DM: Use global FLASH_LIGHTING effect in stead of local macro

This commit is contained in:
Tommy 2022-07-30 15:15:22 +12:00
parent 24e1da729d
commit 65f4c8cfe2
2 changed files with 2 additions and 35 deletions

View file

@ -104,22 +104,7 @@
speaker=unit
message=_"I call upon all that is holy to break the power of this evil stone!"
[/message]
[sound]
name=lightning.ogg
[/sound]
[color_adjust]
red=100
green=100
blue=100
[/color_adjust]
[delay]
time=10
[/delay]
[color_adjust]
red=0
green=0
blue=0
[/color_adjust]
{FLASH_LIGHTNING ()}
[remove_event]
id=generator_{X}_{Y}
[/remove_event]

View file

@ -108,25 +108,7 @@
#enddef
#define DELFADOR_LIGHTNING
[sound]
name=lightning.ogg
[/sound]
[color_adjust]
red=100
green=100
blue=100
[/color_adjust]
[delay]
time=10
[/delay]
[color_adjust]
red=0
green=0
blue=0
[/color_adjust]
{FLASH_LIGHTNING ()}
#enddef
# In Clash at the Manor (21) and Face of the Enemy (22), the elves are pretending to be orcs