Commit graph

52 commits

Author SHA1 Message Date
sigurdfdragon
e288be9302 MP: Simplify Dunefolk faction and era description
Other factions lack magic users, so mentioning here it is superfluous
information. Also associated with the previous identity of the faction.
2018-01-30 10:16:27 +11:00
pentarctagon
5b31b87f6a MP: Renames the Khalifate to Dunefolk.
Part of an effort to make the faction better fit into Wesnoth. See:
https://forums.wesnoth.org/viewtopic.php?f=12&t=47643
https://forums.wesnoth.org/viewtopic.php?f=12&t=47703
2018-01-19 17:28:40 -05:00
Charles Dang
659e482e01 Moved eras files back to multiplayer/ since its movement caused errors in replays pre-move 2016-09-11 10:23:53 +11:00
Charles Dang
3cb8878b9a Fix duplicate loading of eras in mp
This fixes warnings about the era macros being redefined without being #undef-ed when
loading MP.
2016-08-30 19:39:00 +11:00
Celtic Minstrel
b295aab4ba Deprecate {MAGENTA_IS_THE_TEAM_COLOR}
The magenta colour is now the default flag_rgb colour if one is not specified.
2016-08-05 00:49:39 -04:00
gfgtdf
87313970e1 fix [modification]type=key
Previous it couldhappens that create_engines and depcheck::manager s lis
of mods could get out of sync which caused wrong modification to be
active.

Also we add a type= key to [era]s chiech defaults to mp so that only the
default era is avaiable in sp by default (for technical reasons there
must be at least one era avaiable in sp.
2015-06-21 16:07:36 +02:00
gfgtdf
634d29020f dont make 4mp leader quick in campaigns by default
making 4mp leader automaticly quick is unexpected for a campaigns
designer. And the intention is make it easier to port sp campaigns to
mp.
To do this i ported the quick4 mp leader code to lua.

I also moved the lua code from eras.cfg to a new file eras.lua, this
makes is easier for an editor to detect lua syntax highlichting
automaticly.
2015-06-16 02:13:08 +02:00
gfgtdf
219bb24b30 disable turn over advantage for campaigns by default
For campaigns (sp and mp) which are usually coop campaigns you usually
don't want the turns over advantage message. So we disable it by default
for campaigns. It is still possible to (de-)activate is manually by
setting the wml variable show_turns_over_advantage to yes/no
2015-06-16 01:18:43 +02:00
Nathan Walker
0b3499cc66 Create a blank era for sp
Also, moved the "Custom" mp side to be loaded outside of the MULTIPLAYER define.
2014-07-13 15:25:20 -05:00
Ignacio R. Morelle
f5ad4be828 Disable wmllint translation mark check around inline Lua blocks 2014-01-04 12:51:08 -03:00
fendrin
4f15c07d7b Fix the misspelled id of the AoH Khalifate era. 2013-12-28 13:18:20 +01:00
fendrin
c2c8fab4ad Renamed the file holding the khalifte default era factiondefinitions.
Just for consistency with the other files' names.
2013-12-28 13:15:05 +01:00
fendrin
c44e5fe776 Age of Heroes + Khalifate 2013-12-28 11:39:40 +01:00
Ignacio R. Morelle
060c35d82c wmlindent pass on mainline 2013-12-21 23:06:43 -03:00
Boldizsár Lipka
88dda7bedd Khalifate era description by happygrue. 2013-12-22 03:45:12 +01:00
Alexander van Gessel
7eea4c5fb9 Import khalifate from wesnoth-umc-dev r19414 2013-12-22 01:55:00 +01:00
mattsc
1e7e791eb5 MP eras file: Fix indenting 2013-11-14 09:58:20 -08:00
Boldizsár Lipka
67aa875874 Era descriptions. 2013-11-06 22:37:32 +01:00
Andrius Silinskas
77523d86d6 Refactor faction set up in multiplayer.
The code has been improved to switch from index lookups to lookups by
ids. This makes the implementation more flexible for future improvements
and easier for maintenance.

The "Custom" faction has been added. It is automatically chosen and
locked for sides with a recruit list. The sides without recruit list
won't see it in their faction choice combo box.

The recruit list in side will be now be overriden by a faction if map
settings are not in use.
2013-09-05 18:33:33 +01:00
Alexander van Gessel
4173462368 Don't count dead sides for the end-game advantage 2012-03-18 02:43:31 +01:00
Anonymissimus
b13e6e13a7 adapt mainline lua and embedded lua to the deprecations I made...
...in 2012-02-07T23:27:51Z!anonymissimus@arcor.de

(no occurrences in other files...)
2012-02-08 21:27:45 +00:00
Steven Panek
b3b83f9780 Made the strings in TURNS_OVER_ADVANTAGE translatable. 2011-12-13 21:38:58 +00:00
Nils Kneuper
7965124be1 removal of khalifate (part1):
the khalifate are not stable enough so far to be in 1.10, they need a
lot more playtesting, rebalancing as well as adding d escriptions

because of this they can't be allowed in at the time of the string and
feature freeze since adjustments would basically be impossible then

"someone" will have to move the khalifate into an addon so that
development of them can be continued this way

this commit includes:

* removal of unit definition files

* removal of unit images

* removal of faction definition

* removal of era definition (khalifate+default era)

* removal of movement types

what was not removed:

* definition of the unit names

what someone else has to edit:

* khalifate still appear in tools/emacs_mode/wesnoth-wml-data.el but I
  have no idea how to handle that file...

