Commit graph

11471 commits

Author SHA1 Message Date
Wedge009
3980e40ed0 SoF: Convert Ias terrain codes missed in #7042.
Resolves #7210.
2022-12-16 18:54:36 +11:00
doofus-01
555d5a930b
1.17 - a couple more monsters (#7152)
* Dragonfly

* Grand Dragonfly

* Dragonfly naiad

* move Kraken out of WoF and DW and put in core

* Update kraken sprite and animations
2022-12-04 12:00:48 -08:00
Tahsin Jahin Khalid
837045168c
Campaigns: Sync Delurin between HttT and Liberty
* HttT: sync Delurin with Liberty's Delurin

* Liberty: sync Delurin with HttT's Delurin
2022-11-30 18:27:38 +08:00
Tahsin Jahin Khalid
0afe343c50
HttT: Kalenz now has traits loyal, and resilient (#7142)
Elven Supremacy
2022-11-22 09:26:20 +08:00
Tahsin Jahin Khalid
f33480e3c0 HttT S14: give Relgorn his missing traits 2022-11-17 15:58:24 +08:00
Tahsin Jahin Khalid
06297cfdc6
Make Nightblade the default advancement for Slayer
Make Nightblade the default advancement for Slayer
2022-11-17 12:03:26 +08:00
Wedge009
ced504a97f LoW S9: Remove standard enemies-defeated as a victory condition.
Resolves #7130.
2022-11-16 11:54:01 +11:00
Jonathan-Kelly
1ba0a11a18 Make Nightblade the default advancement for Slayer 2022-11-14 17:22:25 -05:00
Wedge009
bdc236e0a0 Disable saving of replays for story-only scenarios.
Resolves #6180.
Resolves #7123.
2022-11-14 19:54:05 +11:00
Wedge009
c8a0f9b9ca DM S21: Show Delfador crossing at the Ford of Abez and take a route to Weldyn via Tath.
Resolves #7081

[ci skip]
2022-11-03 11:16:56 +11:00
Wedge009
80b33deb9b SoF S9: Separate Toomak's last breath message from the events following his death. 2022-11-03 11:15:55 +11:00
Wedge009
29a2add33f zombie-rat.png -> zombie-rat.webp 2022-11-01 22:57:48 +11:00
Wedge009
0d87d022bc UtBS: Add missing text domain.
[ci skip]
2022-11-01 22:35:00 +11:00
Wedge009
7ab7abc22e WC: Mark OK button for translation. 2022-11-01 15:49:09 +11:00
Dou1622
a667740fe5
Fix wmllint translation mark errors (#6966)
* Fix wmllint translation mark errors

* Added wesnoth-help domain

* Try to give better labels for the WC map generator settings which are now marked for translation.

Co-authored-by: Wedge009 <wedge009@wedge009.net>
2022-11-01 13:40:49 +11:00
Wedge009
893eb26315 DM S16: Show Delfador taking a more direct route to Weldyn.
Resolves #7067

[ci skip]
2022-11-01 09:36:18 +11:00
Dou1622
858f2d2496
Fix unknown speaker errors (#7016)
* Fix unknown speaker or id errors

Co-authored-by: Wedge009 <wedge009@wedge009.net>
2022-10-31 08:17:51 +11:00
Jonathan-Kelly
ebe069de0b
Give Shyde and Sylph unwalkable statistics (#6994)
* Give Shyde and Sylph unwalkable flight

With the same unwalkable terrain movement and defense as the Quenoth versions of these units. Makes them behave as true flying/floating units as their wings, movetype name and other statistics suggest, while opening up interesting game play possibilities.
2022-10-23 16:54:12 -07:00
Tahsin Jahin Khalid
cff9f6e8d1
EI S11: adjust story text again to resolve inconsistency
Co-authored-by: nemaara <nemaara@users.noreply.github.com>
2022-10-14 09:23:09 +08:00
Tahsin Jahin Khalid
62c4f64c9c EI S11: update inconsistency on northern orcs 2022-10-14 00:48:01 +08:00
Pentarctagon
1f04073a2c Fix for wmlindent error. 2022-10-12 19:37:11 -05:00
doofus-01
bbdb6c57ef
Change terrain codes for stone and wooden floors (#7042)
* revise I-type terrain codes so they can be filtered with wildcard

