Commit graph

34 commits

Author SHA1 Message Date
doofus-01
5c1c91c4a7
1.17 cleanup of Naga sprites (#6642)
* reorganize naga sprite directory

* Naga sprite cleanup

* update image paths for naga sprites
2022-04-28 07:00:13 -07:00
doofus-01
3a78da72d3 1.16 sprint - naga stuff (#6076)
* various small image fixes

* naga zephyr defense anim

* naga high guard defense animation adjustment

(cherry picked from commit ca91280807)
2021-10-29 11:19:07 +11:00
doofus-01
a4a5b60c14 Naga Sicarius sprite (#6056)
* update naga sicarius sprite, including attack/defense animations

(cherry picked from commit 9a36ff4d8c)
2021-10-29 11:17:54 +11:00
doofus-01
6b492a8d5c naga sprite animations (#6027)
* revised naga ophidian sprite, and added defense and attack animations

* ran woptipng

(cherry picked from commit 2ed26f609c)
2021-10-29 11:16:08 +11:00
doofus-01
42ed29eeba August 8th animations (#6012)
* fix the naga dirkfang chakri sound timing

* naga ringcaster defense and attack animations

* ran woptipng.py

(cherry picked from commit 799d652e48)
2021-10-29 11:15:24 +11:00
doofus-01
a933bd92ed 1.16 animation update 7/24 (#5980)
* naga shield guard mace attack anim, shield attack/def anims

* naga high guard defense anim

* naga guard - adjust some animation timings, and base frame

(cherry picked from commit f8c0f3c60d)
2021-10-29 11:14:36 +11:00
doofus-01
31fc41bd06 ran woptipng 2021-06-20 16:39:53 -07:00
doofus-01
02233d11b4 basic animations for naga guard line (partial) 2021-06-20 16:33:46 -07:00
doofus-01
4811de8642
Last minute Naga things (#5855)
* move UtBS mace nagas to core

* adding mace naga portraits from LordBob

* move naga hunter portrait to UtBS from core

* de-bow-ify the ophidian nagas and add Deflect weapon special

* revisions to mace nagas base sprites

* revisions to naga guards, including new weapon special Absorb

* compatibility Nagas for UtBS
2021-06-13 20:51:38 -07:00
doofus-01
4b685a93e6
Sprite work - mostly Orc Archer (#5404)
* units - touch-up to orcish crossbow

* remove iCCP chunk from some PNGs

* units - initial n-facing orcish archer sprite frames

* units - orcish archer north bow attack anim

* units - orcish archer north idle anim

* units - add north-facing melee defense anim for orcish archer

* unit sprites - remove iCCP chunk from PNGs

* units - orcish archer north wounded-bobbing anim

* units - minor touch-ups to bowman and orc warrior

* ran wmlindent
2021-01-02 20:42:03 -08:00
doofus-01
d4555d3f69
Units - Dunefolk Nagas - first revisions (#4701)
* Units - Dunefolk Nagas - first revisions

* Units - Nagas : rework dirkfang line stats and add a couple dirkfang animations

* Units - Nagas : additions to dirkfang animations

* units - nagas : attack anim tweeks

* units - nagas: melee boost to dirkfang and advancements

* units - nagas: terrain defense boost to ringcaster

* units - nagas - add dirkfang portrait

* units - nagas - revise attack numbers for entire line

* units -  nagas - remove reference to old name Dervish in description

* wmlindent run
2020-02-02 17:21:31 -08:00
doofus-01
107b9af282
Some dunefolk sprite updates (#4573)
* some dunefolk sprite updates

* some revisions to updates

* revise lvl1 naga sprite to look less like existing fighter

* some more sprite revisions

* some base-frame edits and partial path reorganization

* revised firetrooper base-frame

* little pilot flame for firetrooper torch standing anim

* dunefolk sunderer line base sprites

* finish dunefolk sprite directory reorg
2019-11-28 07:30:59 -08:00
nemaara
7036af787f Nagas: rename slasher advancement line 2019-11-08 01:53:04 -05:00
Earth-Cake
9ccb04bdf0 Dunefolk bug fixes (#4235)
* Updated from missile to chakram in Zephyr
* Updated in Ringcaster's file from missile to chakram
* Removed portraits
* Fix Ranger's alignment
* Delete ringcaster.png
* Delete zephyr.png
* Updated Ringcaster and Zephyr
2019-08-16 05:47:22 +11:00
FranPrin
4819846910 Dunefolk faction rework by various people
Changelog provided by @ghype below. Additional credits at the end.
=================================================================================================

*Art*
Most of units were reworked - some more some less - but our goal was to make them fit for mainline all together.
If any changes are needed to any unit, then we gladly execute those. There have been months worth of progress
documented in the according art thread for this project.

