The horse units are another whole can of worms, I'll leave them for a different PR.
* units - dunefolk - touch-up to burner line base sprites
* units - dunefolk - Burner defense animations
* units - dunefolk - warmaster leading animation
* units - dunefolk soldier defense animations
* units - dunefolk captain leading animation
* units - dunefolk swordsman defense animation
* units - dunefolk captain defense animation
* units - dunefolk burner ranged attack animation, though only male variation for now
* units - dunefolk burner ranged attack animation for female variation
* units - dunefolk explorer defense animation
* units - dunefolk herbalist defense animations
* units - dunefolk Luminary defense animation
* units - Dunefolk Apothecary defense anim
* units - Dunefolk alchemist defense anim
* units - Dunefolk Wayfarer defense anim
* Units - Dunefolk - first draft at Falconer branch of skirmisher
* Dunefolk - revision to Falconer line
* Units - dunefolk - some progress on falconer standing animation
* Units - dunefolk - attack animations for falconer
* Units - dunefolk - defense and melee (partial) attack anims
* units - dunefolk - WIP lvl3 falconer
* units - dunefolk - revise falconer
* units - dunefolk - animation work on Falconer line
* units - dunefolk - falconer ability diversion revised to affect enemy chance-to-hit. Animation filter/trigger not yet resolved
* units/abilities - dunefolk falconer diversion ability-related animations mechanism
* units - dunefolk - sky_hunter animation frames
* dunefolk/abilities - fix diversion animations to work on die event
* abilities - schema validation induced correction
* abilities - diversion animations - attempt to fix case of undo movement
* units - dunefolk - finish some cosmetic issues for Falconer line
* units - dunefolk - wmlindent
* use on_undo over select in diversionability
undoing can only change the 'diversion' state if the original action also did,
so there is no reason to check it in all 'select' events.
* fixup
* minor clean-up
Co-authored-by: gfgtdf <daniel.gfgtdf@gmail.com>