Falconer: revise description
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@ -34,9 +34,9 @@ units/dunefolk/skirmisher/#enddef
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advances_to=Dune Sky Hunter
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cost=23
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usage=mixed fighter
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description= _ "The power of any Dunefolk assault is inhibited by one major drawback: organized Dunefolk forces tend to be rather slow. Because of this, enemy forces often have the ability to regroup and call upon reinforcements, in which case a second assault becomes much more difficult. Dune Falconers, an advanced corps pulled the skirmisher auxiliaries, have trained young falcons to fly directly back to them if the bird sees any humanoid or larger creature. From the direction and flight time, the Falconer can estimate the direction and distance of any remote presence. While this intelligence has limitations, it can be quite valuable in many contexts.
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description= _ "While well respected among the dunefolk, the art of falconry is relatively rare due to the time and skill required to properly train birds of prey. Falconers most typically use their craft for sport or hunting, especially for scouting game and water out in the open dunes. The same intelligence can be useful when applied to warfare, if the falconer can be convinced to risk their prized pets for combative purposes.
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The falcon also plays a role in combat, as the falconer can either direct it directly at a foe, or it can be sent higher into the air, to circle overhead and strike when the foe has shifted attention. Needless to say, this can be very distracting to any opponent."
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When engaging in battle, the falcon can either aid its master by striking at enemies with its sharp claws, or it can be sent higher into the air, to circle overhead and strike when the foe has shifted attention. Diverting a warrior’s focus between two different fronts can be quite distracting to say the least, forcing them to abandon their efforts on offense in order to defend themselves properly."
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{NOTE_SKIRMISHER}
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{NOTE_DIVERSION}
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die_sound={SOUND_LIST:HUMAN_FEMALE_DIE}
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