Commit graph

50 commits

Author SHA1 Message Date
Karol Kosek
2878ad681e LibAudio: Read FLAC Metadata blocks larger than the buffer size
Out of 40/63 failed tests, this change reduces the number down to four.
:^)

See: #14683
2022-07-26 23:59:06 +01:00
sin-ack
e5f09ea170 Everywhere: Split Error::from_string_literal and Error::from_string_view
Error::from_string_literal now takes direct char const*s, while
Error::from_string_view does what Error::from_string_literal used to do:
taking StringViews. This change will remove the need to insert `sv`
after error strings when returning string literal errors once
StringView(char const*) is removed.

No functional changes.
2022-07-12 23:11:35 +02:00
kleines Filmröllchen
cb8e37d436 LibAudio: Add spec comments to the FlacLoader
This way the FlacLoader can be more easily understood by someone that
doesn't already know the format inside out.
2022-06-23 23:16:34 +01:00
kleines Filmröllchen
19a4b820c4 LibAudio+LibDSP: Switch samples to 32-bit float instead of 64-bit float
This has been overkill from the start, and it has been bugging me for a
long time. With this change, we're probably a bit slower on most
platforms but save huge amounts of space with all in-memory sample
datastructures.
2022-05-07 20:20:16 +02:00
kleines Filmröllchen
ab49fcfb7c LibAudio+Userland: Remove Audio::LegacyBuffer
The file is now renamed to Queue.h, and the Resampler APIs with
LegacyBuffer are also removed. These changes look large because nobody
actually needs Buffer.h (or Queue.h). It was mostly transitive
dependencies on the massive list of includes in that header, which are
now almost all gone. Instead, we include common things like Sample.h
directly, which should give faster compile times as very few files
actually need Queue.h.
2022-05-03 23:09:20 +02:00
kleines Filmröllchen
49b087f3cd LibAudio+Userland: Use new audio queue in client-server communication
Previously, we were sending Buffers to the server whenever we had new
audio data for it. This meant that for every audio enqueue action, we
needed to create a new shared memory anonymous buffer, send that
buffer's file descriptor over IPC (+recfd on the other side) and then
map the buffer into the audio server's memory to be able to play it.
This was fine for sending large chunks of audio data, like when playing
existing audio files. However, in the future we want to move to
real-time audio in some applications like Piano. This means that the
size of buffers that are sent need to be very small, as just the size of
a buffer itself is part of the audio latency. If we were to try
real-time audio with the existing system, we would run into problems
really quickly. Dealing with a continuous stream of new anonymous files
like the current audio system is rather expensive, as we need Kernel
help in multiple places. Additionally, every enqueue incurs an IPC call,
which are not optimized for >1000 calls/second (which would be needed
for real-time audio with buffer sizes of ~40 samples). So a fundamental
change in how we handle audio sending in userspace is necessary.

This commit moves the audio sending system onto a shared single producer
circular queue (SSPCQ) (introduced with one of the previous commits).
This queue is intended to live in shared memory and be accessed by
multiple processes at the same time. It was specifically written to
support the audio sending case, so e.g. it only supports a single
producer (the audio client). Now, audio sending follows these general
steps:
- The audio client connects to the audio server.
- The audio client creates a SSPCQ in shared memory.
- The audio client sends the SSPCQ's file descriptor to the audio server
  with the set_buffer() IPC call.
- The audio server receives the SSPCQ and maps it.
- The audio client signals start of playback with start_playback().
- At the same time:
  - The audio client writes its audio data into the shared-memory queue.
  - The audio server reads audio data from the shared-memory queue(s).
  Both sides have additional before-queue/after-queue buffers, depending
  on the exact application.
- Pausing playback is just an IPC call, nothing happens to the buffer
  except that the server stops reading from it until playback is
  resumed.
- Muting has nothing to do with whether audio data is read or not.
- When the connection closes, the queues are unmapped on both sides.

This should already improve audio playback performance in a bunch of
places.

Implementation & commit notes:
- Audio loaders don't create LegacyBuffers anymore. LegacyBuffer is kept
  for WavLoader, see previous commit message.
- Most intra-process audio data passing is done with FixedArray<Sample>
  or Vector<Sample>.
- Improvements to most audio-enqueuing applications. (If necessary I can
  try to extract some of the aplay improvements.)
- New APIs on LibAudio/ClientConnection which allows non-realtime
  applications to enqueue audio in big chunks like before.
- Removal of status APIs from the audio server connection for
  information that can be directly obtained from the shared queue.
- Split the pause playback API into two APIs with more intuitive names.

