[[WML improvements]]
- Added several new toys for scenario developers to play with - wesnoth --test to see all thats done
665
data/items.cfg
|
@ -1,4 +1,568 @@
|
|||
#define STORM_TRIDENT X Y
|
||||
#
|
||||
# Wesnoth Items and Objects
|
||||
#
|
||||
# Items require a X,Y location
|
||||
# Objects require a X,Y location and an ID
|
||||
#
|
||||
# All images are GPL, many come from Worldforge.
|
||||
# Worldforge images should be replaced with custom images.
|
||||
#
|
||||
# ITEMS
|
||||
# ITM_BOOK1 ITM_BOOK2 ITM_BOOK3 ITM_BOOK4 ITM_FLOWER1 ITM_FLOWER2
|
||||
# ITM_FLOWER3 ITM_FLOWER4 ITM_ORNATE1 ITM_ORNATE2 ITM_ROCK1
|
||||
# ITM_ROCK2 ITM_ROCK3 ITM_ROCK4 ITM_DRAGONSTATUE ITM_MONOLITH1
|
||||
# ITM_MONOLITH2 ITM_MONOLITH3 ITM_MONOLITH4 ITM_BALL1 ITM_BALL2
|
||||
# ITM_BARREL ITM_TREE1 ITM_TREE2 ITM_WELL ITM_WISHINGWELL
|
||||
#
|
||||
# OBJECTS
|
||||
# OBJ_POTION_HEALING (10% HP) OBJ_POTION_POISON (Poisoned)
|
||||
# OBJ_POTION_HOLY (Holy) OBJ_POTION_STRONG (Strong)
|
||||
# OBJ_POTION_DECAY (-10% HP) *OBJ_RING_REGENERATION (Regeneration)
|
||||
# OBJ_RING_SLOW (Slowed) OBJ_STAFF_SPEED (+2 movement)
|
||||
# OBJ_TRIDENT_STORM (Weapon) OBJ_SWORD_FIRE (Weapon)
|
||||
# OBJ_SCEPTRE_FIRE (Weapon)
|
||||
#
|
||||
# ACTIONS
|
||||
# {ACT_TELEPORT from_x from_y to_x to_y} - Teleport a unit
|
||||
#
|
||||
# * Item object or action does not yet function
|
||||
#
|
||||
|
||||
#define ITM_BOOK1 X Y
|
||||
[item]
|
||||
x={X}
|
||||
y={Y}
|
||||
image=item-book1.png
|
||||
[/item]
|
||||
#enddef
|
||||
|
||||
#define ITM_BOOK2 X Y
|
||||
[item]
|
||||
x={X}
|
||||
y={Y}
|
||||
image=item-book2.png
|
||||
[/item]
|
||||
#enddef
|
||||
|
||||
#define ITM_BOOK3 X Y
|
||||
[item]
|
||||
x={X}
|
||||
y={Y}
|
||||
image=item-book3.png
|
||||
[/item]
|
||||
#enddef
|
||||
|
||||
#define ITM_BOOK4 X Y
|
||||
[item]
|
||||
x={X}
|
||||
y={Y}
|
||||
image=item-book4.png
|
||||
[/item]
|
||||
#enddef
|
||||
|
||||
#define ITM_FLOWER1 X Y
|
||||
[item]
|
||||
x={X}
|
||||
y={Y}
|
||||
image=item-flower1.png
|
||||
[/item]
|
||||
#enddef
|
||||
|
||||
#define ITM_FLOWER2 X Y
|
||||
[item]
|
||||
x={X}
|
||||
y={Y}
|
||||
image=item-flower2.png
|
||||
[/item]
|
||||
#enddef
|
||||
|
||||
#define ITM_FLOWER3 X Y
|
||||
[item]
|
||||
x={X}
|
||||
y={Y}
|
||||
image=item-flower3.png
|
||||
[/item]
|
||||
#enddef
|
||||
|
||||
#define ITM_FLOWER4 X Y
|
||||
[item]
|
||||
x={X}
|
||||
y={Y}
|
||||
image=item-flower4.png
|
||||
[/item]
|
||||
#enddef
|
||||
|
||||
#define ITM_BOX X Y
|
||||
[item]
|
||||
x={X}
|
||||
y={Y}
|
||||
image=item-box.png
|
||||
[/item]
|
||||
#enddef
|
||||
|
||||
#define ITM_ORNATE1 X Y
|
||||
[item]
|
||||
x={X}
|
||||
y={Y}
|
||||
image=item-ornate1.png
|
||||
