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Corpse_Ghast.cfg
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Unit animation WML to use SOUND:HIT_AND_MISS macro throughout.
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2013-03-20 20:01:25 +00:00 |
Corpse_Ghoul.cfg
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Revert "Revert "Merge branch 'master' of github.com:wesnoth/wesnoth-old""
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2013-08-09 00:13:46 +02:00 |
Corpse_Necrophage.cfg
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Unit animation WML to use SOUND:HIT_AND_MISS macro throughout.
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2013-03-20 20:01:25 +00:00 |
Corpse_Soulless.cfg
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Removed # wmllint: ignore from Walking Corpse and Soulless units
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2015-04-08 00:03:26 +02:00 |
Corpse_Walking.cfg
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Removed # wmllint: ignore from Walking Corpse and Soulless units
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2015-04-08 00:03:26 +02:00 |
Necro_Ancient_Lich.cfg
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New Ancient Lich baseframe and updated animations by shadowm
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2014-10-24 01:50:39 -03:00 |
Necro_Dark_Adept.cfg
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updated MISSILE_FRAME_CHILL_WAVE macro
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2013-10-19 01:26:37 +02:00 |
Necro_Dark_Sorcerer.cfg
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ran wmlindent
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2013-10-19 01:54:32 +02:00 |
Necro_Lich.cfg
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Chill tempest animation for lich/ancient lich.
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2014-03-17 07:50:39 +10:30 |
Necromancer.cfg
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ran wmlindent
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2013-10-19 01:54:32 +02:00 |
Skele_Banebow.cfg
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Some unit animation WML sound offset fixes -- in collaboration with bumbadabum.
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2013-03-20 20:49:53 +00:00 |
Skele_Bone_Shooter.cfg
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Some unit animation WML sound offset fixes -- in collaboration with bumbadabum.
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2013-03-20 20:49:53 +00:00 |
Skele_Chocobone.cfg
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More updates to undead movetypes
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2013-11-09 17:55:22 +01:00 |
Skele_Death_Knight.cfg
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More updates to undead movetypes
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2013-11-09 17:55:22 +01:00 |
Skele_Deathblade.cfg
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AnimationWML: finish removing depreciated 'begin' tag from frames in data/core
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2013-10-10 15:01:12 +10:30 |
Skele_Draug.cfg
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Apply SOUND:HIT_AND_MISS, etc. simplifications to some undead units...
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2013-03-22 09:00:21 +00:00 |
Skele_Revenant.cfg
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Apply SOUND:HIT_AND_MISS, etc. simplifications to some undead units...
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2013-03-22 09:00:21 +00:00 |
Skeleton.cfg
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AnimationWML: match hit and miss sound args properly for ATTACK_ANIM_* macros
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2013-10-10 15:17:08 +10:30 |
Skeleton_Archer.cfg
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Revert "Revert "Merge branch 'master' of github.com:wesnoth/wesnoth-old""
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2013-08-09 00:13:46 +02:00 |
Spirit_Ghost.cfg
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Animation WML: fix unit/macro WML for sound start time in additional frames without duration 1 work around.
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2013-10-08 19:31:31 +10:30 |
Spirit_Nightgaunt.cfg
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Apply SOUND:HIT_AND_MISS, etc. simplifications to some undead units...
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2013-03-22 09:00:21 +00:00 |
Spirit_Shadow.cfg
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Animation WML: fix unit/macro WML for sound start time in additional frames without duration 1 work around.
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2013-10-08 19:31:31 +10:30 |
Spirit_Spectre.cfg
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Apply SOUND:HIT_AND_MISS, etc. simplifications to some undead units...
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2013-03-22 09:00:21 +00:00 |
Spirit_Wraith.cfg
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New generic wraith portrait
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2014-02-21 22:56:36 +01:00 |