all new ethereal abyss terrain now in mainline.
I'll leave removal of the old custom terrain from Delfador's Memoirs to others.
|
@ -80,6 +80,7 @@ Version 1.9.0-svn:
|
|||
* added new dry hills terrain
|
||||
* new ford that works with animated water
|
||||
* improved cobbled road now also used for castle (not keep) floor
|
||||
* new etherial abyss terrain added to mainline
|
||||
* Terrain WML
|
||||
* rename TRANSITION_RESTRICTED and TRANSITION_RESTRICTED2 to
|
||||
OVERLAY_ROTATION_RESTRICTED and OVERLAY_ROTATION_RESTRICTED2
|
||||
|
|
BIN
data/core/images/terrain/unwalkable/abyss-tile.png
Normal file
After Width: | Height: | Size: 15 KiB |
BIN
data/core/images/terrain/unwalkable/abyss.png
Normal file
After Width: | Height: | Size: 12 KiB |
BIN
data/core/images/terrain/unwalkable/abyss2.png
Normal file
After Width: | Height: | Size: 12 KiB |
BIN
data/core/images/terrain/unwalkable/abyss3.png
Normal file
After Width: | Height: | Size: 12 KiB |
BIN
data/core/images/terrain/unwalkable/abyss4.png
Normal file
After Width: | Height: | Size: 12 KiB |
BIN
data/core/images/terrain/unwalkable/abyss5.png
Normal file
After Width: | Height: | Size: 12 KiB |
BIN
data/core/images/terrain/unwalkable/abyss6.png
Normal file
After Width: | Height: | Size: 12 KiB |
BIN
data/core/images/terrain/unwalkable/abyss7.png
Normal file
After Width: | Height: | Size: 12 KiB |
Before Width: | Height: | Size: 9.6 KiB After Width: | Height: | Size: 7.7 KiB |
|
@ -17,23 +17,10 @@
|
|||
# themable
|
||||
|
||||
# Wooden bridges (put those on top of everything)
|
||||
{TRACK *^Bw\ *^Bw| *^Bw/ bridge/wood}
|
||||
# add transition bridges<->bridges wherever images are missing
|
||||
{TRACK_BORDER_RESTRICTED (*Bw|,*^Bw/,*^Bw/) (*^Bw|,*^Bw/,*^Bw/) bridge/wood}
|
||||
# add dock-style ends to bridges ending in water
|
||||
{TRACK_BORDER_RESTRICTED (*^Bw|,*^Bw/,*^Bw/) (W*^,Ss^,Ai^) bridge/wood-dock}
|
||||
# add ramps where straight bridges end on land
|
||||
{TRACK_BORDER_RESTRICTED (*^Bw|,*^Bw/,*^Bw/) (!,C*,K*,*^F*) bridge/wood}
|
||||
{BRIDGE *^Bw\ *^Bw| *^Bw/ (W*^,Ss^,Ai^) (C*,K*,*^F*) bridge/wood}
|
||||
|
||||
# Mine rail tracks
|
||||
#{RAILWAY *^Br\ *^Br| *^Br/ cave/rails}
|
||||
{TRACK *^Br\ *^Br| *^Br/ cave/rails}
|
||||
# add transition rail<->rail wherever images are missing
|
||||
{TRACK_BORDER_RESTRICTED (*^Br/,*^Br\) *^Br| cave/rails-switch-ns}
|
||||
{TRACK_BORDER_RESTRICTED (*^Br|,*^Br/) *^Br\ cave/rails-switch-nwse}
|
||||
{TRACK_BORDER_RESTRICTED (*^Br|,*^Br\) *^Br/ cave/rails-switch-nesw}
|
||||
#add transitions at rail end
|
||||
{TRACK_BORDER_RESTRICTED (*^Br|,*^Br/,*^Br/) * cave/rails-end}
|
||||
{RAILWAY *^Br\ *^Br| *^Br/ cave/rails}
|
||||
|
||||
# Forests
|
||||
{OVERLAY_COMPLETE Hh*^Fp (C*,K*,X*,Ql*,Qx*,Gv*,W*,M*,*^V*) forest/pine-sparse}
|
||||
|
@ -283,6 +270,7 @@
|
|||
{TERRAIN_BASE_RANDOM Xu cave/wall-rough}
|
||||
|
||||
