* Fix month typo and add months to dictionary
* typo s/cuttle fish/cuttlefish/
The phrase "cuttle fish" is not in wiktionary.org. The unit id used in WML is left as-is ("Cuttle Fish").
* typo s/carvans/caravans/
* add spelling ol’; fix typo s/ol/ol’/
* fix typo s/alloting/allotting/
* Typo? s/movepoints/movement points/
* Typo s/critized/criticized/
* Typo: s/un-life/unlife/
* DW: typo: s/veterens/veterans/
* SoF: typo: s/fulfil/fulfill/
* SoF typo: s/Thursagen/Thursagan/
* SotA typo: s/permanantly/permanently/
* SotA: possible typo s/Rastaban/Ras-Tabahn/
* THoT: typo s/Aiglondor/Aiglondur/
* Use a typographic-style quotation mark
* Undo month name change
* Change spelling un-life -> unlife
* units - set image_icon for sidebar display of Cataphract
* units - remove inactive ability description for Diversion
* add recruit/recall to event list triggering check for diversion animation (Dunefolk Falconer)
* units - north facing bowman and troll whelp
* units - north facing standing and defense frames for dunefolk skirmisher
* units - defense and (half-hearted) dagger attack anims (SE) for poacher
* units - update footpad sprite (SE-only)
* ran wmlindent
* units - touch-up to orcish crossbow
* remove iCCP chunk from some PNGs
* units - initial n-facing orcish archer sprite frames
* units - orcish archer north bow attack anim
* units - orcish archer north idle anim
* units - add north-facing melee defense anim for orcish archer
* unit sprites - remove iCCP chunk from PNGs
* units - orcish archer north wounded-bobbing anim
* units - minor touch-ups to bowman and orc warrior
* ran wmlindent
This shifts many bobbing animations to only run if the unit HP falls below a certain point. Bobbing animations are a subset of standing animation, it is a case-by-case decision whether an animation should fall into this category or even be affected by this change.
Also in this:
* add wounded filter to STANDARD_IDLE_FILTER
* unit sprites - update orcish grunt and heaving anim
* units - north-facing sprites for orcish grunt
* units - serpent walking corpse
* units - WC and Soulless serpent
* adding zombie serpent portrait
* units - set undead_variation to serpent for croc and serpents
* units - move SotA zombie rats to core
* units - hackish movement anim for zombie gryphons
* units/monsters - better choices from available undead_variations
* units - falcon zombie (no soulless yet)
* units - adding zombie falcon portrait
* units - adding soulless falcon
* units - adding gorer portrait
* units - slight adjustment to zombie falcon
* units - adding zombie rat portrait
* units - zombie tusker
* units - tusker soulless
* units - wire in new undead variations to falcon and tusker
* units - fix some sprite shadows in the zombie tuskers
Dune Rider xp changed from 42 to 47.
Sunderer line dodge on hills changed form 60% to 50%.
Scorcher gold cost changed from 23 to 25.
Dragoon gold cost changed from 27 to 28.
Elvish Rider gold cost changed form 32 to 28.
Changed experience of Cave Bear to 100 since the Cave Bear is L2 and has no advancements.
Changed experience of Great Icemonax to 100
Changed experience of Giant Stoat to 25 since this unit is L0 and has no advancements.
Give Tusklet the Gorer as advancement since Tusklet (L0) and Gorer (L1) are of the same unit line.
Changed experience of Gorer to 50 since the Gorer is L1 and has no advancements.
Changed experience of Giant Ant to 25 since the Giant Ant is L0 and has no advancements.
* tusker line (by TSI 2009) (removed the middle Tusker unit, just Gorer and Tusklet included)
* falcon (existing unit, new sprite, some animations)
* elder falcon (existing unit, new sprite)
* crocodile (first pass at portrait, most important animations)
* bear (most important animations)
* icemonax (some animations)
* stoat (some animations)
* fire ant (derivative portrait, some animations)
* units - adult scorpion variant portrait
* units - revised portrait for naga dirkfang
* terrain - some dwarf castle floor transitions that were forgotten
* units - Revisions to Giant Scorpion portrait