you are on the wrong side of it, we may not have the opportunity to spare your life a second time."
[/message]
[message]
id=msg6_33
speaker=unit
message="I'm not a child, and I don't want to talk about it! Now you said you would spare me, so be on your way. The northern road should be safe for you."
[/message]
[message]
id=msg6_34
description=Konrad
message=Good day, princess. Come men, to the northern road!
[/message]
[message]
id=msg6_35
speaker=unit
message=(hehe, little do they know just how many undead have wandered the northern road of late. Surely they are doomed!)
[/message]
[endlevel]
result=victory
bonus=yes
[/endlevel]
[/event]
[event]
name=die
[filter]
description=Delfador
[/filter]
[message]
id=msg6_36
speaker=unit
message=No! It can't end like this!
[/message]
[endlevel]
result=defeat
[/endlevel]
[/event]
[event]
name=die
[filter]
description=Kalenz
[/filter]
[message]
id=msg6_37
speaker=unit
message=Argh! I have been defeated!
[/message]
[message]
id=msg6_38
speaker=Delfador
message=With Kalenz slain, it is hopeless. We are defeated.
[/message]
[endlevel]
result=defeat
[/endlevel]
[/event]
[/scenario]

View file

@ -0,0 +1,409 @@
[scenario]
name=Scenario 7: The Valley of Death - The Princess's Revenge
map=map7
turns=12
id=scenario7
objectives="
Victory:
@Survive for two days
Defeat:
#Death of Konrad
#Death of Delfador
#Death of Kalenz"
[bigmap]
image=misc/map.png
[dot]
type=cross
x=207
y=147
[/dot]
[/bigmap]
[side]
type=Commander
description=Konrad
side=1
canrecruit=1
controller=human
recruit=Elvish Fighter,Elvish Archer,Horseman,Mage,Elvish Shaman,Merman,Thief
recruitment_pattern=scout,fighter,archer
aggression=-0.5
village_value=1.0
leader_value=2.0
enemy=2,3,4
[/side]
[side]
type=Lich
description=Galga
side=2
canrecruit=1
#ifdef EASY
recruit=Skeleton,Revenant,Blood Bat,Ghost,Bone Shooter
recruitment_pattern=fighter,fighter,archer,scout
gold=300
#endif
#ifdef NORMAL
recruit=Skeleton,Revenant,Chocobone,Blood Bat,Wraith,Bone Shooter
recruitment_pattern=fighter,fighter,archer,scout
gold=500
#endif
#ifdef HARD
recruit=Skeleton,Revenant,Chocobone,Wraith,Bone Shooter
recruitment_pattern=fighter,fighter,archer,scout
gold=700
#endif
enemy=1
aggression=1.0
village_value=0.0
leader_value=50.0
enemy=1
[/side]
[side]
type=Lich
description=Na-alga
side=3
canrecruit=1
recruit=Wraith,Walking Corpse
#ifdef EASY
recruitment_pattern=fighter
gold=300
#endif
#ifdef NORMAL
recruitment_pattern=fighter
gold=500
#endif
#ifdef HARD
recruitment_pattern=fighter,fighter,fighter,scout
gold=700
#endif
enemy=1
aggression=1.0
village_value=0.0
leader_value=50.0
enemy=1
[/side]
[side]
type=Lich
description=Selda-Mana
side=4
canrecruit=1
#ifdef EASY
recruit=Walking Corpse,Wraith,Bone Shooter,Revenant,Skeleton
recruitment_pattern=fighter,fighter,archer,scout
gold=300
#endif
#ifdef NORMAL
recruit=Walking Corpse,Wraith,Bone Shooter,Revenant,Skeleton
recruitment_pattern=fighter,fighter,archer,scout
gold=500
#endif
#ifdef HARD
recruit=Wraith,Chocobone,Bone Shooter,Revenant,Skeleton
recruitment_pattern=fighter,fighter,archer,scout,scout
gold=800
#endif
enemy=1
aggression=1.0
village_value=0.0
leader_value=50.0
enemy=1
[/side]
[item]
x=5
y=23
image=item-holywater.png
[/item]
[event]
name=moveto
first_time_only=no
[filter]
side=1
x=5
y=23
[/filter]
[object]
id=object7_holywater
name=Holy Water
image=item-holywater.png
duration=level
description=This water will make close range weapons holy.
cannot_use_message=I am not suited to using this item! Let another take it.
[effect]
apply_to=attack
range=short
set_type=holy
[/effect]
[/object]
[/event]
[item]
x=31
y=43
image=item-holywater.png
[/item]
[event]
name=moveto
first_time_only=no
[filter]
side=1
x=31
y=43
[/filter]
[object]
id=object7_holywater
name=Holy Water
image=item-holywater.png
duration=level
description=This water will make close range weapons holy.
cannot_use_message=I am not suited to using this item! Let another take it.
[effect]
apply_to=attack
range=short
set_type=holy
[/effect]
[/object]
[/event]
[event]
name=start
[recall]
description=Delfador
[/recall]
[recall]
description=Kalenz
[/recall]
[message]
id=msg7_1
description=Kalenz
message=My lord! This road does not seem as safe as we had hoped, look around us at the hills, there are undead about!
[/message]
[message]
id=msg7_2
description=Selda-Mana
message=Who are these who approach? Let us kill them all!
[/message]
[message]
id=msg7_3
description=Delfador
message=To arms men! The undead hordes approach!
[/message]
[/event]
[event]
name=turn 3
[message]
id=msg7_4
description=Konrad
message=There are just so many! Whatever shall we do?
[/message]
[message]
id=msg7_5
description=Delfador
message=Just let us hold them off for as long as we can!
[/message]
[/event]
[event]
name=turn 7
[unit]
description=Li'sar
type=Princess
side=1
x=20
y=48
[/unit]
[unit]
type=Swordsman
side=1
x=20
y=48
[/unit]
[unit]
type=Swordsman
side=1
x=20
y=48
[/unit]
[unit]
type=Swordsman
side=1
x=20
y=48
[/unit]
[unit]
description=Heldra
type=White Mage
side=1
x=20
y=48
[/unit]
[unit]
description=Marcus
type=White Mage
side=1
x=20
y=48
[/unit]
[message]
id=msg7_6
description=Li'sar
message=I have come to aid you, friends!
[/message]
[message]
id=msg7_7
description=Konrad
message=What on earth are you doing here?
[/message]
[message]
id=msg7_8
description=Li'sar
message=Never mind that now! Let's fight them off!
[/message]
[message]
id=msg7_9
description=Marcus
message=We also have come to help. When the princess told us of your great need against the undead, we offered our services.
[/message]
[/event]
[event]
name=time over
#The White Mages that helped out don't stick around
[message]
id=msg7_10
description=Konrad
message=Whew! They seem to be retreating at last!
[/message]
[message]
id=msg7_11
description=Delfador
message=Yes! We have fought them off
[/message]
[message]
id=msg7_12
description=Konrad
message=Now, why did you lie to us and tell us this way was safe, and why did you now save us, young lady?
[/message]
[message]
id=msg7_13
description=Li'sar
message=Well, I uhh...well I wanted you to all die after you defeated me, but then I felt guilty about it, and decided I better help you!
[/message]
[message]
id=msg7_14
description=Delfador
message=And where are all your men?
[/message]
[message]
id=msg7_15
description=Li'sar
message=Well I left them! I snuck away with a few of my most loyal men. I've decided I don't want to succeed my mother. She would have happily let you all die, but I realized that I just couldn't do that.
[/message]
[message]
id=msg7_16
description=Konrad
message=So are you going to join us now?
[/message]
[message]
id=msg7_17
description=Li'sar
message=Ohhh, may I, sir?
[/message]
[message]
id=msg7_18
description=Delfador
message=Yes you may, child.
[/message]
[message]
id=msg7_19
description=Marcus
message=I can see that our work is done here. We must return to our pilgrimage!
[/message]
[kill]
description=Marcus
[/kill]
[kill]
description=Heldra
[/kill]
[endlevel]
result=victory
[/endlevel]
[/event]
[event]
name=die
[filter]
description=Li'sar
[/filter]
[message]
id=msg7_20
speaker=unit
message=I can't believe it should end like this!
[/message]
[endlevel]
result=defeat
[/endlevel]
[/event]
[event]
name=die
[filter]
description=Kalenz
[/filter]
[message]
id=msg7_21
speaker=unit
message=Argh! I am finished with!
[/message]
[endlevel]
result=defeat
[/endlevel]
[/event]
[event]
name=die
[filter]
description=Delfador
[/filter]
[message]
id=msg7_22
speaker=unit
message=No! This is the end! We have been defeated!
[/message]
[endlevel]
result=defeat
[/endlevel]
[/event]
[/scenario]

View file

@ -0,0 +1,240 @@
[scenario]
name=Scenario 8: Gryphon Mountain
map=map8
turns=24
id=scenario8
objectives="
Victory:
@Defeat the mother gryphon and the enemy commander
Defeat:
#Death of Konrad
#Death of Delfador
#Death of Kalenz
#Death of Li'sar"
[bigmap]
image=misc/map.png
[dot]
type=cross
x=187
y=187
[/dot]
[/bigmap]
[item]
x=10
y=14
image=terrain/nest-empty.png
[/item]
[item]
x=16
y=16
image=terrain/nest-empty.png
[/item]
[item]
x=12
y=18
image=terrain/nest-empty.png
[/item]
[item]
x=13
y=16
image=terrain/nest-full.png
[/item]
[side]
type=Commander
description=Konrad
side=1
canrecruit=1
controller=human
recruit=Elvish Fighter,Elvish Archer,Horseman,Mage,Merman,Thief
enemy=2,3
[/side]
[side]
type=General
description=Robert
side=2
canrecruit=1
recruit=Scout, Swordsman, Mage, Ogre, Duelist
gold=500
enemy=1
[/side]
[side]
type=Gryphon
description=Mother Gryphon
side=3
canrecruit=1
recruit=Gryphon
gold=0
enemy=1
[/side]
[event]
name=start
[recall]
description=Delfador
[/recall]
[recall]
description=Li'sar
[/recall]
[unit]
description=Graak
type=Sleeping Gryphon
side=3
x=12
y=18
[/unit]
[unit]
description=Grook
type=Sleeping Gryphon
side=3
x=16
y=16
[/unit]
[unit]
description=Gruak
type=Sleeping Gryphon
side=3
x=10
y=14
[/unit]
[message]
id=msg8_1
description=Konrad
message=That is the famous Gryphon Mountain! Maybe if we could capture some gryphon pups or get some of their eggs we could train them as mounts!
[/message]
[message]
id=msg8_2
description=Delfador
message=My lord Konrad, we have to be very carefull, disturbing the monsters in their nest could be very dangerous.
[/message]
[message]
id=msg8_3
description=Li'sar
message=Nice idea, Konrad! I love flying mounts!
[/message]
[message]
id=msg8_4
description=Konrad
message=Well, everybody, let start climbing that mountain.
[/message]
[/event]
[event]
name=turn 2
[message]
id=msg8_5
description=Robert
message=Fools, we could ambush them while they're fighting the monsters.
[/message]
[/event]
[event]
name=victory
[message]
id=msg8_6
description=Konrad
message="We have defeated them! Now what do we do?"
[/message]
[message]
id=msg8_7
description=Delfador
message="We must continue north. It is too late to return to the safety of Elensefar or Anduin before winter befalls us. Thus we must cross the great river and continue toward the land of the Dwarves. Come let us go!"
[/message]
[message]
id=msg8_8
description=Li'sar
message="With these gryphon eggs we should be able to breed gryphons that will serve us. That will let us hire gryphon riders!"
[/message]
[message]
id=msg8_9
description=Konrad
message="Onward men!"
[/message]
[/event]
[event]
name=attack
[filter_second]
description=Graak
[/filter_second]
[command]
[kill]
description=Graak
[/kill]
[/command]
[command]
[unit]
description=Rampant Graak
type=Gryphon
side=3
x=12
y=18
[/unit]
[/command]
[/event]
[event]
name=attack
[filter_second]
description=Grook
[/filter_second]
[command]
[kill]
description=Grook
[/kill]
[/command]
[command]
[unit]
description=Rampant Grook
type=Gryphon
side=3
x=16
y=16
[/unit]
[/command]
[/event]
[event]
name=attack
[filter_second]
description=Gruak
[/filter_second]
[command]
[kill]
description=Gruak
[/kill]
[/command]
[command]
[unit]
description=Rampant Gruak
type=Gryphon
side=3
x=10
y=14
[/unit]
[/command]
[/event]
{deaths.cfg}
[/scenario]

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@ -0,0 +1,318 @@
[scenario]
name="Scenario 9: The Ford of Abez"
map=map9
turns=24
id=scenario9
[bigmap]
image=misc/map.png
[dot]
type=cross
x=187
y=187
[/dot]
[/bigmap]
objectives="
Victory:
@Move Konrad to the North side of the river.
Defeat:
#Death of Konrad
#Death of Delfador
#Death of Kalenz
#Death of Li'sar"
[side]
type=Commander
description=Konrad
side=1
canrecruit=1
controller=human
recruit=Elvish Fighter,Elvish Archer,Horseman,Mage,Elvish Shaman,Merman,Thief,Gryphon Rider
enemy=2,3
[/side]
[side]
type=General
description=Lance
side=2
canrecruit=1
recruit=Scout,Swordsman,Red Mage,Ogre,Duelist
recruitment_pattern=scout,fighter,fighter,fighter,mixed fighter
gold=300
enemy=1
leader_value=10
[/side]
[side]
type=Orcish Warlord
description=Gaga-Breuk
side=3
canrecruit=1
#ifdef EASY
recruit=Orcish Warrior,Orcish Crossbow,Wolf Rider
#endif
#ifdef NORMAL
recruit=Orcish Warrior,Orcish Crossbow,Goblin Knight
#endif
#ifdef HARD
recruit=Orcish Warrior,Orcish Crossbow,Blood Bat
#endif
recruitment_pattern=scout,fighter,fighter
gold=200
enemy=1
leader_value=10
[/side]
[item]
x=16
y=17
image=misc/item-stormtrident.png
[/item]
[event]
name=moveto
first_time_only=no
[filter]
side=1
x=16
y=17
[/filter]
[object]
id=object2_stormtrident
name=Storm Trident
image=misc/item-stormtrident.png
duration=forever
description="This trident allows a merman to shoot electric bolts at his enemies!"
cannot_use_message=Only the mermen can use this item!
[filter]
type=Merman,Merman Lord
[/filter]
[effect]
apply_to=new_attack
name=storm trident
type=fire
range=long
special=magical
damage=14
number=1
[sound]
time=-200
sound=lightning.wav
[/sound]
[missile_frame]
begin=-100
end=0
image=lightning-n.png
image_diagonal=lightning-ne.png
[/missile_frame]
[/effect]
[/object]
[/event]
[event]
name=turn 5
[command]
[unit]
side=3
type=Sea Serpent
x=1
y=15
[/unit]
#define SEA_CREATURE
[unit]
side=3
type=Cuttle Fish
x=1
y=15
[/unit]
#enddef
{SEA_CREATURE}
{SEA_CREATURE}
{SEA_CREATURE}
#ifdef NORMAL
{SEA_CREATURE}
{SEA_CREATURE}
#endif
#ifdef HARD
{SEA_CREATURE}
{SEA_CREATURE}
{SEA_CREATURE}
{SEA_CREATURE}
#endif
[/command]
[command]
[message]
id=msg9_a1
type=Sea Serpent
message="Ruaarrrrrrrr!"
[/message]
[message]
id=msg9_a2
description=Konrad
message="What is that?"
[/message]
[message]
id=msg9_a3
description=Kalenz
message="Creatures of the deep are upon us! This may be very dangerous. Quick, we must get to the other side as fast as we can!"
[/message]
[/command]
[/event]
#moving Konrad to the other shore
[event]
name=moveto
[filter]
description=Konrad
x=1-44
y=1-8
[/filter]
[message]
id=msg9_a4
description=Konrad
message="We have made it across the river safely! Where to now?"
[/message]
[message]
id=msg9_a5
description=Delfador
message="We must continue north. We must seek help with the northern Dwarves if we are to stand a hope of penetrating into Knalga."
[/message]
[endlevel]
result=victory
bonus=yes
[/endlevel]
[/event]
[event]
name=start
[recall]
description=Delfador
[/recall]
[recall]
description=Kalenz
[/recall]
[recall]
description=Li'sar
[/recall]
[message]
id=msg9_1
description=Delfador
message="This is the Ford of Abez. When we ford this river, we will be leaving Wesnoth, and entering the lands of the North. The lands the Dwarves once ruled, but which are now filled only with chaos. This is where your father and uncle were betrayed to their deaths, almost nineteen years ago now, Konrad."
[/message]
[message]
id=msg9_2
description=Li'sar
message="Really? So what happened, Delfador?"
[/message]
[message]
id=msg9_3
description=Delfador
message="The forces of the king were encamped here. The forces of the north were camped on the north side of the river. For three days and three nights the armies faced each other, neither one willing to ford the river. On the fourth day, the northern armies crossed the river, and attacked us."
[/message]
[message]
id=msg9_4
description=Li'sar
message="Oh, what happened then? Who won?"
[/message]
[message]
id=msg9_5
description=Delfador
message="We were winning the battle. We were repelling them."
[/message]
[message]
id=msg9_6
description=Kalenz
message="Until the king's son, in the heat of battle, until he turned on the king!"
[/message]
[message]
id=msg9_7
description=Li'sar
message="Oh, and then you....you killed the prince, right Delfador?"
[/message]
[message]
id=msg9_8
description=Delfador
message="When I saw the king betrayed and his banner fall, I fled the battle. Be it wisdom or be it cowardice, I fled the battle, seeing us have no hope that day."
[/message]
[message]
id=msg9_9
description=Li'sar
message="But my mother...the Queen, she always told me that you killed my brother, Sir"
[/message]
[message]
id=msg9_10
description=Delfador
message="That foolish boy killed himself."
[/message]
[message]
id=msg9_11
description=Konrad
message="What do you mean, Delfador?"
[/message]
[message]
id=msg9_12
description=Delfador
message="I mustered men to fight against the traitor-king, and of course Asheviere, the one behind it all. We were out numbered, perhaps four-to-one. In the heat of battle, that boy, that foolish boy, came charging at me, slashing wildly. I had little choice but to end him."
[/message]
[message]
id=msg9_13
description=Li'sar
message="So it is true, that you did kill him?"
[/message]
[message]
id=msg9_14
description=Delfador
message="He did die in battle, at my hand. It is sad that Konrad's four brothers did not have the opportunity to experience such an 'honorable' death."
[/message]
[message]
id=msg9_15
description=Li'sar
message="Oh, what happened to them?"
[/message]
[message]
id=msg9_16
description=Kalenz
message="With all respect my lords, we must make haste. We have to ford the river as a matter of urgency. Look! It seems that the guard towers on the river banks are guarded!"
[/message]
[message]
id=msg9_17
description=Gaga-Breuk
message="Look! Some of the southerners, the men of Wesnoth are trying to cross into our lands! We will have to stop them men!"
[/message]
[message]
id=msg9_18
description=Konrad
message="Isn't there somewhere else we can cross? Maybe upstream?"
[/message]
[message]
id=msg9_19
description=Delfador
message="Winter bears down on us fast. We have only a few days to make the crossing, and the nearest bridge is far upstream. To be trapped south of the river when winter arrives would be suicidal, Asheviere would have us like rats! Look to the west! Asheviere has a border fort here, and it seems to be full of soldiers! We must cross here, and quickly!"
[/message]
[message]
id=msg9_19a
description=Lance
message="Who are those who try to cross the river? After them men! Don't let them cross!"
[/message]
[message]
id=msg9_20
description=Konrad
message="Come, let us go!"
[/message]
[/event]
{deaths.cfg}
[/scenario]

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@ -0,0 +1,273 @@
[scenario]
name="Scenario 10: Mountain Pass"
map=map10
turns=24
id=scenario10
[bigmap]
image=misc/map.png
[dot]
type=cross
x=187
y=187
[/dot]
[/bigmap]
objectives="
Victory:
@Move Konrad to the end of the road
Defeat:
#Death of Konrad
#Death of Delfador
#Death of Kalenz
#Death of Li'Sar
#Death of Stalrag
Victory:
@Move Konrad to the end of the path
Defeat:
#Death of Konrad
#Death of Delfador
#Death of Kalenz
#Death of Li'sar"
[side]
type=Commander
description=Konrad
side=1
canrecruit=1
controller=human
recruit=Elvish Fighter,Elvish Archer,Horseman,Mage,Elvish Shaman,Merman,Thief,Gryphon Rider
enemy=2,3
[/side]
[side]
type=Great Mage
description=Ro'Arthian
side=2
canrecruit=1
recruit=Mountain Troll,Troll
recruitment_pattern=scout,scout,scout,fighter
gold=450
enemy=1
[/side]
[side]
type=Arch Mage
description=Ro'Sothian
side=3
x=26
y=6
canrecruit=1
recruit=Mountain Ogre,Red Mage
recruitment_pattern=scout,scout,scout,scout,mixed fighter
gold=900
enemy=1
village_value=0
leader_value=10
aggression=1.0
[/side]
[event]
name=start
#move Ro'Sothian off his keep so he doesn't recruit yet
[command]
[kill]
description=Ro'Sothian
[/kill]
[/command]
[command]
[unit]
side=3
x=26
y=6
description=Ro'Sothian
type=Arch Mage
canrecruit=1
[/unit]
[/command]
[recall]
description=Delfador
[/recall]
[recall]
description=Li'sar
[/recall]
[recall]
description=Kalenz
[/recall]
[message]
description=Delfador
id=msg10_2
message="Look Konrad, before us lies the great road built by the dwarves"
[/message]
[message]
description=Konrad
id=msg10_3
message="Maybe at the end of this road, we can seek help from the dwarves"
[/message]
[message]
description=Delfador
id=10_4
message="We must be wary... they say a wizard lives in these mountains, and he does not take kindly to visitors"
[/message]
[message]
description=Konrad
id=msg10_5
message="Very well, we shall stick near the roads then, is this wizard you speak of, a powerful one?"
[/message]
[message]
description=Delfador
id=msg10_6
message="Yes Konrad, a mighty foe, it is said when the dwarves built this road, they disturbed the resting place of the ancient mage, and ever since he and his brother have travelled the mountain, wreacking havoc on the dwarven villages"
[/message]
[message]
description=Ro'Arthian
id=msg10_7
message="Look down there, there are yet more vermin attempt to climb my mountain, They shall feel my wrath!"
[/message]
[message]
description=Ro'Sothian
id=msg10_8
message="Call up your trolls brother, I have some special new servants for these fools! Mu ah ha ha ha!"
[/message]
[/event]
#when a unit moves onto a certain point, we make the previously
#still top leader start recruiting troops
[event]
name=moveto
[filter]
x=1-40
y=1-16
side=1
[/filter]
[message]
id=msg10_1
description=Ro'Sothian
message="You shall not pass into the mountain, ATTACK!!"
[/message]
[command]
[kill]
description=Ro'Sothian
[/kill]
[/command]
[command]
[unit]
type=Arch Mage
description=Ro'Sothian
side=3
canrecruit=1
x=26
y=5
[/unit]
[/command]
[/event]
[event]
name=moveto
[filter]
x=6
y=28
side=1
[/filter]
[unit]
type=Dwarvish Lord
description=Stalrag
x=6
y=28
side=1
[/unit]
[unit]
type=Dwarvish Berserker
x=4
y=33
side=1
[/unit]
[unit]
type=Dwarvish Berserker
x=4
y=33
side=1
[/unit]
[message]
description=Stalrag
id=msg10_9
message="Greetings travellers, I am Stalrag, chief of the these villages! I warn you, a great wizard and his trolls are in the mountains and will surely attack, I will summon my tribesmen to aid ye!"
[/message]
[message]
description=Kalenz
id=msg=10_10
message="If this is true, Konrad, perhaps we should take another route and go around the mountain, rather then to try and defeat these new foes."
[/message]
[message]
description=Konrad
id=msg10_11
message="What say you, Delfador?"
[/message]
[message]
description=Delfador
message="No! We do not have the time to waste, we make for top of the pass, beware of mountain trolls, and do not disturb the waters!"
id=msg10_12
[/message]
[message]
description=Stalrag
id=msg10_13
message="The shinsplitters will aid you in your quest, look, they arise from the villages to the east, the mighty shinsplitters!!! To battle!"
[/message]
[/event]
[event]
name=moveto
[filter]
description=Konrad
x=1-5
y=1-7
[/filter]
[endlevel]
result=victory
[/endlevel]
[/event]
[event]
name=victory
[message]
description=Konrad
id=msg10_20
message="Well, we have defeated our foes let us hope the mountain does not defeat us!"
[/message]
[message]
description=Stalrag
id=msg10_21
message="I wish you all the best on your journey, I must return to my village and take care of my family, dwarven hospitality will welcome you, wherever you go friends!"
[/message]
[message]
description=Delfador
id=msg10_22
message="Let us move onward!"
[/message]
[kill]
type=Dwarvish Lord
[/kill]
[kill]
type=Dwarvish Berserker
[/kill]
[/event]
{deaths.cfg}
[event]
name=die
[filter]
description=Stalrag
[/filter]
[message]
description=Stalrag
id=msg10_20
message="Aaargh! I am done for! Fight on without me brethren!"
[/message]
[/event]
[/scenario]

