Units - New Poacher & Trapper (ranged) Sprites/Animations (#4878)

these are the ranged attack/defense animation form jetrels new poacher sprite
* new poacher animation
* new trapper animation
This commit is contained in:
ghype 2020-05-24 02:55:20 +02:00 committed by GitHub
parent 2e6a043c1a
commit dfefa052ae
No known key found for this signature in database
GPG key ID: 4AEE18F83AFDEB23
29 changed files with 22 additions and 25 deletions

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@ -19,8 +19,8 @@
Because of their experience, these hunters are unusually capable at night, and in forests and swamps."
#Poachers are better than normal units at woods and swamps
die_sound={SOUND_LIST:HUMAN_DIE}
{DEFENSE_ANIM_RANGE "units/human-outlaws/poacher-defend.png" "units/human-outlaws/poacher-dagger.png" {SOUND_LIST:HUMAN_HIT} melee }
{DEFENSE_ANIM_RANGE "units/human-outlaws/poacher-bow-defend.png" "units/human-outlaws/poacher.png" {SOUND_LIST:HUMAN_HIT} ranged }
{DEFENSE_ANIM_RANGE "units/human-outlaws/poacher-dagger.png" "units/human-outlaws/poacher-dagger.png" {SOUND_LIST:HUMAN_HIT} melee }
{DEFENSE_ANIM_RANGE "units/human-outlaws/poacher-bow-defend.png" "units/human-outlaws/poacher-bow-attack1.png" {SOUND_LIST:HUMAN_HIT} ranged }
[movement_costs]
swamp_water=2
[/movement_costs]
@ -55,13 +55,13 @@ Because of their experience, these hunters are unusually capable at night, and i
image="projectiles/missile-n.png"
image_diagonal="projectiles/missile-ne.png"
[/missile_frame]
start_time=-400
{SOUND:HIT_AND_MISS bow.ogg bow-miss.ogg -400}
start_time=-550
{SOUND:HIT_AND_MISS bow.ogg bow-miss.ogg -150}
[frame]
image="units/human-outlaws/poacher-attack[1~3].png:[150*2,100]"
image="units/human-outlaws/poacher-bow-attack[1~7].png:[50*4,200,50,100]"
[/frame]
[frame]
image="units/human-outlaws/poacher.png:100"
image="units/human-outlaws/poacher-bow-attack1.png:50"
[/frame]
[/attack_anim]
[attack_anim]
@ -74,7 +74,7 @@ Because of their experience, these hunters are unusually capable at night, and i
[/frame]
{SOUND:HIT_AND_MISS dagger-swish.wav {SOUND_LIST:MISS} -150}
[frame]
image="units/human-outlaws/poacher-attack.png:200"
image="units/human-outlaws/poacher-dagger.png:200"
[/frame]
[frame]
image="units/human-outlaws/poacher-dagger.png:100"

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@ -19,8 +19,8 @@
Their skill at hunting is very useful in combat, and also leaves them unusually competent at night, and in forests and swamps."
#Trappers are better than normal units at woods and swamps
die_sound={SOUND_LIST:HUMAN_DIE}
{DEFENSE_ANIM_RANGE "units/human-outlaws/trapper-defend.png" "units/human-outlaws/trapper-dagger.png" {SOUND_LIST:HUMAN_HIT} melee }
{DEFENSE_ANIM_RANGE "units/human-outlaws/trapper-bow-defend.png" "units/human-outlaws/trapper.png" {SOUND_LIST:HUMAN_HIT} ranged }
{DEFENSE_ANIM_RANGE "units/human-outlaws/trapper.png" "units/human-outlaws/trapper.png" {SOUND_LIST:HUMAN_HIT} melee }
{DEFENSE_ANIM_RANGE "units/human-outlaws/trapper-bow-defend.png" "units/human-outlaws/trapper-bow-attack1.png" {SOUND_LIST:HUMAN_HIT} ranged }
[movement_costs]
swamp_water=2
[/movement_costs]
@ -28,12 +28,6 @@ Their skill at hunting is very useful in combat, and also leaves them unusually
forest=40
swamp_water=50
[/defense]
[death]
start_time=0
[frame]
image="units/human-outlaws/trapper-die-[1~8].png:100"
[/frame]
[/death]
[attack]
name=dagger
description=_"dagger"
@ -61,13 +55,16 @@ Their skill at hunting is very useful in combat, and also leaves them unusually
image="projectiles/missile-n.png"
image_diagonal="projectiles/missile-ne.png"
[/missile_frame]
start_time=-400
{SOUND:HIT_AND_MISS bow.ogg bow-miss.ogg -400}
start_time=-550
{SOUND:HIT_AND_MISS bow.ogg bow-miss.ogg -150}
[frame]
image="units/human-outlaws/trapper-attack[1~3].png:[150*2,100]"
image="units/human-outlaws/trapper-bow-attack[1~7].png:[50*4,200,50,100]"
[/frame]
[frame]
image="units/human-outlaws/trapper.png:100"
image="units/human-outlaws/trapper-bow-attack1.png:50"
[/frame]
[frame]
image="units/human-outlaws/trapper-bow.png:50"
[/frame]
[/attack_anim]
[attack_anim]
@ -76,14 +73,14 @@ Their skill at hunting is very useful in combat, and also leaves them unusually
[/filter_attack]
start_time=-200
[frame]
image="units/human-outlaws/trapper-dagger.png:50"
image="units/human-outlaws/trapper.png:50"
[/frame]
{SOUND:HIT_AND_MISS dagger-swish.wav {SOUND_LIST:MISS} -150}
[frame]
image="units/human-outlaws/trapper-attack-melee-2.png:250"
image="units/human-outlaws/trapper.png:250"
[/frame]
[frame]
image="units/human-outlaws/trapper-dagger.png:50"
image="units/human-outlaws/trapper.png:50"
[/frame]
[/attack_anim]
[attack_anim]
@ -92,14 +89,14 @@ Their skill at hunting is very useful in combat, and also leaves them unusually
[/filter_attack]
start_time=-200
[frame]
image="units/human-outlaws/trapper-dagger.png:50"
image="units/human-outlaws/trapper.png:50"
[/frame]
{SOUND:HIT_AND_MISS dagger-swish.wav {SOUND_LIST:MISS} -150}
[frame]
image="units/human-outlaws/trapper-attack-melee.png:250"
image="units/human-outlaws/trapper.png:250"
[/frame]
[frame]
image="units/human-outlaws/trapper-dagger.png:50"
image="units/human-outlaws/trapper.png:50"
[/frame]
[/attack_anim]
[/unit_type]