Base Units: https://forums.wesnoth.org/viewtopic.php?f=9&t=49075
Extra Units: https://forums.wesnoth.org/viewtopic.php?f=9&t=49625

*Balance*
The main reason why this project started in the first place. Here as well we have all the progress for balancing
Dunefolk documented and all developers and users interested in this project and seemed to agree on the current
state of balance. Thats the reason why we will not enlist all the changes here. If there are any problems with
the balance, then we too are willing to provide alternatives that can be discussed either here or on forum.

Balance Thread: https://forums.wesnoth.org/viewtopic.php?f=15&t=49627

*Alignment*
The balance of this faction was based on the newly proposed liminal alignment which works as +0/+0/+25/+0/+0/+25
instead of the old -25/-25/+0/-25/-25/+0

*Weapon Portraits*
As Dunefolk features entirely new units, we found some weapon portraits that fits the attacks of certain units.
The portrait - called „blade-curved“ is a franken but a convincing one. As the current blow pipe for UtbS is a
franken as well, this new weapon portrait should good enough to be mainlined as well. If this request get’s denied,
then we are free to provide alternatives as well. It just fits very well the theme of exotic Naga weapon
craftsmanship without relying on the orcish theme. It used for the following two units:

Lv2 Naga Bladewhirler
Lv3 Naga Dervish

*Descriptions*
New unit concepts require changes and new units require entirely new descriptions. We enlisted all problems and
inconsistencies that resulted with the rework and provided either solutions for them or new descriptions. Yumi
already started doing them but for those who want to see the initial conflicts, here you can find all the problems
displayed:

Unit Descriptions: https://forums.wesnoth.org/viewtopic.php?f=32&t=49867#p642698

*Female Dunefolk Names*
With the introduction of female units to this faction, we would require female names as well. Apparently this was
already coded in mainline, but simple not used.

*Future Plans - Animations*
There are some recourses from past works that allow us to - more or less - easily animate most of Dunefolk units.
The animations range from idle to attack-only, while other units will be fully animated. Some of the units that
are harder to animate will first receive single attack/defend frames until animation concepts were agreed upon.
Our goal is to make Dunefolk as alive as possible.

*Future Plans - Theme, Sound FX*
Rather unimportant to most people but I am interested to add some new sound fx that can start with different hit/death
sounds or new weapon sounds for scimitars. Those are just example and I do not know what I will end up with. But I know
that I will compose a Dunefolk Theme at some point. Using your feedback, I am sure I can manage to create something that
fits the faction the best.

*Future Plans - Wyvern Rider*
This is the only unit is the only one that did not get touched or reworked. The wyvern on it self looks amazing an does
not need any rework but the rider does not really fit thematically anymore, not to mention the weapon is too oversized
and not the usual Wesnoth style. But I won’t touch this sprite until it actually will be needed, most likely - IF -
there is ever going to be a mainline Dunefolk campaign.

*Credits*
I don’t know how detailed you need this to be but here all contributors.
ghype, Hejnewar, Krogen, The_Gnat, Lordlewis, EarthCake, Tom_Of_Wesnoth

It is however important to mention that the amount of contributions of each varies a lot in different categories. I will
organise it a bit and you make use of this info how ever you want. The names are in order of the amount of work put in.

Art: ghype, The_Gnat, Lordlewis
Balance: Hejnewar, Krogen, ghype, The_Gnat
Descriptions: Tom_Of_Wesnoth, Hejnewar

Earthcake joined us in the end and helped us finishing this project by cleaning/finishing the codes and doing all the git
stuff together with The_Gnat. Although none of his work can be categorised in one of the three categories, he still deserves
to be credit in one way or another.

