adding new dry hills terrain.
Step 2. Done -- for now, transistions could be made smarter.
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@ -109,7 +109,7 @@
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{MOUNTAIN_SINGLE Ms 100 overlay snow-mountains}
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#This one is to fill any "gaps" there might be when next to castles or walls
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{TERRAIN_BASE Mm hills-variation}
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{TERRAIN_BASE Mm hills/regular}
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{TERRAIN_BASE Ms snow-hills}
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{OVERLAY_LF *^Xm 1 clouds1 cloud1_1}
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@ -266,7 +266,8 @@
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{TERRAIN_BASE_RANDOM Rp flat/stone-path}
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# Hills base terrain
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{TERRAIN_BASE_RANDOM Hh hills-variation}
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{TERRAIN_BASE_RANDOM Hh hills/regular}
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{TERRAIN_BASE_RANDOM Hhd hills/dry}
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# Cave base terrains
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@ -504,12 +505,14 @@
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{TRANSITION_BASE_L Md (!,Md,Qxu) -160 desert-mountains}
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{TRANSITION_BASE_L (Ms,Ha) Hh -170 snow-hills-to-hills}
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{TRANSITION_BASE_L (Ms,Ha) Hh* -170 snow-hills-to-hills}
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{TRANSITION_BASE_L (Ms,Ha) (W*,Ss) -171 snow-hills-to-water}
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{TRANSITION_BASE_L (Ms,Ha) (!,Ha,Qxu,Mm,Ms,Md) -172 snow-hills}
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{TRANSITION_BASE_L (Mm,Hh) (!,Hh,W*,Ss) -180 hills}
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{TRANSITION_BASE_LF (Mm,Hh) (W*,Ss) -181 transition2 hills}
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{TRANSITION_BASE_L (Mm,Hh) (!,Hh,W*,Ss) -180 hills/regular}
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{TRANSITION_BASE_LF (Mm,Hh) (W*,Ss) -181 transition2 hills/regular}
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{TRANSITION_BASE_L (Hhd) (!,Hh,W*,Ss) -183 hills/dry}
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{TRANSITION_BASE_LF (Hhd) (W*,Ss) -184 transition2 hills/dry}
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{TRANSITION_BASE_L Hd (!,Hd,Qxu) -190 desert-hills}
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{TRANSITION_BASE_L Uh (!,Uh) -200 cave/hills}
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@ -526,7 +529,7 @@
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# These two work in conjunction with the mountain and hill transitions to create
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# a smooth coastline between grassland, hills and mountains.
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#{TRANSITION_BASE_LB (Gg*,Qxu,Mm,Ms,Hh) Wo -260 ANIMATION_15 flat/grass-to-water}
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#{TRANSITION_BASE_LB (Gg*,Qxu,Mm,Ms,Hh*) Wo -260 ANIMATION_15 flat/grass-to-water}
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{TRANSITION_BASE_L (Gg*,Qxu,Mm,Ms,Hh) W* -260 flat/grass-to-water}
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{TRANSITION_BASE_L (Gg*,Qxu) (!,Gg*,Qxu,Mm,Ms,Hh) -270 flat/grass}
|
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{TRANSITION_BASE_LF (!,Ggf) Ggf -271 flower-transition flat/grass}
|
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@ -893,13 +893,21 @@
|
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#
|
||||
|
||||
[terrain_type]
|
||||
symbol_image=hills-variation
|
||||
symbol_image=hills/regular
|
||||
id=hills
|
||||
name= _ "Hills"
|
||||
string=Hh
|
||||
editor_group=rough
|
||||
[/terrain_type]
|
||||
|
||||
[terrain_type]
|
||||
symbol_image=hills/dry
|
||||
id=hills_dry
|
||||
name= _ "Hills"
|
||||
string=Hhd
|
||||
editor_group=rough
|
||||
[/terrain_type]
|
||||
|
||||
[terrain_type]
|
||||
symbol_image=desert-hills
|
||||
id=desert_hills
|
||||
|
|