Do not load helper.lua where it is not used any more

(cherry-picked from commit 4b6681a300)
This commit is contained in:
mattsc 2018-05-12 07:23:28 -07:00
parent cb1bc56478
commit 1c88a6d8c8
38 changed files with 0 additions and 44 deletions

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@ -23,7 +23,6 @@ return {
end
math.randomseed(os.time())
local H = wesnoth.require "helper"
local AH = wesnoth.require "ai/lua/ai_helper.lua"
local LS = wesnoth.require "location_set"
local M = wesnoth.map

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@ -6,7 +6,6 @@ return {
-- More generic grunt rush (and can, in fact, be used with other unit types as well)
local H = wesnoth.require "helper"
local AH = wesnoth.require "ai/lua/ai_helper.lua"
local BC = wesnoth.require "ai/lua/battle_calcs.lua"
local LS = wesnoth.require "location_set"

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@ -1,4 +1,3 @@
local H = wesnoth.require "helper"
local AH = wesnoth.require "ai/lua/ai_helper.lua"
local LS = wesnoth.require "location_set"
local T = wml.tag

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@ -1,4 +1,3 @@
local H = wesnoth.require "helper"
local AH = wesnoth.require "ai/lua/ai_helper.lua"
local FAU = wesnoth.require "ai/micro_ais/cas/ca_fast_attack_utils.lua"
local LS = wesnoth.require "location_set"

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@ -1,4 +1,3 @@
local H = wesnoth.require "helper"
local AH = wesnoth.require "ai/lua/ai_helper.lua"
local LS = wesnoth.require "location_set"
local M = wesnoth.map

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@ -1,4 +1,3 @@
local H = wesnoth.require "helper"
local AH = wesnoth.require "ai/lua/ai_helper.lua"
local T = wml.tag

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@ -1,4 +1,3 @@
local H = wesnoth.require "helper"
local AH = wesnoth.require "ai/lua/ai_helper.lua"
local LS = wesnoth.require "location_set"
local MAIUV = wesnoth.require "ai/micro_ais/micro_ai_unit_variables.lua"

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@ -1,5 +1,3 @@
local H = wesnoth.require "helper"
local ca_healer_initialize = {}
function ca_healer_initialize:evaluation()

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@ -1,4 +1,3 @@
local H = wesnoth.require "helper"
local LS = wesnoth.require "location_set"
local AH = wesnoth.require "ai/lua/ai_helper.lua"
local BC = wesnoth.require "ai/lua/battle_calcs.lua"

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@ -1,4 +1,3 @@
local H = wesnoth.require "helper"
local AH = wesnoth.require "ai/lua/ai_helper.lua"
local M = wesnoth.map

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@ -1,4 +1,3 @@
local H = wesnoth.require "helper"
local AH = wesnoth.require "ai/lua/ai_helper.lua"
local LS = wesnoth.require "location_set"
local M = wesnoth.map

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@ -1,4 +1,3 @@
local H = wesnoth.require "helper"
local AH = wesnoth.require "ai/lua/ai_helper.lua"
local function get_dog(cfg)

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@ -1,4 +1,3 @@
local H = wesnoth.require "helper"
local AH = wesnoth.require "ai/lua/ai_helper.lua"
local M = wesnoth.map

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@ -1,4 +1,3 @@
local H = wesnoth.require "helper"
local AH = wesnoth.require "ai/lua/ai_helper.lua"
local M = wesnoth.map

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@ -1,4 +1,3 @@
local H = wesnoth.require "helper"
local AH = wesnoth.require "ai/lua/ai_helper.lua"
local M = wesnoth.map

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@ -1,6 +1,5 @@
local LS = wesnoth.require "location_set"
local AH = wesnoth.require "ai/lua/ai_helper.lua"
local H = wesnoth.require "helper"
local function get_lurker(cfg)
-- We simply pick the first of the lurkers, they have no strategy

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@ -1,4 +1,3 @@
local H = wesnoth.require "helper"
local AH = wesnoth.require "ai/lua/ai_helper.lua"
local LS = wesnoth.require "location_set"
local MAIUV = wesnoth.require "ai/micro_ais/micro_ai_unit_variables.lua"

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@ -1,4 +1,3 @@
local H = wesnoth.require "helper"
local AH = wesnoth.require "ai/lua/ai_helper.lua"
local MAIUV = wesnoth.require "ai/micro_ais/micro_ai_unit_variables.lua"

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@ -1,4 +1,3 @@
local H = wesnoth.require "helper"
local AH = wesnoth.require "ai/lua/ai_helper.lua"
local MAIUV = wesnoth.require "ai/micro_ais/micro_ai_unit_variables.lua"

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@ -1,4 +1,3 @@
local H = wesnoth.require "helper"
local AH = wesnoth.require "ai/lua/ai_helper.lua"
local BC = wesnoth.require "ai/lua/battle_calcs.lua"