View file

@ -0,0 +1,258 @@
[scenario]
name="Scenario 11: The Dwarven Doors"
map=map11
turns=24
id=scenario11
[bigmap]
image=misc/map.png
[dot]
type=cross
x=187
y=187
[/dot]
[/bigmap]
objectives="
Victory:
@Move Konrad to entrance of the Dwarven Kingdom.
Defeat:
#Death of Konrad
#Death of Delfador
#Death of Kalenz
#Death of Li'sar"
[item]
x=14
y=3
image=terrain/dwarven-doors.png
[/item]
[item]
x=25
y=2
image=terrain/mine.png
[/item]
[item]
x=10
y=26
image=terrain/castle-ruins.png
[/item]
[item]
x=10
y=27
image=terrain/castle-ruins.png
[/item]
[item]
x=11
y=27
image=terrain/castle-ruins.png
[/item]
[item]
x=17
y=21
image=terrain/castle-ruins.png
[/item]
[item]
x=5
y=34
image=terrain/castle-ruins.png
[/item]
[side]
type=Commander
description=Konrad
side=1
canrecruit=1
controller=human
recruit=Elvish Fighter,Elvish Archer,Horseman,Mage,Elvish Shaman,Merman,Thief,Gryphon Rider
enemy=2,3,4
[/side]
[side]
type=Orcish Warlord
description=Knafa-Telfar
side=2
canrecruit=1
recruit=Orcish Warrior,Wolf Rider,Orcish Crossbow,Orcish Assasin,Troll
gold=250
enemy=1
[/side]
[side]
type=Orcish Warlord
description=Urug-Tan
side=3
canrecruit=1
recruit=Orcish Grunt,Goblin Knight,Orcish Crossbow,Orcish Assasin,Troll
gold=300
enemy=1
[/side]
[side]
race=Orcs3
type=Orcish Warlord
description=Shuuga-Mool
side=4
canrecruit=1
recruit=Orcish Warrior,Wolf Rider,Orcish Crossbow,Troll Warrior,Orcish Slayer
gold=300
enemy=1
[/side]
[event]
name=moveto
first_time_only=yes
[filter]
side=1
x=14
y=3
[/filter]
[message]
description=unit
id=msg11_1
message="The doors are closed and barred from the inside!"
[/message]
[message]
description=Li'sar
id=msg11_2
message="Then we can't get in! What should we do now?"
[/message]
[message]
description=Kalenz
id=msg11_3
message="It is said that the orcs used an old mine tunnel to surprise the dwarves. It must be that one in the north-east."
[/message]
[message]
description=Konrad
id=msg11_4
message="We must make it to the mine tunnel then!"
[/message]
[/event]
[event]
name=moveto
[filter]
description=Konrad
x=25
y=2
[/filter]
[message]
description=Konrad
id=msg11_4
message="This old mine seems to be connected to the main tunnels."
[/message]
[message]
description=Li'sar
id=msg11_5
message="Should we really enter? I hate bats and damp places, they make hair a mess..."
[/message]
[message]
description=Delfador
id=msg11_5a
message="There is no time for delay or idle chatter, onward!"
[/message]
[endlevel]
result=victory
[/endlevel]
[/event]
[event]
name=turn 2
[message]
description=Konrad
id=msg11_6
message="The defense of the dwarves should have been strong. Look at those ruined towers!"
[/message]
[message]
description=Delfador
id=msg11_7
message="The battle outside was fierce and lasted half a year, but the battles inside the tunnels were worse."
[/message]
[/event]
[event]
name=moveto
[filter]
side=1
x=10-15
y=10-15
[/filter]
[unit]
side=4
type=Cuttle Fish
x=13
y=13
[/unit]
[message]
description=Cuttle Fish
message="Ruarrrrr!!!"
id=msg11_9a
[/message]
[message]
speaker=unit
id=msg11_9
message="A monster was hiding in that lake!"
[/message]
[role]
type=Thief,Rogue,Mage,Elvish Shaman,Elvish Druid,Elvish Archer,Elvish Fighter,Elvish Captain,Elvish Marshal,Horseman
role=whiner
[/role]
[message]
description=whiner
id=msg11_10
message="The legend was true! There are always tentacled creatures hidding in the lakes near the Dwarven Kingdoms"
[/message]
[/event]
[event]
name=start
[recall]
description=Delfador
[/recall]
[recall]
description=Kalenz
[/recall]
[recall]
description=Li'sar
[/recall]
[message]
id=msg11_11
description=Delfador
message="At last, this is the entrance to the dwarven kingdom."
[/message]
[message]
id=msg11_12
description=Li'sar
message="All can I see are ruins and poor villages."
[/message]
[message]
id=msg11_13
description=Kalenz
message="The poor villagers that lived here trading with the dwarves are now under slavery of the orcs."
[/message]
[message]
id=msg11_14
description=Konrad
message="Under slavery to the evil orcs? We must liberate them!"
[/message]
[message]
id=msg11_15
description=Delfador
message="It's not a wise option, our mission is to retreive the Scepter of Fire. If we delay our march here hordes of orcs will surround us."
[/message]
[message]
id=msg11_16
description=Kalenz
message="Konrad, hear the words of Defaldor, we'll be back and then the grip of the orcs will be lifted from the lands."
[/message]
[message]
id=msg11_17
description=Konrad
message="I'm not happy about this but I see the need to hurry."
[/message]
[/event]
[/scenario]

98
data/terrain.cfg Normal file
View file

@ -0,0 +1,98 @@
[terrain]
image=ocean
name=deep water
char=s
blue=150
[/terrain]
[terrain]
image=coast
name=shallow water
char=c
blue=250
[/terrain]
[terrain]
image=desert
name=sand
char=d
red=200
green=200
[/terrain]
[terrain]
image=flag
name=village
char=t
red=200
green=200
blue=200
[/terrain]
[terrain]
image=road
name=road
char=R
red=140
green=140
blue=140
aliasof=g
[/terrain]
[terrain]
image=dirt
name=dirt
char=r
red=104
green=63
aliasof=g
[/terrain]
[terrain]
image=grassland
name=grassland
char=g
green=200
[/terrain]
[terrain]
image=hills
name=hills
char=h
red=100
green=170
[/terrain]
[terrain]
image=mountains
name=mountains
char=m
red=150
green=150
[/terrain]
[terrain]
image=forest
name=forest
char=f
green=100
[/terrain]
[terrain]
image=bridge
name=bridge
char=b
green=150
red=150
aliasof=g
[/terrain]
[terrain]
image=castle
name=castle
char=C
red=100
green=100
blue=100
[/terrain]

