Dune Swordsman: tweak description

This commit is contained in:
nemaara 2020-03-15 03:38:06 -04:00
parent b11f846867
commit 3730eb9870

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@ -17,7 +17,7 @@ units/dunefolk/soldier/#enddef
advances_to=Dune Blademaster
cost=30
usage=fighter
description= _ "In a direct clash of large armies, the Dunefolk commonly encounter either densely packed Shield Walls or heavily fortified enemy positions. Striking against these highly organized fronts can be quite challenging; an enemy formation might leave only small, brief gaps between shields and armor, while threatening a counterstrike with a thrust of spears and projectiles. Thus, Dunefolk swordplay places a heavy emphasis on power and more importantly, precision. A warrior might find only one chance to strike at an enemy, but an experienced Dune Swordsman is more than likely to seize the opportunity and make his strike count. Honing in with nearly unnatural accuracy, a contingent of of Swordsmen is enough to crack even the sternest of defenses."
description= _ "In a direct clash of large armies, the Dunefolk commonly encounter either densely packed shield walls or heavily fortified enemy positions. Striking against these highly organized fronts can be quite challenging an enemy formation might leave only small, brief gaps between shields and armor while threatening a counterstrike with a thrust of spears and projectiles. Dunefolk swordplay thus places a heavy emphasis on power and more importantly, precision. A warrior might find only one chance to strike at an enemy, but an experienced swordsman is more than likely to seize the opportunity and make his strike count. Honing in with almost unnatural accuracy, a contingent of of swordsmen is enough to crack even the sternest of defenses."
{NOTE_MARKSMAN}
die_sound={SOUND_LIST:HUMAN_DIE}
{DEFENSE_ANIM "{PATH_TEMP}swordsman.png" "{PATH_TEMP}swordsman.png" {SOUND_LIST:HUMAN_HIT} }