[/item]
|
||||
#enddef
|
||||
|
||||
#define ITM_ORNATE2 X Y
|
||||
[item]
|
||||
x={X}
|
||||
y={Y}
|
||||
image=item-ornate2.png
|
||||
[/item]
|
||||
#enddef
|
||||
|
||||
#define ITM_ROCK1 X Y
|
||||
[item]
|
||||
x={X}
|
||||
y={Y}
|
||||
image=item-rock1.png
|
||||
[/item]
|
||||
#enddef
|
||||
|
||||
#define ITM_ROCK2 X Y
|
||||
[item]
|
||||
x={X}
|
||||
y={Y}
|
||||
image=item-rock2.png
|
||||
[/item]
|
||||
#enddef
|
||||
|
||||
#define ITM_ROCK3 X Y
|
||||
[item]
|
||||
x={X}
|
||||
y={Y}
|
||||
image=item-rock3.png
|
||||
[/item]
|
||||
#enddef
|
||||
|
||||
#define ITM_ROCK4 X Y
|
||||
[item]
|
||||
x={X}
|
||||
y={Y}
|
||||
image=item-rock4.png
|
||||
[/item]
|
||||
#enddef
|
||||
|
||||
#define ITM_DRAGONSTATUE X Y
|
||||
[item]
|
||||
x={X}
|
||||
y={Y}
|
||||
image=item-dragonstatue.png
|
||||
[/item]
|
||||
#enddef
|
||||
|
||||
#define ITM_MONOLITH1 X Y
|
||||
[item]
|
||||
x={X}
|
||||
y={Y}
|
||||
image=item-monolith1.png
|
||||
[/item]
|
||||
#enddef
|
||||
|
||||
#define ITM_MONOLITH2 X Y
|
||||
[item]
|
||||
x={X}
|
||||
y={Y}
|
||||
image=item-monolith2.png
|
||||
[/item]
|
||||
#enddef
|
||||
|
||||
#define ITM_MONOLITH3 X Y
|
||||
[item]
|
||||
x={X}
|
||||
y={Y}
|
||||
image=item-monolith3.png
|
||||
[/item]
|
||||
#enddef
|
||||
|
||||
#define ITM_MONOLITH4 X Y
|
||||
[item]
|
||||
x={X}
|
||||
y={Y}
|
||||
image=item-monolith4.png
|
||||
[/item]
|
||||
#enddef
|
||||
|
||||
#define ITM_BALL1 X Y
|
||||
[item]
|
||||
x={X}
|
||||
y={Y}
|
||||
image=item-ball1.png
|
||||
[/item]
|
||||
#enddef
|
||||
|
||||
#define ITM_BALL2 X Y
|
||||
[item]
|
||||
x={X}
|
||||
y={Y}
|
||||
image=item-ball2.png
|
||||
[/item]
|
||||
#enddef
|
||||
|
||||
#define ITM_BARREL X Y
|
||||
[item]
|
||||
x={X}
|
||||
y={Y}
|
||||
image=item-barrel.png
|
||||
[/item]
|
||||
#enddef
|
||||
|
||||
#define ITM_LEANTO X Y
|
||||
[item]
|
||||
x={X}
|
||||
y={Y}
|
||||
image=item-leanto.png
|
||||
[/item]
|
||||
#enddef
|
||||
|
||||
#define ITM_TREE1 X Y
|
||||
[item]
|
||||
x={X}
|
||||
y={Y}
|
||||
image=item-pine1.png
|
||||
[/item]
|
||||
#enddef
|
||||
|
||||
#define ITM_TREE2 X Y
|
||||
[item]
|
||||
x={X}
|
||||
y={Y}
|
||||
image=item-pine2.png
|
||||
[/item]
|
||||
#enddef
|
||||
|
||||
#define ITM_WELL X Y
|
||||
[item]
|
||||
x={X}
|
||||
y={Y}
|
||||
image=item-well.png
|
||||
[/item]
|
||||
#enddef
|
||||
|
||||
#define ITM_WISHINGWELL X Y
|
||||
[item]
|
||||
x={X}
|
||||
y={Y}
|
||||
image=item-well.png
|
||||
[/item]
|
||||
[event]
|
||||
name=moveto
|
||||
first_time_only=no
|
||||
[filter]
|
||||
x={X}
|
||||
y={Y}
|
||||
[/filter]
|
||||
[message]
|
||||
id=WISHINGWELL1
|
||||
speaker=narrator
|
||||
message="You have come accross a wishing well.
