wesnoth/data/core/units/elves
aquileia 0e124d56af Elvish Ranger converted to new animation syntax
Using progressive parameters and SOUND:HIT_AND_MISS to shorten the
attack_anim's
2014-02-21 21:47:11 -03:00
..
Archer.cfg Revert "Revert "Merge branch 'master' of github.com:wesnoth/wesnoth-old"" 2013-08-09 00:13:46 +02:00
Avenger.cfg Unit animation WML to use SOUND:HIT_AND_MISS macro throughout. 2013-03-20 20:01:25 +00:00
Captain.cfg Unit animation WML to use SOUND:HIT_AND_MISS macro throughout. 2013-03-20 20:01:25 +00:00
Champion.cfg Unit animation WML to use SOUND:HIT_AND_MISS macro throughout. 2013-03-20 20:01:25 +00:00
Druid.cfg Animation WML: fix unit/macro WML for sound start time in additional frames without duration 1 work around. 2013-10-08 19:31:31 +10:30
Enchantress.cfg Animation WML: fix unit/macro WML for sound start time in additional frames without duration 1 work around. 2013-10-08 19:31:31 +10:30
Fighter.cfg Revert "Revert "Merge branch 'master' of github.com:wesnoth/wesnoth-old"" 2013-08-09 00:13:46 +02:00
Hero.cfg Unit animation WML to use SOUND:HIT_AND_MISS macro throughout. 2013-03-20 20:01:25 +00:00
High_Lord.cfg Animation WML: fix unit/macro WML for sound start time in additional frames without duration 1 work around. 2013-10-08 19:31:31 +10:30
Lady.cfg Updated sprite for the elven lady. 2009-12-20 06:50:38 +00:00
Lord.cfg Unit animation WML to use SOUND:HIT_AND_MISS macro throughout. 2013-03-20 20:01:25 +00:00
Marksman.cfg Fixed some missing frames in female Elvish Marksman death animation 2013-05-17 21:18:31 +02:00
Marshal.cfg Unit animation WML to use SOUND:HIT_AND_MISS macro throughout. 2013-03-20 20:01:25 +00:00
Outrider.cfg Fixed image path of last frame in Elvish Outrider ranged anim (pointed out by bumbadadabum) 2013-08-14 00:57:48 +11:00
Ranger.cfg Elvish Ranger converted to new animation syntax 2014-02-21 21:47:11 -03:00
Rider.cfg New base frames for the elven cavalry units. 2013-06-10 01:03:34 -05:00
Scout.cfg Revert "Revert "Merge branch 'master' of github.com:wesnoth/wesnoth-old"" 2013-08-09 00:13:46 +02:00
Shaman.cfg Animation WML: fix unit/macro WML for sound start time in additional frames without duration 1 work around. 2013-10-08 19:31:31 +10:30
Sharpshooter.cfg Unit animation WML to use SOUND:HIT_AND_MISS macro throughout. 2013-03-20 20:01:25 +00:00
Shyde.cfg Animation WML: fix unit/macro WML for sound start time in additional frames without duration 1 work around. 2013-10-08 19:31:31 +10:30
Sorceress.cfg Animation WML: fix unit/macro WML for sound start time in additional frames without duration 1 work around. 2013-10-08 19:31:31 +10:30
Sylph.cfg Animation WML: fix unit/macro WML for sound start time in additional frames without duration 1 work around. 2013-10-08 19:31:31 +10:30