Commit graph

1655 commits

Author SHA1 Message Date
Hejnewar
7d72c2bfdd Dunefolk balance update 2021-04-15 07:56:30 +02:00
Tahsin Jahin Khalid
d52c5a8880 Update Giant_Scorpion.cfg 2021-04-06 19:15:10 +06:00
doofus-01
e7b5996e98
remove reference to tusker, replace with boar or piglet (#5662)
* remove reference to tusker, replace with boar or piglet
2021-04-03 21:15:24 -07:00
doofus-01
bdfb550e9a
scorpion variations (#5589)
* portrait variation for sand-scuttler scorpion variation

* units - scorpion zombie/soulless variation

* addition of new unit called rock scorpion
2021-04-03 16:35:26 -07:00
doofus-01
22a9d21dee
various small fixes (#5613)
* units - fix incorrect file type (png -> ogg) in animation

* units - touch-up WC beast_rider portrait
2021-04-03 14:49:28 -07:00
Andrey Bienkowski
1760e6f5ff Fix a typo 2021-04-02 10:20:09 -05:00
Andrey Bienkowski
003419bba9 Fix typo
singular: brother; plural: brethren; plural possessive: brethren’s
granted: it is possible that this word is an exception. I'm not an expert
2021-04-02 10:19:51 -05:00
doofus-01
edd405fbff
Update Corpse_Soulless.cfg 2021-03-01 04:27:06 -08:00
doofus-01
1527f3174a
Update Corpse_Walking.cfg 2021-03-01 04:26:01 -08:00
doofus-01
a834c78728 units - soulless beastrider sprite, animations, and portrait 2021-02-28 19:26:19 -08:00
doofus-01
a5d32fe01e units - WC beast-rider (taurus) variation - initial, incomplete 2021-02-15 17:22:50 -08:00
doofus-01
888edc85db
Units - minor fixes to Dunefolk - Merge pull request #5522
- Fix some sprite graphics configurations
 - Give mounted dunefolk the mounted undead variation
2021-02-13 12:54:25 -08:00
doofus-01
57d3539bfe units - make horse-based dunefolk have mounted undead variation 2021-02-13 10:05:16 -08:00
Andrey Bienkowski
5d344526b0
Fix several typos in wml (#5525)
* Fix month typo and add months to dictionary

* typo s/cuttle fish/cuttlefish/

The phrase "cuttle fish" is not in wiktionary.org. The unit id used in WML is left as-is ("Cuttle Fish").

* typo s/carvans/caravans/

* add spelling ol’; fix typo s/ol/ol’/

* fix typo s/alloting/allotting/

* Typo? s/movepoints/movement points/

* Typo s/critized/criticized/

* Typo: s/un-life/unlife/

* DW: typo: s/veterens/veterans/

* SoF: typo: s/fulfil/fulfill/

* SoF typo: s/Thursagen/Thursagan/

* SotA typo: s/permanantly/permanently/

* SotA: possible typo s/Rastaban/Ras-Tabahn/

* THoT: typo s/Aiglondor/Aiglondur/

* Use a typographic-style quotation mark

* Undo month name change

* Change spelling un-life -> unlife
2021-02-10 10:23:12 +01:00
doofus-01
842725bcc1
orcish grunt sprite animations (#5506)
* units - orc grunt die anims (north and south)

* units - face-graft for orcish grunt defend frames
2021-01-31 11:28:28 -08:00
doofus-01
2a8baa9590
various small fixes (#5495)
* units - set image_icon for sidebar display of Cataphract

* units - remove inactive ability description for Diversion

* add recruit/recall to event list triggering check for diversion animation (Dunefolk Falconer)
2021-01-24 16:59:54 -08:00
doofus-01
9229600b72
Sprite work (#5417)
* units - north facing bowman and troll whelp

* units - north facing standing and defense frames for dunefolk skirmisher

* units - defense and (half-hearted) dagger attack anims (SE) for poacher

* units - update footpad sprite (SE-only)