I know this is a large commit, and you can kinda tell from the commit
message. It's basically impossible to break this up without hacks, so
please forgive me. These are some of the best changes to the audio
subsystem and I hope that that makes up for this :yaktangle: commit.

:yakring:
2022-04-21 13:55:00 +02:00
kleines Filmröllchen
cb0e95c928 LibAudio+Everywhere: Rename Audio::Buffer -> Audio::LegacyBuffer
With the following change in how we send audio, the old Buffer type is
not really needed anymore. However, moving WavLoader to the new system
is a bit more involved and out of the scope of this PR. Therefore, we
need to keep Buffer around, but to make it clear that it's the old
buffer type which will be removed soon, we rename it to LegacyBuffer.
Most of the users will be gone after the next commit anyways.
2022-04-21 13:55:00 +02:00
Sam Atkins
3b1e063d30 LibCore+Everywhere: Make Core::Stream::read() return Bytes
A mistake I've repeatedly made is along these lines:
```c++
auto nread = TRY(source_file->read(buffer));
TRY(destination_file->write(buffer));
```

It's a little clunky to have to create a Bytes or StringView from the
buffer's data pointer and the nread, and easy to forget and just use
the buffer. So, this patch changes the read() function to return a
Bytes of the data that were just read.

The other read_foo() methods will be modified in the same way in
subsequent commits.

Fixes #13687
2022-04-16 13:27:51 -04:00
Max Trussell
034c57f1f9 FlacLoader: Use seektable for performing seek operations
As a fallback, we perform primitive seek if there's no seektable.

Co-authored-by: kleines Filmröllchen <filmroellchen@serenityos.org>
2022-03-26 11:04:25 +01:00
Max Trussell
346696ffbb FlacLoader: Parse SEEKTABLE header
Populates m_seektable attribute with FlacSeekPoints.

For more information see:
https://datatracker.ietf.org/doc/html/draft-ietf-cellar-flac#section-11.13

Co-authored-by: kleines Filmröllchen <filmroellchen@serenityos.org>
2022-03-26 11:04:25 +01:00
Lenny Maiorani
d3893a73fb Libraries: Change enums to enum classes in LibAudio 2022-03-18 19:59:43 +01:00
Hendiadyoin1
fbb798f98c AK: Move integral log2 and exp to IntegerMath.h 2022-02-06 17:52:33 +00:00
Sam Atkins
45cf40653a Everywhere: Convert ByteBuffer factory methods from Optional -> ErrorOr
Apologies for the enormous commit, but I don't see a way to split this
up nicely. In the vast majority of cases it's a simple change. A few
extra places can use TRY instead of manual error checking though. :^)
2022-01-24 22:36:09 +01:00
kleines Filmröllchen
8a92573732 LibAudio: Convert FlacLoader to use new Core::Stream APIs :^)
For this change to work "easily", Loader can't take const ByteBuffer's
anymore, which is fine for now.
2022-01-22 01:13:42 +03:30
kleines Filmröllchen
be6418cc50 Everywhere: Use my new serenityos.org e-mail :^) 2022-01-14 11:54:09 +01:00
creator1creeper1
3c05261611 AK+Everywhere: Make FixedArray OOM-safe
FixedArray now doesn't expose any infallible constructors anymore.
Rather, it exposes fallible methods. Therefore, it can be used for
OOM-safe code.
This commit also converts the rest of the system to use the new API.
However, as an example, VMObject can't take advantage of this yet,
as we would have to endow VMObject with a fallible static
construction method, which would require a very fundamental change
to VMObject's whole inheritance hierarchy.
2022-01-08 22:54:05 +01:00
mjz19910
3102d8e160 Everywhere: Fix many spelling errors 2022-01-07 10:56:59 +01:00
kleines Filmröllchen
b48badc3b6 LibAudio: Remove frame-wise copys from FlacLoader
Previously, FlacLoader would read the data for each frame into a
separate vector, which are then combined via extend() in the end. This
incurs an avoidable copy per frame. By having the next_frame() function
write into a given Span, there's only one vector allocated per call to
get_more_samples().

