Commit graph

301 commits

Author SHA1 Message Date
J.W. Bjerk
1c4710a721 improved appearance of off-map in minimap. 2010-07-31 14:27:44 +00:00
Mark de Wever
a717cd92e6 Strip trailing spaces. 2010-07-31 08:15:15 +00:00
J.W. Bjerk
5592c0a0e4 Adding in new wooden floor terrain.
No transitions yet, but that won't be noticed in most cases.
2010-07-30 23:33:40 +00:00
Steven Panek
2611204f91 Fixed broken image paths. 2010-07-29 23:27:36 +00:00
J.W. Bjerk
e1e723be26 improved minimap appearance of chasm, wall and grass terrains. 2010-07-29 19:54:29 +00:00
Jérémy Rosen
95c41cdf82 new track layout system, works for tracks, stonebridge, woodbridge,
...and allows easier plugin of images within a bridge structure. The
basic macros are here but all the random variations etc are not.
2010-07-19 21:46:34 +00:00
J.W. Bjerk
62d46ebc5e Made interior of cave wall pure black.
This is a bit of a hack-job so there are glitches, but it will work
untill i redo the whole cave wall.
2010-07-19 20:27:47 +00:00
J.W. Bjerk
e26d249732 fixed filenames so using fog in the editor doesn't make it crash. 2010-07-08 16:51:04 +00:00
J.W. Bjerk
8f6ff6e90d remove accidental double 'wind' in windmill filename from previous commit. 2010-07-06 20:26:22 +00:00
J.W. Bjerk
bbbd48eb3b final step in cleaning up the terrain folder-- at least for now.
Everything should work.
2010-07-06 16:30:22 +00:00
J.W. Bjerk
73cdf183a6 Massive putting away of terrain images into subfolders.
Note this probably breaks things.  The next commit should smooth
everything out.
2010-07-06 15:03:24 +00:00
Steven Panek
be119426a7 Fixed a broken path. 2010-07-06 03:55:12 +00:00
J.W. Bjerk
d0b8bbed41 Added dark flagstones to mainline (now with transitions) from UtBS.
Similar terrain still exists in UtBS.
2010-07-06 02:05:04 +00:00
J.W. Bjerk
514bec9e0f improved the color of dry hills...
...to harmonize with other dry terrain better. Also removed misleading
desert tile.
2010-07-06 00:27:32 +00:00
Jérémy Rosen
e626f00267 small error in the way stone bridge was defined in terrain.cfg 2010-07-05 19:49:57 +00:00
J.W. Bjerk
3c9244ecc3 fixed a non-shocking typo. 2010-07-03 16:05:29 +00:00
J.W. Bjerk
4a2f56a40e fixed shockingly bad typos. 2010-07-03 15:50:31 +00:00
J.W. Bjerk
8b4ee2a399 Blarumyrran's new human city village, and tweaked lighthouse. 2010-07-02 22:21:06 +00:00
J.W. Bjerk
c6c1fde5cd Fixed the deprecated flower terrain looking like void,
...and clarified the tooltip message.
2010-06-30 00:57:16 +00:00
J.W. Bjerk
75d97d2f3e adding in more transitions for the grass, and the new 'clean cobbles' road. 2010-06-29 19:56:40 +00:00
J.W. Bjerk
f5f0683a34 [[Fake terrains for testing.]]
Several times the most expedient way to collaborate with boucman has
been to commit odd things to terrain for testing purposes.  Now i'm
adding a couple fake test terrains for that purpose, so i don't have
to mess up real terrains.  Also the current terrain interactions are
so complex, that it's much easier to figure stuff out with these dummy
terrains.  That's how i did the latest grass. These can be removed
before the next stable release.
2010-06-28 13:40:23 +00:00
J.W. Bjerk
7d5f3bd186 improved flower overlay. Still needs a lot more alternate images. 2010-06-25 23:21:32 +00:00
J.W. Bjerk
7ef45b2e27 Deprecated flowers as a base terrain,
...and made them available as an embellishment overlay. Currently that
overlay is graphically unimpressive, but that will soon change. Also
made the farm a baseless embellishment (effects the editor only).
2010-06-25 19:57:59 +00:00
J.W. Bjerk
d39fafecc8 adjusted file name, fixed translateable name for the new basic stone bridge.
Part 2.  Done.