|
||||
What would you like to wish for?"
|
||||
|
||||
[option]
|
||||
id=WISHINGWELL2a
|
||||
message=A swift victory
|
||||
[command]
|
||||
[gold]
|
||||
amount=-1
|
||||
[/gold]
|
||||
[message]
|
||||
id=WISHINGWELL2b
|
||||
speaker=unit
|
||||
message=With this golden coin, I wish that this battle will end in a swift and safe victory.
|
||||
[/message]
|
||||
[/command]
|
||||
[/option]
|
||||
|
||||
[option]
|
||||
id=WISHINGWELL3
|
||||
message=Lots of gold
|
||||
[command]
|
||||
[gold]
|
||||
amount=-1
|
||||
[/gold]
|
||||
[message]
|
||||
id=WISHINGWELL3b
|
||||
speaker=unit
|
||||
message=I wish this single gold coin would be returned ten fold to me.
|
||||
[/message]
|
||||
[/command]
|
||||
[/option]
|
||||
|
||||
[option]
|
||||
id=WISHINGWELL4
|
||||
message=Peace threwout Wesnoth
|
||||
[command]
|
||||
[gold]
|
||||
amount=-1
|
||||
[/gold]
|
||||
[message]
|
||||
id=WISHINGWELL4b
|
||||
speaker=unit
|
||||
message=The only thing worth wishing for is pease threwout the land.
|
||||
[/message]
|
||||
[/command]
|
||||
[/option]
|
||||
|
||||
[option]
|
||||
id=WISHINGWELL5
|
||||
message=Don't make a wish
|
||||
[/option]
|
||||
[/message]
|
||||
[/event]
|
||||
#enddef
|
||||
|
||||
|
||||
#define OBJ_POTION_HEALING X Y ID
|
||||
[item]
|
||||
x={X}
|
||||
y={Y}
|
||||
image=item-potion1.png
|
||||
[/item]
|
||||
|
||||
[event]
|
||||
name=moveto
|
||||
first_time_only=no
|
||||
[filter]
|
||||
x={X}
|
||||
y={Y}
|
||||
[/filter]
|
||||
[object]
|
||||
id={ID}
|
||||
name=Healing
|
||||
image=item-potion1.png
|
||||
duration=level
|
||||
description=A feeling of wellbeaing overwelms the drinker.
|
||||
cannot_use_message=Your not worthy of healing.
|
||||
[effect]
|
||||
apply_to=hitpoints
|
||||
increase=10%
|
||||
[/effect]
|
||||
[/object]
|
||||
[/event]
|
||||
#enddef
|
||||
|
||||
#define OBJ_POTION_POISON X Y ID
|
||||
[item]
|
||||
x={X}
|
||||
y={Y}
|
||||
image=item-potion2.png
|
||||
[/item]
|
||||
|
||||
[event]
|
||||
name=moveto
|
||||
first_time_only=no
|
||||
[filter]
|
||||
x={X}
|
||||
y={Y}
|
||||
[/filter]
|
||||
[object]
|
||||
id={ID}
|
||||
name=Poison
|
||||
image=item-potion2.png
|
||||
duration=level
|
||||
description=Poison is seaping threw the veins of this unit at this ver moment.
|
||||
cannot_use_message=NONE
|
||||
[effect]
|
||||
apply_to=status
|
||||
add=poisoned
|
||||
[/effect]
|
||||
[/object]
|
||||
[/event]
|
||||
#enddef
|
||||
|
||||
#define OBJ_POTION_HOLY X Y ID
|
||||
[item]
|
||||
x={X}
|
||||
y={Y}
|
||||
image=item-holywater.png
|
||||
[/item]
|
||||
|
||||
[event]
|
||||
name=moveto
|
||||
first_time_only=no
|
||||
[filter]
|
||||
x={X}
|
||||
y={Y}
|
||||
[/filter]
|
||||
[object]
|
||||
id={ID}
|
||||
name=Holy Water
|
||||
image=item-holywater.png
|
||||
duration=level
|
||||
description=This water will make close range weapons holy.
|
||||
cannot_use_message=I am not suited to using this item! Let another take it.
