This version of the commit keeps the orphaned melee attack animation
frame, which is superseded by a 2-frame set. The orphaned frame is a
copy of the new first frame, for compatibility with existing add-ons.
The 1.13.x version of this commit removes it entirely.
Animation WML and art reference taken from the existing L3 Lich.
Overall statistics (only for files with a smaller recompressed size):
Original size: 14370 KiB on 172 files
Optimized size: 12855 KiB
Total saving: 1514 KiB = 10% decrease
Overall statistics (only for files with a smaller recompressed size):
Original size: 8179 KiB on 29 files
Optimized size: 7013 KiB
Total saving: 1165 KiB = 14% decrease
Overall statistics (only for files with a smaller recompressed size):
Original size: 16720 KiB on 404 files
Optimized size: 15237 KiB
Total saving: 1482 KiB = 8% decrease
Overall statistics (only for files with a smaller recompressed size):
Original size: 15583 KiB on 283 files
Optimized size: 11794 KiB
Total saving: 3788 KiB = 24% decrease
Overall statistics (only for files with a smaller recompressed size):
Original size: 332 KiB on 8 files
Optimized size: 291 KiB
Total saving: 40 KiB = 12% decrease
Overall statistics (only for files with a smaller recompressed size):
Original size: 9070 KiB on 449 files
Optimized size: 8184 KiB
Total saving: 885 KiB = 9% decrease
the khalifate are not stable enough so far to be in 1.10, they need a
lot more playtesting, rebalancing as well as adding d escriptions
because of this they can't be allowed in at the time of the string and
feature freeze since adjustments would basically be impossible then
"someone" will have to move the khalifate into an addon so that
development of them can be continued this way
this commit includes:
* removal of unit definition files
* removal of unit images
* removal of faction definition
* removal of era definition (khalifate+default era)
* removal of movement types
what was not removed:
* definition of the unit names
what someone else has to edit:
* khalifate still appear in tools/emacs_mode/wesnoth-wml-data.el but I
have no idea how to handle that file...
TODO:
* add the removal to the (players_)changelog and the release notes