Added dark flagstones to mainline (now with transitions) from UtBS.
Similar terrain still exists in UtBS.
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@ -90,6 +90,7 @@ Version 1.9.0-svn:
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* added new clean cobbled road terrain
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* added castle to chasm transitions
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* improved human city village
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* Dark flagstones mainlined from UtBS
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* Terrain WML
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* rename TRANSITION_RESTRICTED and TRANSITION_RESTRICTED2 to
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OVERLAY_ROTATION_RESTRICTED and OVERLAY_ROTATION_RESTRICTED2
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BIN
data/core/images/terrain/cave/flagstones-dark-n.png
Normal file
After Width: | Height: | Size: 4.1 KiB |
BIN
data/core/images/terrain/cave/flagstones-dark-ne.png
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After Width: | Height: | Size: 4 KiB |
BIN
data/core/images/terrain/cave/flagstones-dark-nw.png
Normal file
After Width: | Height: | Size: 4.1 KiB |
BIN
data/core/images/terrain/cave/flagstones-dark-s.png
Normal file
After Width: | Height: | Size: 4.5 KiB |
BIN
data/core/images/terrain/cave/flagstones-dark-se.png
Normal file
After Width: | Height: | Size: 4.1 KiB |
BIN
data/core/images/terrain/cave/flagstones-dark-sw.png
Normal file
After Width: | Height: | Size: 4.5 KiB |
BIN
data/core/images/terrain/cave/flagstones-dark.png
Normal file
After Width: | Height: | Size: 13 KiB |
BIN
data/core/images/terrain/cave/flagstones-dark2.png
Normal file
After Width: | Height: | Size: 13 KiB |
BIN
data/core/images/terrain/cave/flagstones-dark3.png
Normal file
After Width: | Height: | Size: 13 KiB |
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@ -291,6 +291,7 @@
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{TERRAIN_BASE_RANDOM Uu cave/floor}
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{TERRAIN_BASE_RANDOM Ur cave/path}
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{TERRAIN_BASE_RANDOM Urb cave/flagstones-dark}
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{TERRAIN_BASE_RANDOM Uh cave/hills-variation}
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{TERRAIN_BASE_RANDOM Xu cave/wall-rough}
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@ -529,6 +530,7 @@
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{TRANSITION_COMPLETE_L (Uu,Uh) (!,Uu,Uh,W*,Ai) -220 cave/floor}
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{TRANSITION_COMPLETE_L Ur (!,Ur,W*,Ai) -221 cave/floor}
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#{TRANSITION_COMPLETE_LF (!,Ur) Ur -222 transition2 cave/floor}
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{TRANSITION_COMPLETE_L Urb (!,Urb,W*,Ai) -223 cave/flagstones-dark}
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@ -722,10 +722,19 @@
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# editor_group=cave
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# [/terrain]
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[terrain_type]
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symbol_image=cave/flagstones-dark
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id=flagstones_dark
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name= _ "Flat"
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string=Urb
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editor_group=cave
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aliasof=Gt
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[/terrain_type]
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[terrain_type]
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symbol_image=cave/path
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id=cave_path
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name= _ "Cave path"
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name= _ "Flat"
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string=Ur
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aliasof=Gt
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editor_group=cave
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@ -824,6 +833,15 @@
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editor_group=cave, obstacle
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[/terrain_type]
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[terrain_type]
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symbol_image=unwalkable/chasm-tile
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id=chasm_light
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name= _ "Chasm"
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string=Qx
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aliasof=Qt
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editor_group=obstacle
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[/terrain_type]
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[terrain_type]
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symbol_image=unwalkable/abyss-tile
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id=abyss
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@ -27,7 +27,7 @@ Version 1.9.0-svn:
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* Graphics:
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* New Terrains: stone-wall-lit, snowy castle, snowy fort, desert castle,
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tropical water, dead grass, dark dirt, mine rail tracks, dry hills,
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etherial abyss, clean cobbled road.
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etherial abyss, clean cobbled road, dark flagstones mainlined from UtBS.
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* Improved Terrains: animated water, grass, savanna, desert road, cobbled
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road, human city village.
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* New Portraits: Orc Archer, Orc Grunt line alternates #4, #5 and #6,
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