|
||||
[effect]
|
||||
apply_to=attack
|
||||
range=short
|
||||
set_type=holy
|
||||
[/effect]
|
||||
[/object]
|
||||
[/event]
|
||||
#enddef
|
||||
|
||||
#define OBJ_POTION_STRONG X Y ID
|
||||
[item]
|
||||
x={X}
|
||||
y={Y}
|
||||
image=item-potion3.png
|
||||
[/item]
|
||||
|
||||
[event]
|
||||
name=moveto
|
||||
first_time_only=no
|
||||
[filter]
|
||||
x={X}
|
||||
y={Y}
|
||||
[/filter]
|
||||
[object]
|
||||
id={ID}
|
||||
name=Strong
|
||||
image=item-potion3.png
|
||||
duration=level
|
||||
description=Strength is given to the drinker.
|
||||
cannot_use_message=NONE
|
||||
[effect]
|
||||
apply_to=attack
|
||||
range=short
|
||||
increase_damage=1
|
||||
[/effect]
|
||||
[effect]
|
||||
apply_to=hitpoints
|
||||
increase_total=2
|
||||
heal_full=yes
|
||||
[/effect]
|
||||
[/object]
|
||||
[/event]
|
||||
#enddef
|
||||
|
||||
#define OBJ_POTION_DECAY X Y ID
|
||||
[item]
|
||||
x={X}
|
||||
y={Y}
|
||||
image=item-potion4.png
|
||||
[/item]
|
||||
|
||||
[event]
|
||||
name=moveto
|
||||
first_time_only=no
|
||||
[filter]
|
||||
x={X}
|
||||
y={Y}
|
||||
[/filter]
|
||||
[object]
|
||||
id={ID}
|
||||
name=Decay
|
||||
image=item-potion4.png
|
||||
duration=level
|
||||
description=This poor unit drank somthing they really shouldn't have.
|
||||
cannot_use_message=NONE
|
||||
[effect]
|
||||
apply_to=hitpoints
|
||||
increase=-10%
|
||||
[/effect]
|
||||
[/object]
|
||||
[/event]
|
||||
#enddef
|
||||
|
||||
#define OBJ_RING_REGENERATION X Y ID
|
||||
[item]
|
||||
x={X}
|
||||
y={Y}
|
||||
image=item-ring1.png
|
||||
[/item]
|
||||
|
||||
[event]
|
||||
name=moveto
|
||||
first_time_only=no
|
||||
[filter]
|
||||
x={X}
|
||||
y={Y}
|
||||
[/filter]
|
||||
[object]
|
||||
id={ID}
|
||||
name=Ring of Regeneration
|
||||
image=item-ring1.png
|
||||
duration=forever
|
||||
description=This ring will heal the bearer, a little, each turn.
|
||||
cannot_use_message=NONE
|
||||
[effect]
|
||||
apply_to=attack
|
||||
range=short
|
||||
set_type=holy
|
||||
[/effect]
|
||||
[/object]
|
||||
[message]
|
||||
id=OBJERROR
|
||||
speaker=narrator
|
||||
message=Can't set abilities yet, sorry.
|
||||
[/message]
|
||||
[/event]
|
||||
#enddef
|
||||
|
||||
#define OBJ_RING_SLOW X Y ID
|
||||
[item]
|
||||
x={X}
|
||||
y={Y}
|
||||
image=item-ring2.png
|
||||
[/item]
|
||||
|
||||
[event]
|
||||
name=moveto
|
||||
first_time_only=no
|
||||
[filter]
|
||||
x={X}
|
||||
y={Y}
|
||||
[/filter]
|
||||
[object]
|
||||
id={ID}
|
||||
name=Ring of Slowness
|
||||
image=item-ring2.png
|
||||
duration=forever
|
||||
description=The bearer of this ring is slowed.
|
||||
cannot_use_message=NONE
|
||||
[effect]
|
||||
apply_to=status
|
||||
add=slowed
|
||||
[/effect]
|
||||
[/object]
|
||||
[/event]
|
||||
#enddef
|
||||
|
||||
#define OBJ_STAFF_SPEED X Y ID
|
||||
[item]
|
||||
x={X}
|
||||
y={Y}
|
||||
image=item-staff.png
|
||||
[/item]
|
||||
|
||||
[event]
|
||||
name=moveto
|
||||
first_time_only=no
|
||||
[filter]
|
||||
x={X}
|
||||
y={Y}
|
||||
[/filter]
|
||||
[object]
|
||||
id={ID}
|
||||
name=Staff of Swiftness
|
||||
image=item-staff.png
|
||||
duration=forever
|
||||
description=This staff will grant the bearer with swift movement.