This increases performance by at least 100% realtime, as measured by
abench, from about 1200%-1300% to (usually) 1400% on complex test files.
2022-01-02 22:18:37 +01:00
kleines Filmröllchen
982529a948 LibAudio: Don't unnecessarily copy the passed decode buffer 2021-12-17 13:13:00 -08:00
kleines Filmröllchen
0d28b6d236 LibAudio: Remove superflous comment
Thanks @alimpfard for pointing that out :^)
2021-12-17 13:13:00 -08:00
kleines Filmröllchen
9fa3aa84e1 LibAudio: Add an adjustable buffer size to FlacLoader
This makes it easier to fine-tune the optimal input buffer size.
2021-12-17 13:13:00 -08:00
kleines Filmröllchen
8608cd11e4 LibAudio: Optimize sample moves in FlacLoader
As long as possible, entire decoded frame sample vectors are moved into
the output vector, leading to up to 20% speedups by avoiding memmoves on
take_first.
2021-11-28 13:33:51 -08:00
kleines Filmröllchen
96d02a3e75 LibAudio: New error propagation API in Loader and Buffer
Previously, a libc-like out-of-line error information was used in the
loader and its plugins. Now, all functions that may fail to do their job
return some sort of Result. The universally-used error type ist the new
LoaderError, which can contain information about the general error
category (such as file format, I/O, unimplemented features), an error
description, and location information, such as file index or sample
index.

Additionally, the loader plugins try to do as little work as possible in
their constructors. Right after being constructed, a user should call
initialize() and check the errors returned from there. (This is done
transparently by Loader itself.) If a constructor caused an error, the
call to initialize should check and return it immediately.

This opportunity was used to rework a lot of the internal error
propagation in both loader classes, especially FlacLoader. Therefore, a
couple of other refactorings may have sneaked in as well.

The adoption of LibAudio users is minimal. Piano's adoption is not
important, as the code will receive major refactoring in the near future
anyways. SoundPlayer's adoption is also less important, as changes to
refactor it are in the works as well. aplay's adoption is the best and
may serve as an example for other users. It also includes new buffering
behavior.

Buffer also gets some attention, making it OOM-safe and thereby also
propagating its errors to the user.
2021-11-28 13:33:51 -08:00
kleines Filmröllchen
14d330faba LibAudio: Avoid frequent read() calls in FLAC residual decode
Decoding the residual in FLAC subframes is by far the most I/O-heavy
operation in FLAC decoding, as the residual data makes up the majority
of subframe data in LPC subframes. As the residual consists of many
Rice-encoded numbers with different bit sizes for differently large
numbers, the residual decoder frequently reads only one or two bytes at
a time. As we use a normal FileInputStream, that directly translates to
many calls to the read() syscall. We can see that the I/O overhead while
FLAC decoding is quite large, and much time is spent in the read()
syscall's kernel code.

This is optimized by using a Buffered<FileInputStream> instead, leading
to 4K blocks being read at once and a large reduction in I/O overhead.

Benchmarking with the new abench utility gives a 15-20% speedup on
identical files, usually pushing FLAC decoding to 10-15x realtime speed
on common sample rates.
2021-11-28 13:33:51 -08:00
kleines Filmröllchen
d50b1465c3 LibAudio: Add explanatory comments to the FlacLoader
Some nuances in the FLAC loading code can do well with an explanation,
as these non-obvious insights are often the result of long and painful
debugging and nobody should touch the affected code without careful
deliberation.

(Of course, secretly I just want people to maintain my loader code.)
:^)
2021-11-15 23:00:11 +00:00
kleines Filmröllchen
8af97d0ce7 Audio: Fix code smells and issues found by static analysis
This fixes all current code smells, bugs and issues reported by
SonarCloud static analysis. Other issues are almost exclusively false
positives. This makes much code clearer, and some minor benefits in
performance or bug evasion may be gained.
2021-11-15 23:00:11 +00:00
Andreas Kling
8b1108e485 Everywhere: Pass AK::StringView by value 2021-11-11 01:27:46 +01:00
David Isaksson
b6d075bb01 LibAudio: Rename Audio::Frame -> Audio::Sample
"Frame" is an MPEG term, which is not only unintuitive but also
overloaded with different meaning by other codecs (e.g. FLAC).
Therefore, use the standard term Sample for the central audio structure.

