Changes in prices of monster units and Chocobone. (#5166)
* Changes in prices of monster units and Chocobone.
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15 changed files with 15 additions and 15 deletions
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@ -12,7 +12,7 @@
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alignment=liminal
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advances_to=null
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{AMLA_DEFAULT}
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cost=80
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cost=102
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usage=scout
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description=""
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die_sound={SOUND_LIST:HUMAN_DIE}
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@ -13,7 +13,7 @@
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alignment=neutral
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advances_to=null
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{AMLA_DEFAULT}
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cost=40
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cost=29
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usage=scout
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description= _ "These majestic and powerful creatures are masters of the sky. Gryphons are both dangerous and wary of other intelligent creatures, and thus should not be disturbed without a good reason."
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die_sound={SOUND_LIST:GRYPHON_DIE}
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@ -13,7 +13,7 @@
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alignment=neutral
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advances_to=null
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{AMLA_DEFAULT}
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cost=40
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cost=36
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undead_variation=swimmer
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usage=fighter
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description= _ "Cuttle Fish are gigantic creatures of the seas. They can grab their opponents with strong tentacles, or spit a poisonous black ink from a distance. The best way to survive an encounter with these monsters is to remain ashore."
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@ -19,7 +19,7 @@
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alignment=neutral
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advances_to=null
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{AMLA_DEFAULT}
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cost=19
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cost=11
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usage=mixed fighter
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die_sound=drake-die.ogg
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description= _ "Fire Guardians are spirits of smoke and flame. No one is exactly sure where they come from, but they are occasionally summoned by powerful mages to do their bidding. When not being controlled they like to frolic in pools of lava and take great delight in burning anything they can reach."
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@ -15,7 +15,7 @@
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alignment=neutral
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advances_to=null
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{AMLA_DEFAULT}
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cost=16
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cost=11
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description= _ "More resilient than their smaller counterparts, these golems of mud are much more capable of putting up a fight with a proper soldier even with their crude arms, and are more mobile to boot. Coming about from more powerful conjurers seeking an efficient way to harass civilians and armies, these can also be seen roaming the wild from time to time, their earthy composition making them immune to wildlife that rely on poison to fight."
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die_sound=squishy-hit.wav
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undead_variation=null
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@ -13,7 +13,7 @@
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alignment=chaotic
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advances_to=null
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{AMLA_DEFAULT}
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cost=6
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cost=5
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undead_variation=saurian
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usage=fighter
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description= _ "Much larger than the common rats which often inhabit major cities, these vermin can injure an unarmed civilian, and can prove frustratingly elusive on any footing. While notably aggressive at night, these creatures do not pose much of a threat to any serious fighter."
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@ -36,7 +36,7 @@
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alignment=neutral
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advances_to=null
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{AMLA_DEFAULT}
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cost=22
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cost=16
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undead_variation=spider
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usage=fighter
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description= _ "A normal scorpion is dangerous enough — the deadliness of one the size of a man needs little explanation."
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@ -21,7 +21,7 @@
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level=0
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alignment=neutral
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advances_to=Giant Scorpion
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cost=13
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cost=12
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usage=fighter
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undead_variation=spider
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description= _ "One of the most potent known venoms is that of the monstrous scorpions of the frontier. Fetching a high price by assassins and apothecaries alike, this venom is often seen as a quick way to make coin, alluring bold hunters to venture into the wilderness to harvest it. However, even in a juvenile state, these scorpions can deliver deadly stings and are faster than most men. What's worse is that they can live in rather large nests, and angering a seemingly lone scorpion can lead to swarms of them crawling up from the ground — quickly turning the hunter into the hunted. They are protected by a sturdy shell which hardens as they age, becoming more resilient. This carapace is very resistant to normal blade strikes or piercing attacks, but can be broken with heavy blows."
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@ -16,7 +16,7 @@
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alignment=chaotic
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advances_to=null
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{AMLA_DEFAULT}
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cost=40
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cost=55
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undead_variation=swimmer
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usage=fighter
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description= _ "Sea Serpents incite fear and awe in fishermen and sailors, figuring often in folklore as wrathful deities of the sea. Capable of destroying ships effortlessly, and possessed of seemingly endless strength and vitality, these elusive leviathans are destructive and relentless to any who try to combat them. Generally living in the deep seas, Sea Serpents are imposing even to the elite merfolk warriors, and are the reason they seldom inhabit waters far from the shore."
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@ -31,7 +31,7 @@
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alignment=chaotic
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advances_to=null
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{AMLA_DEFAULT}
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cost=26
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cost=23
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undead_variation=swimmer
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usage=fighter
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description= _ "Scholars differ as to the ancestry of the Water Serpent. Some hold that they are the immature young, or mature cousins, of Sea Serpents. Others hold them up as a primitive offshoot of the Nagas. What is certain is that it is wise to avoid waters where they are known to congregate."
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@ -13,7 +13,7 @@
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alignment=liminal
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advances_to=null
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{AMLA_DEFAULT}
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cost=54
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cost=75
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usage=scout
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description=""
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die_sound=drake-die.ogg
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@ -29,7 +29,7 @@
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level=1
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alignment=neutral
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advances_to=null
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cost=17
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cost=15
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usage=scout
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description=_ "Wolves are aggressive animals that hunt in packs. Although weak individually, a wolf pack can kill even the strongest man in minutes."
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die_sound={SOUND_LIST:WOLF_DIE}
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@ -14,7 +14,7 @@
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level=3
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alignment=neutral
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advances_to=null
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cost=36
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cost=33
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usage=scout
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description=_ "Wolves are aggressive animals that hunt in packs. Although weak individually, a wolf pack can kill even the strongest man in minutes."
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die_sound={SOUND_LIST:WOLF_DIE}
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@ -14,7 +14,7 @@
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level=2
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alignment=neutral
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advances_to=null
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cost=30
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cost=21
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usage=scout
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description=_ "Wolves are aggressive animals that hunt in packs. Although weak individually, a wolf pack can kill even the strongest man in minutes."
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die_sound={SOUND_LIST:WOLF_DIE}
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@ -25,7 +25,7 @@
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[abilities]
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{ABILITY_SUBMERGE}
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[/abilities]
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cost=38
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cost=28
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usage=scout
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description= _ "Riding the bones of ostrich-like large birds once used as mounts by a lost civilization, the skeletal Chocobones can move faster than most cavalry units."
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{NOTE_SUBMERGE}
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