Units - New Poacher & Trapper (ranged) Sprites/Animations (#4878)
these are the ranged attack/defense animation form jetrels new poacher sprite * new poacher animation * new trapper animation
Before Width: | Height: | Size: 1 KiB |
Before Width: | Height: | Size: 1,002 B |
Before Width: | Height: | Size: 1 KiB |
BIN
data/core/images/units/human-outlaws/poacher-bow-attack1.png
Normal file
After Width: | Height: | Size: 4.5 KiB |
BIN
data/core/images/units/human-outlaws/poacher-bow-attack2.png
Normal file
After Width: | Height: | Size: 4.5 KiB |
BIN
data/core/images/units/human-outlaws/poacher-bow-attack3.png
Normal file
After Width: | Height: | Size: 4.6 KiB |
BIN
data/core/images/units/human-outlaws/poacher-bow-attack4.png
Normal file
After Width: | Height: | Size: 4.6 KiB |
BIN
data/core/images/units/human-outlaws/poacher-bow-attack5.png
Normal file
After Width: | Height: | Size: 4.5 KiB |
BIN
data/core/images/units/human-outlaws/poacher-bow-attack6.png
Normal file
After Width: | Height: | Size: 4.5 KiB |
BIN
data/core/images/units/human-outlaws/poacher-bow-attack7.png
Normal file
After Width: | Height: | Size: 4.5 KiB |
Before Width: | Height: | Size: 1 KiB After Width: | Height: | Size: 4.5 KiB |
Before Width: | Height: | Size: 1 KiB After Width: | Height: | Size: 4.6 KiB |
Before Width: | Height: | Size: 1 KiB After Width: | Height: | Size: 4.4 KiB |
Before Width: | Height: | Size: 1.1 KiB |
Before Width: | Height: | Size: 1.1 KiB |
Before Width: | Height: | Size: 1.2 KiB |
BIN
data/core/images/units/human-outlaws/trapper-bow-attack1.png
Normal file
After Width: | Height: | Size: 4.6 KiB |
BIN
data/core/images/units/human-outlaws/trapper-bow-attack2.png
Normal file
After Width: | Height: | Size: 4.6 KiB |
BIN
data/core/images/units/human-outlaws/trapper-bow-attack3.png
Normal file
After Width: | Height: | Size: 4.6 KiB |
BIN
data/core/images/units/human-outlaws/trapper-bow-attack4.png
Normal file
After Width: | Height: | Size: 4.6 KiB |
BIN
data/core/images/units/human-outlaws/trapper-bow-attack5.png
Normal file
After Width: | Height: | Size: 4.6 KiB |
BIN
data/core/images/units/human-outlaws/trapper-bow-attack6.png
Normal file
After Width: | Height: | Size: 4.6 KiB |
BIN
data/core/images/units/human-outlaws/trapper-bow-attack7.png
Normal file
After Width: | Height: | Size: 4.5 KiB |
Before Width: | Height: | Size: 1.1 KiB After Width: | Height: | Size: 4.5 KiB |
BIN
data/core/images/units/human-outlaws/trapper-bow.png
Normal file
After Width: | Height: | Size: 4.6 KiB |
Before Width: | Height: | Size: 1.3 KiB |
Before Width: | Height: | Size: 1.2 KiB After Width: | Height: | Size: 4.7 KiB |
|
@ -19,8 +19,8 @@
|
|||
Because of their experience, these hunters are unusually capable at night, and in forests and swamps."
|
||||
#Poachers are better than normal units at woods and swamps
|
||||
die_sound={SOUND_LIST:HUMAN_DIE}
|
||||
{DEFENSE_ANIM_RANGE "units/human-outlaws/poacher-defend.png" "units/human-outlaws/poacher-dagger.png" {SOUND_LIST:HUMAN_HIT} melee }
|
||||
{DEFENSE_ANIM_RANGE "units/human-outlaws/poacher-bow-defend.png" "units/human-outlaws/poacher.png" {SOUND_LIST:HUMAN_HIT} ranged }
|
||||
{DEFENSE_ANIM_RANGE "units/human-outlaws/poacher-dagger.png" "units/human-outlaws/poacher-dagger.png" {SOUND_LIST:HUMAN_HIT} melee }
|
||||
{DEFENSE_ANIM_RANGE "units/human-outlaws/poacher-bow-defend.png" "units/human-outlaws/poacher-bow-attack1.png" {SOUND_LIST:HUMAN_HIT} ranged }
|
||||
[movement_costs]
|
||||
swamp_water=2
|
||||
[/movement_costs]
|
||||
|
@ -55,13 +55,13 @@ Because of their experience, these hunters are unusually capable at night, and i
|
|||
image="projectiles/missile-n.png"
|
||||
image_diagonal="projectiles/missile-ne.png"
|
||||
[/missile_frame]
|
||||
start_time=-400
|
||||
{SOUND:HIT_AND_MISS bow.ogg bow-miss.ogg -400}
|
||||
start_time=-550
|
||||
{SOUND:HIT_AND_MISS bow.ogg bow-miss.ogg -150}
|
||||
[frame]
|
||||
image="units/human-outlaws/poacher-attack[1~3].png:[150*2,100]"
|
||||
image="units/human-outlaws/poacher-bow-attack[1~7].png:[50*4,200,50,100]"
|
||||
[/frame]
|
||||
[frame]
|
||||
image="units/human-outlaws/poacher.png:100"
|
||||
image="units/human-outlaws/poacher-bow-attack1.png:50"
|
||||
[/frame]
|
||||
[/attack_anim]
|
||||
[attack_anim]
|
||||
|
@ -74,7 +74,7 @@ Because of their experience, these hunters are unusually capable at night, and i
|
|||
[/frame]
|
||||
{SOUND:HIT_AND_MISS dagger-swish.wav {SOUND_LIST:MISS} -150}
|
||||
[frame]
|
||||
image="units/human-outlaws/poacher-attack.png:200"
|
||||
image="units/human-outlaws/poacher-dagger.png:200"
|
||||
[/frame]
|
||||
[frame]
|
||||
image="units/human-outlaws/poacher-dagger.png:100"
|
||||
|
|
|
@ -19,8 +19,8 @@
|
|||
Their skill at hunting is very useful in combat, and also leaves them unusually competent at night, and in forests and swamps."
