Deprecated flowers as a base terrain,
...and made them available as an embellishment overlay. Currently that overlay is graphically unimpressive, but that will soon change. Also made the farm a baseless embellishment (effects the editor only).
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@ -81,6 +81,7 @@ Version 1.9.0-svn:
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* new ford that works with animated water
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* improved cobbled road now also used for castle (not keep) floor
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* new etherial abyss terrain added to mainline
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* flower base terrain is depreciated, now available as an overlay
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* Terrain WML
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* rename TRANSITION_RESTRICTED and TRANSITION_RESTRICTED2 to
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OVERLAY_ROTATION_RESTRICTED and OVERLAY_ROTATION_RESTRICTED2
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Before Width: | Height: | Size: 10 KiB After Width: | Height: | Size: 10 KiB |
Before Width: | Height: | Size: 788 B After Width: | Height: | Size: 788 B |
Before Width: | Height: | Size: 1.1 KiB After Width: | Height: | Size: 1.1 KiB |
Before Width: | Height: | Size: 501 B After Width: | Height: | Size: 501 B |
Before Width: | Height: | Size: 866 B After Width: | Height: | Size: 866 B |
Before Width: | Height: | Size: 20 KiB After Width: | Height: | Size: 20 KiB |
Before Width: | Height: | Size: 20 KiB After Width: | Height: | Size: 20 KiB |
Before Width: | Height: | Size: 22 KiB After Width: | Height: | Size: 22 KiB |
BIN
data/core/images/terrain/embellishments/flower-purple.png
Normal file
After Width: | Height: | Size: 11 KiB |
Before Width: | Height: | Size: 11 KiB |
Before Width: | Height: | Size: 11 KiB |
Before Width: | Height: | Size: 11 KiB |
Before Width: | Height: | Size: 11 KiB |
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@ -217,19 +217,21 @@
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# > O V E R L A Y S <
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#
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# Illuminated caves
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{OVERLAY_RANDOM_LF (*^Ufi,*^Ii) 1 light cave/beam}
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#Farmland
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{OVERLAY_RANDOM_L *^Gvs -10 flat/farm-veg-spring}
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{OVERLAY_RANDOM_L *^Gvs -10 embellishments/farm-veg-spring}
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# Windmill decoration
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{OVERLAY_B *^Wm ANIMATION_18_70 windmill}
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{OVERLAY_RANDOM *^Efm embellishments/flower-purple}
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#Rubble
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{OVERLAY_RANDOM *^Dr sand_rubble}
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# Illuminated caves
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{OVERLAY_RANDOM_LF (*^Ufi,*^Ii) 1 light cave/beam}
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#Small Stones (a test)
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#Small Stones
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{OVERLAY_RANDOM *^Es embellishments/stones-small}
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{OVERLAY_RANDOM *^Em embellishments/mushroom}
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@ -560,7 +562,7 @@
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{TRANSITION_COMPLETE_L Rr (!,Rr,W*,Ai) -300 flat/road}
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{TRANSITION_COMPLETE_L Rp (!,Rp,W*,Ai) -310 flat/stone-path}
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{TRANSITION_COMPLETE_LF *^Gvs (!,*^Gvs,C*,K*,*^F*,M*,H*,W*) -320 transition2 flat/farm-veg-spring}
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{TRANSITION_COMPLETE_LF *^Gvs (!,*^Gvs,C*,K*,*^F*,M*,H*,W*) -320 transition2 embellishments/farm-veg-spring}
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#{TRANSITION_COMPLETE (Dd,Do) (!,Dd,Do) desert-oasis}
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@ -106,11 +106,11 @@
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editor_group=flat
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[/terrain_type]
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# This terrain will soon be obsolete.
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#### This one is depreciated
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[terrain_type]
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symbol_image=flat/grass-flowers
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id=grassland_flowers
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name= _ "Grassland"
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name= _ "Depreciated use ^Efm"
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string=Ggf
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aliasof=Gt
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editor_group=flat
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@ -145,15 +145,6 @@
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# ## Roads ##
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[terrain_type]
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symbol_image=flat/farm-veg-spring-icon
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id=farm
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name= _ "Farmland"
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string=^Gvs
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default_base=Re
|
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aliasof=_bas
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editor_group=flat
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[/terrain_type]
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[terrain_type]
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symbol_image=flat/dirt-dark
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@ -285,6 +276,24 @@
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# ## Embellishments ##
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#
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[terrain_type]
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symbol_image=embellishments/flower-purple
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id=flowers_mixed
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name= _ "Mixed Flowers"
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string=^Efm
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aliasof=_bas
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editor_group=embellishments
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[/terrain_type]
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[terrain_type]
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symbol_image=embellishments/farm-veg-spring-icon
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id=farm
|
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name= _ "Farmland"
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string=^Gvs
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aliasof=_bas
|
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editor_group=embellishments
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[/terrain_type]
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[terrain_type]
|
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symbol_image=embellishments/stones-small7
|
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id=stones_small
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