An open source, turn-based strategy game with a high fantasy theme.
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2018-12-24 12:11:02 +01:00
attic Addressed more whitespace issues from #2613 2018-03-12 03:48:59 +11:00
cmake Migrate links to https if available - Fwd c18537edc0 2018-10-07 03:23:36 +00:00
data Recruit Unit: Add search functionality (#3787) 2018-12-23 16:42:37 +00:00
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docker Re-add libsdl2-ttf to dockerfile. 2018-10-14 19:05:45 -05:00
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po updated Chinese (Traditional) translation 2018-12-24 12:11:02 +01:00
projectfiles Update Code::Blocks SCons project (#3762) 2018-12-06 09:29:00 +02:00
scons scons: fix strict hardened builds on Gentoo 2018-10-07 03:23:46 +00:00
sounds Updated a few interface sounds 2018-03-04 22:31:22 +11:00
source_lists Merge pull request #2562 from wesnoth/schema 2018-11-11 13:52:19 -05:00
src MP saved game check: fix type mismatch introduced in ac1e3e6 2018-12-23 14:26:10 -08:00
utils Run WML schema validation in travis. Fixes #3709 2018-11-24 10:35:22 -06:00
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.travis.yml Run WML schema validation in travis. Fixes #3709 2018-11-24 10:35:22 -06:00
changelog.md MP load game: do not overwrite saved AI 2018-12-23 13:19:15 -08:00
CMakeLists.txt #3634, #3557: Port from iOS: Compile with Apple crypto framework instead of OpenSSL. 2018-10-25 23:20:04 -07:00
config.h.cmake port autotools change for BSD to cmake recipe: 2009-04-24 08:41:31 +00:00
CONTRIBUTING.md Please remember to add labels, everyone! 2017-11-08 20:46:01 -05:00
COPYING update GPL to latest version (change of address of FSF) 2005-06-10 16:05:11 +00:00
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cwesnoth.cmd cwesnoth: Use setlocal to reliably restore env vars 2015-04-26 05:04:48 -04:00
Doxyfile Post-release version bump 2018-10-07 03:17:54 +00:00
host.lua Addressed a large chunk of the whitespace issues from #2613 2018-03-09 11:37:00 +11:00
INSTALL.md Migrate links to https if available - Fwd c18537edc0 2018-10-07 03:23:36 +00:00
jenkins-wrap.sh Actually return the script's output 2014-06-17 23:24:10 +02:00
join.lua Do not load helper.lua where it is not used any more 2018-10-07 03:21:10 +00:00
l10n-spec l10n: Add Sgt. Groovy's logo translations 2015-11-05 11:54:14 +01:00
l10n-track l10n: Add Sgt. Groovy's logo translations 2015-11-05 11:54:14 +01:00
mp_tests bug fix: whiteboard initialized before gamestate init'ed 2014-12-23 04:50:05 -05:00
README.md Fix AppVeyor status badge 2018-10-25 14:32:15 -05:00
RELEASE_NOTES Update RELEASE_NOTES 2018-10-28 02:53:02 +00:00
run_wml_tests WML unit tests: port ability to override strict mode from 1.14 2018-10-07 03:23:50 +00:00
SConstruct Fix C-Make and Scons builds 2018-10-30 07:16:42 +02:00
simulate-lobby-activity.lua Remove reference to removed pref from MP tests 2016-11-11 18:20:12 -05:00
TRAVIS.md Addressed more whitespace issues from #2613 2018-03-12 03:48:59 +11:00
wml_test_schedule Add WML unit test for unupgradable (#3336) 2018-10-28 02:53:08 +00:00

Build Status Build status License: GPL v2 Coverity Scan

About

The Battle for Wesnoth is an Open Source, turn-based tactical strategy game with a high fantasy theme, featuring both singleplayer and online/hotseat multiplayer combat. Fight a desperate battle to reclaim the throne of Wesnoth, or take hand in any number of other adventures.

License

Please see the wiki for information regarding The Battle for Wesnoth's licensing:

https://wiki.wesnoth.org/Wesnoth:Copyrights

Installing

See INSTALL.md for instructions on how to build the game from source code.

More Information

For extensive documentation about all aspects of the game, see the official Battle for Wesnoth web site.

https://www.wesnoth.org/

A (translated) description of how to play the game can be found in doc/manual/manual.*.html, or online at:

https://wiki.wesnoth.org/WesnothManual

The official Battle for Wesnoth Forums (with over 400,000 posts from more than 20,000 registered members) can be found at:

https://forums.wesnoth.org/