|
||||
cannot_use_message=Only magical beings can whield such an object.
|
||||
[effect]
|
||||
apply_to=movement
|
||||
increase=2
|
||||
[/effect]
|
||||
[/object]
|
||||
[/event]
|
||||
#enddef
|
||||
|
||||
#define OBJ_TRIDENT_STORM X Y ID
|
||||
[item]
|
||||
x={X}
|
||||
y={Y}
|
||||
|
@ -9,12 +573,11 @@
|
|||
name=moveto
|
||||
first_time_only=no
|
||||
[filter]
|
||||
side=1
|
||||
x={X}
|
||||
y={Y}
|
||||
[/filter]
|
||||
[object]
|
||||
id=object_stormtrident
|
||||
id={ID}
|
||||
name=Storm Trident
|
||||
image=misc/item-stormtrident.png
|
||||
duration=forever
|
||||
|
@ -46,11 +609,11 @@
|
|||
[/event]
|
||||
#enddef
|
||||
|
||||
#define FLAMING_SWORD X Y
|
||||
#define OBJ_SWORD_FIRE X Y ID
|
||||
[item]
|
||||
x={X}
|
||||
y={Y}
|
||||
image=misc/item-flamesword.png
|
||||
image=item-flamesword.png
|
||||
[/item]
|
||||
|
||||
[event]
|
||||
|
@ -62,9 +625,9 @@
|
|||
y={Y}
|
||||
[/filter]
|
||||
[object]
|
||||
id=object_flamingsword
|
||||
id={ID}
|
||||
name=Flaming Sword
|
||||
image=misc/item-flamsword.png
|
||||
image=item-flamsword.png
|
||||
duration=forever
|
||||
description=""
|
||||
cannot_use_message="Only the leader of an army can wield this sword!"
|
||||
|
@ -93,3 +656,91 @@
|
|||
[/object]
|
||||
[/event]
|
||||
#enddef
|
||||
|
||||
#define OBJ_SCEPTRE_FIRE X Y ID
|
||||
[item]
|
||||
x={X}
|
||||
y={Y}
|
||||
image=item-sceptreoffire.png
|
||||
[/item]
|
||||
|
||||
[event]
|
||||
name=moveto
|
||||
first_time_only=no
|
||||
[filter]
|
||||
side=1
|
||||
x={X}
|
||||
y={Y}
|
||||
[/filter]
|
||||
[object]
|
||||
id={ID}
|
||||
name=Sceptre of Fire
|
||||
image=item-sceptreoffire.png
|
||||
duration=forever
|
||||
description="This ancient Sceptre was forged by the Dwarves. A symbol of the kingship of Wesnoth, the Sceptre has the power to shoot fireballs at enemies of the bearer!"
|
||||
cannot_use_message="This is the Sceptre of Fire. Only a true successor to the throne can possibly dare to take this!"
|
||||
[filter]
|
||||
type=Princess,Commander,Lord
|
||||
[/filter]
|
||||
[effect]
|
||||
apply_to=new_attack
|
||||
name=sceptre of fire
|
||||
type=fire
|
||||
range=long
|
||||
special=magical
|
||||
damage=16
|
||||
number=4
|
||||
[sound]
|
||||
time=-200
|
||||
sound=fire.wav
|
||||
[/sound]
|
||||
[missile_frame]
|
||||
begin=-100
|
||||
end=0
|
||||
image=fireball.png
|
||||
image_diagonal=fireball.png
|
||||
[/missile_frame]
|
||||
[/effect]
|
||||
[/object]
|
||||
[/event]
|
||||
#enddef
|
||||
|
||||
#define ACT_TELEPORT X1 Y1 X2 Y2
|
||||
[item]
|
||||
x={X1}
|
||||
y={Y1}
|
||||
image=item-ball2.png
|
||||
[/item]
|
||||
|
||||
[item]
|
||||
x={X2}
|
||||
y={Y2}
|
||||
image=item-ball1.png
|
||||
[/item]
|
||||
|
||||
[event]
|
||||
name=moveto
|
||||
first_time_only=no
|
||||
[filter]
|
||||
x={X1}
|
||||
y={Y1}
|
||||
[/filter]
|
||||
[teleport]
|
||||
[filter]
|
||||
x={X1}
|
||||