* ran wmlindent
2021-01-24 16:56:33 -08:00
Charles Dang
d0ee52e922
Merge pull request #5427 from hexagonrecursion/wmllint-skyhunter
Add missing NOTE_MARKSMAN to Dune Sky Hunter
2021-01-14 16:55:11 +11:00
Andrey Bienkowski
518f6953d5 Fix several wmllint errors in data/core/units 2021-01-14 08:48:06 +03:00
Andrey Bienkowski
095123d678 Add missing NOTE_MARKSMAN to Dune Sky Hunter 2021-01-14 08:20:23 +03:00
Charles Dang
98057e2eb5 Dune Raider/Marauder: blit the torch overlay on the baseframe, not the other way around
Fixes a weird issue where the sprite would sometimes not have TC applied.
2021-01-08 23:26:04 +11:00
doofus-01
4b685a93e6
Sprite work - mostly Orc Archer (#5404)
* units - touch-up to orcish crossbow

* remove iCCP chunk from some PNGs

* units - initial n-facing orcish archer sprite frames

* units - orcish archer north bow attack anim

* units - orcish archer north idle anim

* units - add north-facing melee defense anim for orcish archer

* unit sprites - remove iCCP chunk from PNGs

* units - orcish archer north wounded-bobbing anim

* units - minor touch-ups to bowman and orc warrior

* ran wmlindent
2021-01-02 20:42:03 -08:00
doofus-01
41b2030113
Revise the bobbing animation convention (#5388)
This shifts many bobbing animations to only run if the unit HP falls below a certain point.  Bobbing animations are a subset of standing animation, it is a case-by-case decision whether an animation should fall into this category or even be affected by this change.

Also in this:

* add wounded filter to STANDARD_IDLE_FILTER

* unit sprites - update orcish grunt and heaving anim

* units - north-facing sprites for orcish grunt
2020-12-28 10:43:21 -08:00
doofus-01
67bef9198c
Fauna Project - Wyverns (#5384)
- Revise base sprite, add defense, takeoff/landing, and flying anims.
- Revise attacks.
- Added a description.
2020-12-25 16:19:31 -08:00
Charles Dang
ef66625208 Ran wmlindent 2020-12-21 16:44:09 +11:00
doofus-01
0daabf73ea
Units - various work on new fauna (#5344)
* finish Giant Stoat -> Frost Stoat conversion

* adding scarab (Horned Scarab)

* various fauna animations work
2020-12-20 19:19:43 -08:00
doofus-01
77e465490d
units - undead variation for sea serpent(ish) units (#5323)
* units - serpent walking corpse

* units - WC and Soulless serpent

* adding zombie serpent portrait

* units - set undead_variation to serpent for croc and serpents
2020-11-29 13:26:51 -08:00
Pentarctagon
7567bb9d79
Run wmlindent. 2020-11-27 00:17:38 -06:00
doofus-01
d6dbc2bb01
animal zombie variations (#5286)
* units - move SotA zombie rats to core

* units - hackish movement anim for zombie gryphons

* units/monsters - better choices from available undead_variations

* units - falcon zombie (no soulless yet)

* units - adding zombie falcon portrait

* units - adding soulless falcon

* units - adding gorer portrait

* units - slight adjustment to zombie falcon

* units - adding zombie rat portrait

* units - zombie tusker

* units - tusker soulless

* units - wire in new undead variations to falcon and tusker

* units - fix some sprite shadows in the zombie tuskers
2020-11-26 19:19:16 -08:00
Hejnewar
2a1a385478
Balance update (#5289)
Dune Rider xp changed from 42 to 47.
Sunderer line dodge on hills changed form 60% to 50%.
Scorcher gold cost changed from 23 to 25.
Dragoon gold cost changed from 27 to 28.
Elvish Rider gold cost changed form 32 to 28.
2020-11-19 22:33:00 -06:00
doofus-01
4a9b7e0c0e
Fauna Revisited (#5234)
* stoat - update sprites

