wesnoth/data/core/units/elves/Scout.cfg
2013-08-09 00:13:46 +02:00

118 lines
3.4 KiB
INI

#textdomain wesnoth-units
[unit_type]
id=Elvish Scout
name= _ "Elvish Scout"
image="units/elves-wood/scout/scout.png"
{MAGENTA_IS_THE_TEAM_COLOR}
profile="portraits/elves/scout.png"
race=elf
hitpoints=32
movement_type=woodland
#mostly like a foot Elf, but they
#are bad at defending in villages
#they are weak against piercing attacks
movement=9
experience=32
level=1
alignment=neutral
advances_to=Elvish Rider
cost=18
undead_variation=mounted
usage=scout
description= _ "The horsemen of the wood elves have some skill with bow and sword, but their true skill lies in their horsemanship. Even other elves are impressed by their uncanny speed in the woods, and their ability to dart through the thick of the forest with nary a scratch. They may be the only cavalry in existence that fares better in the woods than on open ground."
die_sound=horse-die.ogg
# Base image is drawn for the right side.
[portrait]
size=400
side="left"
mirror="true"
image="portraits/elves/transparent/scout.png"
[/portrait]
[portrait]
size=400
side="right"
mirror="false"
image="portraits/elves/transparent/scout.png"
[/portrait]
[defense]
village=60
forest=40
[/defense]
[resistance]
pierce=120
[/resistance]
[attack]
name=sword
description=_"sword"
icon=attacks/sword-elven.png
type=blade
range=melee
damage=4
number=3
[/attack]
[attack]
name=bow
description=_"bow"
icon=attacks/bow-elven.png
type=pierce
range=ranged
damage=6
number=2
[/attack]
{DEFENSE_ANIM "units/elves-wood/scout/scout.png" "units/elves-wood/scout/scout.png" {SOUND_LIST:HORSE_HIT} }
[movement_anim]
start_time=0
[frame]
image="units/elves-wood/scout/scout.png:150"
[/frame]
[/movement_anim]
[idle_anim]
{STANDARD_IDLE_FILTER}
start_time=0
[frame]
image="units/elves-wood/scout/scout.png:[125*9,150,175,150,175*8]"
[/frame]
[/idle_anim]
[attack_anim]
[filter_attack]
name=bow
[/filter_attack]
missile_start_time=-150
[missile_frame]
duration=150
image="projectiles/missile-n.png"
image_diagonal="projectiles/missile-ne.png"
[/missile_frame]
start_time=-400
{SOUND:HIT_AND_MISS bow.ogg bow-miss.ogg -400}
[frame]
image="units/elves-wood/scout/scout.png:[100,250]"
[/frame]
[frame]
image="units/elves-wood/scout/scout.png:100"
[/frame]
[/attack_anim]
[attack_anim]
[filter_attack]
name=sword
[/filter_attack]
start_time=-200
[frame]
image="units/elves-wood/scout/scout.png:25"
sound=horse-elf-canter.wav
[/frame]
[frame]
image="units/elves-wood/scout/scout.png:75"
[/frame]
{SOUND:HIT_AND_MISS {SOUND_LIST:SWORD_SWISH} {SOUND_LIST:MISS} -100}
[frame]
image="units/elves-wood/scout/scout.png:200"
[/frame]
[frame]
image="units/elves-wood/scout/scout.png:100"
[/frame]
[frame]
image="units/elves-wood/scout/scout.png:50"
[/frame]
[/attack_anim]
[/unit_type]