y={Y1}
|
||||
[/filter]
|
||||
x={X2}
|
||||
y={Y2}
|
||||
[/teleport]
|
||||
[scroll_to_unit]
|
||||
x={X2}
|
||||
y={Y2}
|
||||
[/scroll_to_unit]
|
||||
[message]
|
||||
id=TELEPORT1
|
||||
speaker=narrator
|
||||
message="Zap~"
|
||||
[/message]
|
||||
[/event]
|
||||
#enddef
|
||||
|
|
|
@ -1,6 +1,25 @@
|
|||
[test]
|
||||
name=Scenario 1: The Elves Besieged
|
||||
map=map-test
|
||||
map_data="ggggggggggggggggggggggggggggggggggggg
|
||||
ggggggggggggggggggggggggggggggggggggg
|
||||
ggggggggggggggggggggggggggggggggggggg
|
||||
ggggggg1Cgggggggggfffffgggggggggggggg
|
||||
ggggggggCgggggggggfffffgggggggggggggg
|
||||
ggggggggggggggggggfffffgggggggggggggg
|
||||
ggggggggggggggggggggggggggggggggggggg
|
||||
ggggggggggggggggggggggggggggggggggggg
|
||||
ggggggggggggggggggggggggggggggggggggg
|
||||
ggggggggggggggggggggggggggggggggggggg
|
||||
ggggggggggggggggggggggggggggggggggggg
|
||||
ggggggggggggggggggggggggggggggggggggg
|
||||
ggggggggggggggggggggggggggggggggggggg
|
||||
ggggggggggggggggggggggggggggggggggggg
|
||||
ggggggggggggggggggggggggggggggggggggg
|
||||
gggggggggggggggggggggggggggg2gggggggg
|
||||
ggggggggggggggggggggggggggggggggggggg
|
||||
ggggggggggggggggggggggggggggggggggggg
|
||||
ggggggggggggggggggggggggggggggggggggg
|
||||
"
|
||||
turns=36
|
||||
id=test
|
||||
|
||||
|
@ -11,7 +30,45 @@
|
|||
{FIRST_WATCH}
|
||||
{SECOND_WATCH}
|
||||
|
||||
{STORM_TRIDENT 10 5}
|
||||
{ITM_BOOK1 2 2}
|
||||
{ITM_BOOK2 3 2}
|
||||
{ITM_BOOK3 4 2}
|
||||
{ITM_BOOK4 5 2}
|
||||
{ITM_FLOWER1 2 3}
|
||||
{ITM_FLOWER2 3 3}
|
||||
{ITM_FLOWER3 4 3}
|
||||
{ITM_FLOWER4 5 3}
|
||||
{ITM_ROCK1 2 4}
|
||||
{ITM_ROCK2 3 4}
|
||||
{ITM_ROCK3 4 4}
|
||||
{ITM_ROCK4 5 4}
|
||||
{ITM_DRAGONSTATUE 2 5}
|
||||
{ITM_ORNATE1 3 5}
|
||||
{ITM_ORNATE2 4 5}
|
||||
{ITM_BARREL 5 5}
|
||||
{ITM_MONOLITH1 2 6}
|
||||
{ITM_MONOLITH2 3 6}
|
||||
{ITM_MONOLITH3 4 6}
|
||||
{ITM_MONOLITH4 5 6}
|
||||
{ITM_WELL 2 7}
|
||||
{ITM_LEANTO 3 7}
|
||||
{ITM_BALL1 4 7}
|
||||
{ITM_BALL2 5 7}
|
||||
{ITM_BOX 2 8}
|
||||
{ITM_WISHINGWELL 10 5}
|
||||
|
||||
{OBJ_RING_REGENERATION 10 4 OBJ1}
|
||||
{OBJ_RING_SLOW 11 4 OBJ2}
|
||||
{OBJ_POTION_HEALING 12 4 OBJ3}
|
||||
{OBJ_POTION_POISON 13 4 OBJ4}
|
||||
{OBJ_POTION_HOLY 14 4 OBJ5}
|
||||
{OBJ_POTION_STRONG 15 4 OBJ6}
|
||||
{OBJ_POTION_DECAY 11 5 OBJ7}
|
||||
{OBJ_TRIDENT_STORM 12 5 OBJ8}
|
||||
{OBJ_SWORD_FIRE 13 5 OBJ9}
|
||||
{OBJ_SCEPTRE_FIRE 14 5 OBJ10}
|
||||
|
||||
{ACT_TELEPORT 10 3 27 15}
|
||||
|
||||
[side]
|
||||
type=Fighter
|
||||
|
@ -21,7 +78,7 @@
|
|||
controller=human
|
||||
hitpoints=80
|
||||
recruit=Assassin,Elvish Hero,Elvish Fighter,Elvish Archer,Horseman,Mage,Elvish Shaman,Red Mage,Spearman,Swordsman,Duelist,Fencer,Elvish Captain,Elvish Ranger,Elvish Shyde,Thief,Rogue,Merman,Elvish Lord,White Mage,Mage of Light,Elvish Sharpshooter,Merman Lord
|
||||
gold=800
|
||||
gold=20
|
||||
enemy=2
|
||||
[/side]
