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Archer.cfg
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Revert "Revert "Merge branch 'master' of github.com:wesnoth/wesnoth-old""
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2013-08-09 00:13:46 +02:00 |
Avenger.cfg
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Unit animation WML to use SOUND:HIT_AND_MISS macro throughout.
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2013-03-20 20:01:25 +00:00 |
Captain.cfg
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Unit animation WML to use SOUND:HIT_AND_MISS macro throughout.
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2013-03-20 20:01:25 +00:00 |
Champion.cfg
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Unit animation WML to use SOUND:HIT_AND_MISS macro throughout.
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2013-03-20 20:01:25 +00:00 |
Druid.cfg
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Animation WML: fix unit/macro WML for sound start time in additional frames without duration 1 work around.
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2013-10-08 19:31:31 +10:30 |
Enchantress.cfg
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Animation WML: fix unit/macro WML for sound start time in additional frames without duration 1 work around.
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2013-10-08 19:31:31 +10:30 |
Fighter.cfg
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Revert "Revert "Merge branch 'master' of github.com:wesnoth/wesnoth-old""
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2013-08-09 00:13:46 +02:00 |
Hero.cfg
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Unit animation WML to use SOUND:HIT_AND_MISS macro throughout.
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2013-03-20 20:01:25 +00:00 |
High_Lord.cfg
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Animation WML: fix unit/macro WML for sound start time in additional frames without duration 1 work around.
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2013-10-08 19:31:31 +10:30 |
Lady.cfg
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Updated sprite for the elven lady.
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2009-12-20 06:50:38 +00:00 |
Lord.cfg
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Unit animation WML to use SOUND:HIT_AND_MISS macro throughout.
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2013-03-20 20:01:25 +00:00 |
Marksman.cfg
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Fixed some missing frames in female Elvish Marksman death animation
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2013-05-17 21:18:31 +02:00 |
Marshal.cfg
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Unit animation WML to use SOUND:HIT_AND_MISS macro throughout.
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2013-03-20 20:01:25 +00:00 |
Outrider.cfg
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Fixed image path of last frame in Elvish Outrider ranged anim (pointed out by bumbadadabum)
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2013-08-14 00:57:48 +11:00 |
Ranger.cfg
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Elvish Ranger converted to new animation syntax
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2014-02-21 21:47:11 -03:00 |
Rider.cfg
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New base frames for the elven cavalry units.
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2013-06-10 01:03:34 -05:00 |
Scout.cfg
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Revert "Revert "Merge branch 'master' of github.com:wesnoth/wesnoth-old""
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2013-08-09 00:13:46 +02:00 |
Shaman.cfg
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Animation WML: fix unit/macro WML for sound start time in additional frames without duration 1 work around.
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2013-10-08 19:31:31 +10:30 |
Sharpshooter.cfg
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Unit animation WML to use SOUND:HIT_AND_MISS macro throughout.
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2013-03-20 20:01:25 +00:00 |
Shyde.cfg
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Animation WML: fix unit/macro WML for sound start time in additional frames without duration 1 work around.
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2013-10-08 19:31:31 +10:30 |
Sorceress.cfg
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Animation WML: fix unit/macro WML for sound start time in additional frames without duration 1 work around.
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2013-10-08 19:31:31 +10:30 |
Sylph.cfg
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Animation WML: fix unit/macro WML for sound start time in additional frames without duration 1 work around.
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2013-10-08 19:31:31 +10:30 |