Replace deprecated wesnoth.fire_event with wesnoth.game_events.fire.
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5 changed files with 5 additions and 5 deletions
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@ -62,7 +62,7 @@ local function bandits_found(x,y)
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if rand3 <= boss_chance or #bandit_villages < 3 then
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vars.boss_found = true
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local loc = wesnoth.map.find({T["not"] { T.filter {} } , T["and"] { x = x, y = y, radius = 2 } })[1]
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wesnoth.fire_event("boss_found", x, y, loc[1], loc[2])
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wesnoth.game_events.fire("boss_found", x, y, loc[1], loc[2])
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end
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end
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end
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@ -215,7 +215,7 @@ end
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function enemy.init_data()
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if wml.variables.wc2_enemy_army == nil then
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-- give eras an option to overwrite the enemy data.
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wesnoth.fire_event("wc2_init_enemy")
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wesnoth.game_events.fire("wc2_init_enemy")
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end
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if wml.variables.wc2_enemy_army == nil then
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-- give eras an option to overwrite the enemy data.
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@ -59,7 +59,7 @@ end
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-- carryover handling: we use a custom carryover machnics that
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-- splits the carryover gold evenly to all players
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on_event("prestart", function(cx)
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wesnoth.fire_event("wc2_start")
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wesnoth.game_events.fire("wc2_start")
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end)
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-- we need to do this also after difficulty selection.
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@ -20,7 +20,7 @@ on_event("moveto", function(event_context)
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for i, item in ipairs(items) do
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dropping.current_item = item
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dropping.item_taken = nil
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wesnoth.fire_event("wc2_drop_pickup", x, y)
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wesnoth.game_events.fire("wc2_drop_pickup", x, y)
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if dropping.item_taken then
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wesnoth.interface.remove_item(x,y, item.name)
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end
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@ -119,7 +119,7 @@ function wesnoth.wml_actions.move_unit(cfg)
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end
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if fire_event then
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wesnoth.fire_event("moveto", x, y, x2, y2)
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wesnoth.game_events.fire("moveto", x, y, x2, y2)
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end
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end
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end
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