The class is also extracted to its own file, because it's becoming quite
large. Bundling these two changes means not distributing similar
modifications (changing names and paths) across commits.

Co-authored-by: kleines Filmröllchen <malu.bertsch@gmail.com>
2021-11-08 16:29:25 -08:00
Ali Mohammad Pur
97e97bccab Everywhere: Make ByteBuffer::{create_*,copy}() OOM-safe 2021-09-06 01:53:26 +02:00
Karol Kosek
1c65ee6edf LibAudio: Implement decoding verbatim blocks in FLAC
They're mostly used in literal random data, so it isn't like
there is a high demand for it, but it's cool to have more complete
implementation anyway. :^)
2021-08-31 16:35:37 +02:00
kleines Filmröllchen
d049626f40 Userland+LibAudio: Make audio applications support dynamic sample rate
All audio applications (aplay, Piano, Sound Player) respect the ability
of the system to have theoretically any sample rate. Therefore, they
resample their own audio into the system sample rate.

LibAudio previously had its loaders resample their own audio, even
though they expose their sample rate. This is now changed. The loaders
output audio data in their file's sample rate, which the user has to
query and resample appropriately. Resampling code from Buffer, WavLoader
and FlacLoader is removed.

Note that these applications only check the sample rate at startup,
which is reasonable (the user has to restart applications when changing
the sample rate). Fully dynamic adaptation could both lead to errors and
will require another IPC interface. This seems to be enough for now.
2021-08-27 23:35:27 +04:30
kleines Filmröllchen
195d6d006f LibAudio: Resample FLAC audio data
FlacLoader initialized, but never used its resampler; this is now fixed
and all subframes are resampled before decorrelation occurs. FLAC files
with non-44100-Hz sample rates now play properly.
2021-08-18 18:16:48 +02:00
kleines Filmröllchen
ba622cffe4 LibAudio: Fix overflow on 24-bit FLAC LPC data
When computing sample values from a linear predictor, the repeated
multiplication and addition can lead to very large values that may
overflow a 32-bit integer. This was never discovered with 16-bit FLAC
test files used to create and validate the first version of the FLAC
loader. However, 24-bit audio, especially with large LPC shifts, will
regularly exceed and overflow i32. Therefore, we now use 64 bits
temporarily. If the resulting value is too large for 32 bits, something
else has gone wrong :^)

This fixes playback noise on 24-bit FLACs.
2021-08-17 00:16:00 +02:00
kleines Filmröllchen
c974be91ab LibAudio: Rescale integer samples correctly in FLAC loader
The FLAC samples are signed, so we need to rescale them not by their bit
depth, but by half of the bit depth. For example, a 24-bit sample
extends from -2^23 to 2^23-1, and therefore needs to be rescaled by 2^23
to conform to the [-1, 1] double sample range.
2021-08-17 00:16:00 +02:00
kleines Filmröllchen
442aa48a61 LibAudio: Use size_t in loops
This is more idiomatic :^)
2021-08-17 00:16:00 +02:00
Karol Kosek
91c9d9ee88 LibAudio: Make playing lossy flacs more truthful
Playing a lossy flac file resulted in hearing something
you'd not like to play.  Instead of your lovely bass, you had sounds
as if you put a CD-ROM disc to a CD player.

It turned out that the size for making signed values was too big,
making all the values unsigned.

I've used lossyWav[1] (the posix port[2] to be exact)
to generate such files.

[1]: https://wiki.hydrogenaud.io/index.php?title=LossyWAV
[2]: https://github.com/MoSal/lossywav-for-posix
2021-08-06 23:50:10 +02:00
Karol Kosek
837803531a LibAudio: Fix calculation of wasted bits-per-sample
The value was always zero.
2021-08-06 23:50:10 +02:00
Karol Kosek
2ecd115176 LibAudio: Make read samples signed when decoding fixed FLAC subframes
Prior this change, decoding fixed subframes produced "unpleasant
crackling noices".

While the type doesn't appear so often when using the default settings,
encoding files in flac(1) with --fast option uses fixed subframes
almost every time.

This also applies the logic to the constant subframes,
which isn't so important, as the type is generally for the silence,
but let's use it as well to avoid inconsistency.
2021-08-06 23:50:10 +02:00
Karol Kosek
e500b39e47 LibAudio: Use an existing file stream when parsing a FLAC header
Before this change the file stream was generated two times:
one time in the parse_header(), and another time for the whole class
in the constructor.

