wesnoth/data/core/units/elves/Rider.cfg
2013-06-10 01:03:34 -05:00

136 lines
3.8 KiB
INI

#textdomain wesnoth-units
[unit_type]
id=Elvish Rider
name= _ "Elvish Rider"
race=elf
image="units/elves-wood/rider/rider.png"
{MAGENTA_IS_THE_TEAM_COLOR}
profile="portraits/elves/scout.png"
hitpoints=46
movement_type=woodland
movement=10
experience=75
level=2
alignment=neutral
advances_to=Elvish Outrider
cost=31
undead_variation=mounted
usage=scout
#mostly like a foot Elf, but they
#aren't good at defending in villages
#they are weak against piercing attacks
description= _ "The master horsemen of the elves are able to move through forests at a speed which would be suicidal for any human. Awe of the rider is quite justified — but questions have also been raised about the stock of the horses, for the feats they perform seem almost supernatural.
This combination of incredible mobility and potent combat strength is one of the greatest assets the elves possess in warfare."
die_sound=horse-die.ogg
# Base image is drawn for the right side.
[portrait]
size=400
side="left"
mirror="true"
image="portraits/elves/transparent/scout.png"
[/portrait]
[portrait]
size=400
side="right"
mirror="false"
image="portraits/elves/transparent/scout.png"
[/portrait]
[defense]
village=50
forest=40
[/defense]
[resistance]
pierce=120
[/resistance]
[attack]
name=sword
description=_"sword"
icon=attacks/sword-elven.png
type=blade
range=melee
damage=7
number=3
[/attack]
[attack]
name=bow
description=_"bow"
icon=attacks/bow-elven.png
type=pierce
range=ranged
damage=9
number=2
[/attack]
{DEFENSE_ANIM "units/elves-wood/rider/rider.png" "units/elves-wood/rider/rider.png" {SOUND_LIST:HORSE_HIT} }
[movement_anim]
start_time=0
[frame]
image="units/elves-wood/rider/rider.png:150"
[/frame]
[/movement_anim]
[attack_anim]
[filter_attack]
name=bow
[/filter_attack]
missile_start_time=-150
[missile_frame]
duration=150
image="projectiles/missile-n.png"
image_diagonal="projectiles/missile-ne.png"
[/missile_frame]
start_time=-500
[if]
hits=yes
[frame]
image="units/elves-wood/rider/rider.png:100"
sound=bow.ogg
[/frame]
[/if]
[else]
hits=no
[frame]
image="units/elves-wood/rider/rider.png:100"
sound=bow-miss.ogg
[/frame]
[/else]
[frame]
image="units/elves-wood/rider/rider.png:[250,100]"
[/frame]
[frame]
image="units/elves-wood/rider/rider.png:150"
[/frame]
[/attack_anim]
[attack_anim]
[filter_attack]
name=sword
[/filter_attack]
start_time=-200
[frame]
image="units/elves-wood/rider/rider.png:25"
sound=horse-elf-canter.wav
[/frame]
[frame]
image="units/elves-wood/rider/rider.png:75"
[/frame]
[if]
hits=no
[frame]
image="units/elves-wood/rider/rider.png:200"
sound={SOUND_LIST:MISS}
[/frame]
[/if]
[else]
hits=yes
[frame]
image="units/elves-wood/rider/rider.png:200"
sound={SOUND_LIST:SWORD_SWISH}
[/frame]
[/else]
[frame]
image="units/elves-wood/rider/rider.png:75"
[/frame]
[frame]
image="units/elves-wood/rider/rider.png:25"
[/frame]
[/attack_anim]
[/unit_type]