BIN
data/text.chr Executable file

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@ -0,0 +1,681 @@
[language]
#strings that were not found in the translation,
#and which should be translated now:
#---------------------------------
#strings that have already been translated
DwarvishBeserker="Dværgisk Berserker"
DwarvishLord="Dværgisk Herre"
MountainTroll="Bjerg-Trold"
ability_night vision="nattesyn"
leader_not_on_start="Din leder skal være på en start-position for at rekruttére enheder."
msg10_1="Du kommer IKKE op i bjerget, ANGRIB!!"
msg10_10="Hvis dette er sandt, Konrad, så skal vi måske tage en vej omkring bjerget, i stedet for at prøve at nedkæmpe disse nye fjender."
msg10_11="Hvad siger du, Delfador?"
msg10_12="Nej! Vi har ingen tid at spilde, vi må prøve at nå toppen af passet, tage os i agt for bjerg-trolde og holde os væk fra vandet!"
msg10_13="Benknækkerne vil hjælpe jer på jeres rejse, se, fra landsbyerne mod øst rejser de sig, de mægtige benknækkere!!! Til kamp!"
msg10_2="Se, Konrad, foran os ligger den store vej bygget af dværgene"
msg10_20="Aaargh! Jeg er færdig! Kæmp videre uden mig, venner!"
msg10_20 ="Tja, vi har overvundet vores fjender, så lad os håbe, at bjerget ikke får bugt med os!"
msg10_21="Jeg ønsker jer det bedste på jeres rejse, jeg må vende tilbage til min landsby og tage mig af min familie. Dværgenes gæstfrihed vil være på jeres side, hvorend I går, mine venner!"
msg10_22="Lad os komme afsted!"
msg10_3="Måske kan vi, for enden af denne her vej, få hjælp af dværgene"
msg10_4="Vi må være på vagt... det siges, at der bor en troldmand i disse bjerge, og han er bestemt ikke gæstfri"
msg10_5="Så sandelig, da holder vi os tæt på vejene. Er denne troldmand, om hvem du taler, en magtfuld én?"
msg10_6="Ja, Konrad, en mægtig modstander, det siges, at da dværgene skabte denne vej, forbrød de sig på en ældgammel troldmands gravsted, og lige siden har han og hans bror rejst rundt på bjerget og terroriseret dværgenes landsbyer"
msg10_7="Se dernede, der er endnu flere kryb, der prøver at bestige mit bjerg. De skal føle min vrede!"
msg10_8="Saml dine trolde, broder, jeg har nogle nye helt specielle undersåtter til de fjolser! Mu ah ha ha ha!"
msg10_9="Vær hilset rejsende, jeg er Stalrag, sherif for disse landsbyer! Jeg må advare jer, en mægtig troldmand og hans trolde befinder sig i bjergene og vil ganske sikkert angribe. Jeg vil tilkalde mine stammefolk til at hjælpe dig!"
msg11_1="Dørene er lukkede og barrikaderede indefra!"
msg11_10="Legenden var sand! Der er altid tentakel-skabninger skjult i søerne nær de Dværgiske Riger"
msg11_11="Endelig, dette er indgangen til det dværgiske rige."
msg11_12="Det eneste, jeg kan se, er ruiner og fattige landsbyer."
msg11_13="De fattige landsbyboer, der boede her og handlede med dværgene, bliver nu holdt som orcernes slaver."
msg11_14="Som de onde orcers slaver? Vi må befri dem!"
msg11_15="Det ville ikke være et klogt valg, vores mission er at finde Ildens Scepter. Hvis vi forsinker vores rejse her, så vil de orciske horder omringe os."
msg11_16="Konrad, mærk dig Delfadors ord, vi vender tilbage hertil senere, og så vil orcernes tag på landet blive løftet."
msg11_17="Jeg er ikke tryg ved dette, men jeg kan godt se, at vi bliver nødt til at skynde os."
msg11_2="Så kan vi ikke komme derind! Hvad skal vi gøre nu?"
msg11_3="Det siges, at orcerne brugte en gammel minetunnel for at overraske dværgene. Det må være den der mod nordøst."
msg11_4="Jamen, så må vi jo nå hen til minetunnelen!"
msg11_5="SKAL vi virkelig gå derind? Jeg hader flagermus og fugtige steder, det ødelægger simpelthen håret..."
msg11_5a="Der er ikke tid til forsinkelser eller ligegyldigt sludder, fremad!"
msg11_6="Dværgenes forsvar skulle have været stærkt. Se disse ødelagte tårne!"
msg11_7="Kampen udenfor var hård og varede et halvt år, men kampene inde i tunnelerne var værre."
msg11_9="Der er et monster, der skjuler sig i denne sø!"
msg11_9a="Ruarrrrr!!!"
msg3_13a="Død over orcerne! Kom, lad os nedkæmpe dem, mænd!"
no_leader_to_recruit="Du har ikke en leder til at rekruttére med."
no_recruit_location="Der er ingen ledige slots-felter til at rekruttére en enhed."
scenario10="Scenarie 10: Bjergpasset"
scenario11="Scenarie 11: Dværgenes Port"
scenario11_objectives="
Sejr:
@Flyt Konrad hen til indgangen til Dværgenes Rige.
Nederlag:
#Konrad dør
#Delfador dør
#Kalenz dør
#Li'sar dør"
weapon_name_Battle Axe="Kampøkse"
weapon_name_Beserker Frenzy="Berserker-vildskab"
weapon_name_Club="Kølle"
weapon_name_Throwing Knife="Kastekniv"
weapon_name_Tomahawk="Tomahawk"
ArchMage="Ærke-Troldmand"
EASY="Kriger (let)"
ArchMage_description="Som en leder blandt troldmænd kan ærke-troldmanden kaste kæmpe ildkugler mod sine fjender. Ærke-troldmanden kan teleportere fra en hvilken som helst by til en hvilken som helst allieret by, og kan derved bevæge sig fra sted til sted på ingen tid."
Assasin="Lejemorder"
Assasin_description="Lejemordere er nattens herskere. Ligesom en tyv kan de stikke folk i ryggen og fuldstændig ignorere, at de er i fjendens zone. De kan også kaste knive med gift mod deres fjender på lang afstand."
BloodBat="Blod-Flagermus"
BoneShooter="Ben-Skytte"
Chocobone="Chocobone"
Chocobone_description="Skeletterne flyver på kæmpe-fugle fra en ældgammel og glemt civilisation og kan derved bevæge sig hurtigere end de fleste kavaleri-enheder."
Commander="Kommandør"
Commander_description="Rangen som Kommandør haves af dem,
der leder kamp-tropper i krig.
Da de har meget gode leder-evner, forbedres deres
kamp-dygtighed ved at placere lavere-stående enheder
tæt på Kommandøren.
Kommandørens bedste våben er sværdet,
selvom han dog bærer en bue, som kan bruges
om nødvendigt.
Hvis Kommandøren er tabt, så er kampen ligeså."
CuttleFish="Blæksprutte"
Duelist="Duelist"
ElderMage="Aldrende Troldmand"
ElderMage_description="Den aldrende troldmand var engang en stor troldmand, men han bærer stadig på en stor del af sine kræfter, selvom de dog er blevet svækket lidt med de mange års erfaring. Ved hjælp af kraftige kuglelyn er den aldrende troldmand frygtet i kamp af alle sine fjender."
ElvishArcher="Elvisk Bueskytte"
ElvishArcher_description="Fra bueskytte-træningen helt fra sine unge dage er den Elviske Bueskytte godt trænet i langdistance-kamp. Da denne bueskytte evner at skyde mange pile afsted hurtigt og præcist, har den Elviske Bueskytte en stor del i det Elviske militær."
ElvishAvenger="Elvisk Hævner"
ElvishAvenger_description="Da denne er ekstremt trænet og meget hurtig, er den Elviske Hævner kraftfuld i alle former for kamp. Hævneren vurderes at være den bedste af alle skovfolk i Wesnoth."
ElvishCaptain="Elvisk Kaptajn"
ElvishCaptain_description="Grundet sin træning i at lede soldater giver kaptajnen en bonus til alle 1.-niveau-enheder på sideliggende felter. Den Elviske Kaptajn er desuden trænet i både nær- og langdistance-kamp."
ElvishChampion="Elvisk Mester"
ElvishChampion_description="Den Elviske Mester er en mester-soldat og har ekstreme evner med et sværd, hvilket betyder, at denne kan udgyde stor skade i nærkamp. Han er også dygtig til at anvende en bue, hvilket tillader ham at beskadige sine fjender både på nær og fjern afstand."
ElvishDruid="Elvisk Druide"
ElvishDruid_description="Den Elviske Druide er skovens stærke mester. Hun er genial til at binde uanende modstandere fast, og hun er usynlig overfor sine fjender, når hun befinder sig i skoven, indtil hun angriber. Druiden er den perfekte supplerende enhed til enhver Elvisk hær."
ElvishFighter="Elvisk Soldat"
ElvishFighter_description="Elviske Soldater udgør størstedelen af
Elver-militæret i Wesnoth. De skiller
sig ud fra andre kamp-tropper ved deres
evner med både sværd og bue.
Elverne er hurtige på fødderne og kæmper bedst
inde i skoven."
ElvishHero="Elvisk Helt"
ElvishHero_description="Den Elviske Helt er fokuseret på individuel ydelse under kamp og har trænet sine kamp-evner til det yderste. Den Elviske Helt foretrækker nærkamp med sit sværd men er dog også trænet i bueskydning."
ElvishLord="Elvisk Herre"
ElvishLord_description="Den Elviske Herre er frygtet i kamp både med sit sværd i nærkamp og sine ildkugler på lang distance."
ElvishMarksman="Elvisk Jagtskytte"
ElvishMarksman_description="Den Elviske Jagtskytte er ekspert i at anvende buen. Hans evner giver ham en 70% chance for at ramme sin fjende, selv når disse skjuler sig i besværet terræn. Hans mangel på evner i nærkamp og lavere hastighed er der kompenseret for ved hans storslåede evner med buen."
ElvishMarshal="Elvisk Marskal"
ElvishMarshal_description="Som en af de højest rangerende i det Elviske militær kan den Elviske Marskal kommandere enhver 1.- eller 2.-niveau-enhed på sideliggende felter, hvilket styrker deres kamp-evner. Marskallen har desuden selv meget gode evner i kamp både med sværd og bue."
ElvishOutrider="Elvisk Spejder"
ElvishOutrider_description="Denne er den hurtigste af alle enheder til hest, og Spejderen er hurtig i skoven såvel som i åbent landskab. De kan endda bruge en bue, mens de er til hest."
ElvishRanger="Elvisk Ranger"
ElvishRanger_description="Den Elviske Ranger er hurtig og stærk. Denne er trænet både i nær- og langdistance-kamp og er en sand all-round soldat."
ElvishShaman="Elvisk Shaman"
ElvishShaman_description="Den Elviske Shaman fokuserer knap så meget på voldelige metoder for at overvinde fjenden. Hendes bindende og omsluttende angreb gør fjenderne langsommere både til at flytte sig og til at angribe."
ElvishSharpshooter="Elvisk Skarpskytte"
ElvishSharpshooter_description="Som hele Wesnoths elite-bueskytter er de Elviske Skarpskytter fantastisk præcise, selv når de skyder meget hurtigt. De har en garanteret 70% chance for at ramme, når de angriber, og de er geniale til at luge ud blandt store forsamlinger af fjender."
Fencer="Fægter"
General="General"
Ghost="Ånd"
GoblinKnight="Goblin-Ridder"
GreatMage="Stor-Troldmand"
GreatMage_description="Stor-Troldmanden er en fantastisk og frygtet fjende, som overgår selv Ærke-Troldmanden med sine magiske kræfter. Ligesom Ærke-Troldmanden kan Stor-Troldmanden teleportere mellem byer, hvilket strækker dennes storslåede kræfter til alle slagmarkens hjørner."
Gryphon="Gryphon"
GryphonRider="Gryphon-Ridder"
HARD="Mester (svær)"
Halbardier="Hellebardør"
Horseman="Heste-Trop"
Horseman_description="Med sin ridetræning helt fra barndommen er Heste-Troppen både hurtig og stærk i angreb. Da de galloperer mod deres fjender, giver deres angreb dobbel skade, men derved modtager heste-tropperne også dobbel skade når de selv bliver ramt."
Knight="Ridder"
Knight_description="Ridderen er trænet i at bruge både lanse og sværd. Når han kæmper med lanse, galloperer han mod sine fjender, og derved både tager og modtager han dobbel skade."
Lich="Zombie-Troldmand"
Lieutenant="Løjtnant"
Lord="Herre"
Lord_description="Herren er mange troppers velansete leder og er specielt stærk i nærkamp, men han holder også på gode evner med en bue. Ligesom kommandører har en herre leder-evner og forbedrer dermed alle lavere rangerende enheder på sideliggende felter."
Mage="Troldmand"
Mage_description="Troldmanden er svag og alligevel evnefuld. Han bevæger sig langsomt og er svag forsvarsmæssigt, men han angriber med magiske projektiler, der altid har en høj chance for at ramme deres mål.
Derfor er troldmanden et genialt valg, hvis man skal have nedkæmpet fjender, der skjuler sig i svært terræn."
MageofLight="Lysets Troldmand"
MageofLight_description="Lysets Troldmand er en af alle lovopretholdende troppers fantastiske allierede og er en frygtet modstander af kaosets magter. Troldmandens illuminerings-kræfter er så store, at han selv inklusive tropperne på felterne omkring ham faktisk aldrig oplever natten.
Når en enhed står ved siden af Lysets Troldmand, vil denne kæmpe, som hvis det var dag, når det er aften og som aften, når det er nat"
Merman="Havmand"
MermanLord="Havmands-Herre"
MermanLord_description="Havmands-Herren er havets mester og er trænet i at anvende en trefork, hvorved han let nedkæmper enhver fjende, der er dumdristig nok til at bevæge sig ud i hans foretrukne miljø."
Merman_description="Som et af havets veltrænede skabninger er Havmanden stærk og hurtig i ethvert hav-miljø, men han må kæmpe hårdt for at klare sig på land."
NORMAL="Helt (medium)"
Naga="Naga"
Necromancer="Dødens Troldmand"
Ogre="Ogre"
OrcishArcher="Orcisk Bueskytte"
OrcishAssasin="Orcisk Lejemorder"
OrcishCrossbow="Orcisk Armbrøst"
OrcishGrunt="Orcisk Soldat"
OrcishSlayer="Orcisk Kæmper"
OrcishWarlord="Orcisk Krigsherre"
OrcishWarrior="Orcisk Kriger"
Paladin="Paladin"
Paladin_description="Paladinen er en ridder af den højeste orden og har alle ridderens evner, men denne kan desuden heale sidestående allierede enheder."
Princess="Prinsesse"
RedMage="Rød Troldmand"
RedMage_description="Den Røde Troldmand angriber med kraftige ildkugler, der med stor sandsynlighed rammer præcist. De kan kæmpe både nat og dag og er hurtige på fødderne, og en rød troldmand er værdifuld i stort set alle situationer"
Revenant="Levende død"
Rogue="Lovløs"
Rogue_description="De lovløse er smidighedens mestre og kan snildt bevæge sig forbi en fjende, uanset om de befinder sig på fjendens grund. De har desuden evnen til at dolke folk i ryggen, hvilket tillader dem at udgyde dobbel skade, hvis en af deres allierede står på den modsatte side af den fjende, de angriber"
RoyalGuard="Royal Garde"
Scout="Spejder"
SeaOrc="Hav-Orc"
SeaSerpent="Sø-Slange"
Skeleton="Skelet"
SkeletonArcher="Skelet-Bueskytte"
SleepingGryphon="Sovende Gryphon"
Swordman="Sværdkæmper"
Thief="Tyv"
Thief_description="Tyvene er hurtige på fødderne og flygtige, hvilket gør dem svære at ramme. De har evnen til at dolke folk i ryggen, hvilket tillader dem at udgyde dobbel skade, hvis en af deres allierede står på den modsatte side af den fjende, de angriber. Da tyvene er af kaotisk natur, kæmper disse bedre om natten end om dagen."
Troll="Trold"
TrollWarrior="Trolde-Kriger"
TrollWhelp="Ung-Trold"
VampireBat="Vampyr-Flagermus"
WalkingCorpse="Vandrende Lig"
WhiteMage="Hvid Troldmand"
WhiteMage_description="Den Hvide Troldmand er svag i kamp men er ekspert i kunsten at heale. Enheder, der står ved siden af den hvide troldmand, heles lige så hurtigt, som hvis de hvilede i en landsby.
Den hvide troldmand kæmper godt mod de levende døde, der tager stor skade af denne troldmands hvide lys"
WolfRider="Ulve-Ridder"
Wraith="Genfærd"
ability_ambush="overfald"
ability_heals="healer"
ability_leadership="leder-evner"
ability_lightbringer="lysbringer"
ability_regenerates="gendanner"
ability_skirmisher="hurtig-kæmper"
ability_teleport="teleportering"
advance_unit_heading="Opgradér Enhed"
advance_unit_message="Hvad skal vores sejrrige enhed forfremmes til?"
ai_controlled="AI/Computer"
attack_resistance="Modstandsdygtighed"
attack_type="Angrebs-Type"
bad_save_heading="Fejl i gemt spil"
bad_save_message="Der er fejl i filen med de gemte spil, 'saves'."
bonus="Bonus"
bridge="Bro"
campaign_button="Kampagne"
cancel="Annullér"
cancel_button="Annullér"
castle="Slot"
chaotic="Kaotisk"
choose_scenario="Vælg Scenarie"
choose_side="Vælg Hold-Indstillinger:"
choose_weapon="Vælg våben"
close_window="Luk Vindue"
configure_sides="Vælg Sider:"
deep water="Dybt Vand"
defeat_heading="Nederlag"
defeat_message="Du er blevet overvundet!"
defense="Forsvar"
describe_unit="Beskriv Enhed"
difficulty_level="Vælg sværhedsgrad:"
dirt="Jord"
display_type="Display: "
early_finish_bonus="Bonus for tidlig afslutning"
end_game_heading="Slut"
end_game_message="Du har nået slutningen af de nuværende spilbare scenarier"
end_turn="Afslut Runde"
fifty_percent="50% af guldet tilsidesættes til næste scenarie"
forest="Skov"
full_or_windowed="Fuld Skærm eller Vindue?"
full_screen="Fuld Skærm"
game_title="Kampen om Wesnoth"
gold="Guld"
grassland="Græslandskab"
healthy="udholdende"
hills="Bakker"
hp="HP"
human_controlled="Menneske"
id="dk #language code - English=en, French=fr, etc"
income="Indkomst"
intro_1="I Garard II's, Wesnoths konges, syvogtyvende år blev kongeriget kastet ind i en bitter strid med det Nordlige folk."
intro_10="Asheviere tog kommandoen over hæren og førte den tilbage til Weldyn. Da hun indså, at kongens unge nevøer var de næste til at efterkomme tronen, beordrede hun dem alle myrdet og erklærede sig selv dronning af Wesnoth"
intro_11="Da Delfador hørte om Ashevieres ordrer, sneg han sig ind på paladset og bortførte Konrad, den yngste af Garards nevøer, for derved at redde ham fra døden"
intro_12="Delfador tog barnet med sig ind i de vestlige skove og opdragede ham under Elvernes beskyttelse, mens han sørgmodigt så til, at Ashevieres forfærdelige kongedømme begyndte at brede sig over landet..."
intro_2="Den Nordlige hær havde slået lejr ved Galcadar, ved Fort Abez, og kongen førte sine tropper ud for at møde dem. Han delte sin hær i to og kommanderede selv den ene halvdel, mens hans søn, Kronprins Eldred, kommanderede den anden."
intro_3="Eldred var en modig og frygtløs kriger, der havde gode leder-evner. Uheldigvis for Garard var han også ambitiøs..... og forræderisk. I kampens hede vendte Eldreds mænd sig mod deres konge. Garard blev dræbt i kampen denne dag sammen med hans bror og alle hans sønner bortset fra Eldred"
intro_4="Garard's dronning, Asheviere, så frydefuldt til, da hun var ankommet for at følge kampen fra en nærliggende bakke. Hendes søn måtte da klart regere på en måde, der tilfredsstillede hendes magtsyge, langt bedre end hendes mand havde gjort det."
intro_5="Den Nordlige konge sluttede gladeligt fred med Eldred i bytte for guld. Eldred erklærede sig selv konge og førte sin hær tilbage mod Weldyn."
intro_6="Men Garards ærke-troldmand, Delfador, havde undsluppet kampen og red hastigt til for derved at nå først til Weldyn. Han fik samlet en hær af loyale beboere til at kæmpe mod Eldred og hævne kongens død."
intro_7="Eldred trådte i kamp med hans moders klare råd i sit sind: Kæmp ikke mod nogen hverken store eller små bortset fra den gamle troldmand, hvis hoved skal kløves fra kroppen."
intro_8="Eldred mødte så sandelig Delfador ansigt til ansigt i kamp. Sværdet klingede mod staven. Den erfarne troldmand mod den unge, stærke, hårdføre kriger."
intro_9="Delfadors mænd tabte kampen og resterne måtte flygte, men Asheviere fandt hendes søns krop spiddet til jorden af Delfadors stav."
invisible="usynlig"
language="Dansk"
language_button="Sprog"
lawful="Lovlydig"
level="niveau"
load_button="Hent Spil"
load_game_heading="Hent Spil"
load_game_message="Vælg det spil, du vil hente"
location="Lokation"
long_range="langdistance"
mountains="Bjerge"
movement="Bevægelse"
moves="Træk"
msg1_1="Fjorten år efter begyndelsen på Ashevieres rige vendte hun opmærksomheden på Elverne, som hun havde stor foragt overfor. Orciske lejemordere blev hyret og sendt ud for at sikre Elvernes endeligt."
msg1_10="Lad dem bare komme. Vi vil kæmpe mod dem til det sidste!"
msg1_11="Vær forsigtig Konrad! Bevogt ham godt, Delfador!"
msg1_12="Og således begynder det"
msg1_13="Okay, vi har klaret det såvidt! Men hvor tager vi hen nu?"
msg1_14="Vi må rejse mod nord og prøve at klare den helt til Anduin-Øen. Forhåbentlig vil vi kunne søge tilflugt der."
msg1_15="Ja, det er rigtigt, Delfador. Men hvad skal der blive af Elverne her?"
msg1_16="Elverne vil slås. De vil muligvis endda klare den. Men jeg frygter, at det ikke ser godt ud for dem. Lad os ikke tale om dette nu. Afsted!"
msg1_17="Held og lykke Konrad! Du skal ikke bekymre dig om os, vi kæmper så godt, som vi kan!"
msg1_18="Jeg.... Jeg tror ikke, jeg kan klare den længere"
msg1_19="Prins... du må kæmpe videre! Neeeeeej!"
msg1_2="Mester Delfador! Se, der kommer Orcer fra alle retninger! Hvad skal vi gøre?"
msg1_20="Det er slut, jeg er dødsdømt...."
msg1_21="Jeg har.... har fejlet i min pligt om at beskytte prinsen, jeg er overvundet"
msg1_22="Du må ikke dø! Delfador! Kom nu, du er nødt til at leve!"
msg1_23="Ugh"
msg1_24="Åh nej! Vi er løbet tør for tid, de er ankommet med forstærkninger..."
msg1_25="Dø, slyngel, dø!"
msg1_26="Kun et fjols står mod mig i kamp!"
msg1_27="Jeg er Galdrad. Hvis du vil videre, må du kæmpe med mig først!"
msg1_28="Du kommer ikke videre!"
msg1_29="Lad mig trampe dig ned, din usling!"
msg1_3="Der er for mange at kæmpe imod. Alt for mange. Vi er nødt til at stikke af!"
msg1_4="Men hvortil? Dette er vores eneste hjem! Hvad med Elverne?"
msg1_5="Vi skal nok kæmpe mod fjenden, men du må slippe væk, Konrad. Det vigtigste er, at du slipper væk!"
msg1_6="Vi vil rejse mod nord. Måske kan vi nå Anduin-Øen. Hvis vi kan nå helt dertil, så må vi da være i sikkerhed. Konrad, vi skal rekruttére nogle Elvere til at hjælpe os, og så må du nå frem til skiltet mod nord-vest. Jeg beskytter dig!"
msg1_7="Fint nok, lad os skynde os!"
msg1_8="Angrib Elverne, mænd, tag deres landsbyer, lad os indtage dette land i dronningens navn!"
msg1_9="Haha! Vi flår de beskidte Elvere i småstykker!"
msg2_1="Og det skete at vores lille gruppe nåede Anduin-Øen..."
msg2_10="Har I ikke hørt det? Mange havmænd er taget til fange og bliver anvendt som perle-høstere ved Perlebugten. Hvis bare nogen ville komme dem til undsætning!"
msg2_11="Lad os da tage hen og redde dem!"
msg2_12="Herre, det ville være meget farligt..."
msg2_13="Jeg tror godt, vi kan klare det. Vi er nødt til at kæmpe mod Asheviere på en eller anden måde alligevel..."
msg2_14="Lad os tage videre, når vi har hvilet ud, så."
msg2_2="Så dette er Anduin. Det ser lidt... øde ud"
msg2_3="Ja, det er jeg bange for, Konrad. Det ser ud til at Orcerne også har været helt herude"
msg2_4="Hvem har vi her? Ah, en gruppe elvere er ankommet, vi vil tvinge dem tilbage til havet!"
msg2_5="Jeg havde ikke troet, at Orcerne ville komme helt hertil. Denne ø plejede at være så smuk. Vi er nødt til at genindtage den! Til angreb!"
msg2_6="Hjertelig velkommen, venner, jeg takker jer for at redde min ø fra Orcerne!"
msg2_7="Det var vores pligt, min ven. Jeg håber, du vil lade os søge tilflugt her indtil videre"
msg2_8="Selvfølgelig. Orcerne er brutale. Brutale. Specielt det, de gør mod de stakkels havmænd."
msg2_9="Øh, hvad gør de mod havmændene?"
msg3_1="Så dette er Perlebugten. Det ser ud til, at de har sat havmændene i hårdt arbejde!"
msg3_10="Men... men... hvordan kan det ske for mig?"
msg3_11="Hvem var den idiot?"
msg3_12="Endelig fri! Nu bringer vi død over Orcerne!"
msg3_13="Nu hvor vi er frie, vil vi sammen nedkæmpe vores undertrykkere!"
msg3_14="Frihed! Hvor er de Orcer nu? Lad mig få fat på dem!"
msg3_15="Tak fordi du reddede os! Nu kan vi hjælpe dig i kampen mod de onde Orcer!"
msg3_16="Endelig, vi har befriet havmændene. Tag tilbage til havet og forlad os i fred."
msg3_17="Herre! Du har nok i fremtiden brug for nogle af vores skabning, da du kan bruge vores gode evner på havet. Vi tilbyder dig vores hjælp og tager med dig."
msg3_18="Hvor er Delfador nu? Jeg håber, han er OK!"
msg3_19="Så sandelig jeg er, min ven."
msg3_2="Ja, det gør det ganske vist. Det ser også ud til, at de har mange, mange tropper. Jeg tror, jeg tager omkring bugten og leder noget af deres opmærksomhed væk. Du og resten af vores mænd vil redde havmændene!"
msg3_20="Der er du! Jeg er så glad for, at du har klaret den! Nu har vi tid til at hvile lidt."
msg3_21="Jeg er bange for, at der ikke er tid til at hvile. Konrad, Asheviere angriber lige nu Elensefar og bryder den århundrede-gamle traktat mellem Wesnoth og Elense by-staten. Hvis byen falder, er det forfærdeligt at tænke på, hvor mange andre lande, hun kan opsluge!"
msg3_22="Åh nej! Hvad kan vi gøre?"
msg3_23="Du må føre vores mænd frem til byen og prøve at hjælpe med at forsvare den - eller generobre den, hvis den falder, før du ankommer."
msg3_24="Skal JEG gøre det? Men hvad med dig, Delfador? Du følger da med mig, ikke?"
msg3_25="Desværre ikke, Konrad. Jeg er faldet over nogle vigtige dokumenter, og jeg må hurtigt få dem bragt til det Elviske Råd. Det ser ud til, at vi har mindre tid til at stoppe Asheviere, end jeg havde troet."
msg3_26="Men Delfador! Jeg kan ikke klare det på egen hånd!"
msg3_27="På egen hånd? Herre! Vi, dine loyale soldater, vil støtte dig!"
msg3_28="Du skal nok klare det. Jeg tror på dig. Rejs mod nord. Elensefar er kun tre dages rejse herfra, hvis du skynder dig."
msg3_29="Godt så. Vi ses ganske sikkert igen, min kære ven!"
msg3_3="Fint nok. Vær forsigtig!"
msg3_30="Farvel, prins."
msg3_4="Men chef, hvorfor bruger vi kun flagermus og nagaer?"
msg3_5="Fordi vi er nødt til at have kontrol over havene og havfolket, og nagaer og flagermus er bedst til at klare dette!"
msg3_6="Men orcer er den stærkeste race i hele..."
msg3_7="Klap i, orm! Jeg er chefen!"
msg3_8="Hahaha! Nu vil orcerne regere over både land og vand!"
msg3_9="(Suk) er der nogen, der vil myrde den idiot for mig?"
msg4_1="Men vejen til Elensefar var forræderisk. Konrad og hans mænd blev angrebet af de levende dødes soldater."
msg4_10="En lille overraskelse! Jeg leder efter troldmænd, og alt, jeg får, er elvere!"
msg4_11="Dette tempel ser ud til at være tomt."
msg4_12="Det har været en ære at hjælpe dig med at overvinde de levende døde, herre. Nu må jeg rejse hjemad igen."
msg4_2="Herre! Der er noget, der bevæger sig i de gamle ruiner!"
msg4_3="Det ser ud til, at der er levende døde der! Forbered jer på kamp, mænd!"
msg4_4="Til angreb!"
msg4_5="Ahh, en gruppe Elvere ankommer. Snart har vi Elviske zombier iblandt os!"
msg4_6="Der er nogle forhistoriske templer mod nord-vest. Jeg undrer mig over, hvad der er inde i dem!"
msg4_7="Det ser ud som om, at nogen skjuler sig i templet."
msg4_8="Jeg gemte mig på dette hellige sted, mens jeg planlagde, hvordan jeg skulle nedkæmpe de onde levende døde, og nu kan vi sammen tilintetgøre dem."
msg4_9="Det ser ud som om, at nogen skjuler sig i templet."
msg5_1="Gruppen ankom endelig ved Elensefar men måtte sande, at byen allerede var faldet til de onde Orcer."
msg5_10="Tyve, hmmm? Hvem siger, vi kan stole på jeres slags?"
msg5_11="Vi kan selvfølgelig forstå det, hvis I ikke stoler på os, men det er i vores begges interesse at drive Orcerne ud af byen!"
msg5_12="Meget vel, I kan slutte jer til os."
msg5_13="Endelig, vi har genindtaget byen! Lad os hvile her, venner."
msg5_14="Vi har sejret! Elensefars tyve står til Deres tjeneste, herre"
msg5_15="Vennerne hvilede i tre dage, efter hvilke en gammel bekendt vendte tilbage"
msg5_16="Vær hilset, mine venner. Jeg ser, at I har reddet byen! Jeg vidste, I kunne klare det."
msg5_17="Delfador! Godt at se dig! Hvor har du været?"
msg5_18="Jeg har haft et møde med det Store Elverråd. Dette er Kalenz, en herre fra de Nordlige Elvere, som kom til Rådet for at tilbyde os de Nordlige Elveres støtte"
msg5_19="Vær hilset, ven."
msg5_2="Herre! Det ser ud til, at byen allerede er faldet til de overlegne magter!"
msg5_20="Delfador, vi har indtaget denne by, men Ashevieres mænd vil da med sikkerhed komme og angribe os! Hvad skal vi gøre?"
msg5_21="Rådet har mødtes, og vi har besluttet: Vi må finde Ildens Scepter"
msg5_22="Ildens Scepter? Hvad er det?"
msg5_23="Under Garard I's regeringstid, din onkels far, accepterede dværgene fra Knalga at lave kongen et fantastisk scepter. Det tog deres fineste smede år at lave det. Men kort efter det blev færdiggjort, invaderede Orcer Knalgas tunneler. Nu er Knalga i kaos, og selvom nogle dværge stadig lever i nogle af dets egne, konstant i krig med Orcerne, er sceptret gået tabt et sted inde i de gigantiske huler."
msg5_24="Aha, men hvad har det med mig at gøre?"
msg5_25="Garard II, din onkel, var ved at overveje en efterfølger. Han lavede en ed om, at det royale familie-medlem, der kunne få Ildens Scepter tilbage, skulle regere landet."
msg5_26="Aha, og du vil have mig til at finde dette scepter?"
msg5_26a="Vi vil hjælpe dig med at få fat i det, herre."
msg5_27="Vi har ikke meget tid. Vi tror også, at Asheviere leder efter sceptret for at hjælpe med at holde på hendes plads som hersker. Men dog, hvis du finder sceptret først, så vil folket støtte dig som deres konge."
msg5_28="Mig? Deres konge?"
msg5_29="Ja, Konrad. Jeg tror på, at du bliver konge en dag. Men nu må vi skynde os afsted!"
msg5_3="Dette er forfærdelige nyheder! Vi må genindtage byen!"
msg5_4="Der er så mange af dem. Det her bliver ikke nemt! Og se mod syd, det ser ud til, at de levende døde er allierede med Orcerne!"
msg5_5="Der kommer Elverne! Med vores nyligt formede alliance med Orcerne vil vi nemt knuse dem!"
msg5_6="Vi må indtage byen og tilintetgøre de onde levende døde, før deres forstærkninger ankommer!"
msg5_7="Midt om natten kryber tre mørke figurer ud af skoven"
msg5_8="Holdt! Hvem er der? Ven eller fjende?"
msg5_9="Vær hilset, ven. Vi kommer fra Elensefars Tyve-Forening. Vi vil hjælpe jer mod Orcerne!"
msg6_1="På vej mod Knalga blev vores helte mødt af Ashevieres soldater"
msg6_10="Holdt! I kommer ikke videre!"
msg6_11="Min ordre er at slå dig ihjel!"
msg6_12="Kom væk!"
msg6_13="Beskyt mig!"
msg6_14="Ja, madam!"
msg6_15="Stop lige der!"
msg6_16="Bliv væk!"
msg6_17="Stop lige der!"
msg6_18="De kæmper sig igennem alt for hurtigt! Jeg må heller tage magiske midler i brug."
msg6_19="Nu har de også indtaget DEN landsby! Jeg skal få dem til at flygte!"
msg6_2="Dronningen har beordret mig til at stoppe dig, din bedrager!"
msg6_20="Hvis sværd ikke kan slå dem ihjel, så kan magi måske."
msg6_21="Rist dem!"
msg6_22="I får betaling for at slå dem ihjel, så se at komme i gang!"
msg6_23="En eller anden! Dræb disse bedragere, nu!"
msg6_24="Uggh, vil slå de småfolk ihjel!"
msg6_25="Ogrer! Jeg må have flere ogrer til at nedkæmpe dem!"
msg6_26="En ogre må da kunne knuse dem!"
msg6_27="Jeg overgiver mig! Du må ikke gøre mig noget, din bedrager."
msg6_28="Jeg sagde før, at jeg IKKE var en bedrager, men hvis du overgiver dig, så vil jeg lade dig leve."
msg6_29="Lad mig gå!"
msg6_3="Det er prinsessen, Li'sar. Dronningen adopterede hende, og det rygtes, at hun opdrager hende til at være hendes efterkommer!"
msg6_30="Tænk på historien om den gamle konge, spørg en gammel person om den."
msg6_31="Den gamle konge? Jeg har hørt om ham, men jeg ved, at det ikke er sandt. Det har min moder fortalt mig."
msg6_32="Din moder har løjet for dig, mit barn. Nu foreslår jeg, at du tænker lidt over det og enten slutter dig til os eller flygter i eksil. Der vil snart være en stor krig, og hvis du er på den forkerte side af denne, så får vi nok ikke muligheden for at skåne dit liv en anden gang."
msg6_33="Jeg er ikke et barn, og jeg vil ikke tale om det! I sagde, I ville skåne mit liv, så se at komme videre. Den nordlige vej skulle være sikker for jer."
msg6_34="Fortsat god dag, prinsesse. Følg mig, mænd, ad den nordlige vej!"
msg6_35="(hæhæ, de ved intet om, hvor mange levende døde der har gået ad den nordlige vej på det seneste. De er i sandhed dødsdømte!)"
msg6_36="Nej! Det kan ikke ende på denne her måde!"
msg6_37="Argh! Jeg er blevet overvundet!"
msg6_38="Uden Kalenz er det hele håbløst. Vi har allerede tabt kampen."
msg6_4="Jeg er ikke en bedrager, det ser ud til, at din moder har løjet for dig om dette."
msg6_5="Det nytter ikke noget at prøve at bringe hende til fornuft. Der er kun én ting, hun vil forstå. Til angreb!"
msg6_6="Det her tager for lang tid, jeg må hellere kalde på forstærkning!"
msg6_7="Måske brugte jeg ikke nok tropper..."
msg6_8="Beskyt prinsessen!!!"
msg6_9="Stop!!!"
msg7_1="Herre! Denne vej ser ikke så sikker ud, som vi havde håbet på. Se omkring os på bakkerne, der er levende døde i området! "
msg7_10="Pyha! De ser endelig ud til at stikke af!"
msg7_11="Ja! Vi har tvunget dem væk"
msg7_12="Men, hvorfor løj du for os og fortalte os, at denne vej var sikker for derefter at komme og redde os, unge pige?"
msg7_13="Tja, jeg øhh... altså efter I havde overvundet mig, ønskede jeg bare jer allesammen døde, men så følte jeg mig pludselig skyldig og besluttede mig for, at jeg nok hellere måtte hjælpe jer!"
msg7_14="Og hvor er alle dine mænd?"
msg7_15="Tja, jeg forlod dem! Jeg listede væk med nogle få af mine mest loyale mænd. Jeg har besluttet mig for, at jeg ikke vil efterkomme min moder. Hun ville gladeligt have ladet jer allesammen dø, men jeg indså, at jeg bare ikke kunne gøre dette."
msg7_16="Og vil du så slutte dig til os nu?"
msg7_17="Åh, må jeg godt, sir?"
msg7_18="Ja, det må du, mit barn."
msg7_19="Det ser ud til, at vi er færdige her. Vi må fortsætte vores pilgrimsfærd!"
msg7_2="Hvem er disse, der nærmer sig? Lad os dræbe dem alle!"
msg7_20="Jeg kan ikke tro på, at det skal ende sådan!"
msg7_21="Argh! Jeg er færdig!"
msg7_22="Nej! Enden er nær! Vi er blevet overvundet!"
msg7_3="Til angreb, mænd! De levende døde er på vej mod os!"
msg7_4="Der er virkelig mange! Hvad i himlens navn skal vi gøre?"
msg7_5="Vi må bare holde dem tilbage så lang tid, som vi kan!"
msg7_6="Jeg er kommet for at støtte jer, venner!"
msg7_7="Hvad i alverden laver du her?"
msg7_8="Tænk ikke over det nu! Lad os tvinge de levende døde væk!"
msg7_9="Vi er også kommet for at hjælpe. Da prinsessen fortalte os om din store nød mod de levende døde, ville vi tilbyde vores hjælp."
msg8_1="Dette er det berømte Gryphon-Bjerg! Måske hvis vi kan fange nogle gryphon-unger eller få fat i nogle af deres æg, så kan vi træne dem til opsadling, så vi kan flyve på dem!"
msg8_2="Herre Konrad, vi er nødt til at være meget forsigtige. Det kan være meget farligt at forstyrre disse monstre i deres reder."
msg8_3="God idé, Konrad! Jeg elsker at flyve!"
msg8_4="Okay, allesammen, lad os gå i gang med at klatre op ad det bjerg."
msg8_5="Fjolser, vi kunne overfalde dem, mens de kæmper mod monstrene."
msg8_6="Vi har overvundet dem! Hvad gør vi nu?"
msg8_7="Vi må fortsætte mod nord. Det er for sent at vende tilbage til Elensefars eller Anduins sikkerhed, før vinteren falder omkring os. Så derfor må vi krydse den store flod og fortsætte mod Dværgenes land. Kom, lad os gå!"
msg8_8="Med disse gryphon-æg skulle vi være i stand til at yngle gryphoner, der kan adlyde os. Dette vil lade os hyre gryphon-riddere!"
msg8_9="Fremad, mænd!"
msg9_1="Dette er Fort Abez. Det er her, din fader og onkel blev forrådt og dræbt. Det er næsten nitten år siden nu, Konrad."
msg9_10="Det fjols slog sig selv ihjel."
msg9_11="Hvad mener du, Delfador?"
msg9_12="Jeg samlede mænd til at kæmpe mod forræder-kongen og selvfølgelig Asheviere, der stod bag det hele. Vi var i undertal, muligvis fire til én. I kampens hede kom den dumme dreng løbende mod mig og slog vildt omkring sig. Jeg havde intet andet valg end at gøre det af med ham."
msg9_13="Så det er altså sandt, at du var den, der dræbte ham?"
msg9_14="Ja, han døde ganske vist i kamp mod mig. Det er trist, at Konrads fire brødre ikke havde muligheden for at opleve sådan en 'ærefuld' død."
msg9_15="Okay, hvad skete der med dem?"
msg9_16="Med al respekt til mine herrer, vi må skynde os. Vi er nødt til at krydse floden nu. Se! Det ser ud til, at vagttårnene på flodbredden er bevogtede!"
msg9_17="Hvem er disse, der prøver at krydse floden? Vi er nødt til at stoppe dem, mænd!"
msg9_18="Er der ikke et andet sted, vi kan krydse floden? Måske længere oppe ad floden?"
msg9_19="Vinteren vil hurtigt være over os. Vi har kun få dage til at krydse floden, og den nærmeste bro er langt oppe ad floden. Det ville være det rene selvmord at være strandet syd for floden, når vinteren kommer. Asheviere ville slå os ihjel som rotter! Vi må krydse her."
msg9_2="Er det rigtigt? Hvad skete der egentlig, Delfador?"
msg9_20="Kom, lad os gå!"
msg9_3="Kongens hær havde slået lejr her. Den nordlige hær havde slået lejr på den nordlige side af floden. I tre dage and tre nætter stod hærene overfor hinanden, og ingen af dem var villige til at krydse floden. På den fjerde dag krydsede de nordlige hære floden og angreb os."
msg9_4="Og hvad skete der så? Hvem vandt?"
msg9_5="Vi så ud til at vinde kampen. Vi holdt dem tilbage."
msg9_6="Lige indtil kongens søn, midt i kampens hede, lige indtil han vendte sig mod kongen!"
msg9_7="Ah, og så.... dræbte du prinsen, ikke Delfador?"
msg9_8="Da jeg så kongen forrådt og så hans banner falde, flygtede jeg fra kampen. Hvadenten det var visdom eller fejhed flygtede jeg fra kampen, da jeg kunne se, at der ikke var håb for os den dag."
msg9_9="Men min moder... Dronningen, hun fortalte mig altid, at du slog min bror ihjel, Sir"
msg9_a1="Ruaarrrrrrrr!"
msg9_a2="Hvad var det?"
msg9_a3="Dybets skabninger er over os! Dette kan være meget farligt. Hurtigt, vi må se at komme over på den anden side så hurtigt, vi kan!"
msg9_a4="Vi er nået sikkert over floden! Hvor går turen hen nu?"
msg9_a5="Vi må fortsætte mod nord. Vi må prøve at få hjælp fra de nordlige Dværge, hvis vi skal have et håb om at bryde ind i Knalga."
msg_delfador_die="Nej! Her slutter det hele! Vi er blevet overvundet!"
msg_kalenz_die="Argh! Jeg er færdig!"
msg_lisar_die="Jeg kan ikke tro på, at det skulle ende sådan!"
multiplayer1="Anduin-Øen"
multiplayer2="De Tre Floder"
multiplayer_button="Multiplayer"
name="Navn"
neutral="Neutral"
no_button="Nej"
no_objectives="Der er ingen mål"
no_recall="Der er ingen ledige tropper til genindkaldelse
(Du skal have trænede overlevende fra et forudgående scenarie)"
no_saves_heading="Ingen gemte spil"
no_saves_message="Der er ingen gemte spil at hente.
(Spil bliver gemt automatisk, hver gang du gennemfører et scenarie)"
not_enough_gold_to_recall_1="Du skal have mindst"
not_enough_gold_to_recall_2="guldstykker for at genindkalde en enhed"
not_enough_gold_to_recruit="Du har ikke nok guld til at rekruttére denne enhed"
ok_button="OK"
options="Indstillinger"
per_turn="per runde"
poisoned="forgiftet"
preferences="Præferencer"
quit_button="Afslut"
quit_message="Er du sikker på, at du vil afslutte?"
recall="Genindkald"
recruit="Rekruttér"
recruit_unit="Rekruttér enhed"
remaining_gold="Tilbageværende guld"
replay_game_message="Vis gengivelse af spillet frem til det gemte tidspunkt?"
retained_gold="Tilsidelagt Guld"
road="Vej"
sand="Sand"
save_confirm_message="Spillet er gemt"
save_game="Gem Spil"
save_game_label="Navn:"
save_game_message="Vil du gemme dit spil?"
scenario="Scenarie"
scenario1="Scenarie 1: Elverne Under Angreb"
scenario1_objectives="
Sejr:
@Flyt Konrad frem til skiltet i det nordvestlige område
Nederlag:
#Konrad dør
#Delfador dør
#Tiden løber ud"
scenario2="Scenarie 2: Anduin-Øen"
scenario2_objectives="
Sejr:
@Overvind fjendtlig leder
Nederlag:
#Konrad dør
#Delfador dør
#Tiden løber ud"
scenario3="Scenarie 3: Perlebugten"
scenario3_objectives="
Sejr:
@Overvind begge fjendtlige ledere
Nederlag:
#Konrad dør
#Tiden løber ud"
scenario4="Scenarie 4: Muff Malals Halvø"
scenario4_objectives="
Sejr:
@Overvind Muff Malal
Nederlag:
#Konrad dør
#Tiden løber ud"
scenario5="Scenarie 5: Angrebet på Elensefar"
scenario5_objectives="
Sejr:
@Overvind begge fjendtlige ledere
Nederlag:
#Konrad dør
#Tiden løber ud"
scenario6="Scenarie 6: Prinsessen af Wesnoth"
scenario6_objectives="
Sejr:
@Tving Li'sar til at overgive sig
Nederlag:
#Konrad dør
#Delfador dør
#Kalenz dør
#Tiden løber ud"
scenario7="Scenarie 7: Dødens Dal - Prinsessens Hævn"
scenario7_objectives="
Sejr:
@Overlev i tre dage
Nederlag:
#Konrad dør
#Delfador dør
#Kalenz dør"
scenario8="Scenarie 8: Gryphon-Bjerget"
scenario8_objectives="
Sejr:
@Slå moder-gryphonen og fjendens kommandør
Nederlag:
#Konrad dør
#Delfador dør
#Kalenz dør
#Li'sar dør"
scenario9="Scenarie 9: Fort Abez"
scenario9_objectives="
Sejr:
@Flyt Konrad til den nordlige side af floden.
Nederlag:
#Konrad dør
#Delfador dør
#Kalenz dør
#Li'sar dør"
scenario_objectives="Scenariets Mål"
see_also="Se Også..."
select_unit="Vælg enhed"
shallow water="Lavt Vand"
short_range="nærkamp"
slowed="langsom"
speed="Hastighed:"
speed_normal="Normal"
speed_turbo="Turbo"
start_game="Start Spillet!"
terrain="Terræn"
terrain_info="Terræn-Faktorer"
turn="Runde"
turns_finished_early="Antal runder tilovers"
tut1="OK, så jeg er på trænings-området. Hvad nu?"
tut10="Ja, lige præcis! Det er også vigtigt at prøve at forhindre mig i at kontrollere landsbyer og at indtage de landsbyer, som jeg ejer, så jeg får så lidt guld som muligt."
tut11="Okay, mænd, lad os indtage nogle landsbyer!"
tut12="Så hvordan finder jeg ud af, hvilke slags soldater jeg skal hyre, Delfador?"
tut13="Du må gennemkigge deres evner grundigt. Tidligt i en kamp vil det være fordelagtigt med hurtige enheder til at indtage så mange landsbyer som muligt. Derefter skal almindelige soldater nok udgøre størstedelen af din hær. Husk på, at alle de Elviske enheder kæmper godt i skovområder. Mænd til hest er geniale i åbent landskab. Troldmænd er en god støtte, og de kan anvendes på næsten samme måde som bueskytter. Hvis du kan give dine troldmænd mere erfaring, så kan de være specielt stærke."
tut14="Når du vælger at angribe en fjendtlig enhed, kan du vælge, hvilket våben du vil bruge, og vurdere chancerne for at ramme, og hvor meget skade hvert slag vil gøre"
tut15="Godt forsøgt, Konrad, men det ser ud til, at dine evner stadig skal forbedres på mange punkter."
tut16="Du har overvundet mig, Konrad. Tillykke med dine evner. Du har bestået trænings-prøven."
tut2="Velkommen til trænings-området, Konrad. Lad os se dig vise dine evner ved at overvinde mig i en trænings-kamp."
tut3="Øhh...OK, hvordan begynder jeg?"
tut4="Du har to hundrede stykker guld til at hyre soldater for. Det første, du skal gøre, er at rekruttére nogle soldater (Højre-klik og vælg 'Rekruttér'). Du kan kun rekruttére soldater, når du er på dit slot, så det er vigtigt, at du ikke bevæger dig væk derfra for tidligt."
tut5="OK, jeg tror, jeg er klar. Lad os gå i gang!"
tut6="Selvfølgelig vil jeg også hyre soldater til at kæmpe mod dine."
tut7="Okay. Så hvordan får jeg mere guld til at hyre flere soldater?"
tut8="Hvis du bevæger en af dine soldater ind i en landsby, så vil denne komme under din kontrol. Hver landsby, du kontrollerer, vil give dig to stykker guld for hver runde. Hver soldat, du har, vil koste dig ét stykke guld per runde."
tut9="Så det er vigtigt, at jeg kontrollerer mange landsbyer, så jeg kan få masser af penge til at hyre en masse soldater?"
tutorial_button="Træning"
unit_list="Enheds-Liste"
units="Enheder"
versus="mod"
victory_heading="Sejr"
victory_message="Du har sejret!"
video_mode_fail="Grafik-indstillingen kunne ikke ændres. Din window manager skal være sat til 16 bits per pixel for at køre spillet i et vindue. Din skærm skal kunne køre 1024x768x16 for at køre spillet i fuld skærm."
village="Landsby"
villages="Landsbyer"
weapon_name_axe="økse"
weapon_name_bane="bane"
weapon_name_bow="bue"
weapon_name_claws="kløer"
weapon_name_club="kølle"
weapon_name_crossbow="armbrøst"
weapon_name_dagger="dolk"
weapon_name_darts="pile"
weapon_name_ensnare="binde"
weapon_name_entangle="snøre"
weapon_name_fangs="hugtænder"
weapon_name_fireball="ildkugle"
weapon_name_fist="næve"
weapon_name_fists="næver"
weapon_name_halbard="hellebard"
weapon_name_ink="blæk"
weapon_name_knife="kniv"
weapon_name_lance="lanse"
weapon_name_lightbeam="lysstråle"
weapon_name_lightning="lyn"
weapon_name_longbow="langbue"
weapon_name_mace="stridskølle"
weapon_name_magic="magi"
weapon_name_missile="projektil"
weapon_name_pistol="pistol"
weapon_name_rapier="kårde"
weapon_name_short sword="kort sværd"
weapon_name_spear="spyd"
weapon_name_staff="stav"
weapon_name_sword="sværd"
weapon_name_tentacles="tentakler"
weapon_name_thorns="torne"
weapon_name_touch="berøring"
weapon_name_trident="trefork"
weapon_name_wail="skrig"
weapon_special_backstab="dolke i ryggen"
weapon_special_charge="gallopere"
weapon_special_drain="dræne"
weapon_special_magical="magisk"
weapon_special_marksman="jagtskytte"
weapon_special_poison="gift"
weapon_special_slow="nedsløve"
weapon_type_blade="klinge"
weapon_type_cold="kulde"
weapon_type_fire="ild"
weapon_type_holy="hellig"
weapon_type_impact="slagkraft"
weapon_type_pierce="går igennem"
windowed="I Vindue"
xp="XP"
yes_button="Ja"
[/language]