2010-06-24 17:29:00 +00:00
Jérémy Rosen
fd0e640835 early commit of the stonebridge to allow artists to test in place...
note that multiple tiles are not placed correctly (n-s main tile is
the most visible) and that most transitions are missing of badly
placed. However all macros are in place and artists can start
adjusting
2010-06-24 16:10:09 +00:00
Ignacio R. Morelle
c73be29de9 s/Etherial/Ethereal/ 2010-06-22 20:51:08 +00:00
J.W. Bjerk
4b155da254 all new ethereal abyss terrain now in mainline.
I'll leave removal of the old custom terrain from Delfador's Memoirs
to others.
2010-06-22 18:06:06 +00:00
Lari Nieminen
6f5975f278 Changed the terrain code of snow mountain village...
...from ^Vhha to ^Vhms because the former is also used by the snow
hill village. Also made orcish snow village alias to village,snowhills
instead of just village,hills.
2010-06-19 13:13:34 +00:00
J.W. Bjerk
764538b687 semi-fitting graphics for cave-to-water and some clean up of editor tiles. 2010-06-16 23:06:38 +00:00
J.W. Bjerk
606f57c4f5 adjusted the default base for some terrains:
base winter/fall combo hill/forest terrains on the brown hills.
2010-06-15 00:23:07 +00:00
J.W. Bjerk
cb192e3d94 adding two new editor groups, bridges and obstacles,
...and reordering most terrains in the editor to put common, simple
choices at the top.
2010-06-03 21:42:06 +00:00
J.W. Bjerk
17473a97b7 Switching the ford to something that works with the animated water.
It currently has various problems, but it's moving in the right direction.
2010-06-02 03:12:02 +00:00
Ignacio R. Morelle
4cd5436843 Fix typo in translatable string 2010-05-28 22:09:50 +00:00
J.W. Bjerk
ce422dec26 I goofed with the dry hills.
Now they are properly aliased to regular hills so units can walk on
them.  Also map tweaks to aOI.
2010-05-25 23:54:19 +00:00
J.W. Bjerk
9f753fa6fe adding new dry hills terrain.
Step 2. Done -- for now, transistions could be made smarter.
2010-05-25 19:59:35 +00:00
J.W. Bjerk
540869e114 moved desert plants into subfolder 2010-05-25 03:24:48 +00:00
J.W. Bjerk
3ba9cfd650 moving various editor tiles to appropriate subfolders. 2010-05-25 03:17:03 +00:00
J.W. Bjerk
124e722636 moved the unwalkable terrains into a subfolder. 2010-05-25 03:07:12 +00:00
J.W. Bjerk
027110336b moving some frozen terrain to a subfolder. part 2 - complete. 2010-05-25 02:52:27 +00:00
J.W. Bjerk
4ff48a74ff created impassable snowy mountains. 2010-05-25 00:16:18 +00:00
J.W. Bjerk
35af586398 fixing a glitch that caused dry grass to display as leaf-litter instead.
Also changing the default base of most villages that was 'Gg' to 'Gs'
for better appearance with a variety of terrains.
2010-05-24 22:59:10 +00:00
J.W. Bjerk
8728774ebd switching terrain code for tropical water from 'Wt' to 'Wwt'...
...to make wildcarding easier.  Left in 'Wt' for now but made it look
ugly in case anywone used it.
2010-05-24 20:51:00 +00:00
J.W. Bjerk
f7ffd9407a 3 new variants for the log cabin by ayona. 2010-05-23 21:05:25 +00:00
Lari Nieminen
9ca43b0d1a Applied the previous changes to the two desert villages as well. 2010-05-16 08:04:43 +00:00
Lari Nieminen
332dcc28d0 Changed the terrain codes of some of the hill, snow hill and...
...mountain villages so that each village type now has a unique
overlay terrain code (previously the same ones were recycled, which
worked because the base terrain was fixed to a single type). All maps
using the old codes need to be updated.
2010-05-16 07:52:30 +00:00
Lari Nieminen
2044177c5c Fixed orcish hill village's default base. 2010-05-16 07:40:05 +00:00
Lari Nieminen
7f706e104a Added a new village archetype terrain...
...(thus replacing the human village as the terrain all villages
should alias to) and allowed placement of villages (except water and
swamp villages) on any base terrain.
2010-05-16 07:22:34 +00:00
Lari Nieminen
ad6f53c9b1 Made orcish, elven and human snow villages alias to village,snow...
...(like snow cabin and hut are) and also made orcish and human snow
hills villages alias to village,snowhills instead of village,hills
(like the other snow hills villages).
2010-05-16 07:18:12 +00:00
Lari Nieminen
1f4af7d4b6 Fixed broken dry grass tile references. 2010-05-16 06:34:52 +00:00
Steven Panek
df643aa46a Capitalized 'dry grass'. 2010-05-13 00:51:30 +00:00