SoF:09: Update final fade out effect to use screen_fade

* Changed FADE_TO_BLACK to SCREEN_FADE_OUT
* Updated the red [color_adjust] to [screen_fade]. Also tweaked the
  timing to make it flow smoothly.
* Removed the now-unnecessary kill tag used to hide units before
  the fade.
This commit is contained in:
Tommy 2022-07-30 15:11:14 +12:00
parent 973ee1ea37
commit 37a084af37

View file

@ -936,20 +936,13 @@
[redraw]
side=1
[/redraw]
[delay]
time=300
[/delay]
[color_adjust]
red=255
green=-100
blue=-180
[/color_adjust]
[kill]
x=1-44
animate=no
fire_event=no
[/kill]
{FADE_TO_BLACK}
# fade to red then fade out
[screen_fade]
red,green,blue=255,0,0
alpha=200
duration=600
[/screen_fade]
{SCREEN_FADE_OUT}
# Check if the player had a Gryphon Rider or Gryphon Master before all units were killed.
[if]
[variable]