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[language]
id=en
language="English"
[hotkey]
command=undo
key=u
[/hotkey]
[hotkey]
command=redo
key=r
[/hotkey]
[hotkey]
command=cycle
key=n
[/hotkey]
[hotkey]
command=endunitturn
key=" "
[/hotkey]
[hotkey]
command=leader
key=l
[/hotkey]
[hotkey]
command=zoomin
key=z
[/hotkey]
[hotkey]
command=zoomout
key=x
[/hotkey]
[hotkey]
command=zoomdefault
key=c
[/hotkey]
[hotkey]
command=fullscreen
key=f
ctrl=yes
[/hotkey]
[hotkey]
command=accelerated
key=a
ctrl=yes
[/hotkey]
[hotkey]
command=resistance
key=d
ctrl=yes
[/hotkey]
[hotkey]
command=terraintable
key=t
ctrl=yes
[/hotkey]
game_title="The Battle for Wesnoth"
difficulty_level="Select difficulty level:"
EASY="Fighter (easy)"
NORMAL="Hero (medium)"
HARD="Champion (hard)"
no_leader_to_recruit="You don't have a leader to recruit with."
leader_not_on_start="You must have your leader on a keep to recruit or recall units."
no_recruit_location="There are no vacant castle tiles in which to recruit a unit."
#buttons
ok_button="Ok"
cancel_button="Cancel"
yes_button="Yes"
no_button="No"
next_button="Next"
skip_button="Skip"
lawful=Lawful
neutral=Neutral
chaotic=Chaotic
save_game_message="Do you want to save your game?"
save_game_label="Name:"
save_confirm_message="The game has been saved"
scenario="Scenario"
turn="Turn"
tutorial_button="Tutorial"
campaign_button="Campaign"
load_button="Load"
multiplayer_button="Multiplayer"
quit_button="Quit"
language_button="Language"
configure_sides="Configure Sides:"
choose_side="Choose Team Settings:"
start_game="Start Game!"
human_controlled="Human"
ai_controlled="AI"
quit_message="Do you really want to quit?"
advance_unit_heading="Advance Unit"
advance_unit_message="What should our victorious unit become?"
bad_save_heading="Saved game corrupt"
bad_save_message="The file you have tried to load is corrupt"
no_saves_heading="No Saved Games"
no_saves_message="There are no saved games to load.
(Games are saved automatically when you complete a scenario)"
load_game_heading="Load Game"
load_game_message="Choose the game to load"
replay_game_message="Show replay of game up to save point?"
end_game_heading="The End"
end_game_message="You have reached the end of the currently playable levels"
defeat_heading="Defeat"
defeat_message="You have been defeated!"
victory_heading="Victory"
victory_message="You have emerged victorious!"
remaining_gold="Remaining gold"
early_finish_bonus="Early finish bonus"
per_turn="per turn"
turns_finished_early="Turns finished early"
retained_gold="Retained Gold"
fifty_percent="50% of gold is retained for the next scenario"
bonus="Bonus"
gold="Gold"
turn="Turn"
villages="Villages"
units="Units"
income="Income"
name="Name"
hp="HP"
xp="XP"
moves="Moves"
location="Location"
level="level"
describe_unit="Describe Unit"
scenario_objectives="Scenario Objectives"
recruit="Recruit"
recall="Recall"
unit_list="Unit List"
save_game="Save Game"
end_turn="End Turn"
full_or_windowed="Full Screen or Windowed?"
video_mode_fail="The video mode could not be changed. Your window manager must be set to 16 bits per pixel to run the game in windowed mode. Your display must support 1024x768x16 to run the game full screen."
display_type="Display:"
full_screen="Full Screen"
windowed="Windowed"
speed="Speed:"
speed_normal="Normal"
speed_turbo="Accelerated Speed"
grid_button="Show Grid"
sound_settings="Sound Settings..."
sound_volume="SFX Volume:"
music_volume="Music Volume:"
choose_weapon="Choose weapon"
options="Options"
preferences="Preferences"
choose_scenario="Choose Scenario"
no_objectives="No objectives available"
no_recall="There are no troops available to recall
(You must have veteran survivors from a previous scenario)"
not_enough_gold_to_recall_1="You must have at least"
not_enough_gold_to_recall_2="gold pieces to recall a unit"
select_unit="Select unit"
recruit_unit="Recruit unit"
not_enough_gold_to_recruit="You don't have enough gold to recruit that unit"
healthy="healthy"
invisible="invisible"
slowed="slowed"
poisoned="poisoned"
short_range="melee"
long_range="ranged"
versus="vs"
cancel="Cancel"
terrain_info="Terrain Modifiers"
movement="Movement"
defense="Defense"
attack_resistance="Resistance"
close_window="Close Window"
see_also="See Also..."
attack_type="Attack Type"
#terrain
terrain="Terrain"
deep water="Deep Water"
shallow water="Shallow Water"
sand="Sand"
village="Village"
road="Road"
dirt="Dirt"
grassland="Grassland"
hills="Hills"
mountains="Mountains"
forest="Forest"
bridge="Bridge"
castle="Castle"
keep="Keep"
[/language]

