Dune Swordsman: tweak description
This commit is contained in:
parent
b11f846867
commit
3730eb9870
1 changed files with 1 additions and 1 deletions
|
@ -17,7 +17,7 @@ units/dunefolk/soldier/#enddef
|
|||
advances_to=Dune Blademaster
|
||||
cost=30
|
||||
usage=fighter
|
||||
description= _ "In a direct clash of large armies, the Dunefolk commonly encounter either densely packed ‘Shield Walls’ or heavily fortified enemy positions. Striking against these highly organized fronts can be quite challenging; an enemy formation might leave only small, brief gaps between shields and armor, while threatening a counterstrike with a thrust of spears and projectiles. Thus, Dunefolk swordplay places a heavy emphasis on power and more importantly, precision. A warrior might find only one chance to strike at an enemy, but an experienced Dune Swordsman is more than likely to seize the opportunity and make his strike count. Honing in with nearly unnatural accuracy, a contingent of of Swordsmen is enough to crack even the sternest of defenses."
|
||||
description= _ "In a direct clash of large armies, the Dunefolk commonly encounter either densely packed ‘shield walls’ or heavily fortified enemy positions. Striking against these highly organized fronts can be quite challenging — an enemy formation might leave only small, brief gaps between shields and armor while threatening a counterstrike with a thrust of spears and projectiles. Dunefolk swordplay thus places a heavy emphasis on power and more importantly, precision. A warrior might find only one chance to strike at an enemy, but an experienced swordsman is more than likely to seize the opportunity and make his strike count. Honing in with almost unnatural accuracy, a contingent of of swordsmen is enough to crack even the sternest of defenses."
|
||||
{NOTE_MARKSMAN}
|
||||
die_sound={SOUND_LIST:HUMAN_DIE}
|
||||
{DEFENSE_ANIM "{PATH_TEMP}swordsman.png" "{PATH_TEMP}swordsman.png" {SOUND_LIST:HUMAN_HIT} }
|
||||
|
|
Loading…
Add table
Reference in a new issue