{TERRAIN_BASE Qxu unwalkable/chasm}
|
||||
{TERRAIN_BASE_RANDOM Qxua unwalkable/abyss}
|
||||
{TERRAIN_BASE_RANDOM Ql,Qlf unwalkable/lava}
|
||||
|
||||
# Desert base terrains
|
||||
|
@ -461,17 +449,17 @@
|
|||
# (including dwarven castle, chasm, lava)
|
||||
#
|
||||
|
||||
{DISABLE_BASE_TRANSITIONS Qxu}
|
||||
{DISABLE_BASE_TRANSITIONS Qx*}
|
||||
{DISABLE_BASE_TRANSITIONS Ql}
|
||||
{DISABLE_BASE_TRANSITIONS Xu}
|
||||
{DISABLE_BASE_TRANSITIONS (Cud,Kud)}
|
||||
|
||||
#dwarven castle transitions
|
||||
{WALL_TRANSITION3 (Cud,Kud) Ql Qxu unwalkable/dcastle-lava-chasm}
|
||||
{WALL_TRANSITION3 (Cud,Kud) Ql Qx* unwalkable/dcastle-lava-chasm}
|
||||
|
||||
{WALL_TRANSITION2 (Cud,Kud) X* (!,Cud,Kud,X*) castle/dwarven-castle-wall}
|
||||
{WALL_TRANSITION2 (Cud,Kud) Ql (!,Cud,Kud,Ql) unwalkable/dcastle-lava}
|
||||
{WALL_TRANSITION2 (Cud,Kud) Qxu (!,Cud,Kud,Qxu) unwalkable/dcastle-chasm}
|
||||
{WALL_TRANSITION2 (Cud,Kud) Qx* (!,Cud,Kud,Qx*) unwalkable/dcastle-chasm}
|
||||
|
||||
{WALL_TRANSITION (Cud,Kud) (!,Cud,Kud) castle/dwarven-castle}
|
||||
|
||||
|
@ -479,9 +467,10 @@
|
|||
{WALL_TRANSITION Xu (!,Xu) cave/wall-rough}
|
||||
|
||||
#chasm/lava transitions always below castles/walls
|
||||
{WALL_TRANSITION2_LF Ql Qxu (!,Ql,Qxu) -90 ground unwalkable/lava-chasm}
|
||||
{WALL_TRANSITION2_LF Ql Qx* (!,Ql,Qx*) -90 ground unwalkable/lava-chasm}
|
||||
{WALL_TRANSITION_LF Ql (!,Ql) -90 ground unwalkable/lava}
|
||||
{WALL_TRANSITION_LF Qxu (!,Qxu) -90 ground unwalkable/chasm}
|
||||
{WALL_TRANSITION_LF Qx* (!,Qx*) -90 ground unwalkable/chasm}
|
||||
|
||||
|
||||
#
|
||||
# > B A S E T R A N S I T I O N S. <
|
||||
|
@ -494,34 +483,34 @@
|
|||
|
||||
{TRANSITION_COMPLETE_L (!,Chr,Chw) Chr -150 flat/grass}
|
||||
|
||||
{TRANSITION_COMPLETE_L Md (!,Md,Qxu) -160 desert-mountains}
|
||||
{TRANSITION_COMPLETE_L Md (!,Md,Qx*) -160 desert-mountains}
|
||||
|
||||
{TRANSITION_COMPLETE_L (Ms,Ha) Hh* -170 snow-hills-to-hills}
|
||||
{TRANSITION_COMPLETE_L (Ms,Ha) (W*,Ss) -171 snow-hills-to-water}
|
||||
{TRANSITION_COMPLETE_L (Ms,Ha) (!,Ha,Qxu,Mm,Ms,Md) -172 snow-hills}
|
||||
{TRANSITION_COMPLETE_L (Ms,Ha) (!,Ha,Qx*,Mm,Ms,Md) -172 snow-hills}
|
||||
|
||||
{TRANSITION_COMPLETE_L (Mm,Hh) (!,Hh,W*,Ss) -180 hills/regular}
|
||||
{TRANSITION_COMPLETE_LF (Mm,Hh) (W*,Ss) -181 transition2 hills/regular}
|
||||
{TRANSITION_COMPLETE_L (Hhd) (!,Hhd,W*,Ss) -183 hills/dry}
|
||||
{TRANSITION_COMPLETE_LF (Hhd) (W*,Ss) -184 transition2 hills/dry}
|
||||
{TRANSITION_COMPLETE_L Hd (!,Hd,Qxu) -190 desert-hills}
|
||||
{TRANSITION_COMPLETE_L Hd (!,Hd,Qx*) -190 desert-hills}
|
||||
{TRANSITION_COMPLETE_L Uh (!,Uh) -200 cave/hills}
|
||||
|
||||
{TRANSITION_COMPLETE_L Qlf (!,Ql,Qlf,Qxu,X*) -210 unwalkable/lava}
|
||||
{TRANSITION_COMPLETE_L Qlf (!,Ql,Qlf,Qx*,X*) -210 unwalkable/lava}
|
||||
{TRANSITION_COMPLETE_L (Uu,Uh) (!,Uu,Uh) -220 cave/floor}
|
||||