TODO:
* add the removal to the (players_)changelog and the release notes
2011-11-06 11:27:36 +00:00
Steven Panek
d2c84fd1c1 'colour' -> 'color'. 2011-11-05 20:30:28 +00:00
Ignacio R. Morelle
ff215f2bfc Kalifa -> Khalifate, step 1 (WML) 2011-05-05 00:31:39 +00:00
Nils Kneuper
b2f79b2472 apply wmlindent on basically all of mainline 2011-05-04 10:04:57 +00:00
George Birthisel
a554d362d5 new era: default+Kalifa for multiplayer play.
Some issues remain: missing art for a few units.  CERTAINLY some
unknown minor bugs/issues remain with things like movetypes, wrong
defense or mp for some terrain, wrong attack icons, sounds etc.
Testing is welcome!

new map: 6p Volcano

changelog/players changelog updated as well.
2011-05-04 00:47:50 +00:00
Anonymissimus
42ca625fea New macros ERA_DEFAULT and ERA_HEROES...
...to ease things for UMC era authors which add to/modify the default
eras.
2011-03-25 01:08:37 +00:00
Lari Nieminen
810ad660d9 Made QUICK_4MP_LEADERS append the quick trait correctly...
...if the unit has other traits, and also provided an override so
individual leaders can be excluded from getting the quick trait by
giving them unit.variables.dont_make_me_quick=yes.
2010-02-08 22:17:14 +00:00
Alexander van Gessel
88ac24fa18 Don't show hidden sides in the end-of-turns comparison 2009-09-23 23:22:36 +01:00
Guillaume Melquiond
e5f3222200 Removed unneeded slowdown. 2009-06-17 06:14:37 +00:00
Alexander van Gessel
b09ccd8656 Add turns-over-advantage to age of heroes. 2009-06-17 02:11:52 +01:00
Alexander van Gessel
0370e18d5b Simplify the messages from turns-over-advantage. 2009-06-17 02:11:48 +01:00
Alexander van Gessel
82cb13ef8e Change end-of-game advantage calculator to use [unit_worth]. 2009-06-17 01:32:06 +01:00
Gunter Labes
b7a3d324a3 allowed lua access to the team config
formatted the turn-over evaluation a bit nicer

excluded leader cost from the unit score
2009-06-08 20:03:17 +00:00
Alexander van Gessel
907863e5c6 Print a "side evaluation" report...
...for every side before announcing which one has the advantage.
2009-06-03 14:59:02 +01:00
Guillaume Melquiond
600e368f8c Simplified advantage calculator. 2009-06-03 06:13:34 +00:00
Alexander van Gessel
1fdedb9c2b Proof-of-concept 'ending advantage' calculator. 2009-06-02 17:23:16 +01:00
Lari Nieminen
24ce15e858 Activate the quick 4 MP leaders also in AoH. 2009-01-30 09:37:55 +00:00
Lari Nieminen
44025f8e89 Fixed quick leaders not getting the -5% HP reduction. 2009-01-24 20:48:48 +00:00
Lari Nieminen
8c4e9d5df8 Made all 4MP default era leaders receive the quick trait as requested. 2008-09-26 15:52:09 +00:00
Lari Nieminen
3a72bbbfc4 Removed the Great War era. 2008-07-21 19:39:50 +00:00
Ali El Gariani
3dfe1b5ec5 Also clean name and image of the random faction 2008-07-12 22:31:33 +00:00
Lari Nieminen
89dbf2d5a3 Added units/ for the random faction icon too. 2008-06-28 13:01:21 +00:00
Benoît Timbert
8d67976100 Since the old random-enemy.png was used in some places...
...where a dice doesn't fit and we're in RC so it's too late to break
stuff, restore the old one image and wire everywhere the new one as a
new image.
2008-02-25 17:29:06 +00:00
Lari Nieminen
58eee29c89 Reverted 2007-07-26T20:12:06Z!esr@thyrsus.com; default era is now named "Default" again.
We might later want to change it to "Standard", however (discussion
welcome).
2007-08-07 20:09:51 +00:00
Eric S. Raymond
74b94026f7 Fix bug #4201 -- "Default Era" renamed "Era of Turmoil"
in accordance with the master history at
http://www.wesnoth.org/wiki/WesnothHistory#417-530_YW:_The_Turmoil_of_Asheviere
2007-07-26 20:12:06 +00:00
Nils Kneuper
762e16ee31 move multiplayer in its own textdomain 2007-07-06 11:18:41 +00:00
Nils Kneuper
c19e3c2311 added a default textdomain definition to all .cfg files 2007-07-06 09:00:49 +00:00
Eric S. Raymond
08c6876453 Almost all WML files are now uniformly indented.
There are a few exceptions that need further work or careful
examination; UtBS, the tutorial, and the terrain macros.
2007-06-29 10:36:10 +00:00