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@ -1,4 +1,3 @@
local H = wesnoth.require "helper"
local AH = wesnoth.require "ai/lua/ai_helper.lua"
local ca_protect_unit_finish, PU_unit, PU_goal = {}

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@ -1,4 +1,3 @@
local H = wesnoth.require "helper"
local LS = wesnoth.require "location_set"
local AH = wesnoth.require "ai/lua/ai_helper.lua"
local BC = wesnoth.require "ai/lua/battle_calcs.lua"

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@ -1,4 +1,3 @@
local H = wesnoth.require "helper"
local AH = wesnoth.require "ai/lua/ai_helper.lua"
local function get_guardian(cfg)

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@ -1,4 +1,3 @@
local H = wesnoth.require "helper"
local AH = wesnoth.require "ai/lua/ai_helper.lua"
local BC = wesnoth.require "ai/lua/battle_calcs.lua"
local LS = wesnoth.require "location_set"

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@ -1,4 +1,3 @@
local H = wesnoth.require "helper"
local AH = wesnoth.require "ai/lua/ai_helper.lua"
local BC = wesnoth.require "ai/lua/battle_calcs.lua"
local M = wesnoth.map

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@ -1,4 +1,3 @@
local H = wesnoth.require "helper"
local AH = wesnoth.require "ai/lua/ai_helper.lua"
local BC = wesnoth.require "ai/lua/battle_calcs.lua"
local LS = wesnoth.require "location_set"

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@ -1,5 +1,3 @@
local H = wesnoth.require "helper"
function wesnoth.micro_ais.fast_ai(cfg)
local optional_keys = {
"attack_hidden_enemies", "[avoid]", "dungeon_mode",

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@ -1,5 +1,3 @@
local H = wesnoth.require "helper"
local function handle_default_recruitment(cfg)
-- Also need to delete/add the default recruitment CA
if cfg.action == 'add' then

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@ -13,8 +13,6 @@
-- same side).
-- For the time being, we only allow key=value style variables.
local H = wesnoth.require "helper"
local micro_ai_self_data = {}
function micro_ai_self_data.modify_mai_self_data(self_data, ai_id, action, vars_table)

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@ -9,8 +9,6 @@
-- with different ai_CA values affecting the same unit)
-- For the time being, we only allow key=value style variables.
local H = wesnoth.require "helper"
local micro_ai_unit_variables = {}
function micro_ai_unit_variables.modify_mai_unit_variables(unit, ai_id, action, vars_table)

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@ -21,7 +21,6 @@
first_time_only=no
[lua]
code = <<
H = wesnoth.dofile("lua/helper.lua")
local tests_table = {}
function register_test(_name, _description)
tests_table[_name] = _description

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@ -654,7 +654,6 @@
# wmllint: markcheck off
code= <<
local ai_helper = wesnoth.require "ai/lua/ai_helper.lua"
local H = wesnoth.require "helper"
local delf = wesnoth.get_units { id = 'Delfador' }[1]
local sceptre_loc= wesnoth.special_locations.sceptre
local path = wesnoth.find_path(delf, sceptre_loc[1], sceptre_loc[2], {ignore_units = true, viewing_side = 0}) -- # wmllint: noconvert

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@ -4,7 +4,6 @@ local labels = {}
local wml_label = wesnoth.wml_actions.label
local replace_map = wesnoth.wml_actions.replace_map
local helper = wesnoth.require "helper"
local wml_actions = wesnoth.wml_actions
local T = wml.tag
local vars = wml.variables

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@ -3,7 +3,6 @@
-- Allows the player to choose whether they want to play Konrad or Lisar
-- for the tutorial
local helper = wesnoth.require "helper"
local T = wml.tag
local wml_actions = wesnoth.wml_actions
local _ = wesnoth.textdomain "wesnoth-tutorial"

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@ -3669,7 +3669,6 @@ unplagueable: $wml_unit.status.unplagueable"
[lua]
code = <<
local helper = wesnoth.require "helper"
for i, v in ipairs(wml.array_access.get_proxy("temp_villages_area")) do
wesnoth.put_unit({ type = "Goblin Spearman", side = 2 }, v.x, v.y)
end

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@ -12,7 +12,6 @@
#define ASPECT_NOTIFICATION
<<
local H = wesnoth.require('helper')
local expected = wml.array_access.get('expected')
local aspect = wml.variables['test_attribute']
if ai.aspects[aspect] ~= expected[wesnoth.current.turn].value then

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@ -76,7 +76,6 @@
name=start
[lua]
code=<<
local H = wesnoth.require "helper"
local function continue()
wesnoth.wml_actions.continue{}
end

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@ -11,8 +11,6 @@ local function plugin()
local events, context, info
local helper = wesnoth.require "helper"
local function find_test_game(info)
local g = info.game_list()
if g then