|
||||
#Trappers are better than normal units at woods and swamps
|
||||
die_sound={SOUND_LIST:HUMAN_DIE}
|
||||
{DEFENSE_ANIM_RANGE "units/human-outlaws/trapper-defend.png" "units/human-outlaws/trapper-dagger.png" {SOUND_LIST:HUMAN_HIT} melee }
|
||||
{DEFENSE_ANIM_RANGE "units/human-outlaws/trapper-bow-defend.png" "units/human-outlaws/trapper.png" {SOUND_LIST:HUMAN_HIT} ranged }
|
||||
{DEFENSE_ANIM_RANGE "units/human-outlaws/trapper.png" "units/human-outlaws/trapper.png" {SOUND_LIST:HUMAN_HIT} melee }
|
||||
{DEFENSE_ANIM_RANGE "units/human-outlaws/trapper-bow-defend.png" "units/human-outlaws/trapper-bow-attack1.png" {SOUND_LIST:HUMAN_HIT} ranged }
|
||||
[movement_costs]
|
||||
swamp_water=2
|
||||
[/movement_costs]
|
||||
|
@ -28,12 +28,6 @@ Their skill at hunting is very useful in combat, and also leaves them unusually
|
|||
forest=40
|
||||
swamp_water=50
|
||||
[/defense]
|
||||
[death]
|
||||
start_time=0
|
||||
[frame]
|
||||
image="units/human-outlaws/trapper-die-[1~8].png:100"
|
||||
[/frame]
|
||||
[/death]
|
||||
[attack]
|
||||
name=dagger
|
||||
description=_"dagger"
|
||||
|
@ -61,13 +55,16 @@ Their skill at hunting is very useful in combat, and also leaves them unusually
|
|||
image="projectiles/missile-n.png"
|
||||
image_diagonal="projectiles/missile-ne.png"
|
||||
[/missile_frame]
|
||||
start_time=-400
|
||||
{SOUND:HIT_AND_MISS bow.ogg bow-miss.ogg -400}
|
||||
start_time=-550
|
||||
{SOUND:HIT_AND_MISS bow.ogg bow-miss.ogg -150}
|
||||
[frame]
|
||||
image="units/human-outlaws/trapper-attack[1~3].png:[150*2,100]"
|
||||
image="units/human-outlaws/trapper-bow-attack[1~7].png:[50*4,200,50,100]"
|
||||
[/frame]
|
||||
[frame]
|
||||
image="units/human-outlaws/trapper.png:100"
|
||||
image="units/human-outlaws/trapper-bow-attack1.png:50"
|
||||
[/frame]
|
||||
[frame]
|
||||
image="units/human-outlaws/trapper-bow.png:50"
|
||||
[/frame]
|
||||
[/attack_anim]
|
||||
[attack_anim]
|
||||
|
@ -76,14 +73,14 @@ Their skill at hunting is very useful in combat, and also leaves them unusually
|
|||
[/filter_attack]
|
||||
start_time=-200
|
||||
[frame]
|
||||
image="units/human-outlaws/trapper-dagger.png:50"
|
||||
image="units/human-outlaws/trapper.png:50"
|
||||
[/frame]
|
||||
{SOUND:HIT_AND_MISS dagger-swish.wav {SOUND_LIST:MISS} -150}
|
||||
[frame]
|
||||
image="units/human-outlaws/trapper-attack-melee-2.png:250"
|
||||
image="units/human-outlaws/trapper.png:250"
|
||||
[/frame]
|
||||
[frame]
|
||||
image="units/human-outlaws/trapper-dagger.png:50"
|
||||
image="units/human-outlaws/trapper.png:50"
|
||||
[/frame]
|
||||
[/attack_anim]
|
||||
[attack_anim]
|
||||
|
@ -92,14 +89,14 @@ Their skill at hunting is very useful in combat, and also leaves them unusually
|
|||
[/filter_attack]
|
||||
start_time=-200
|
||||
[frame]
|
||||
image="units/human-outlaws/trapper-dagger.png:50"
|
||||
image="units/human-outlaws/trapper.png:50"
|
||||
[/frame]
|
||||
{SOUND:HIT_AND_MISS dagger-swish.wav {SOUND_LIST:MISS} -150}
|
||||
[frame]
|
||||
image="units/human-outlaws/trapper-attack-melee.png:250"
|
||||
image="units/human-outlaws/trapper.png:250"
|
||||
[/frame]
|
||||
[frame]
|
||||
image="units/human-outlaws/trapper-dagger.png:50"
|
||||
image="units/human-outlaws/trapper.png:50"
|
||||
[/frame]
|
||||
[/attack_anim]
|
||||
[/unit_type]
|
||||
|
|