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[language]
id=fr
#strings that were not found in the translation,
#and which should be translated now:
##### skip_button="Annuler"
##### next_button="Suite"
#---------------------------------
#strings that have already been translated
advance_unit_heading="Unité Avancée"
advance_unit_message="Qu'est ce que notre victorieuse unité va devenir?"
ai_controlled="Ordinateur"
attack_resistance="Résistance"
attack_type="Type d'attaque"
bad_save_heading="Jeu sauvegardé corrompu"
bad_save_message="Le fichier sauvegardé, 'saves', est corrompu"
bonus="Bonus"
bridge="Pont"
campaign_button="Campagne"
cancel="Annuler"
cancel_button="Annuler"
castle="Château"
choose_scenario="Choisissez un scénario"
choose_side="Choisir les paramètres de l'équipe:"
choose_weapon="Choisissez une arme"
close_window="Fermer la fenêtre"
configure_sides="Configurer les équipes:"
deep water="Eau profonde"
defeat_heading="Défaite"
defeat_message="Vous avez été battu!"
defense="Défense"
describe_unit="Décrire l'unité"
dirt="Terrain boueux"
display_type="Affichage: "
early_finish_bonus="Bonus de fin anticipée"
end_game_heading="Fin"
end_game_message="Vous avez fini tous les niveaux actuellement jouable"
end_turn="Fin du tour"
fifty_percent="50% de l'or est gardé pour le prochain scénario"
forest="Forêts"
full_or_windowed="Plein écran ou fenêtré?"
full_screen="Plein écran"
game_title="Bataille pour Wesnoth"
gold="Or"
grassland="Prairie"
healthy="vigoureux"
hills="Collines"
hp="HP"
human_controlled="Humain"
income="Revenu"
intro_1="Dans la vingt-septième année de Garard II, roi de Wesnoth, le royaume fut plongé dans une guerre rude avec les peuples nordiques."
intro_10="Asheviere pris le commandement de l'armée, et l'amena de nouveau à Weldyn. Se rendant compte que les jeunes neveux du roi étaient les prochains dans la succession au trône, elle ordonna de tous les tuer, et se déclara la reine mère de Wesnoth"
intro_11="Ayant eu écho des ordres d'Asheviere, Delfador est entré en secret dans le palais, et enleva Konrad, le plus jeune des neveux de Garard, le sauvant ainsi de la mort"
intro_12="Emmenant l'enfant loin dans les forêts de l'ouest, Delfador l'a élevé sous la protection des Elfs, observant tristement le commencement du règne de terreur d'Asheviere... "
intro_2="Le roi du nord campait à Galcadar, accessible par le gué d'Abez. Garard mena ses forces à sa rencontre. Scindant son armée en deux, il mena une moitié, et son fils le prince Eldred, héritier de la couronne, mena l'autre."
intro_3="Eldred était un guerrier brave et courageux, qui aurait pu diriger ses soldats d'une main de maître. Malheureusement pour Garard, il était également ambitieux.....et déloyal. Durant la bataille, les hommes d'Eldred ont abandonné leur roi. Garard fut massacré, ainsi que son frère, et tous ses fils sauf Eldred."
intro_4="La reine de Garard, Asheviere, étant venu pour observer la bataille d'une colline voisine, regardait ce spectacle avec gaieté. Son fils régnerait sûrement d'une bien meilleure manière que son mari ne l'avait fait, et satisferait sa convoitise du pouvoir."
intro_5="Le roi du nord fit la paix avec Eldred, en hommage de la mort de Garard. Eldred s'est autoproclamé roi, et mena son armée de nouveau à Weldyn."
intro_6="Mais L'archimage de Garard, Delfador, s'échappa de la bataille et retourna a grand galop à Weldyn pour arriver le premier. Il rassembla une force de loyalistes pour combattre Eldred, et venger la mort du roi."
intro_7="Eldred mena bataille avec le conseil clair de sa mère en tête: ne combattez personne excepté le vieux mage, et vous me rapporterez sa tête."
intro_8="Eldred rencontra en effet Delfador dans la bataille. Les épées s'entrechoquèrent dans un corps à corps sans merci. Le sage mage contre le jeune, fort et impétueux guerrier."
intro_9="Les hommes de Delfador ont perdu la bataille, et ont été mis en déroute, mais Asheviere trouva le corps de son fils à terre criblé par les hommes de Delfador."
invisible="invisible"
language="Français"
level="Niveau"
load_button="Charger"
load_game_heading="Charger un jeu"
load_game_message="Choisissez le jeu à charger"
location="Localisation"
long_range="distant"
mountains="Montagnes"
movement="Mouvement"
moves="Déplacements"
msg1_1="Quatorze années après le début du règne d'Asheviere, elle porta son attention sur les Elfs qu'elle méprisait. Des mercenaires Orc furent enrôlés disséminés pour en finir avec les Elfs."
msg1_10="Laissez les venir. Nous les combattrons avec l'ensemble de nos forces!"
msg1_11="Fait attention Konrad! Protège le bien, Delfador!"
msg1_12="Et ainsi commença la bataille"
msg1_13="Parfait, nous avons réussi! Mais où allons nous maintenant?"
msg1_14="Nous devons voyager vers le nord, et essayer d'atteindre l'île d'Anduin. Si tout va bien nous y trouverons refuge."
msg1_15="Bien sur tu as raison, Delfador. Mais que vont devenir les Elfs ici?"
msg1_16="Les Elfs se battrons. Ils peuvent même vaincre. Mais je crains que les choses ne présagent rien de bon pour eux. Ne parlons pas de ça maintenant. En avant!"
msg1_17="Bonne chance Konrad! Ne t'inquiète pas pour nous, nous nous battrons du mieux que nous pourrons!"
msg1_18="Je....Je ne pense pas que je puisse me battre encore"
msg1_19="Prince...vous devez continuer à combattre! Noooooon!"
msg1_2="Maître Delfador! Regardez, des Orcs viennent de toutes part! Que devons nous faire?"
msg1_20="C'est la fin, Je suis condamné...."
msg1_21="J'ai....j'ai échoué dans mon devoir de protéger le prince. Je suis vaincu"
msg1_22="Ne mourrez pas! Delfador! S'il vous plaît, vous devez rester en vie!"
msg1_23="Argh"
msg1_24="Oh non! Nous avons été trop lent, ils sont arrivés avec des renforts..."
msg1_25="Meurt bandit, meurt!"
msg1_26="Seuls les idiots s'opposent à moi!"
msg1_27="Je suis Galdrad. Vous devrez me combattre pour pouvoir partir ailleurs!"
msg1_28="Vous ne passerez pas!"
msg1_29="Laisse moi passer gredin!"
msg1_3="Il y en a trop pour combattre. Bien trop. Nous devons nous enfuir!"
msg1_4="Mais pour où? C'est le seul refuge que nous ayons! Quant est il des Elfs?"
msg1_5="Nous les combattrons, mais vous devez vous échapper, Konrad. Il est impératif que vous vous échappiez!"
msg1_6="Nous irons au nord. Peut-être que nous pouvons atteindre l'île d'Anduin. Si nous pouvons le faire, nous serons sûrement en sécurité. Konrad, nous devons recruter des Elfs pour nous aider, et vous devrez vous rendre au poteau de direction au nord-ouest. Je vous protégerai!!"
msg1_7="très bien, dépêchons nous!"
msg1_8="Attaquez les Elfs, prenez leurs villages, réclamons cette terre pour la reine!"
msg1_9="Haha! Nous allons réduire ces sales Elfs en bouillie!"
msg2_1="Et ainsi la partie a débutât sur l'île d'Anduin..."
msg2_10="Vous n'êtes pas au courant? Beaucoup de Ondins ont été capturés, et sont retenus prisonnier en tant que récoltant de perles à la baie des perles. Si seulement quelqu'un pouvait les secourir!"
msg2_11="Allons y et secourons les!"
msg2_12="Mon seigneur, ça sera sans doute très dangereux..."
msg2_13="Je pense que nous pouvons le faire. D'une façon ou d'une autre, nous devons contre attaquer Asheviere..."
msg2_14="Nous partirons après nous être reposé."
msg2_2="Donc ceci est Anduin. Cela semble un peu....désolé"
msg2_3="Je le crains, Konrad. Il semble que les Orcs soient venus même ici"
msg2_4="Qui est ce? Oh, une partie des Elfs ont débarqué, nous devrions les renvoyer d'où ils viennent!"
msg2_5="Je ne pensais pas que les Orcs serait venu ici. Cette île était si belle. Nous devons la reprendre! Aux armes!"
msg2_6="Félicitations mes amis, merci d'avoir sauvé mon île des Orcs!"
msg2_7="C'était notre devoir, mon ami. J'espère que vous accepterez de nous héberger maintenant"
msg2_8="Bien sur. Les Orcs sont brutaux. Spécialement quand on voit ce qu'ils font à ces pauvres Ondins."
msg2_9="Oh, mais que font ils aux Ondins?"
msg3_1="Donc voici la baie des perles. Les Orcs on l'air de faire travailler dur ces Ondins!"
msg3_10="Mais...Mais...comment cela a-t-il pu m'arriver?"
msg3_11="Qui était cet idiot?"
msg3_12="Enfin libre! Maintenant à mort les Orcs!"
msg3_13="Maintenant que nous sommes libre, nous pouvons vaincre nos oppresseurs!"
msg3_14="Liberté! Maintenant où sont ces Orcs? Laissez les moi!"
msg3_15="Merci de nous avoir secouru! Maintenant nous pouvons vous aider à combattre les Orcs!"
msg3_16="Finalement, nous avons libéré les Ondins. Retournez dans l'océan et vivez en paix."
msg3_17="Mon seigneur! Vous aurez sans doute besoin de l'aide de certain d'entre nous à l'avenir, car nous sommes très habile en mer. Nous aimerions vous offrir notre aide, et venir avec vous."
msg3_18="A présent où est Delfador? J'espère que tout va bien!"
msg3_19="En effet je vais bien, mon ami."
msg3_2="En effet, il le font. Il semblerait qu'ils aient de nombreuses troupes. Je pense que je devrais faire le tour de la baie, et distraire certains d'entre eux. Vous et le reste de nos hommes sauverez les Ondins!"
msg3_20="Vous voila! Je suis si heureux de vous voir en bonne forme! Maintenant nous pouvons avoir un peu de repos."
msg3_21="Je crains que nous n'ayons pas le temps de nous reposer. Konrad, Asheviere a maintenant assiégé Elensefar, cassant le traité vieux d'un siècle entre Wesnoth et la ville-état d'Elense. Si la ville tombe, personne ne peut dire combien d'autres terres elle avilira!"
msg3_22="Oh non! Que devons nous faire?"
msg3_23="Vous devez conduire nos hommes à la ville, et essayer de la défendre - ou la recapturer si elle tombe avant votre arrivée."
msg3_24="Je dois faire cela? Mais et vous Delfador? Vous venez avec moi n'est ce pas?"
msg3_25="J'ai peur que non, Konrad. J'ai trouvé par hasard quelques documents importants, et dois les rapporter rapidement au Conseil des Elfs. Il semble que le temps pour arrêter Asheviere est plus court que je ne l'avais pensé."
msg3_26="Mais Delfador! Je ne peux pas le faire seul!"
msg3_27="Tout seul? Mon seigneur! Nous, vos loyaux soldats vous épaulerons!"
msg3_28="Vous vaincrez. J'ai foi en vous. Voyagez vers le nord. Elensefar est à trois jours en voyageant rapidement."
msg3_29="Très bien. A bientôt mon cher ami!"
msg3_3="Très bien. Faites attention!"
msg3_30="Adieu, prince."
msg3_4="Mais chef, pourquoi utilisons nous simplement des chauves-souris et des nagas?"
msg3_5="Parce que nous devons contrôler les mers et le peuple Ondin, et les nagas et chauves-souris sont les meilleurs pour se faire!"
msg3_6="Mais les Orcs ont la race la plus puissante de toute..."
msg3_7="Tais toi vermisseau! Je suis le chef!"
msg3_8="Hahaha! Maintenant les Orcs régneront sur terre et sur mer!"
msg3_9="(Soupir) Est ce que quelqu'un peut supprimer cet idiot pour moi s'il vous plaît?"
msg4_1="Mais la route vers Elensefar était traite. Konrad et ses hommes sont tombés sur des morts vivants."
msg4_10="Surprise! Je cherchais des mages, tout ce que j'ai sont des Elfs!"
msg4_11="Le temple semble vide."
msg4_12="Ce fut un honneur de vous avoir aidé à battre les morts vivants, mon seigneur. Je dois maintenant retourner chez moi."
msg4_2="Mon seigneur! On dirait qu'il y a du mouvement dans les ruines là-bas!"
msg4_3="On dirait qu'il y a des morts vivants par ici! Préparez vous à la bataille!"
msg4_4="Aux armes!"
msg4_5="Ahh, un groupe d'Elfs approche. Bientôt nous auront des zombies Elfs à notre service!"
msg4_6="Il y a d'anciens temples au nord-ouest, Je me demande ce qu'il y a à l'intérieur!"
msg4_7="Il semble que quelqu'un se cache dans le temple."
msg4_8="Je me cachais dans ce lieu saint pour chercher comment vaincre les morts vivants, maintenant avec votre aide, nous pouvons les détruire."
msg4_9="Il semble que quelqu'un se cache dans le temple."
msg5_1="Le groupe arriva enfin à Elensefar, mais constata que la ville était déjà tombée aux mains des Orcs."
msg5_10="Hmmm des voleurs? Qu'est ce qui nous indique que nous pouvons vous faire confiance?"
msg5_11="Nous comprendrions naturellement si vous ne nous faites pas confiance, mais il est dans notre intérêt de débarrasser la ville des Orcs!"
msg5_12="Très bien, Vous pouvez vous joindre à nous."
msg5_13="Finalement, nous avons repris la ville! Amis, reposons nous ici."
msg5_14="Victoire! Les voleurs d'Elensefar seront à votre service mon seigneur"
msg5_15="Le groupe se reposa pendant trois jours, après quoi un vieil ami revint"
msg5_16="Bonjour, mes amis. J'ai vu que vous aviez sauvé la ville! Je savais que vous pouviez le faire."
msg5_17="Delfador! C'est si bon de vous revoir! Où étiez vous?"
msg5_18="Je suis allé voir le grand conseil Elf. Voici Kalenz, un seigneur des Elfs du nord qui est venu au conseil nous offrir l'aide des Elfs du nord."
msg5_19="Bonjour, mon ami."
msg5_2="Mon seigneur! On dirait que la ville est déjà tombée!"
msg5_20="Delfador, nous avons capturé cette ville, mais les hommes d'Asheviere viendront sûrement nous attaquer! Que devrions-nous faire?"
msg5_21="Le Conseil s'est réuni, et nous avons décidé: nous devons capturer le Sceptre du feu"
msg5_22="Le Sceptre du feu? Qu'est ce donc?"
msg5_23="Durant le règne de Garard I, l'oncle de votre père, les nains de Knalga ont accepté de faire au roi un sceptre magnifique. Cela a pris plusieurs années à leurs meilleurs forgerons pour le faire. Mais peu après qu'il ait été accompli, les Orcs ont envahi les tunnels de Knalga. Maintenant Knalga est dans le chaos, et bien que quelques nains vivent toujours dans des parties de la ville, toujours en guerre contre les Orcs, le sceptre a été perdu quelque part dans les grandes cavernes."
msg5_24="Oh, mais qu'est ce que cela a à voir avec moi?"
msg5_25="Garard II, votre oncle, décida de chercher un successeur. Il publia un édit spécifiant que quiconque de la famille royale qui retrouverait le Sceptre du feu régnerait sur le royaume."
msg5_26="Oh, et vous voulez que je retrouve ce sceptre?"
msg5_26a="Nous allons vous aider à le retrouver, mon seigneur."
msg5_27="Nous avons peu de temps. Nous pensons qu'Asheviere est aussi en train de chercher le sceptre, pour l'aider à consolider sa place. Cependant si vous trouver le Sceptre en premier, le peuple vous aidera en tant que roi."
msg5_28="Moi? Le roi?"
msg5_29="Oui Konrad. Je pense que vous serez roi un jour. Maintenant hâtons nous!"
msg5_3="C'est une terrible nouvelle! Nous devons la reprendre!"
msg5_4="Ils sont si nombreux. Cela ne sera pas facile! Et regardez au sud, des morts vivants se sont alliés aux Orcs!"
msg5_5="Voici les Elfs! Avec notre nouvelle alliance avec les Orcs, nous les vaincront sans difficultés!"
msg5_6="Nous devons reprendre la ville, et détruire les morts vivants avant que les renforts n'arrivent!"
msg5_7="Durant la nuit, trois figures sombre rampèrent hors de la forêt"
msg5_8="Halte! Qui va là? Ami ou ennemi?"
msg5_9="Salutations, ami. Nous sommes de la guilde des voleurs d'Elensefar. Nous voudrions vous aider contre les Orcs!"
msg6_1="Sur la route vers Knalga, la troupe fut opposée aux forces d'Asheviere"
msg6_10="Halte! Vous ne passerez pas!"
msg6_11="Mon devoir est de vous tuer!"
msg6_12="Sortez!"
msg6_13="Protégez moi!"
msg6_14="Oui, sumadame!"
msg6_15="Ne bougez pas!"
msg6_16="Restez au loin!"
msg6_17="Ne bougez pas!"
msg6_18="Ils foncent sur moi rapidement! Je ferais mieux de faire appel à une aide magique."
msg6_19="Ils ont pris ce village aussi! Je vais les en déloger!"
msg6_2="La reine m'a envoyée pour vous arrêter, vous l'imposteur!"
msg6_20="Si les épées n'en viennent pas à bout, la magie le fera."
msg6_21="Faites les frire!"
msg6_22="Vous avez été payé pour les tuer, alors faites le!"
msg6_23="Quelqu'un peut-il tuer ces intrus, maintenant!"
msg6_24="Uggh je tuerai ces microbes!"
msg6_25="Des ogres! J'ai besoin de plus d'ogres pour les vaincre!"
msg6_26="Un ogre en viendrait sûrement à bout!"
msg6_27="Je me rends! Ne me faites pas de mal, imposteur."
msg6_28="Je vous ai déjà dit que je n'était pas un imposteur, mais si vous dispensez cette parole, je vous épargnerai."
msg6_29="Laissez moi partir!"
msg6_3="C'est la princesse, Li'sar. La reine l'a adoptée, et des rumeurs l'annonce comme étant celle qui lui succédera!"
msg6_30="Pensez à l'histoire du vieux roi, demandez à une vieille personne qu'elle vous la raconte."
msg6_31="L'histoire du vieux roi? J'en ai entendu parler, mais je sais que c'est faux. Ma mère me l'a dit."
msg6_32="Votre mère vous à menti, mon enfant. Maintenant je suggère que vous reconsidériez votre point de vue, et que soit vous vous joignez à nous, soit vous partez exile. Il y aura une grande bataille bientôt, et si vous êtes du mauvais côté, nous n'aurons pas l'occasion d'épargner votre vie une deuxième fois."
msg6_33="Je ne suis pas une enfant, et je ne veux pas en parler! Maintenant vous dites que vous m'épargnerez, alors faites le. La route du nord devrait être sûre pour vous."
msg6_34="Bonne chance, princesse. En avant, vers la route du nord!"
msg6_35="(hehe, ils ne savent pas combien de morts vivant rodent encore sur la route du nord. Ils sont sûrement condamnés!)"
msg6_36="Non! Ça ne peut pas se finir ainsi!"
msg6_37="Argh! J'ai été vaincu!"
msg6_38="Avec la mort de Kalenz, c'est sans espoir. Nous sommes vaincu."
msg6_4="Je ne suis pas un imposteur, il semblerait que votre mère vous ai menti."
msg6_5="Ce n'est pas la peine d'essayer de la raisonner. Il n'y a qu'une chose qu'elle comprendra. Aux armes!"
msg6_6="Cela prend trop de temps, je ferais mieux d'appeler des renforts!"
msg6_7="Peut être que je n'ai pas utilisé suffisamment de forces..."
msg6_8="Protégez la princesse!!!"
msg6_9="Stop!!!"
msg7_1="Mon seigneur! Cette route n'a pas l'air aussi sûre que ce que nous pensions, regardez sur les collines alentour, Ils y a des morts vivants!"
msg7_10="Whaou! On dirait qu'ils battent en retraite!"
msg7_11="Oui! Nous les avons repoussé"
msg7_12="Maintenant, expliquez nous pourquoi vous nous avez dit que cette route était sûre, et pourquoi vous êtes venue nous sauver, jeune demoiselle?"
msg7_13="Et bien, je euh...bon je voulais tous vous voir mourir après ma défaite, mais je me suis finalement sentie coupable, et j'ai décidé qu'il était préférable de venir vous aider!"
msg7_14="Et où sont tout vos hommes?"
msg7_15="Et bien je les ai laissé! Je me suis éclipsé discrètement avec mes plus loyaux sujets. J'ai décidé que je ne voulais plus succéder à ma mère. Elle vous aurez laissé tous mourir avec joie, mais j'ai réalisé que je ne pouvais faire cela."
msg7_16="Donc vous allez vous joindre à nous maintenant?"
msg7_17="Ohhh, si vous le voulez bien?"
msg7_18="Bien sur que vous pouvez, mon enfant."
msg7_19="Je peux voir que notre travail est effectué ici. Nous devons retourner à notre pèlerinage!"
msg7_2="Qui sont ceux qui approchent? Allons tous les tuer!"
msg7_20="Je ne peux pas croire que cela se termine ainsi!"
msg7_21="Argh! J'ai été vaincu!"
msg7_22="Non! C'est la fin! Nous avons été vaincu!"
msg7_3="Aux armes soldats! Les hordes de morts vivants approchent!"
msg7_4="Ils sont trop nombreux! Que devons nous faire?"
msg7_5="Ils faut simplement le contenir au loin le plus longtemps possible!"
msg7_6="Je suis venu vous aider, mes amis!"
msg7_7="Par tous les saints su ciel, que faites vous ici?"
msg7_8="Aucune importance pour le moment! combattons les!"
msg7_9="Nous sommes aussi venus vous aider. Quand la princesse est venu nous dire que vous auriez besoin d'aide contre les morts vivants, nous avons offert nos services."
msg8_1="C'est la fameuse montagne aux Gryphon! Peut être que si nous capturons quelques jeunes Gryphons ou quelques un de leur oeufs nous pourrions les dresser pour les monter!"
msg8_2="Mon seigneur Konrad, nous devons être très prudent, déranger les monstres dans leur repère peut être très dangereux."
msg8_3="Bonne idée, Konrad! j'adore les montures volantes!"
msg8_4="Bien, escaladons cette montagne."
msg8_5="Ils sont idiots, nous pourrons leur tendre une embuscade pendant qu'ils combattrons les monstres."
msg8_6="Nous les avons vaincu! Maintenant que faisons nous?"
msg8_7="Nous devons continuer au nord. Il est trop tard pour retrouver la sécurité d'Elensefar ou d'Anduin avant que l'hiver ne nous tombe dessus. Nous devons traverser la grande rivière et continuer vers la terre des nains. Allons y!"
msg8_8="Avec ces oeufs de Gryphon nous pourrons élever des Gryphons qui nous serviront. Cela nous laissera le temps de recruter des monteurs de Gryphon!"
msg8_9="En avant!"
msg9_1="Voici le gué d'Abez. C'est ici que votre père et votre oncle ont été trahi et sont morts, cela fait presque dix neuf ans maintenant, Konrad."
msg9_10="Ce stupide garçon se tua lui même."
msg9_11="Qu'est ce que vous voulez dire, Delfador?"
msg9_12="J'ai rassemblé des hommes pour combattre ce traître, et bien sur Asheviere, celle qui était derrière tout ça. Nous étions surpassé en nombre, peut être quatre pour un. Dans l'excitation de la bataille, ce garçon, ce stupide garçon, me chargea en fendant l'air violement. Je n'est pas eu d'autre choix que de le tuer."
msg9_13="Donc c'est vrai que vous l'avez tué?"
msg9_14="Il est mort durant la bataille, de mes mains. Ils est triste que les quatre frères de Konrad n'aient pas eu l'opportunité de connaître une mort si 'honorable'."
msg9_15="Oh, que leur est il arrivé?"
msg9_16="Avec tout votre respect mon seigneur, nous devons nous hâter. Nous devons traverser à gué la rivière d'urgence. Regardez! Il semble que les tours de garde sur les berges de la rivière sont gardées!"
msg9_17="Qui êtes vous, vous qui essayez de traverser la rivière? Nous devons vous arrêter!"
msg9_18="Ne pouvons nous pas traverser ailleurs? Peut être en amont?"
msg9_19="Les ours polaire nous foncent droit dessus. nous n'avons que quelques jours pour traverser, et le pont le plus proche est loin en amont. Être prisonnier au sud de la rivière quand l'hiver arrive serait suicidaire, Asheviere nous aurait comme des rats! Nous devons traverser ici."
msg9_2="Réellement? Qu'est il arrivé, Delfador?"
msg9_20="En avant, allons y!"
msg9_3="Les forces du roi étaient basées ici. Les forces du nord étaient sur la partie nord de la rivière. Pendant trois jours et trois nuits les armées se sont fait face, ni l'un ni l'autre on voulant traverser à gué la rivière. Le quatrième jour, les armées nordiques ont traversé la rivière, et nous ont attaqués."
msg9_4="Oh, que s'est il passé ensuite? Qui remporta la bataille?"
msg9_5="Nous avons gagné la bataille. Nous les avons repoussé."
msg9_6="Jusqu'à ce que le fils du roi, dans l'excitation de la bataille, trahi le roi!"
msg9_7="Oh, et vous....vous avez tué le prince, n'est ce pas Delfador?"
msg9_8="Quand j'ai vu le roi trahi et sa bannière tomber, je me suis enfui. Fut ce de la sagesse ou de la couardise, J'ai fuit le champ de bataille voyant qu'il n'y avait aucun espoir ce jour là."
msg9_9="Mais ma mère...la reine, elle m'a toujours dit que vous aviez tué mon frère"
msg9_a1="Ruaarrrrrrrr!"
msg9_a2="Qu'est ce que c'est?"
msg9_a3="Les créatures des profondeur sont sur nous! Cela peut être très dangereux. Vite, nous devons atteindre l'autre coté le plus vite possible!"
msg9_a4="Nous avons pu traverser la rivière en sécurité! Où allons nous maintenant?"
msg9_a5="Nous devons continuer vers le nord. Nous devons chercher de l'aide chez les nains du nord si nous voulons garder espoir de rentrer dans Knalga."
msg10_1="Les portes sont fermées et bloquées de l'intérieur"
msg10_10="La légende était vrai, il y a toujours de créatures à tentacules qui se cachent dans les lacs prés du royaume des nains"
msg10_11="Finalement, c'est une entrée au royaume des nains."
msg10_12="Tout ce que je peux voir sont des ruines et de pauvres villages."
msg10_13="Les pauvres villageois qui vivaient ici commerçaient avec les nains, mais sont maintenant esclave des Orcs."
msg10_14="Nous allons les libérer!"
msg10_15="Ce n'est pas une idée judicieuse, notre mission est de retrouver le Globe de Feu. Si nous retardons notre quête, des hordes d'Orcs vont nous assiéger."
msg10_16="Konrad, Defaldor à raison, nous reviendrons et supprimerons le joug des Orcs de ces contrées."
msg10_17="Je ne peux me réjouir de cette décision mais je comprends notre besoin d'avancer."
msg10_2="Que devons nous faire?"
msg10_3="Il a été dit que les Orcs ont utilisé un vieux tunnel de mine pour prendre les nains par surprise. Ça doit être celui là au nord-est."
msg10_4="Cette vieille mine à l'air d'être reliée aux tunnels principaux."
msg10_5="Devons nous réellement entrer? J'ai horreur des chauves-souris et des lieux moite, ça me décoiffe..."
msg10_6="La défense des nains a due être acharnée. Regardez ces tours en ruine."
msg10_7="La bataille à l'extérieur fut sauvage et dura six mois, mais les batailles dans les tunnels furent pire."
msg10_9="Un monstre se cachait dans ce lac!!"
msg_delfador_die="Non! C'est la fin! Nous avons été battu!"
msg_kalenz_die="Argh! Je suis fini!"
msg_lisar_die="Je ne peux pas croire que cela se termine ainsi!"
multiplayer1="La bataille d'Anduin"
multiplayer2="Les trois rivières"
multiplayer_button="Multi-joueurs"
name="Nom"
no_button="Non"
no_objectives="Aucun objectif disponible"
no_recall="Il n'y a pas de troupe disponible à rappeler
(Vous devez avoir des survivants vétérans d'un précédent scénario)"
no_saves_heading="Aucun jeu sauvegardé"
no_saves_message="Il n'y a aucun jeu sauvegardé à changer.
(Les parties sont sauvegardées automatiquement quand vous finissez un scénario)"
not_enough_gold_to_recall_1="Vous devez avoir au moins"
not_enough_gold_to_recall_2="pièces d'or pour rappeler une unité"
not_enough_gold_to_recruit="Vous n'avez pas assez d'or pour recruter cette unité"
ok_button="Ok"
options="Options"
per_turn="par tour"
poisoned="empoisonné"
preferences="Préférences"
quit_button="Quitter"
quit_message="Voulez vous réellement quitter?"
recall="Rappeler"
recruit="Recruter"
recruit_unit="Recrutez une unité"
remaining_gold="Or restant"
replay_game_message="Montrer les actions déjà effectuées jusqu'au point de sauvegarde?"
retained_gold="Or retenu"
road="Route"
sand="Sable"
save_confirm_message="Le jeu a été sauvegardé"
save_game="Sauvegarder le jeu"
save_game_label="Nom:"
save_game_message="Voulez vous sauvegarder votre jeu?"
scenario="Scénario"
scenario1="Scénario 1: Les Elfs Assiégés"
scenario2="Scénario 2: L'Ile d'Anduin"
scenario3="Scénario 3: La Baie des Perles"
scenario4="Scénario 4: La Péninsule de Muff Malal"
scenario5="Scénario 5: Le Siège d'Elensefar"
scenario6="Scénario 6: La Princesse de Wesnoth"
scenario7="Scénario 7: La vallée de la mort - La Revanche de la Princesse"
scenario8="Scénario 8: La Montagne Gryphon"
scenario9="Scénario 9: Le gué d'Abez"
scenario_objectives="Objectifs du scénario"
see_also="Voir Aussi..."
select_unit="Sélectionnez l'unité"
shallow water="Eau peu profonde"
short_range="corps à corps"
slowed="ralenti"
start_game="Démarrer le jeu!"
terrain="Terrain"
terrain_info="Modificateurs de Terrain"
turn="Tour"
turns_finished_early="Tours finis de façon anticipée"
tutorial_button="Tutoriel"
unit_list="Liste des unités"
units="Unités"
versus="contre"
victory_heading="Victoire"
victory_message="Vous êtes victorieux!"
video_mode_fail="Le mode vidéo n'a pas put être changé. Votre gestionnaire de fenêtre doit être configuré en 16 bits par pixel pour lancer le jeu en mode fenêtré. Votre écran doit supporter une résolution de 1024x768x16 pour lancer le jeu en plein écran."
village="Village"
villages="Villages"
windowed="Fenêtré"
xp="XP"
yes_button="Oui"
scenario10="Scenario 10: Les portes du royaume des nains"
scenario10_objectives="
Victoire:
@Ammener Konrad à l'entrée du royaume des nains.
Défaite:
#Mort de Konrad
#Mort de Delfador
#Mort de Kalenz
#Mort de Li'sar"
scenario1_objectives="
Victoire:
@Ammener Konrad au poteau de direction au nord-ouest
Défaite:
#Mort de Konrad
#Mort de Delfador
#Nombre de tours dépassé"
scenario2_objectives="
Victoire:
@Vaincre le chef ennemi
Défaite:
#Mort de Konrad
#Mort de Delfador
#Nombre de tours dépassé"
scenario3_objectives="
Victoire:
@Vaincre tous les chefs ennemis
Défaite:
#Mort de Konrad
#Nombre de tours dépassé"
scenario4_objectives="
Victoire:
@Vaincre Muff Malal
Défaite:
#Mort de Konrad
#Nombre de tours dépassé"
scenario5_objectives="
Victoire:
@Vaincre tous les chefs ennemis
Défaite:
#Mort de Konrad
#Nombre de tours dépassé"
scenario6_objectives="
Victoire:
@Forcer Li'sar à se rendre
Défaite:
#Mort de Konrad
#Mort de Delfador
#Mort de Kalenz
#Nombre de tours dépassé"
scenario7_objectives="
Victoire:
@Survivre durant trois jours
Défaite:
#Mort de Konrad
#Mort de Delfador
#Mort de Kalenz"
scenario8_objectives="
Victoire:
@Vaincre la mère gryphon et le commandant ennemi
Défaite:
#Mort de Konrad
#Mort de Delfador
#Mort de Kalenz
#Mort de Li'sar"
scenario9_objectives="
Victoire:
@Ammener Konrad sur la rive nord de la rivière.
Défaite:
#Mort de Konrad
#Mort de Delfador
#Mort de Kalenz
#Mort de Li'sar"
speed="Vitesse:"
speed_normal="Normal"
speed_turbo="Turbo"
neutral="Neutre"
ArchMage="Archimage"
ArchMage_description="Un chef parmi les mages, l'archimage projette d'énormes boules de feu à ses ennemis. L'archimage peut se téléporté de n'importe quel village vers n'importe quel autre village ami, le faisant voyager d'un endroit à l'autre en un instant."
Assasin="Assassin"
Assasin_description="Les assassins sont des maîtres de la nuit. Comme les bandits ils peuvent frapper par derrière, et ignorent les zones de contrôle ennemies. Ils peuvent également jeter à distance, des couteaux empoisonnés à leurs ennemis."
BloodBat="Chauve-souris"
BoneShooter="Chasseur d'os"
Chocobone="Chocobone"
Chocobone_description="Montant les squelettes de grands oiseaux employés comme monture par une civilisation antique et perdue, les Chocobones peuvent se déplacer plus rapidement que la plupart des unités à cheval."
Commander="Commandant"
Commander_description="Le grade de Commandant est détenu par ceux
qui mènent les troupes aux combat.
Ils possèdent des capacités de commandement, et en plaçant des unités
de rang inférieur sur les cases adjacentes au commandant
augmentera leurs performances durant les combats.
Le commandant a une plus grande habileté avec une épée,
mais il possède également un arc qu'il peut utiliser
quand cela est nécessaire.
Si le commandant est perdu, il en est de même de la bataille."
CuttleFish="Seiche"
Duelist="Duelliste"
EASY="Guerrier (facile)"
NORMAL="Héros (moyen)"
HARD="Champion (difficile)"
ElderMage="Ancien Mage"
ElderMage_description="Un grand mage, les Anciens Mages ont conservé la plupart de leur puissance, mais elle a diminuée un peu avec les années. Utilisant de puissants projectiles de feu, Les Anciens Mages sont craint de tous leurs ennemis sur un champ de bataille."
ElvishArcher="Archer Elf"
ElvishArcher_description="Entraîné depuis leur enfance au maniement de l'arc, l'Archer Elf est habile dans les combats à distance. Etant capable de tirer plusieurs flèches rapidement et avec précision, l'Archer Elf compose une grande partie de l'armée Elf."
ElvishAvenger="Vengeur Elf"
ElvishAvenger_description="très habile et extrêmement rapide, le Vengeur Elf est bon dans toute forme de combat. Le Vengeur est considéré comme le meilleur homme des bois de Wesnoth. Capable de voir la nuit avec ses yeux perçant, le Vengeur Elf ne souffre pas de pénalité durant les combats de nuit."
ElvishCaptain="Capitaine Elf"
ElvishCaptain_description="Habile dans le commandement de soldats, le capitaine apporte un bonus a toutes les unités de niveau 1 sur les cases adjacentes à lui. Le Capitaine Elf est aussi habile en combat en corps à corps qu'en combat à distance."
ElvishChampion="Champion Elf"
ElvishChampion_description="Un maître guerrier, le Champion Elf est un terrible maître de l'escrime, infligeant de gros dégâts en combat rapproché. Il est aussi habile avec un arc, capable de faire des ravages à ses ennemis en combat rapproché ainsi qu'à distance."
ElvishDruid="Druide Elf"
ElvishDruid_description="Le Druide Elf est une puissante maîtresse des forêts. très doué pour séduire ses opposants imprudents, elle est invisible de ses ennemis tant qu'elle est dans la forêt, jusqu'à ce qu'elle attaque. Le Druide est un excellent support à n'importe quelle armée Elf."
ElvishFighter="Guerrier Elf"
ElvishFighter_description="Les Guerrier Elfs forment le gros des troupes
des armées Elfs à Wesnoth. Ils se distinguent
des autres forces armées par leur habileté
à manier aussi bien l'épée que l'arc.
Les Elfs se déplace plus rapidement, et combattent mieux
dans la forêt."
ElvishHero="Héros Elf"
ElvishHero_description="Le Héros Elf se focalise sur des performances individuelles sur le champ de bataille, en affinant au maximum ses habiletés au combat. Le Héros Elf préfère combattre au corps à corps à l'épée, mais sait également se servir d'un arc."
ElvishLord="Seigneur Elf"
ElvishLord_description="Le Seigneur Elf est redoutable en combat, aussi bien à l'épée en combat rapproché, qu'avec ses boules de feu à distance."
ElvishMarksman="Tireur d'élite Elf"
ElvishMarksman_description="le Tireur d'élite Elf est un expert dans le maniement de l'arc. Ses capacités lui garantissent un taux de réussite de 70% de touche durant les attaques, même en terrain difficile. Son manque d'habileté en combat rapproché, et sa vitesse de déplacement moindre est compensée par sa grande dextérité à l'arc."
ElvishMarshal="Maréchal Elf"
ElvishMarshal_description="Un des plus haut rang de l'armée Elf, le Maréchal Elf peut diriger des unités de niveau 1 ou 2 sur les cases adjacentes à lui, les faisant ainsi combattre avec des capacités accrues. Le Maréchal elf est aussi très bon dans l'usage de l'arc et de l'épée."
ElvishOutrider="Cavalier d'escorte Elf"
ElvishOutrider_description="Les plus rapide des cavaliers, le Cavalier d'escorte Elf est aussi rapide en foret qu'en terrain découvert. Ils peuvent même tirer à l'arc en restant à cheval."
ElvishRanger="Garde Elf"
ElvishRanger_description="Le Garde Elf est rapide et puissant. Habile aussi bien en combat rapproché qu'à distance, le Garde Elf est réellement un guerrier complet. Capable de voir la nuit avec ses yeux perçant, le Garde Elf ne souffre pas de pénalité durant les combats de nuit, ce que les autres unités ont."
ElvishShaman="Prêtresse Elf"
ElvishShaman_description="La Prêtresse Elf se focalise sur le moyen le moins violent de gêner l'ennemi. Ses attaques sophistiquées ralentissent les ennemis et réduisent le nombre de fois qu'ils peuvent attaquer."
ElvishSharpshooter="Archer d'élite Elf"
ElvishSharpshooter_description="Le meilleur des archers d'élite de tout Wesnoth, les Archers d'élite Elfs sont incroyablement précis, même en tirant très rapidement. Avec 70% de chance de toucher la cible en attaque, les Archers d'élite Elfs sont excellent pour éliminer les ennemis retranchés."
Fencer="Escrimeur"
General="Général"
Ghost="Fantôme"
GoblinKnight="Chevalier Goblin"
GreatMage="Grand Mage"
GreatMage_description="Le Grand Mage est un redoutable e terrifiant ennemi, surpassant même les Archimages en puissance. Tout comme les Archimages, le Grand Mage peut se téléporter de village en village, projetant sa grande puissance dans tous les coins du champs de bataille."
Gryphon="Gryphon"
GryphonRider="Monteur de Gryphon"
Halbardier="Hallebardier"
Horseman="Cavalier"
Horseman_description="Entrainé depuis leur enfance à monter, les Cavaliers sont à la fois rapide et puissant en attaque. En chargeant leur ennemis, leurs attaques cause le double de dégât, mais leur cause également le double de dommage s'il sont contrès."
Naga="Naga"
Necromancer="Necromancier"
Ogre="Ogre"
OrcishArcher="Archer Orc"
OrcishAssasin="Assassin Orc"
OrcishCrossbow="Arbalétrier Orc"
OrcishGrunt="Orc Grognant"
OrcishSlayer="Tueur Orc"
OrcishWarlord="Seigneur de guerre Orc"
OrcishWarrior="Guerrier Orc"
RoyalGuard="Garde Royal"
Scout="éclaireur"
SeaOrc="Orc des mers"
SeaSerpent="Serpent des mers"
Skeleton="Squelette"
SkeletonArcher="Archer Squelette"
SleepingGryphon="Gryphon Dormant"
Swordman="Homme-épée"
ability_ambush="embuscade"
ability_heals="guérison"
ability_leadership="commandement"
ability_lightbringer="porteur de lampe"
ability_night vision="vision de nuit"
ability_regenerates="régénération"
ability_skirmisher="tirailleur"
ability_teleport="téléportation"
weapon_name_axe="hache"
weapon_name_bane="fléau"
weapon_name_bow="arc"
weapon_name_claws="griffes"
weapon_name_club="gourdin"
weapon_name_crossbow="arbalète"
weapon_name_dagger="dague"
weapon_name_darts="fléchettes"
weapon_name_ensnare="séduction"
weapon_name_entangle="attaque sophistiquée"
weapon_name_fangs="crochets"
weapon_name_fireball="boule de feu"
weapon_name_fist="poing"
weapon_name_fists="poings"
weapon_name_halbard="hallebarde"
weapon_name_ink="encre"
weapon_name_knife="couteau"
weapon_name_lance="lance"
weapon_name_lightbeam="rayon de lumière"
weapon_name_lightning="éclair"
weapon_name_longbow="grand arc"
weapon_name_mace="massue"
weapon_name_magic="magie"
weapon_name_missile="missile"
weapon_name_pistol="pistolet"
weapon_name_rapier="rapière"
weapon_name_short sword="épée courte"
weapon_name_spear="lance"
weapon_name_staff="bâton"
weapon_name_sword="épée"
weapon_name_tentacles="tentacules"
weapon_name_thorns="épines"
weapon_name_touch="toucher"
weapon_name_trident="trident"
weapon_name_wail="hurlement"
weapon_special_backstab="assassinat"
weapon_special_charge="charge"
weapon_special_drain="drainage"
weapon_special_magical="enchantement"
weapon_special_marksman="tir d'élite"
weapon_special_poison="empoisonnement"
weapon_special_slow="ralentissement"
weapon_type_blade="lame"
weapon_type_cold="froid"
weapon_type_fire="feu"
weapon_type_holy="enchantement"
weapon_type_impact="impact"
weapon_type_pierce="transpercement"
Knight="Chevalier"
Knight_description="Le Chevalier est aussi habile avec une lance qu'une épée. Quand il utilise la lance, le Chevalier charge l'ennemi, infligeant et recevant le double de dommage."
Lich="Lich"
Lieutenant="Lieutenant"
Lord="Seigneur"
Lord_description="Un noble chef pour beaucoup de troupes, Les Seigneurs sont particulièrement fort en combat rapproché, mais possèdent également des aptitudes avec un arc. Tout comme les Commandants, les Seigneurs possèdent des capacités de commandement, et apportent une capacité de commandement à toutes les unités de niveau inférieur adjacentes à eux."
Mage="Mage"
Mage_description="Le Mage faible mais cependant puissant. Se déplaçant lentement, et se défendant faiblement, le Mage attaque avec des missiles magiques, qui ont de très grande chance d'atteindre leur cible.
Pour cette raison, le Mage est un excellent choix forcer l'ennemi à sortir de leur cachette en terrain difficile."
MageofLight="Mage de Lumière"
MageofLight_description="Le Mage de Lumière est un redoutable alliés des combattants juste, et un terrible adversaire pour les forces du chaos. La puissance d'illumination du mage est si grande que sa position ainsi que toutes les cases adjacentes ne sont jamais affectées par la nuit.
Quand une unité est adjacente à un Mage de Lumière, elle se battra comme si elle se trouvait en plein jour à l'heure du crépuscule, et comme si elle était au crépuscule quand il fait nuit."
MermanLord="Seigneur Ondin"
MermanLord_description="Le Seigneur Ondin est un maître des mers, très habile dans l'utilisation du trident, le Seigneur Ondin battra facilement toute personne assez stupide pour s'égarer dans son milieu naturel."
Merman="Ondin"
Merman_description="Une habile créature des mers, l'Ondin est fort et rapide dans tout milieu aquatique, mais plus vulnérable sur terre."
Paladin="Paladin"
Paladin_description="Un chevalier de grande vertu, le Paladin a toutes les capacités d'un chevalier, mais peut aussi soigner les unités alliées sur les cases adjacentes."
Princess="Princesse"
RedMage="Mage Rouge"
RedMage_description="Le Mage Rouge attaque avec de puissante boules de feu, les chances de toucher l'ennemi sont ainsi très grandes. Aussi bon de jour que de nuit, et rapide en marchant, le Mage Rouge est précieux dans presque toutes les situations"
Revenant="Revenant"
Rogue="Bandit"
Rogue_description="Les bandits sont des maîtres d'agilité, Ils peuvent déborder l'ennemi, ignorant les zones de contrôle. Ils possèdent la capacité de frapper par derrière, leur permettant de doubler les dommages occasionnés si un allié des bandits se trouve sur une case à l'opposé de lui"
Thief="Voleur"
Thief_description="Les Voleurs sont rapide et insaisissable à pied, les rendant difficile à toucher. Capable de frapper par derrière, les voleurs font le double de dommages en attaquant un ennemi qui à un allié des voleurs à l'opposé de celui-ci. Etant d'humeur chaotique, les voleurs se battent mieux la nuit que le jour."
Troll="Troll"
TrollWarrior="Troll Guerrier"
TrollWhelp="Jeune Troll"
VampireBat="Chauve-souris Vampirique"
WalkingCorpse="Cadavre"
WhiteMage="Mage Blanc"
WhiteMage_description="Le mage Blanc est faible en combat, mais est un expert dans l'art de la guérison. Les unités placés sur des cases adjacentes au Mage Blanc se régénéreront comme si elles étaient dans un village.
Le Mage Blanc est fort en combat contre les morts vivants, qui subissent de lourd dommages avec le rayon de lumière."
WolfRider="monteur de loup"
Wraith="Apparition"
chaotic="Chaotique"
difficulty_level="Choisissez le niveau de difficulté:"
id="en #language code - English=en, Français=fr, etc"
language_button="Langue"
lawful="Juste"
leader_not_on_start="Vous devez avoir votre chef sur une des cases du démarrage pour recruter des unités."
no_leader_to_recruit="Vous n'avez pas de chef vous permettant de recruter des unités."
no_recruit_location="Il n'y a pas de place vacante dans le château pour recruter une unité."
tut1="Bon, je suis sur l'aire d'entraînement. Et maintenant qu'est ce que je fait?"
tut10="Oui, exactement! Il est aussi important d'essayer de m'empêcher de contrôler des villages, et de capturer des villages que je contrôle, pour que j'engrange le minimum d'or possible."
tut11="très bien messieurs, capturons des villages!"
tut12="Bon comment choisir le type de soldat à recruter, Delfador?"
tut13="Vous devez regarder avec attention leurs capacités. Au début, vous voudrez sans doute des unités rapides pour capturer le plus de villages possible. Ensuite, les guerriers formeront probablement le gros de votre armée. Souvenez vous que tous les Elfs se battent bien en forêt. Les cavaliers sont excellent en terrain découvert. Les Mages sont bon en support, et peuvent être utilisé un peu comme des archers. Si vous arrivez à faire acquérir de l'expérience à vos mages, ils pourront devenir particulièrement puissant."
tut14="Quand vous décidez d'attaquer une unité ennemie, vous pouvez choisir quelle arme utiliser, et voir les probabilités de toucher l'adversaire, ainsi que le nombre de point de dégât infligés à chaque coup."
tut15="Un joli essai, Konrad, mais il semble que vous devez encore vous entraîner pour pouvoir réussir votre quête."
tut16="Vous m'avez battu, Konrad. Félicitations pour votre habileté. Vous avez passé les test d'entraînement."
tut2="Bienvenue sur l'aire d'entraînement, Konrad. Montre nous que tu es digne de ta renommée en me battant dans une simulation de combat."
tut3="Hum...ok, comment est ce que je commence?"
tut4="Tu possèdes deux cent pièces d'or pour recruter des soldats. La première chose à faire est donc de recruter des soldats (clic-droit et sélectionnez 'Recruter'). Vous pouvez recruter des unités uniquement quand vous êtes dans votre château, il est donc important que vous n'en sortiez pas trop vite."
tut5="D'accord je pense que je suis prêt. En avant!"
tut6="Bien sur, je recrute des soldats aussi pour combattre les vôtres."
tut7="Parfait. Maintenant comment fais je pour avoir plus d'or et recruter de nouveaux soldats?"
tut8="Si vous déplacez un de vos soldats sur un village, vous en prendrez le contrôle. Chaque village que vous contrôlez vous rapportera deux pièces d'or par tour. Chaque soldat que vous avez vous coûtera une pièce d'or chaque tour."
tut9="Donc il est important que je contrôle plein de villages pour récupérer beaucoup d'or et ainsi recruter plein de soldats?"
[/language]