{TRANSITION_COMPLETE_L Ur (!,Ur) -221 cave/floor}
|
||||
{TRANSITION_COMPLETE_LF (!,Ur) Ur -222 transition2 cave/floor}
|
||||
|
||||
{TRANSITION_COMPLETE_L Aa (W*,Ss) -240 frozen/snow-to-water}
|
||||
{TRANSITION_COMPLETE_L Aa (!,Aa,Qxu) -241 frozen/snow}
|
||||
{TRANSITION_COMPLETE_L Aa (!,Aa,Qx*) -241 frozen/snow}
|
||||
|
||||
{TRANSITION_COMPLETE_L (Ss,Chs) (!,Ss,Chs,H*,M*,A*) -250 swamp/water}
|
||||
|
||||
# These two work in conjunction with the mountain and hill transitions to create
|
||||
# a smooth coastline between grassland, hills and mountains.
|
||||
|
||||
#{TRANSITION_COMPLETE_LB (Gg*,Qxu,Mm,Ms,Hh*) Wo -260 ANIMATION_15 flat/grass-to-water}
|
||||
#{TRANSITION_COMPLETE_L (Gg*,Qxu,Mm,Ms,Hh*) W* -260 flat/grass-to-water}
|
||||
#{TRANSITION_COMPLETE_LB (Gg*,Qx*,Mm,Ms,Hh*) Wo -260 ANIMATION_15 flat/grass-to-water}
|
||||
#{TRANSITION_COMPLETE_L (Gg*,Qx*,Mm,Ms,Hh*) W* -260 flat/grass-to-water}
|
||||
|
||||
# Experimental gradual grass blending
|
||||
{TRANSITION_COMPLETE_LF Gg (Gs,Gd,Re,Rb,Rd,Rr,Rp) -264 transition2 flat/grass-long}
|
||||
|
@ -529,15 +518,15 @@
|
|||
{TRANSITION_COMPLETE_LF Gd (Re,Rb,Rd,Rr,Rp) -266 transition2 flat/grass-dry-long}
|
||||
|
||||
{TRANSITION_COMPLETE_L Gll (Gg,Gs,Gd,Re,Rb,Rd,Rp) -265 flat/leaf-litter-long}
|
||||
{TRANSITION_COMPLETE_L Gll (!,Gll,Qxu) -269 flat/leaf-litter}
|
||||
{TRANSITION_COMPLETE_L Gll (!,Gll,Qx*) -269 flat/leaf-litter}
|
||||
|
||||
|
||||
{TRANSITION_COMPLETE_L (Gg*,Qxu) (!,Gg*,Qxu,Mm,Ms,Hh) -270 flat/grass}
|
||||
{TRANSITION_COMPLETE_L (Gg*,Qx*) (!,Gg*,Qx*,Mm,Ms,Hh) -270 flat/grass}
|
||||
{TRANSITION_COMPLETE_LF (!,Ggf) Ggf -271 flower-transition flat/grass}
|
||||
|
||||
|
||||
{TRANSITION_COMPLETE_L Gs (!,Gs,Qxu) -290 flat/savanna}
|
||||
{TRANSITION_COMPLETE_L Gd (!,Gd,Qxu) -294 flat/grass-dry}
|
||||
{TRANSITION_COMPLETE_L Gs (!,Gs,Qx*) -290 flat/savanna}
|
||||
{TRANSITION_COMPLETE_L Gd (!,Gd,Qx*) -294 flat/grass-dry}
|
||||
|
||||
|
||||
### experimental water's edge
|
||||
|
|
|
@ -779,6 +779,15 @@
|
|||
editor_group=cave, obstacle
|
||||
[/terrain_type]
|
||||
|
||||
[terrain_type]
|
||||
symbol_image=unwalkable/abyss-tile
|
||||
id=abyss
|
||||
name= _ "Etherial Abyss"
|
||||
string=Qxua
|
||||
aliasof=Qt
|
||||
editor_group=obstacle
|
||||
[/terrain_type]
|
||||
|
||||
[terrain_type]
|
||||
symbol_image=unwalkable/lava-chasm-tile
|
||||
id=lava_chasm
|
||||
|
|
|
@ -22,7 +22,8 @@ Version 1.9.0-svn:
|
|||
|
||||
* Graphics:
|
||||
* New Terrains: stone-wall-lit, snowy castle, snowy fort, desert castle,
|
||||
tropical water, dead grass, dark dirt, mine rail tracks, dry hills.
|
||||
tropical water, dead grass, dark dirt, mine rail tracks, dry hills,
|
||||
etherial abyss.
|
||||
* Improved Terrains: animated water, grass, savanna, desert road, cobbled
|
||||
road.
|
||||
* New Portraits: Orc Archer, Orc Grunt line alternates #4, #5 and #6,
|
||||
|
|