|
||||
|
||||
|
|
BIN
images/item-ball1.png
Normal file
After Width: | Height: | Size: 1.2 KiB |
BIN
images/item-ball2.png
Normal file
After Width: | Height: | Size: 1.2 KiB |
BIN
images/item-barrel.png
Normal file
After Width: | Height: | Size: 4.1 KiB |
BIN
images/item-book1.png
Normal file
After Width: | Height: | Size: 1.2 KiB |
BIN
images/item-book2.png
Normal file
After Width: | Height: | Size: 1.4 KiB |
BIN
images/item-book3.png
Normal file
After Width: | Height: | Size: 919 B |
BIN
images/item-book4.png
Normal file
After Width: | Height: | Size: 1.3 KiB |
BIN
images/item-box.png
Normal file
After Width: | Height: | Size: 6.2 KiB |
BIN
images/item-dragonstatue.png
Normal file
After Width: | Height: | Size: 6.3 KiB |
BIN
images/item-flower1.png
Normal file
After Width: | Height: | Size: 1.3 KiB |
BIN
images/item-flower2.png
Normal file
After Width: | Height: | Size: 1.3 KiB |
BIN
images/item-flower3.png
Normal file
After Width: | Height: | Size: 1.2 KiB |
BIN
images/item-flower4.png
Normal file
After Width: | Height: | Size: 1 KiB |
BIN
images/item-leanto.png
Normal file
After Width: | Height: | Size: 5.1 KiB |
BIN
images/item-monolith.png
Normal file
After Width: | Height: | Size: 2 KiB |
BIN
images/item-monolith1.png
Normal file
After Width: | Height: | Size: 2 KiB |
BIN
images/item-monolith2.png
Normal file
After Width: | Height: | Size: 2 KiB |
BIN
images/item-monolith3.png
Normal file
After Width: | Height: | Size: 2.6 KiB |
BIN
images/item-monolith4.png
Normal file
After Width: | Height: | Size: 2.2 KiB |
BIN
images/item-ornate1.png
Normal file
After Width: | Height: | Size: 2.6 KiB |
BIN
images/item-ornate2.png
Normal file
After Width: | Height: | Size: 1.7 KiB |
BIN
images/item-pine1.png
Normal file
After Width: | Height: | Size: 2.3 KiB |
BIN
images/item-pine2.png
Normal file
After Width: | Height: | Size: 4 KiB |
BIN
images/item-potion1.png
Normal file
After Width: | Height: | Size: 598 B |
BIN
images/item-potion2.png
Normal file
After Width: | Height: | Size: 596 B |
BIN
images/item-potion3.png
Normal file
After Width: | Height: | Size: 595 B |
BIN
images/item-potion4.png
Normal file
After Width: | Height: | Size: 639 B |
BIN
images/item-ring1.png
Normal file
After Width: | Height: | Size: 391 B |
BIN
images/item-ring2.png
Normal file
After Width: | Height: | Size: 432 B |
BIN
images/item-rock1.png
Normal file
After Width: | Height: | Size: 4.5 KiB |
BIN
images/item-rock2.png
Normal file
After Width: | Height: | Size: 4.3 KiB |
BIN
images/item-rock3.png
Normal file
After Width: | Height: | Size: 3.7 KiB |
BIN
images/item-rock4.png
Normal file
After Width: | Height: | Size: 4.4 KiB |
BIN
images/item-slab.png
Normal file
After Width: | Height: | Size: 3.5 KiB |
BIN
images/item-staff.png
Normal file
After Width: | Height: | Size: 1.4 KiB |
BIN
images/item-well.png
Normal file
After Width: | Height: | Size: 6.3 KiB |