wesnoth/data/core/units/undead
2015-04-08 00:03:26 +02:00
..
Corpse_Ghast.cfg Unit animation WML to use SOUND:HIT_AND_MISS macro throughout. 2013-03-20 20:01:25 +00:00
Corpse_Ghoul.cfg Revert "Revert "Merge branch 'master' of github.com:wesnoth/wesnoth-old"" 2013-08-09 00:13:46 +02:00
Corpse_Necrophage.cfg Unit animation WML to use SOUND:HIT_AND_MISS macro throughout. 2013-03-20 20:01:25 +00:00
Corpse_Soulless.cfg Removed # wmllint: ignore from Walking Corpse and Soulless units 2015-04-08 00:03:26 +02:00
Corpse_Walking.cfg Removed # wmllint: ignore from Walking Corpse and Soulless units 2015-04-08 00:03:26 +02:00
Necro_Ancient_Lich.cfg New Ancient Lich baseframe and updated animations by shadowm 2014-10-24 01:50:39 -03:00
Necro_Dark_Adept.cfg updated MISSILE_FRAME_CHILL_WAVE macro 2013-10-19 01:26:37 +02:00
Necro_Dark_Sorcerer.cfg ran wmlindent 2013-10-19 01:54:32 +02:00
Necro_Lich.cfg Chill tempest animation for lich/ancient lich. 2014-03-17 07:50:39 +10:30
Necromancer.cfg ran wmlindent 2013-10-19 01:54:32 +02:00
Skele_Banebow.cfg Some unit animation WML sound offset fixes -- in collaboration with bumbadabum. 2013-03-20 20:49:53 +00:00
Skele_Bone_Shooter.cfg Some unit animation WML sound offset fixes -- in collaboration with bumbadabum. 2013-03-20 20:49:53 +00:00
Skele_Chocobone.cfg More updates to undead movetypes 2013-11-09 17:55:22 +01:00
Skele_Death_Knight.cfg More updates to undead movetypes 2013-11-09 17:55:22 +01:00
Skele_Deathblade.cfg AnimationWML: finish removing depreciated 'begin' tag from frames in data/core 2013-10-10 15:01:12 +10:30
Skele_Draug.cfg Apply SOUND:HIT_AND_MISS, etc. simplifications to some undead units... 2013-03-22 09:00:21 +00:00
Skele_Revenant.cfg Apply SOUND:HIT_AND_MISS, etc. simplifications to some undead units... 2013-03-22 09:00:21 +00:00
Skeleton.cfg AnimationWML: match hit and miss sound args properly for ATTACK_ANIM_* macros 2013-10-10 15:17:08 +10:30
Skeleton_Archer.cfg Revert "Revert "Merge branch 'master' of github.com:wesnoth/wesnoth-old"" 2013-08-09 00:13:46 +02:00
Spirit_Ghost.cfg Animation WML: fix unit/macro WML for sound start time in additional frames without duration 1 work around. 2013-10-08 19:31:31 +10:30
Spirit_Nightgaunt.cfg Apply SOUND:HIT_AND_MISS, etc. simplifications to some undead units... 2013-03-22 09:00:21 +00:00
Spirit_Shadow.cfg Animation WML: fix unit/macro WML for sound start time in additional frames without duration 1 work around. 2013-10-08 19:31:31 +10:30
Spirit_Spectre.cfg Apply SOUND:HIT_AND_MISS, etc. simplifications to some undead units... 2013-03-22 09:00:21 +00:00
Spirit_Wraith.cfg New generic wraith portrait 2014-02-21 22:56:36 +01:00