Thanks for your time and efforts.
2019-08-11 07:02:58 +11:00
Ignacio R. Morelle
d5fa4bc7b2 Revert "Compress images with zopflipng."
This reverts commit 5d36e382c7.

It's been found to cause all kinds of terrain glitches on Windows and
Linux. Please do not try experimental image compression alternatives
without discussing and reviewing first.
2014-12-21 19:03:08 -03:00
Alarantalara
5d36e382c7 Compress images with zopflipng.
https://code.google.com/p/zopfli/source/browse/README.zopflipng
5.9MB saved.
2014-12-20 12:14:08 -05:00
aquileia
05641062c8 gitignore: Merge dozens of "Thumbs.db" rules
It suffices to apply the rule once in the root directory.
2014-06-09 01:00:26 +02:00
Nils Kneuper
0d5aa46e74 ran utils/wesnoth-optipng
(not commiting any files that were reported as broken, there are many!)

  Original size: 130846 KiB on 10530 files
 Optimized size: 127520 KiB
   Total saving: 3325 KiB = 2% decrease
2011-03-11 14:17:45 +00:00
Nils Kneuper
627f8b7c61 revert 2011-02-26T23:14:32Z!crazy-ivanovic@gmx.net and the image part of 2011-02-26T22:13:29Z!crazy-ivanovic@gmx.net
(the intended translation/changelog part is still left)
2011-02-27 10:05:39 +00:00
Nils Kneuper
f146642ca5 ran utils/wesnoth-optipng
NOTE: Extremely many files received (smaller) changes but due to the
extremely large amount of changes I am not 100% sure that this
conversion is correct. This is the output of
utils/png_format_check.sh:

RGBA: 10247 RGB: 10 Gray+A: 256 Gray: 0 Index+A: 0 Index: 0 Other: 0

Overall statistics (only for files with a smaller recompressed size):
  Original size: 128949 KiB on 9778 files
 Optimized size: 125813 KiB
   Total saving: 3135 KiB = 2% decrease
2011-02-26 23:14:32 +00:00
Alexander van Gessel
e0450a97b6 Ran optipng on nagas.
Overall statistics (only for files with a smaller recompressed size):
  Original size: 52 KiB on 35 files
 Optimized size: 51 KiB
   Total saving: 1 KiB = 2% decrease
2009-07-18 00:49:16 +01:00
Richard Kettering
03cb56605e Updated shadows on naga units. 2009-07-16 04:14:57 +00:00
Alexander van Gessel
4a09530620 Ran optipng on data/core/images.
Original size: 4491 KiB on 424 files
 Optimized size: 4313 KiB
   Total saving: 178 KiB = 3% decrease
2009-03-24 17:57:22 +01:00
Richard Kettering
ece93785b8 Added idle animation to the naga fighter. 2009-02-13 03:08:36 +00:00
Richard Kettering
e86391143c Slightly thinned naga fighter,
...and backported the attack trajectory of the warrior, which is more
agreeable with the transparent water overlays which will often be
applied to naga units.
2009-02-11 10:40:00 +00:00
Richard Kettering
bba252e5e3 New TC images for the naga myrmidon. 2009-02-11 06:10:28 +00:00
Richard Kettering
27afd3ec56 New images for the naga warrior. 2008-12-13 07:51:58 +00:00
Richard Kettering
5fb3f7b9b1 New images for the naga warrior. 2008-12-13 07:50:34 +00:00
Alexander van Gessel
23a491aa47 Ran optipng, saved 471 kB (1%) on 4667 files. 2008-11-02 20:51:05 +01:00
Richard Kettering
303a9aa0b2 New, TC frames for the naga fighter. 2008-11-02 10:02:00 +00:00
Richard Kettering
bd20abe81e New, TC frames for the naga fighter. 2008-11-02 09:23:03 +00:00
Benoît Timbert
2888a76b0c Apply patch #954 by Vladimir Slavik : svn:ignore tweaks 2008-02-17 20:54:17 +00:00
Eric S. Raymond
10ba9b3d46 Most sounds and images moved to new core directory. 2007-05-16 03:18:52 +00:00