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[language]
id=it
language="Italian"
game_title="La Battaglia di Wesnoth"
difficulty_level="Selezionare il livello di difficolta':"
EASY="Combattende (facile)"
NORMAL="Eroe (medio)"
HARD="Campione (difficile)"
no_leader_to_recruit="Non hai un comandante con cui reclutare."
leader_not_on_start="Il comandante deve essere nella posizione di partenza per reclutare le unita'."
no_recruit_location="Non ci sono posti liberi nel castello in cui reclutare le unita'."
#buttons
ok_button="Ok"
cancel_button="Annulla"
yes_button="Si"
no_button="No"
next_button="Prossima"
skip_button="Salta"
lawful=Legale
neutral=Neutrale
chaotic=Caotico
save_game_message="Vuoi salvare la partita?"
save_game_label="Nome:"
save_confirm_message="La partita e' stata salvata"
scenario="Scenario"
turn="Turno"
tutorial_button="Introduzione"
campaign_button="Campagna"
load_button="Carica"
multiplayer_button="Multiplayer"
quit_button="Esci"
language_button="Linguaggio"
configure_sides="Scegliere gli Eserciti:"
choose_side="Impostare l'esercito:"
start_game="Inizia la partita!"
human_controlled="Giocatore"
ai_controlled="IA"
quit_message="Vuoi davvero uscire?"
advance_unit_heading="Unita' avanzata"
advance_unit_message="Come vuoi far avanzare l'unita' vittoriosa?"
bad_save_heading="Partita salvata inutilizzabile"
bad_save_message="Il file, 'saves', della partita salvata e' inutilizzabile"
no_saves_heading="Nessuna partita salvata"
no_saves_message="Non ci sono partite salvate da caricare.
(Il gioco salva automaticamente la partita quando completi uno scenario)"
load_game_heading="Caricare una partita"
load_game_message="Scegliere una partita da caricare"
replay_game_message="Mostrare la moviola della partita fino a questo punto?"
end_game_heading="Fine"
end_game_message="Hai superato l'ultimo livello attualmente disponibile"
defeat_heading="Sconfitto"
defeat_message="Sei stato sconfitto!"
victory_heading="Vittoria"
victory_message="Hai vinto!"
remaining_gold="Oro rimanente"
early_finish_bonus="Bonus per il tempo"
per_turn="per turno"
turns_finished_early="Turni di vantaggio"
retained_gold="Oro Trattenuto"
fifty_percent="Meta' dell'oro e' trattenuta per la prossima partita"
bonus="Bonus"
gold="Oro"
turn="Turni"
villages="Villaggi"
units="Unita'"
income="Guadagno"
name="Nome"
hp="PS"
xp="PE"
moves="Movimento"
location="Posizione"
level="livello"
describe_unit="Descrivi Unita'"
scenario_objectives="Obbiettivi dello scenario"
recruit="Reclutamento"
recall="Richiamo"
unit_list="Lista delle unita'"
save_game="Salva la partita"
end_turn="Fine turno"
full_or_windowed="A tutto schermo o in una finetra?"
video_mode_fail="Il modo di visualizzazione non puo' essere cambiato. Il tuo window manager deve essere settato a 16 bpp per poter giocare in una finestra. Il tuo display deve essere 1024x768 con 16bpp per giocare a tutto schermo."
display_type="Display:"
full_screen="Pieno schermo"
windowed="In finestra"
speed="Velocita':"
speed_normal="Normale"
speed_turbo="Accelerata"
grid_button="Mostra Griglia"
sound_settings="Impostazioni del sonoro.."
sound_volume="Volume Effetti Sonori:"
music_volume="Volume Musica:"
choose_weapon="Scegliere l'arma"
options="Opzioni"
preferences="Preferenze"
choose_scenario="Scegliere lo Scenario"
no_objectives="Nessuno obbiettivo disponibile"
no_recall="Non hai truppe da richiamare
(Dovresti avere dei veterani sopravvissuti allo scenario precedente)"
not_enough_gold_to_recall_1="Devi avere almeno"
not_enough_gold_to_recall_2="pezzi d'oro per richiamare l'unita'"
select_unit="Seleziona unita'"
recruit_unit="Recluta unita'"
not_enough_gold_to_recruit="Non hai abbastanza oro per reclutare questa unita'"
healthy="In salute"
invisible="invisibile"
slowed="rallentato"
poisoned="avvelenato"
short_range="corpo a corpo"
long_range="a distanza"
versus="contro"
cancel="Annulla"
terrain_info="Modificatori del Terreno"
movement="Movimento"
defense="Difesa"
attack_resistance="Resistenza"
close_window="Chiudi Finestra"
see_also="Vedi anche.."
attack_type="Tipo di Attacco"
#terrain
terrain="Terreno"
deep water="Acque profonde"
shallow water="Acque Basse"
sand="Sabbia"
village="Villaggio"
road="Strada"
dirt="Accidentato"
grassland="Prato"
hills="Colline"
mountains="Montagne"
forest="Foresta"
bridge="Ponte"
castle="Castello"
[/language]