The previous commit moved the m_stream initialization before
executing the parse_header function, so we can now reuse that here.
2021-08-04 11:00:27 +02:00
Karol Kosek
81261bc169 LibAudio: Initialize m_stream before parsing a FLAC header
Before this change opening the file in the system resulted in crash
caused by assertion saying:

  SoundPlayer(32:32): ASSERTION FAILED: m_ptr
  ../.././AK/OwnPtr.h:139
  [#0 SoundPlayer(32:32)]: Terminating SoundPlayer(32) due to signal 6
  [#0 FinalizerTask(4:4)]: 0xdeadc0de

The issue was that 845d403b8c started
using m_stream in the parse_header() function, but that variable wasn't
initialized if the Loader plugin was created using a file path
(which is used everywhere except for the fuzz testing),
resulting in a crash mentioned above.
2021-08-04 11:00:27 +02:00
Andrew Kaster
845d403b8c LibAudio: Handle stream errors in FlacLoader
The FlacLoader already has numerous checks for invalid data reads and
for invalid stream states, but it never actually handles the stream
errors on the stream object. By handling them properly we can actually
run FuzzFlacLoader for longer than a few seconds before it hits the
first assertion :^).
2021-08-02 09:05:28 +02:00
Karol Kosek
8c2be4b3dc LibAudio: Implement loaded_samples() in the FLAC Loader
This makes aplay show current playback position.
2021-07-22 22:57:05 +02:00
Karol Kosek
01e1e2c2c5 LibAudio: Read custom block sizes and sample rates as big endian
This fixes stucking in a loop at the end of the file, as
(a) custom block sizes are usually placed there, as the remaining
size might not be simply calculated as a power of two, and
(b) the number of bytes to read was incorrect (the program said
the block size was 32525, where flac -a said it's actually 3200).

Unfortunately, I couldn't trigger the bug for the sample rates,
so it may be not true, but I'd doubt it, giving the fact that flac
almost everywhere uses big endian numbers.
2021-07-22 22:57:05 +02:00
Karol Kosek
69c7b66f06 LibAudio: Don't read too much bytes in FLAC
This fixes crash when reading the end of the file.

The logic is mostly borrowed from WavLoader.
2021-07-22 22:57:05 +02:00
Karol Kosek
3c62b661f4 LibAudio: Fix UTF-8 decoding logic in FLAC decoding :^)
The problem here was that the multi-byte UTF-8 encoded characters
were taking one byte too much, misaligning the data completely
and eventually crashing the program on the 128th frame.

This change reduces the for loop by one, as it has been already
calculated from the start_byte variable.
2021-07-21 22:12:44 +02:00
Karol Kosek
9c71e43c3f LibAudio: Check if zero-bit padding is actually zero
This might allow the program to return an error a bit quicker.
2021-07-21 22:12:44 +02:00
Hendiadyoin1
ed46d52252 Everywhere: Use AK/Math.h if applicable
AK's version should see better inlining behaviors, than the LibM one.
We avoid mixed usage for now though.

Also clean up some stale math includes and improper floatingpoint usage.
2021-07-19 16:34:21 +04:30
kleines Filmröllchen
f634949d26 LibAudio: Use new Vector formatter 2021-07-13 17:40:07 +02:00
Karol Kosek
0c7a319e6b LibAudio: Set variable type for decoding fixed subframes in FLAC
This fixes an crash caused by using the type from
FlacSubframeHeader::order (unsigned 8-bit), which after overflowing
the integer, converting it back to u32, and decrementing by one
resulted in accessing an array waaay out of bounds.
2021-07-12 23:32:50 +02:00
kleines Filmröllchen
22d7e57955 LibAudio: Implement a basic FLAC loader
This commit adds a loader for the FLAC audio codec, the Free Lossless
Audio codec by the Xiph.Org foundation. LibAudio will automatically
read and parse FLAC files, so users do not need to adjust.

This implementation is bare-bones and needs to be improved upon.
There are many bugs, verbatim subframes and any kind of seeking is
not supported. However, stereo files exported by libavcodec on
highest compression setting seem to work well.
2021-06-25 20:48:14 +04:30