SoF:09: Update final fade out effect to use screen_fade
* Changed FADE_TO_BLACK to SCREEN_FADE_OUT * Updated the red [color_adjust] to [screen_fade]. Also tweaked the timing to make it flow smoothly. * Removed the now-unnecessary kill tag used to hide units before the fade.
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1 changed files with 7 additions and 14 deletions
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@ -936,20 +936,13 @@
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[redraw]
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side=1
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[/redraw]
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[delay]
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time=300
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[/delay]
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[color_adjust]
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red=255
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green=-100
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blue=-180
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[/color_adjust]
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[kill]
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x=1-44
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animate=no
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fire_event=no
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[/kill]
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{FADE_TO_BLACK}
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# fade to red then fade out
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[screen_fade]
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red,green,blue=255,0,0
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alpha=200
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duration=600
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[/screen_fade]
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{SCREEN_FADE_OUT}
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# Check if the player had a Gryphon Rider or Gryphon Master before all units were killed.
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[if]
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[variable]
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