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[language]
#
# Language
#
id=es
language="Castellano"
#
# Buttons
#
ok_button="Aceptar"
cancel_button="Cancelar"
yes_button="Si"
no_button="No"
#
# General
#
game_title="La Batalla por Wesnoth"
lawful=Legal
neutral=Neutral
chaotic=Caótico
save_game_message="¿Quieres guardar el juego?"
save_game_label="Nombre: "
save_confirm_message="El juego ha sido guardado"
turn="Turno"
tutorial_button="Tutorial"
campaign_button="Campaña"
load_button="Cargar"
multiplayer_button="Multijugador"
quit_button="Salir"
language_button="Idioma"
configure_sides="Configurar:"
choose_side="Preferencias equipo:"
start_game="Emepezar!"
human_controlled="Jugador"
ai_controlled="IA"
quit_message="¿Estas seguro de que quieres salir?"
advance_unit_heading="Avanzar Unidad"
advance_unit_message="¿En qué debe convertirse la unidad victoriosa?"
bad_save_heading="Juego guardado erroneo"
bad_save_message="El archivo 'saves' es erroneo"
no_saves_heading="No hay ningún juego guardado"
no_saves_message="No hay juegos guardados para cargar.
(Se guardan automaticamente cuando completas un escenario)"
load_game_heading="Cargar juego"
load_game_message="Escoge juego a cargar"
replay_game_message="Mostrar repetición del juego hasta el momento de ser
guardado?"
end_game_heading="Final"
end_game_message="Has finalizado todos los niveles jugables actualmente"
defeat_heading="Derrota"
defeat_message="Has sido derrotado!"
victory_heading="Victoria"
victory_message="Has vencido!"
remaining_gold="Oro restante"
early_finish_bonus="Bonificación por rapidez"
per_turn="por turno"
turns_finished_early="Turnos finalizados pronto"
retained_gold="Oro conservado"
fifty_percent="El 50% del oro se conserva para el siguiente escenario"
bonus="Bonificación"
gold="Oro"
turn="Turno"
villages="Aldeas"
units="Unidades"
income="Ingresos"
name="Nombre"
hp="HP"
xp="XP"
moves="Movimientos"
location="Lugar"
level="nivel"
describe_unit="Describir Unidad"
scenario_objectives="Objetivos escenario"
recruit="Reclutar"
recall="Llamar"
unit_list="Lista unidades"
save_game="Guardar juego"
end_turn="Fin turno"
full_or_windowed="Pantalla completa o ventana?"
video_mode_fail="El modo de video no ha podido cambiarse. Tu escritorio debe estar a 16 bits para poder funcionar en modo ventana. Tu pantalla debe soportar una resolución de 1024x768x16 para jugar a pantalla completa."
display_type="Mostrar: "
full_screen="Pantalla completa"
windowed="Ventana"
choose_weapon="Escoger arma"
options="Opciones"
preferences="Preferencias"
choose_scenario="Escoger escenario"
no_objectives="Objetivos no disponibles"
no_recall="No hay tropas disponibles para llamar.
(Debes tener veteranos supervivientes de escenarios previos)"
not_enough_gold_to_recall_1="Debes tener al menos "
not_enough_gold_to_recall_2="monedas de oro para llamar a una unidad"
select_unit="Seleccionar unidad"
recruit_unit="Reclutar unidad"
not_enough_gold_to_recruit="No tienes suficiente oro para reclutar esta unidad"
healthy="sano"
invisible="invisible"
slowed="relentizado"
poisoned="envenenado"
short_range="melee"
long_range="distancia"
versus="contra"
cancel="Cancelar"
terrain_info="Modificadores de terreno"
movement="Movimiento"
defense="Defensa"
attack_resistance="Resistencia"
close_window="Cerrar ventana"
see_also="Ver también..."
attack_type="Tipo de ataque"
#
# Terrain
#
terrain="Terreno"
deep water="Agua profunda"
shallow water="Agua"
sand="Arena"
village="Aldea"
road="Camino"
dirt="Tierra"
grassland="Pradera"
hills="Colinas"
mountains="Montañas"
forest="Bosque"
bridge="Puente"
castle="Castillo"
intro="Introducción"
intro_1="En el vigésimo séptimo año de Garard II, Rey de Wesnoth, el reino se vio hundido en una amarga guerra con las gentes del norte."
intro_2="Las gentes del norte acampaban en Galcadar. El Rey llevó sus tropas hacia allí para encontrarlos, dividiendo su armada en dos; una mitad liderada por el mismo, y la otra por su hijo Eldred, el heredero de la corona."
intro_3="Eldred era un guerrero valiente y valeroso, que podia liderar bien a sus soldados. Desafortunadamente para Garard, también era demasiado ambicioso... y traidor. En el fragor de la batalla, los hombres de Eldred se volvieron contra su Rey. Garard murió aquel dia, junto con su hermano, y todos sus hijos menos Eldred."
intro_4="La Reina y esposa de Garard, Asheviere, observó con alegría lo sucedido desde una colina cercana. Su hijo gobernaría mejor que su marido, satisfaciendo su sed de poder y lujuria."
intro_5="El Rey del norte, feliz, hizo la paz con Eldred a cambio de un tributo. De esta manera Eldred se proclamó Rey, y llevó a sus tropas de vuelta a Weldyn."
intro_6="Pero el archimago de Garard, Defaldor, escapó de la batalla, y cabalgando con rapidez llegó antes a Weldyn. Reunió a un grupo de leales soldados para luchar contra Eldred y vengar la muerte de su Rey."
intro_7="Eldred empezó la batalla con el aviso de su madre en mente: lucharía solamente contra el viejo mago, cuya cabeza dividiria al resto de hombres."
intro_8="Eldred luchó cara a cara con Defaldor. Espada contra bastón. La sabiduría del mago contra la juventud y la fuerza del guerrero."
intro_9="Los hombres de Defaldor perdieron la battalla y huyeron, pero Asheviere encontró el cuerpo de su hijo fallecido en el suelo."
intro_10="Asheviere tomó el liderazgo de las tropas, y las llevó finalmente a Weldyn. Dandose cuenta que los jovenes sobrinos del Rey eran los siguientes en la sucesión al trono, ordenó matarlos y se declaró ella misma Reina Madre de Wesnoth."
intro_11="Escuchando las ordenes de Asheviere, Defaldor entró en el palacio oculto, secuestró a Konrad, el más joven de los sobrinos de Garard, salvándole de la muerte."
intro_12="Llevó al niño hacia el bosque del oeste, donde lo dejó bajo la protección de los Elfos, viendo como el terror del reinado de Asheviere se empezaba a extender..."
scenario="Escenario"
scenario1="Escenario 1: Los Elfos atrapados"
scenario2="Escenario 2: La Isla de Anduin"
scenario3="Escenario 3: La Bahía de las Perlas"
scenario4="Escenario 4: La Peninsula de Muff Malal"
scenario5="Escenario 5: El sitio de Elensefar"
scenario6="Escenario 6: La Princesa de Wesnoth"
scenario7="Escenario 7: El Valle de la Muerte - La Venganza de la Princesa"
scenario8="Escenario 8: La Montaña de los Grifos"
scenario9="Escenario 9: El paso de Abez"
difficulty_level="Selecciona el nivel de dificultad:"
EASY="Guerrero (facil)"
NORMAL="Héroe (medio)"
HARD="Campeón (difícil)"
no_leader_to_recruit="No tienes un líder con el que reclutar."
leader_not_on_start="Debes tener al líder en la posición inicial para reclutar unidades."
no_recruit_location="No hay zonas de castillo libres para reclutar unidades."
next_button="Siguiente"
skip_button="Saltar"
speed="Velocidad:"
speed_normal="Normal"
speed_turbo="Velocidad Acelarada"
sound_settings="Configuración Sonido..."
sound_volume="Volumen efectos:"
music_volume="Volumen música:"
[/language]

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data/tutorial.cfg Normal file
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[tutorial]
name=The Elven Training Grounds
map=map-tutorial
turns=28
objectives="Victory:
@Defeat Delfador
Defeat:
#Death of Konrad
#Turns run out"
[side]
race=Elves
type=Commander
description=Konrad
experience=0
side=1
canrecruit=1
recruit=Elvish Fighter,Elvish Archer,Horseman,Mage
facing=reverse
enemy=2
gold=200
controller=human
[/side]
[side]
race=Elves
type=Elder Mage
description=Delfador
experience=0
side=2
canrecruit=1
recruit=Elvish Fighter,Elvish Archer,Horseman
gold=60
enemy=1
[/side]
[event]
name=start
[message]
id=tut1
description=Konrad
message="Ok, so I'm at the training grounds. Now what?"
[/message]
[message]
id=tut2
description=Delfador
message="Welcome to the training grounds, Konrad. Let us see you prove your skill by defeating me in a mock battle."
[/message]
[message]
id=tut3
description=Konrad
message="Uhh...ok, how do I start?"
[/message]
[message]
id=tut4
description=Delfador
message="You have two hundred pieces of gold to hire some soldiers with. The first thing you should do is recruit some soldiers (Right-click and select 'Recruit'). You can only recruit soldiers when you're in your castle, so it's important you don't move off it too early."
[/message]
[message]
id=tut5
description=Konrad
message="Ok I think I'm ready. Let's go!"
[/message]
[/event]
[event]
name=turn 2
[message]
id=tut6
description=Delfador
message="Of course, I am hiring soldiers too, to fight against yours."
[/message]
[message]
id=tut7
description=Konrad
message="Okay. So how do I get more gold to hire more soldiers?"
[/message]
[message]
id=tut8
description=Delfador
message="If you move one of your soldiers onto a village, it will become controlled by you. Every village you control will give you two pieces of gold every turn. Every soldier you have will cost you one piece of gold per turn."
[/message]
[message]
id=tut9
description=Konrad
message="So it's important for me to control lots of villages so I can get lots of money to hire lots of soldiers?"
[/message]
[message]
id=tut10
description=Delfador
message="Yes, exactly! It's also important to try to stop me from controlling villages, and to capture villages I do control off me, so that I get as little gold as possible."
[/message]
[message]
id=tut11
description=Konrad
message="Okay men, let's capture some villages!"
[/message]
[/event]
[event]
name=turn 3
[message]
id=tut12
description=Konrad
message="So how should I choose what kind of soldiers to hire, Delfador?"
[/message]
[message]
id=tut13
description=Delfador
message="You have to carefully review their skills. Early on, you want fast units to sieze as many villages as possible. After that, fighters should probably make up the bulk of your army. Remember that all Elvish units fight very well in forest. Horsemen are excellent on open ground. Mages are good for support, and can be used much like archers. If you can get your mages more experienced, they can be especially powerful."
[/message]
[/event]
[event]
name=attack
[filter]
side=1
[/filter]
[message]
id=tut14
description=Delfador
message="When you choose to attack an enemy unit, you can choose which weapon to use, and review the odds of hitting and the damage each blow will do"
[/message]
[/event]
[event]
name=die
[filter]
description=Konrad
[/filter]
[message]
id=tut15
description=Delfador
message="A nice try, Konrad, but it seems your skills have much to be improved still."
[/message]
[/event]
[event]
name=die
[filter]
description=Delfador
[/filter]
[message]
id=tut16
description=Delfador
message="You have bested me, Konrad. Congratulations on your skill. You have passed the training test."
[/message]
[/event]
[/tutorial]

34
data/units/Arch_Mage.cfg Normal file
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[unit]
name=Arch Mage
image=arch-mage.png
hitpoints=58
movement_type=smallfoot
movement=6
experience=220
level=3
alignment=neutral
advanceto=Great Mage
cost=100
usage=mixed fighter
ability=teleport
unit_description="A leader among the mages, the arch mage hurls huge balls of fire at his enemies. The arch mage can teleport from any village to any other friendly village, translating himself from place to place in an instant."
[attack]
name=staff
type=impact
range=short
damage=7
number=2
[/attack]
[attack]
name=fireball
type=fire
range=long
special=magical
damage=12
number=4
[sound]
time=-200
sound=fire.wav
[/sound]
[/attack]
[/unit]

38
data/units/Assasin.cfg Normal file
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[unit]
name=Assasin
image=assasin.png
hitpoints=42
movement_type=elusivefoot
movement=6
experience=500
level=3
alignment=chaotic
advanceto=null
cost=50
usage=fighter
ability=skirmisher
unit_description="Assasins are masters of the night. Like rogues they can backstab, and ignore enemy zones of control. They can also throw poison-tipped knives at their enemies from long range."
[attack]
name=dagger
type=blade
range=short
damage=8
number=3
special=backstab
[/attack]
[attack]
name=knife
type=blade
range=long
special=poison
damage=5
number=3
[missile_frame]
begin=-150
end=0
image=missiledagger-n.png
image_diagonal=missiledagger-ne.png
[/missile_frame]
[/attack]
[/unit]

21
data/units/Blood_Bat.cfg Normal file
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[unit]
name=Blood Bat
image=undead-bloodbat.png
hitpoints=26
movement_type=undeadfly
movement=9
experience=500
level=1
alignment=chaotic
advanceto=null
cost=24
usage=scout
[attack]
name=fangs
type=pierce
range=short
damage=6
number=3
special=drain
[/attack]
[/unit]

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@ -0,0 +1,28 @@
[unit]
name=Bone Shooter
image=undead-boneshooter.png
hitpoints=40
movement_type=undeadfoot
movement=6
experience=500
level=2
alignment=chaotic
advanceto=null
cost=24
usage=archer
[attack]
name=bow
type=pierce
range=long
damage=7
number=3
[/attack]
[attack]
name=fists
type=impact
range=short
damage=5
number=2
[/attack]
[/unit]

22
data/units/Chocobone.cfg Normal file
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[unit]
name=Chocobone
image=undead-chocobone.png
hitpoints=45
movement_type=undeadfoot
movement=9
experience=500
level=2
alignment=chaotic
advanceto=null
cost=38
usage=scout
unit_description="Riding the bones of large birds used as mounts by an ancient and lost civilization, the skeletons can move faster than most calvary units."
[attack]
name=spear
type=pierce
range=short
special=charge
damage=9
number=2
[/attack]
[/unit]

74
data/units/Commander.cfg Normal file
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[unit]
name=Commander
image=konrad-commander.png
hitpoints=45
ability=leadership
movement_type=smallfoot
movement=6
experience=80
level=2
alignment=lawful
advanceto=Lord
cost=1000
usage=mixed fighter
unit_description="The rank of Commander is held by those
who lead battle groups into combat.
Possessing leadership skills, placing lower
level units in adjacent hexes to the Commander
improves their performance in combat.
The Commander is best skilled with the sword,
although he carries a bow which can be used
when necessary.
If the Commander is lost, so is the battle."
[attack]
name=sword
type=blade
range=short
damage=6
number=4
[frame]
begin=-400
end=-300
image=konrad-commander.png
[/frame]
[frame]
begin=-150
end=-100
image="konrad-commander-attack1.png"
[/frame]
[frame]
begin=-100
end=50
image="konrad-commander-attack2.png"
[/frame]
[frame]
begin=50
end=100
image="konrad-commander-attack1.png"
[/frame]
[frame]
begin=100
end=150
image=konrad-commander.png
[/frame]
[sound]
time=-250
sound=sword-swish.wav
[/sound]
[sound]
time=-150
sound=groan.wav
sound_miss=null
[/sound]
[/attack]
[attack]
name=bow
type=pierce
range=long
damage=3
number=3
[/attack]
[/unit]

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@ -0,0 +1,28 @@
[unit]
name=Cuttle Fish
image=cuttlefish.png
hitpoints=52
movement_type=swimmer
movement=8
experience=500
level=2
alignment=neutral
advanceto=null
cost=28
usage=fighter
[attack]
name=tentacles
type=impact
range=short
damage=3
number=10
[/attack]
[attack]
name=ink
type=pierce
range=long
damage=6
number=2
special=poison
[/attack]
[/unit]

27
data/units/Duelist.cfg Normal file
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[unit]
name=Duelist
image=human-duelist.png
hitpoints=44
movement_type=elusivefoot
movement=7
experience=120
level=2
alignment=neutral
advanceto=null
cost=40
usage=mixed fighter
[attack]
name=rapier
type=blade
range=short
damage=5
number=5
[/attack]
[attack]
name=pistol
type=pierce
range=long
damage=15
number=1
[/attack]
[/unit]

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@ -0,0 +1,36 @@
[unit]
name=Dwarvish Berserker
image=dwarf-fighter.png
hitpoints=48
movement_type=mountainfoot
movement=6
experience=500
level=3
alignment=neutral
advanceto=null
cost=100
ability=leadership
usage=fighter
[attack]
name=battle axe
type=blade
range=short
damage=8
number=4
[/attack]
[attack]
name=berserker frenzy
type=blade
special=charge
range=short
damage=7
number=4
[/attack]
[attack]
name=throwing knife
type=blade
range=long
damage=8
number=2
[/attack]
[/unit]

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@ -0,0 +1,28 @@
[unit]
name=Dwarvish Lord
image=dwarf-warrior.png
hitpoints=80
movement_type=mountainfoot
movement=8
experience=500
level=3
alignment=neutral
advanceto=null
cost=100
ability=leadership
usage=fighter
[attack]
name=battle axe
type=blade
range=short
damage=17
number=3
[/attack]
[attack]
name=tomahawk
type=blade
range=long
damage=20
number=1
[/attack]
[/unit]

40
data/units/Elder_Mage.cfg Normal file
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[unit]
name=Elder Mage
image=elder-mage.png
hitpoints=55
movement_type=smallfoot
movement=6
experience=500
level=5
alignment=neutral
advanceto=null
cost=150
usage=mixed fighter
unit_description="A once-great mage, the Elder Mage still holds much of his power, but it has diminished a little from years of experience. Using powerful lightning bolts, the Elder Mage is feared on the battlefield by all his enemies."
[attack]
name=staff
type=impact
range=short
damage=8
number=2
[/attack]
[attack]
name=lightning
type=fire
range=long
special=magical
damage=14
number=4
[sound]
time=-200
sound=lightning.wav
[/sound]
[missile_frame]
begin=-100
end=0
image=lightning-n.png
image_diagonal=lightning-ne.png
[/missile_frame]
[/attack]
[/unit]

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@ -0,0 +1,57 @@
[unit]
name=Elvish Archer
image=elvish-archer.png
hitpoints=27
movement_type=woodland
movement=6
experience=42
level=1
alignment=lawful
advanceto=Elvish Ranger,Elvish Marksman
cost=22
usage=scout
unit_description="Being trained from youth in archery, the Elvish Archer is skilled in long range combat. Being able to fire many arrows quickly and accurately, the Elvish Archer makes up a large portion of the Elvish military."
[attack]
name=sword
type=blade
range=short
damage=4
number=2
[/attack]
[attack]
name=bow
type=pierce
range=long
damage=4
number=4
[sound]
time=-100
sound=firearrow.wav
[/sound]
[sound]
time=0
sound=arrow-hit.wav
sound_miss=arrow-miss.wav
[/sound]
[frame]
begin=-450
end=-300
image=elvish-archer-attack1.png
[/frame]
[frame]
begin=-300
end=0
image=elvish-archer-attack2.png
[/frame]
[missile_frame]
begin=-100
end=0
image=missile-n.png
image_diagonal=missile-ne.png
[/missile_frame]
[/attack]
[/unit]

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@ -0,0 +1,46 @@
[unit]
name=Elvish Avenger
image=elvish-avenger.png
hitpoints=60
movement_type=woodland
movement=7
experience=80
level=3
alignment=lawful
advanceto=null
cost=80
ability=night vision
usage=scout
unit_description="Extremely skillful and extremely quick, the Elvish Avenger is powerful in all forms of combat. The avenger is considered the best of all woodmen in Wesnoth. Able to see well at night with his keen eyes, the Elvish Avenger does not suffer any penalty when fighting at night."
[attack]
name=sword
type=blade
range=short
damage=10
number=5
[/attack]
[attack]
name=bow
type=pierce
range=long
damage=12
number=4
[sound]
time=-100
sound=firearrow.wav
[/sound]
[sound]
time=0
sound=arrow-hit.wav
sound_miss=arrow-miss.wav
[/sound]
[missile_frame]
begin=-100
end=0
image=missile-n.png
image_diagonal=missile-ne.png
[/missile_frame]
[/attack]
[/unit]

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@ -0,0 +1,60 @@
[unit]
name=Elvish Captain
image=elvish-captain.png
hitpoints=44
ability=leadership
movement_type=woodland
movement=5
experience=90
level=2
alignment=lawful
advanceto=Elvish Marshal
cost=40
usage=mixed fighter
unit_description="Skilled in commanding soldiers, the captain provides a bonus to all level 1 units on adjacent hexes. The Elvish Captain is also skilled in both short and long range fighting."
[attack]
name=sword
type=blade
range=short
damage=7
number=4
[frame]
begin=-100
end=100
image=elvish-captain-attack.png
[/frame]
[sound]
time=-250
sound=sword-swish.wav
[/sound]
[sound]
time=-150
sound=groan.wav
sound_miss=null
[/sound]
[/attack]
[attack]
name=bow
type=pierce
range=long
damage=6
number=3
[sound]
time=-100
sound=firearrow.wav
[/sound]
[sound]
time=0
sound=arrow-hit.wav
sound_miss=arrow-miss.wav
[/sound]
[missile_frame]
begin=-100
end=0
image=missile-n.png
image_diagonal=missile-ne.png
[/missile_frame]
[/attack]
[/unit]

View file

@ -0,0 +1,46 @@
[unit]
name=Elvish Champion
image=elvish-champion.png
image_defensive=elvish-champion-defend.png
hitpoints=70
movement_type=woodland
movement=6
experience=500
level=3
alignment=lawful
advanceto=null
cost=100
usage=mixed fighter
unit_description="A master fighter, the Elvish Champion is an awesome master of swordsmanship, inflicting large amounts of damage in close combat. He is also powerful with a bow, able to wreak damage on his enemies from close and long range."
[attack]
name=sword
type=blade
range=short
damage=15
number=4
[/attack]
[attack]
name=bow
type=pierce
range=long
damage=9
number=4
[sound]
time=-100
sound=firearrow.wav
[/sound]
[sound]
time=0
sound=arrow-hit.wav
sound_miss=arrow-miss.wav
[/sound]
[missile_frame]
begin=-100
end=0
image=missile-n.png
image_diagonal=missile-ne.png
[/missile_frame]
[/attack]
[/unit]

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@ -0,0 +1,42 @@
[unit]
name=Elvish Druid
image=elvish-druid.png
hitpoints=38
movement_type=woodland
movement=6
experience=500
level=2
alignment=neutral
advanceto=null
cost=54
usage=archer
ability=ambush
unit_description="The Elvish Druid is a powerful master of the forest. Brilliant at ensnaring unwary opponents, she is invisible to her enemies while in the forest, until she attacks. The Druid is an excellent supporting unit to any Elvish army."
[attack]
name=staff
type=impact
range=short
damage=4
number=2
range=short
[/attack]
[attack]
name=ensnare
type=impact
special=slow
damage=6
number=2
range=long
[/attack]
[attack]
name=thorns
type=pierce
special=magical
damage=6
number=3
range=long
[/attack]
[/unit]

View file

@ -0,0 +1,67 @@
[unit]
name=Elvish Fighter
image=elvish-fighter.png
image_defensive=elvish-fighter-defend.png
hitpoints=32
movement_type=woodland
movement=5
experience=38
level=1
alignment=lawful
advanceto=Elvish Captain,Elvish Hero
cost=14
usage=fighter
unit_description="Elvish Fighters make up the bulk of
the Elven military in Wesnoth. They are
distinguished from other fighting forces
by their skill with both sword and bow.
The Elves are deft of foot, and fight best
in the forest."
[attack]
name=sword
type=blade
range=short
damage=5
number=4
[frame]
begin=-100
end=100
image=elvish-fighter-attack.png
[/frame]
[sound]
time=-250
sound=sword-swish.wav
[/sound]
[sound]
time=-150
sound=groan.wav
sound_miss=null
[/sound]
[/attack]
[attack]
name=bow
type=pierce
range=long
damage=3
number=3
[sound]
time=-100
sound=firearrow.wav
[/sound]
[sound]
time=0
sound=arrow-hit.wav
sound_miss=arrow-miss.wav
[/sound]
[missile_frame]
begin=-100
end=0
image=missile-n.png
image_diagonal=missile-ne.png
[/missile_frame]
[/attack]
[/unit]