* update the few MP maps using these I-type codes

* update the few campaigm maps using these I-type codes
2022-10-08 16:04:18 -07:00
Pentarctagon
1e3f53156f Make the 4th player speak in map 1. 2022-09-23 16:39:11 -05:00
Pentarctagon
7cf8ab0275 Auto-generate hero list when neccessary. 2022-09-23 16:39:11 -05:00
Wedge009
1cfb982a3c
DiD S8: Handle situations where factions have not yet appeared (#7006)
* DiD S8: Handle situations where factions have not yet appeared (resolves #7005).
* Convert 'arrived' flags to booleans.
* DiD S8: po hint to clarify 'Dela's men'.
* Accommodate feedback by getting rid of all the new work and just removing any reference to paladins or Dela altogether. Conversion of flag to boolean remains, however.
2022-09-14 15:04:52 +10:00
Wedge009
ad02e381f2 WoF: Correct apostrophes
[ci skip]
2022-09-13 06:57:34 +10:00
Wedge009
40ab9a38b8 WoF: Spelling corrections
[ci skip]
2022-09-11 12:37:40 +10:00
Alexander Lacson
e2b1295ac6
[UtBS] S4 extra dialog to acknowledge effect of finding the map in S3 (#6963)
Nym has additional dialog as a cue to let the player know the effect of having found the map from the previous scenario.
2022-09-02 19:44:38 +08:00
Tahsin Jahin Khalid
aa9fc5f426 WoF/Units: Wyrm XP set to 50
It's a level 1 unit and has no level 2 advancement. XP should be at 50 and have AMLA_DEFAULT
2022-08-26 15:05:43 +08:00
Tahsin Jahin Khalid
82c17dbb61 WoF/Units: Stymphalian XP set to 50
It's a level 1 and has no level 2 advancement. XP should be at 50 and have AMLA_DEFAULT
2022-08-26 15:04:53 +08:00
Tahsin Jahin Khalid
8864afe24e WoF/Units: Outrigger max XP is now 100
It is a level 2 unit with no level 3 advancement, so should be experience=100 with AMLA_Default.
2022-08-26 15:03:32 +08:00
Jonathan-Kelly
9cffb67988 WoF S4: fix message not firing
the first of four sea serpent spawn messages was not firing
2022-08-24 18:50:26 +02:00
Jonathan-Kelly
6a2d638c4f
Winds of Fate: misc improvements and text clarity
From [this post](https://forums.wesnoth.org/viewtopic.php?p=675918#p675918)
Simplify speech style
Simplify objectives
Lore books give experience to their discoverer
Cuttlefish advance to Krakens
Add Storm Daemon
Rebalanced Normal difficulty mode to be easier
Rebalanced Difficult difficulty mode to be harder
Rebalanced Nightmare difficulty mode to be more self consistent
Intendants now have normal loyal trait

S1: Add a further dialogue hint that oases heal
S4: Dialogue hints for strategic weaknesses of each mermish commander
S6: Give player a couple level 2 clashers
S9: Critical fixes for bugs that could make this scenario unwinnable
S10: Fix bug preventing gryphons from spawning after dwarf tunnels collapsed
2022-08-19 08:07:16 +08:00
Tommy
54fedb4d6a HttT:24: Use screen_fade for effects during "last breath" event 2022-08-07 23:11:21 +12:00
Tommy
090d6e6a4a EI:17b: Use screen_fade for flash effect when enough liches die 2022-08-07 23:11:21 +12:00
Tommy
d0557e505a DW:10: Update effect when Caladon dies to use screen_fade
The basic fade algorithm is the same, but it flows more smoothly.
2022-08-07 23:11:21 +12:00
Tommy
37a084af37 SoF:09: Update final fade out effect to use screen_fade
* Changed FADE_TO_BLACK to SCREEN_FADE_OUT
* Updated the red [color_adjust] to [screen_fade]. Also tweaked the
  timing to make it flow smoothly.
* Removed the now-unnecessary kill tag used to hide units before
  the fade.
2022-08-07 23:11:21 +12:00
Tommy
973ee1ea37 THoT:10: Use SCREEN_FADE rather than FADE_TO_BLACK
Also tweaked the timing to make it more dramatic, and removed the
now-unnecessary commands hiding units and removing items.
2022-08-07 23:11:21 +12:00
Tommy
5b5bdde080 WoF:08: Use SCREEN_FADE_OUT not FADE_TO_BLACK 2022-08-07 23:11:21 +12:00
Tommy
b2a15487a8 DiD: Replace FADE_TO_BLACK with SCREEN_FADE_OUT 2022-08-07 23:11:21 +12:00
Tommy
cb62f0cd76 HttT:14: Use FLASH_LIGHTNING 2022-08-07 23:11:21 +12:00
Tommy
65f4c8cfe2 DM: Use global FLASH_LIGHTING effect in stead of local macro 2022-08-07 23:11:21 +12:00
Tommy
24e1da729d Tutorial: use FLASH_LIGHTNING rather than color_adjust 2022-08-07 23:11:21 +12:00
Alexander Lacson
34ff1117f7 [UtBS] In S6b, add a scroll to detonation event
When Jorgin dies, make the map scroll to the detonation event that occurs right after so that the player will clearly know what happened.
2022-08-07 14:11:29 +08:00
Alexander Lacson
14c17c3368 [UtBS] In S6b, add an "explosive charge failed" sound to event
Used the dwarvish thunderer miss sound as a sound effect that plays in an event where a dwarf lights an explosive charge but if fails to detonate.
2022-08-07 14:11:29 +08:00
Wedge009
461fd5fff5 Replace deprecated wesnoth.fire_event with wesnoth.game_events.fire. 2022-07-30 16:32:31 +10:00
Tommy
36d43da21a Add new PLACE_IMAGE_SUBMERGED macro and use for HttT:04_BoP
It does the same thing as PLACE_IMAGE except the created item may
use the same submerge code as units. If not placed on water there
will be no submersion effect. If placed on water it will be submerged
to the same level a unit would be submerged to. In general physical
items placed into water should use this, whereas items placed on top
of water should use PLACE_IMAGE.

The new macro has been applied to the merfolk cages in the Bay of Pearls
scenario in HttT.
2022-07-30 14:56:38 +12:00
Tahsin Jahin Khalid
6701542f63
[SoF] In S7, adjust wording to avoid awkward reuse of the word "doubt" 2022-07-30 03:23:32 +06:00
Tahsin Jahin Khalid
058949e848
NR: Give Hamel leadership to add consistency to plot 2022-07-30 01:34:09 +06:00
Alexander Lacson
2b2b70d2e1
[UTBS] Remove some fungus from S6 2022-07-30 03:12:33 +08:00