* stoat claws attack anim

* stoat portrait

* stoat bite attack animation

* units - add bear portrait

* units - falcon attack anims

* units - icemonax gets a portrait

* units - icemonax attack anim

* units - Greater Icemonax portrait (variation)

* units - rename icemonax sprite files

* units - greater icemonax tail attack anim
2020-11-14 21:03:20 -08:00
Iris Morelle
5d86f6cb69 Typography fixes to monster unit descriptions
Fixes the following:

 * Using U+0027 instead of U+2019 for apostrophes
 * Double blanks after punctuation
 * Trailing blanks
2020-11-05 19:40:57 -03:00
Iris Morelle
6424384c55 Reduce L0 Icemonax's XP from 26 to 25 for consistency 2020-11-05 19:34:09 -03:00
Wedge009
e123956524 Minor prose corrections.
[ci skip]
2020-10-21 15:09:22 +11:00
Wedge009
ff4456c9d3 Capitalise Northlands in Wesnoth as a proper noun.
[ci skip]
2020-10-21 15:07:56 +11:00
gfgtdf
c27d477407 run wmlindent 3 2020-10-20 10:37:10 +02:00
gfgtdf
b21c110f30 run wmlindent 2020-10-19 23:53:52 +02:00
IceTyp
90e979a7fd
Changed experience requirement for some monster units
Changed experience of Cave Bear to 100 since the Cave Bear is L2 and has no advancements.
Changed experience of Great Icemonax to 100
Changed experience of Giant Stoat to 25 since this unit is L0 and has no advancements.
Give Tusklet the Gorer as advancement since Tusklet (L0) and Gorer (L1) are of the same unit line.
Changed experience of Gorer to 50 since the Gorer is L1 and has no advancements.
Changed experience of Giant Ant to 25 since the Giant Ant is L0 and has no advancements.
2020-10-13 10:08:58 -05:00
IceTyp
1d93567e0e Rename Fire-Ant.cfg to Fire_Ant.cfg 2020-10-01 11:43:07 +02:00
Hejnewar
a0be18f51d Changes in new units. 2020-09-26 13:46:08 -05:00
Hejnewar
24507c4169
Changes in prices of monster units and Chocobone. (#5166)
* Changes in prices of monster units and Chocobone.
2020-09-26 13:44:01 -05:00
doofus-01
cbad6f4249
Add more fauna resources (#5039)
* tusker line (by TSI 2009) (removed the middle Tusker unit, just Gorer and Tusklet included)
* falcon (existing unit, new sprite, some animations)
* elder falcon (existing unit, new sprite)
* crocodile (first pass at portrait, most important animations)
* bear (most important animations)
* icemonax (some animations)
* stoat (some animations)
* fire ant (derivative portrait, some animations)
2020-09-20 17:45:37 -07:00
Lordbob
b627855e72
Linked new profile picture 2020-09-06 22:38:36 +02:00
nemaara
452c57f59f Banebow: increase HP to 55 2020-08-19 15:13:20 -04:00
nemaara
4126a2ff58 Spearmaster: reduce shield damage 2020-08-18 14:53:04 -04:00
Severin Glöckner
0d2ed265a5 Monsters: change usage of some
[ci skip]
2020-08-16 13:43:26 +02:00
nemaara
67458f82fd Nightblade: fix typo 2020-08-13 02:11:12 -04:00
nemaara
854b0eeb50 Scorcher: fix typo 2020-08-13 02:10:46 -04:00
Wedge009
06a046a44d Correct typo introduced in 48198469.
[ci skip]
2020-08-13 15:23:16 +10:00
doofus-01
ee6d86c20b
Various minor graphics fixes/updates (#5025)
* units - adult scorpion variant portrait

* units - revised portrait for naga dirkfang

* terrain - some dwarf castle floor transitions that were forgotten

* units - Revisions to Giant Scorpion portrait
2020-08-09 17:29:14 -07:00