View file

@ -0,0 +1,45 @@
[unit]
name=Elvish Hero
image=elvish-hero.png
hitpoints=48
movement_type=woodland
movement=6
experience=80
level=2
alignment=lawful
advanceto=Elvish Champion
cost=40
usage=mixed fighter
unit_description="The Elvish Hero focuses on individual performance on the battlefield, having tweaked his combat skills to their very maximum. The Elvish Hero prefers fighting at close range with his sword, but is also skilled at using a bow."
[attack]
name=sword
type=blade
range=short
damage=8
number=4
[/attack]
[attack]
name=bow
type=pierce
range=long
damage=6
number=3
[sound]
time=-100
sound=firearrow.wav
[/sound]
[sound]
time=0
sound=arrow-hit.wav
sound_miss=arrow-miss.wav
[/sound]
[missile_frame]
begin=-100
end=0
image=missile-n.png
image_diagonal=missile-ne.png
[/missile_frame]
[/attack]
[/unit]

View file

@ -0,0 +1,33 @@
[unit]
name=Elvish Lord
image=elvish-lord.png
hitpoints=58
movement_type=woodland
movement=7
experience=500
level=3
alignment=lawful
advanceto=null
cost=100
usage=fighter
unit_description="The Elvish Lord is fearsome in combat, both with his sword at close range, and his balls of fire at long range."
[attack]
name=sword
type=blade
range=short
damage=10
number=4
[/attack]
[attack]
name=fireball
type=fire
special=magical
range=long
damage=10
number=3
[sound]
time=-200
sound=fire.wav
[/sound]
[/attack]
[/unit]

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@ -0,0 +1,46 @@
[unit]
name=Elvish Marksman
image=elvish-marksman.png
hitpoints=37
movement_type=woodland
movement=6
experience=90
level=2
alignment=lawful
advanceto=Elvish Sharpshooter
cost=60
usage=scout
unit_description="The Elvish Marksman is an expert in use of the bow. His skill guarantees him a 60% chance to hit enemies he attacks, even when they hide in difficult terrain. His lack of skill in melee combat, and lesser speed is compensated for by his great skill with the bow."
[attack]
name=sword
type=blade
range=short
damage=5
number=2
[/attack]
[attack]
name=longbow
type=pierce
special=marksman
range=long
damage=9
number=4
[sound]
time=-100
sound=firearrow.wav
[/sound]
[sound]
time=0
sound=arrow-hit.wav
sound_miss=arrow-miss.wav
[/sound]
[missile_frame]
begin=-100
end=0
image=missile-n.png
image_diagonal=missile-ne.png
[/missile_frame]
[/attack]
[/unit]

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@ -0,0 +1,46 @@
[unit]
name=Elvish Marshal
image=elvish-marshal.png
hitpoints=62
ability=leadership
movement_type=woodland
movement=6
experience=500
level=3
alignment=lawful
advanceto=null
cost=80
usage=mixed fighter
unit_description="One of the highest ranks in the Elven military, the Elvish Marshal can lead any level 1 or 2 units in adjacent hexes, making them fight with increased skill. The Marshal is also greatly skilled in fighting himself, both with the sword and the bow."
[attack]
name=sword
type=blade
range=short
damage=12
number=4
[/attack]
[attack]
name=bow
type=pierce
range=long
damage=8
number=4
[sound]
time=-100
sound=firearrow.wav
[/sound]
[sound]
time=0
sound=arrow-hit.wav
sound_miss=arrow-miss.wav
[/sound]
[missile_frame]
begin=-100
end=0
image=missile-n.png
image_diagonal=missile-ne.png
[/missile_frame]
[/attack]
[/unit]

View file

@ -0,0 +1,28 @@
[unit]
name=Elvish Outrider
image=elvish-outrider.png
hitpoints=44
movement_type=woodland
movement=10
experience=500
level=2
alignment=lawful
advanceto=null
cost=40
usage=scout
unit_description="The swiftest of riders, the Outrider is fast in forest as well as in the open. They can even use a bow from horseback, firing arrows at their enemies."
[attack]
name=sword
type=blade
range=short
damage=6
number=4
[/attack]
[attack]
name=bow
type=pierce
range=long
damage=5
number=3
[/attack]
[/unit]

View file

@ -0,0 +1,46 @@
[unit]
name=Elvish Ranger
image=elvish-ranger.png
hitpoints=42
movement_type=woodland
movement=7
experience=80
level=2
alignment=lawful
advanceto=Elvish Avenger
cost=40
usage=scout
ability=night vision
unit_description="The Elvish Ranger is quick and powerful. Skilled in both short and long range combat, the ranger is truly and all-round fighter. Able to see well at night with his keen eyes, the Ranger does not suffer the combat penalties at night that other lawful units do."
[attack]
name=sword
type=blade
range=short
damage=7
number=4
[/attack]
[attack]
name=bow
type=pierce
range=long
damage=8
number=4
[sound]
time=-100
sound=firearrow.wav
[/sound]
[sound]
time=0
sound=arrow-hit.wav
sound_miss=arrow-miss.wav
[/sound]
[missile_frame]
begin=-100
end=0
image=missile-n.png
image_diagonal=missile-ne.png
[/missile_frame]
[/attack]
[/unit]

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@ -0,0 +1,32 @@
[unit]
name=Elvish Shaman
image=elvish-shaman.png
hitpoints=26
movement_type=woodland
movement=5
experience=22
level=1
alignment=neutral
advanceto=Elvish Druid
cost=27
usage=archer
unit_description="The Elvish Shaman focuses on less violent ways to hinder the enemy. Her entangling attack slows enemies down and reduces the number of times they may attack."
[attack]
name=staff
type=impact
range=short
damage=3
number=2
range=short
[/attack]
[attack]
name=entangle
type=impact
special=slow
damage=4
number=1
range=long
[/attack]
[/unit]

View file

@ -0,0 +1,46 @@
[unit]
name=Elvish Sharpshooter
image=elvish-sharpshooter.png
hitpoints=45
movement_type=woodland
movement=6
experience=500
level=3
alignment=lawful
advanceto=Elvish Sharpshooter
cost=90
usage=scout
unit_description="The most elite archers in all of Wesnoth, the Elvish Sharpshooters are incredibly accurate, even when firing very fast. Guaranteed a 60% chance to hit when attacking, the sharpshooters are excellent at weeding out entrenched enemies."
[attack]
name=sword
type=blade
range=short
damage=6
number=2
[/attack]
[attack]
name=longbow
type=pierce
special=marksman
range=long
damage=10
number=5
[sound]
time=-100
sound=firearrow.wav
[/sound]
[sound]
time=0
sound=arrow-hit.wav
sound_miss=arrow-miss.wav
[/sound]
[missile_frame]
begin=-100
end=0
image=missile-n.png
image_diagonal=missile-ne.png
[/missile_frame]
[/attack]
[/unit]

19
data/units/Fencer.cfg Normal file
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@ -0,0 +1,19 @@
[unit]
name=Fencer
image=human-fencer.png
hitpoints=28
movement_type=elusivefoot
movement=6
experience=37
level=1
alignment=neutral
advanceto=Duelist
cost=18
usage=fighter
[attack]
name=rapier
type=blade
damage=4
number=4
[/attack]
[/unit]

28
data/units/General.cfg Normal file
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@ -0,0 +1,28 @@
[unit]
name=General
image=human-general.png
hitpoints=58
movement_type=smallfoot
movement=6
experience=80
level=3
alignment=neutral
advanceto=null
cost=100
ability=leadership
usage=fighter
[attack]
name=sword
type=blade
range=short
damage=8
number=3
[/attack]
[attack]
name=crossbow
type=pierce
range=long
damage=7
number=3
[/attack]
[/unit]

28
data/units/Ghost.cfg Normal file
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@ -0,0 +1,28 @@
[unit]
name=Ghost
image=undead-ghost.png
hitpoints=30
movement_type=undeadfly
movement=8
experience=30
level=1
alignment=chaotic
advanceto=Wraith
cost=20
usage=scout
alpha=0.5
[attack]
name=touch
type=cold
range=short
damage=4
number=3
[/attack]
[attack]
name=wail
type=cold
range=long
damage=2
number=3
[/attack]
[/unit]

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@ -0,0 +1,25 @@
[unit]
name=Goblin Knight
image=goblin-knight.png
hitpoints=45
movement_type=smallfoot
movement=9
experience=500
level=2
alignment=chaotic
advanceto=null
cost=28
usage=scout
[attack]
name=fangs
type=pierce
range=short
damage=7
number=4
[frame]
begin=-150
end=100
image=goblin-knight-attack.png
[/frame]
[/attack]
[/unit]

34
data/units/Great_Mage.cfg Normal file
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[unit]
name=Great Mage
image=great-mage.png
hitpoints=70
movement_type=smallfoot
movement=6
experience=500
level=4
alignment=neutral
advanceto=null
cost=150
usage=mixed fighter
ability=teleport
unit_description="The Great Mage is an awesome and fearsome enemy, exceeding even the Arch Mage in power. Like the Arch Mage, the Great Mage can teleport between villages, projecting his great power to all corners of the battlefield."
[attack]
name=staff
type=impact
range=short
damage=10
number=2
[/attack]
[attack]
name=fireball
type=fire
range=long
special=magical
damage=16
number=4
[sound]
time=-200
sound=fire.wav
[/sound]
[/attack]
[/unit]

20
data/units/Gryphon.cfg Normal file
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@ -0,0 +1,20 @@
[unit]
name=Gryphon
image=gryphon.png
hitpoints=44
movement_type=fly
movement=9
experience=500
level=2
alignment=neutral
advanceto=null
cost=50
usage=scout
[attack]
name=claws
type=pierce
range=short
damage=10
number=4
[/attack]
[/unit]

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@ -0,0 +1,20 @@
[unit]
name=Gryphon Rider
image=gryphon-rider.png
hitpoints=34
movement_type=fly
movement=9
experience=500
level=1
alignment=neutral
advanceto=null
cost=54
usage=scout
[attack]
name=claws
type=pierce
range=short
damage=10
number=2
[/attack]
[/unit]

20
data/units/Halbardier.cfg Normal file
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[unit]
name=Halbardier
image=human-halbardier.png
hitpoints=52
movement_type=smallfoot
movement=6
experience=60
level=2
alignment=neutral
advanceto=Royal Guard
cost=22
usage=fighter
[attack]
name=halbard
type=pierce
range=short
damage=14
number=2
[/attack]
[/unit]

22
data/units/Horseman.cfg Normal file
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[unit]
name=Horseman
image=horseman.png
hitpoints=38
movement_type=mounted
movement=8
experience=38
level=1
alignment=lawful
advanceto=Knight,Elvish Outrider
cost=28
usage=fighter
unit_description="Trained from childhood to ride, Horsemen are both fast and powerful at attacking. Charging at their enemies, their attacks do double damage, but also cause the horsemen to receive double damage when struck."
[attack]
name=spear
type=pierce
special=charge
range=short
damage=9
number=2
[/attack]
[/unit]

29
data/units/Knight.cfg Normal file
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[unit]
name=Knight
image=knight.png
hitpoints=58
movement_type=mounted
movement=8
experience=120
level=2
alignment=lawful
advanceto=Paladin
cost=40
usage=fighter
unit_description="The Knight is skilled in use of both lance and sword. When using the lance, the Knight charges at enemies, taking and receiving double damage."
[attack]
name=sword
type=blade
range=short
damage=8
number=4
[/attack]
[attack]
name=lance
type=pierce
special=charge
range=short
damage=14
number=2
[/attack]
[/unit]

29
data/units/Lich.cfg Normal file
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[unit]
name=Lich
image=undead-lich.png
hitpoints=70
movement_type=undeadfoot
movement=6
experience=120
level=2
alignment=chaotic
advanceto=null
cost=30
usage=fighter
[attack]
name=touch
type=cold
range=short
damage=8
number=3
special=drain
[/attack]
[attack]
name=magic
type=cold
special=magical
range=long
damage=12
number=3
[/attack]
[/unit]

28
data/units/Lieutenant.cfg Normal file
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[unit]
name=Lieutenant
image=human-lieutenant.png
hitpoints=48
movement_type=smallfoot
movement=6
experience=80
level=2
alignment=neutral
advanceto=general
cost=35
ability=leadership
usage=fighter
[attack]
name=sword
type=blade
range=short
damage=6
number=3
[/attack]
[attack]
name=crossbow
type=pierce
range=long
damage=5
number=3
[/attack]
[/unit]

29
data/units/Lord.cfg Normal file
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[unit]
name=Lord
image=konrad-lord.png
hitpoints=65
ability=leadership
movement_type=smallfoot
movement=6
experience=500
level=3
alignment=lawful
advanceto=null
cost=1000
usage=mixed fighter
unit_description="A noble leader of many troops, lords are especially strong in melee combat, but also possess skill with the bow. Like commanders, lords possess leadership skills, and provide leadership to all lower level units on adjacent hexes."
[attack]
name=sword
type=blade
range=short
damage=11
number=4
[/attack]
[attack]
name=bow
type=pierce
range=long
damage=9
number=3
[/attack]
[/unit]

56
data/units/Mage.cfg Normal file
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[unit]
name=Mage
image=mage.png
hitpoints=18
movement_type=smallfoot
movement=5
experience=45
level=1
alignment=neutral
advanceto=White Mage,Red Mage
cost=42
usage=mixed fighter
unit_description="The mage is weak and yet potent. Moving slowly, and weak defensively, the mage attacks with magical missiles, that always have a high chance of hitting their target.
For this reason, the mage is an excellent choice for flushing out enemies hiding in difficult terrain."
[attack]
name=dagger
type=blade
range=short
damage=5
number=1
[/attack]
[attack]
name=missile
type=pierce
range=long
special=magical
damage=8
number=2
[sound]
time=-200
sound=magicmissile.wav
[/sound]
[frame]
begin=-450
end=-300
image=mage-attack1.png
[/frame]
[frame]
begin=-300
end=-150
image=mage-attack2.png
[/frame]
[frame]
begin=-150
end=50
image=mage-attack3.png
[/frame]
[missile_frame]
begin=-200
end=0
image=magicmissile-n.png
image_diagonal=magicmissile-ne.png
[/missile_frame]
[/attack]
[/unit]

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[unit]
name=Mage of Light
image=white-cleric.png
ability=lightbringer
hitpoints=42
movement_type=smallfoot
movement=6
experience=500
level=3
alignment=lawful
advanceto=null
cost=120
usage=fighter
unit_description="The mage of Light is an awesome ally of all lawful combatants, and a fearsome foe to the forces of chaos. The mage's powers of illumination are so great that the hex it is on and all adjacent hexes never experience night.
When a unit is adjacent to a mage of Light, it will fight as if it were day when it is dusk, and as if it were dusk when it is night"
[attack]
name=mace
type=impact
range=short
damage=7
number=3
[/attack]
[attack]
name=lightbeam
type=holy
range=long
special=magical
damage=11
number=4
[missile_frame]
begin=-100
end=0
image=whitemissile-n.png
image_diagonal=whitemissile-ne.png
[/missile_frame]
[/attack]
[/unit]

21
data/units/Merman.cfg Normal file
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[unit]
name=Merman
image=merman.png
hitpoints=30
movement_type=swimmer
movement=6
experience=40
level=1
alignment=lawful
advanceto=Merman Lord
cost=12
usage=fighter
unit_description="A skilled creature of the sea, the Merman is powerful and quick in any amphibious environment, but struggles on land."
[attack]
name=trident
type=pierce
range=short
damage=8
number=2
[/attack]
[/unit]

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@ -0,0 +1,21 @@
[unit]
name=Merman Lord
image=merman-king.png
hitpoints=40
movement_type=swimmer
movement=7
experience=500
level=2
alignment=lawful
advanceto=null
cost=28
usage=fighter
unit_description="The Merman Lord is a master of the sea, skilled in use of the trident, the Merman Lord easily defeats any enemy who is foolish enough to wander into his preferred environment."
[attack]
name=trident
type=pierce
range=short
damage=10
number=3
[/attack]
[/unit]

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@ -0,0 +1,20 @@
[unit]
name=Mountain Ogre
image=ogre.png
hitpoints=68
movement_type=largemountain
movement=5
experience=60
level=2
alignment=neutral
advanceto=null
cost=30
usage=scout
[attack]
name=sword
type=blade
range=short
damage=12
number=3
[/attack]
[/unit]

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@ -0,0 +1,21 @@
[unit]
name=Mountain Troll
image=troll-warrior.png
ability=regenerates
hitpoints=85
movement_type=largemountain
movement=5
experience=500
level=3
alignment=chaotic
advanceto=null
cost=60
usage=scout
[attack]
name=club
type=impact
range=short
damage=15
number=3
[/attack]
[/unit]

20
data/units/Naga.cfg Normal file
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@ -0,0 +1,20 @@
[unit]
name=Naga
image=naga.png
hitpoints=27
movement_type=swimmer
movement=6
experience=30
level=1
alignment=neutral
advanceto=null
cost=11
usage=fighter
[attack]
name=trident
type=pierce
range=short
damage=5
number=3
[/attack]
[/unit]

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@ -0,0 +1,46 @@
[unit]
name=Necromancer
image=undead-necromancer.png
image_defensive=undead-necromancer-defend.png
hitpoints=58
movement_type=undeadfoot
movement=5
experience=48
level=2
alignment=chaotic
advanceto=null
cost=15
usage=mixed fighter
[attack]
name=staff
type=impact
range=short
damage=4
number=3
[frame]
begin=-100
end=100
image=undead-necromancer-attack.png
[/frame]
[/attack]
[attack]
name=magic
type=cold
special=magical
range=long
damage=10
number=2
special=drain
[frame]
begin=-300
end=-200
image=undead-necromancer-attack2.png
[/frame]
[missile_frame]
begin=-100
end=0
image=missile-n.png
image_diagonal=missile-ne.png
[/missile_frame]
[/attack]
[/unit]

20
data/units/Ogre.cfg Normal file
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[unit]
name=Ogre
image=ogre.png
hitpoints=68
movement_type=largefoot
movement=5
experience=60
level=2
alignment=neutral
advanceto=null
cost=30
usage=fighter
[attack]
name=sword
type=blade
range=short
damage=10
number=3
[/attack]
[/unit]

View file

@ -0,0 +1,28 @@
[unit]
name=Orcish Archer
image=orc-archer.png
hitpoints=31
movement_type=smallfoot
movement=5
experience=30
level=1
alignment=chaotic
advanceto=Orcish Crossbow
cost=15
usage=archer
[attack]
name=bow
type=pierce
range=long
damage=4
number=3
[/attack]
[attack]
name=dagger
type=pierce
range=short
damage=3
number=2
[/attack]
[/unit]

View file

@ -0,0 +1,35 @@
[unit]
name=Orcish Assasin
image=orc-assasin.png
hitpoints=26
movement_type=elusivefoot
movement=7
experience=30
level=1
alignment=chaotic
advanceto=Orcish Slayer
cost=16
usage=fighter
[attack]
name=dagger
type=blade
range=short
damage=8
number=1
[/attack]
[attack]
name=darts
type=pierce
range=long
damage=3
number=3
special=poison
[missile_frame]
begin=-100
end=0
image=missiledagger-n.png
image_diagonal=missiledagger-ne.png
[/missile_frame]
[/attack]
[/unit]

View file

@ -0,0 +1,28 @@
[unit]
name=Orcish Crossbow
image=orc-xbowman.png
hitpoints=43
movement_type=smallfoot
movement=6
experience=500
level=2
alignment=chaotic
advanceto=null
cost=24
usage=archer
[attack]
name=crossbow
type=pierce
range=long
damage=8
number=3
[/attack]
[attack]
name=short sword
type=pierce
range=short
damage=4
number=3
[/attack]
[/unit]

View file

@ -0,0 +1,25 @@
[unit]
name=Orcish Grunt
image=orcish-grunt.png
hitpoints=38
movement_type=smallfoot
movement=5
experience=42
level=1
alignment=chaotic
advanceto=Orcish Warrior
cost=12
usage=fighter
[attack]
name=sword
type=blade
range=short
damage=9
number=2
[frame]
begin=-100
end=100
image=orcish-grunt-attack.png
[/frame]
[/attack]
[/unit]

View file

@ -0,0 +1,29 @@
[unit]
name=Orcish Slayer
image=orc-slayer.png
hitpoints=36
movement_type=elusivefoot
movement=8
experience=500
level=2
alignment=chaotic
advanceto=null
cost=25
usage=fighter
[attack]
name=dagger
type=blade
range=short
damage=12
number=2
[/attack]
[attack]
name=darts
type=pierce
range=long
damage=5
number=4
special=poison
[/attack]
[/unit]

View file

@ -0,0 +1,27 @@
[unit]
name=Orcish Warlord
image=orcish-warlord.png
hitpoints=80
movement_type=smallfoot
movement=6
experience=80
level=3
alignment=chaotic
advanceto=null
cost=30
usage=fighter
[attack]
name=sword
type=blade
range=short
damage=15
number=4
[/attack]
[attack]
name=bow
type=pierce
range=long
damage=5
number=3
[/attack]
[/unit]

View file

@ -0,0 +1,20 @@
[unit]
name=Orcish Warrior
image=orcish-warrior.png
hitpoints=52
movement_type=smallfoot
movement=5
experience=60
level=2
alignment=chaotic
advanceto=Orcish Warlord
cost=22
usage=fighter
[attack]
name=sword
type=blade
range=short
damage=10
number=3
[/attack]
[/unit]

30
data/units/Paladin.cfg Normal file
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[unit]
name=Paladin
image=paladin.png
hitpoints=75
movement_type=mounted
movement=8
experience=500
level=3
alignment=lawful
advanceto=null
cost=100
usage=fighter
ability=heals
unit_description="A knight of the highest virtue, the Paladin has all the skills of the knight, but can also heal adjacent friendly units."
[attack]
name=sword
type=blade
range=short
damage=9
number=5
[/attack]
[attack]
name=lance
type=pierce
special=charge
range=short
damage=17
number=2
[/attack]
[/unit]

21
data/units/Princess.cfg Normal file
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[unit]
name=Princess
image=human-princess.png
hitpoints=48
movement_type=elusivefoot
movement=7
experience=500
level=3
alignment=neutral
advanceto=null
cost=110
ability=leadership
usage=fighter
[attack]
name=sword
type=blade
range=short
damage=13
number=4
[/attack]
[/unit]

33
data/units/Red_Mage.cfg Normal file
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[unit]
name=Red Mage
image=red-mage.png
hitpoints=42
movement_type=smallfoot
movement=6
experience=100
level=2
alignment=neutral
advanceto=Arch Mage
cost=60
usage=mixed fighter
unit_description="The red mage attacks with powerful fireballs, that are guaranteed a good chance of hitting. Good at both day and night, and deft of foot, the red mage is valuable in almost all situations"
[attack]
name=dagger
type=blade
range=short
damage=6
number=2
[/attack]
[attack]
name=fireball
type=fire
range=long
special=magical
damage=8
number=4
[sound]
time=-200
sound=fire.wav
[/sound]
[/attack]
[/unit]

20
data/units/Revenant.cfg Normal file
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[unit]
name=Revenant
image=undead-revenant.png
hitpoints=40
movement_type=undeadfoot
movement=5
experience=85
level=2
alignment=chaotic
advanceto=null
cost=19
usage=fighter
[attack]
name=axe
type=blade
range=short
damage=8
number=4
[/attack]
[/unit]

Some files were not shown because too many files have changed in this diff Show more