Commit graph

217 commits

Author SHA1 Message Date
Iris Morelle
4335bedeff wam: Allow using embedded data URIs as add-on icons
[ci skip]
2018-05-08 02:26:34 -03:00
ln-zookeeper
f8a02e5e6d Updated changelog 2018-05-08 00:53:52 +03:00
Iris Morelle
9850d3fa9c Update changelog for #3019
[ci skip]
2018-05-06 07:14:40 -03:00
Iris Morelle
622b1936bc Update changelog for MP server stuff from me and loonycyborg
[ci skip]
2018-05-06 05:29:05 -03:00
Iris Morelle
d727cf2c99 gui2/unit_attack: Only display active specials on the weapons list
This fixes issues reported on the forums where the weapons list now
includes weapon specials even when they aren't active, a regression from
1.12.x.

Closes #3033.
2018-05-06 00:40:11 -03:00
mattsc
a82971e48d changelog entry for custom AI for AToTB S2 2018-05-05 13:58:51 -07:00
Charles Dang
2f565b8e90 MP Lobby: base resolution selection on window width not height
[ci skip]

Height isn't the problem. The default lobby can display fine even at 600 px h. Width is
the problem the default layout faces at low resolutions, and it was quite odd to have a
really wide window use the low resolution layout, despite there obviously being enough
horizontal space to fit the sidebar.
2018-05-05 12:35:27 +11:00
Charles Dang
b17e9fa9b1 MP Lobby: restored Era info to main game display
Includes some slight spacing tweaks.
2018-05-05 12:35:00 +11:00
Charles Dang
b947e7f63d Added some changelog entries for UtBS
[ci skip]
2018-05-05 12:34:36 +11:00
Charles Dang
d9e3983e97 MP Create Game: cap custom game names at 50 characters
[ci skip]
2018-05-05 12:34:00 +11:00
Charles Dang
18afe08a7b GUI2/Size Lock: ensure formula sizes are recalculated as necessary.
This is similar to the change made for spacers in da5f00c2b6.
It also fixes an issue with the MP Lobby chat box (and other such widgets that use formulas
for their fixed dimensions) where it would stay too small after a window resize (the chat
box formulas in all three dialogs it appears in are a percentage of window height).
2018-05-05 12:33:38 +11:00
Iris Morelle
3259ef75b9 Fixed some issues with desynced changelogs and incorrect capitalization/order
[ci skip]
2018-05-04 07:05:31 -03:00
Iris Morelle
c503c2ce35 mp: Improve display of wesnothd client errors in general
Besides replacing the "End of file" error when getting disconnected from
the server under unexpected circumstances (e.g. because the server died)
with a translatable and more intuitive message, this also makes it so
other network error messages ("Connection refused", "Host not found",
etcetera) are displayed in the UI in a slightly clearer fashion, and in
an error dialog that must be dismissed with a click on a button, instead
of a transient message that can be easily missed due to an accidental
misclick.

Closes #3005.
2018-05-04 07:05:31 -03:00
ln-zookeeper
d217dfc13c EI S11: Fixed units incorrectly costing upkeep after leveling up 2018-05-04 11:21:27 +03:00
Charles Dang
195eb0ce73 MP Lobby: improved low-resolution layout
[ci skip]

* Removed unnecessary spacer line.
* Increased chat area height by 10% .
2018-05-04 17:17:53 +11:00
Charles Dang
3e27ccaf18 MP Lobby: highlight the titles of MP games with vacant slots 2018-05-04 15:03:17 +11:00
Charles Dang
ffe71c5157 MP Lobby: removed individual Join/Observe buttons for each game 2018-05-04 13:09:30 +11:00
Iris Morelle
006bd4d099 Fix wesnoth(6) claiming the default log level is error
It's been warning since version 1.9.0.

[ci skip]
2018-05-03 14:08:14 -03:00
Jyrki Vesterinen
f074f812ca Changelog entry for commit 93f956ed4c 2018-05-02 14:55:26 +03:00
Charles Dang
f33111e86b Changelog entry for the misleading tooltip text fix
[ci skip]
2018-05-02 18:57:13 +11:00
Iris Morelle
ae5ab22b1a gui2/log_settings: Permit disabling logdomains (log level -1) 2018-04-27 01:52:40 -03:00
Charles Dang
f3a77bf310 More changelog updates
[ci skip]
2018-04-25 14:25:19 +11:00
Charles Dang
4219e13ac5 Changelog entry for the Dark Forecast fix
[ci skip]
2018-04-25 14:16:33 +11:00
Charles Dang
a85b14cfb7 Various changelog updates
[ci skip]
2018-04-24 18:47:24 +11:00
Nils Kneuper
b0f76a7d4d updated Japanese translation 2018-04-23 23:39:11 +02:00
Iris Morelle
14ec9954f1 Replace a few instances of "mermen" with "merfolk" in core descriptions
These are only the ones were it's sufficiently unambiguous that the
description is referring to the merfolk race at whole. There are a few
instances I didn't touch were it's possible that the text refers
exclusively to mermen fighters (e.g. "the mermen armies").

See issue #2940.

[ci skip]
2018-04-22 17:42:44 -03:00
Iris Morelle
296894c515 Change the plural race name for merfolk to Merfolk
See issue #2940.

[ci skip]
2018-04-22 17:18:14 -03:00
Charles Dang
6b359268f0 changelog entry for the UtBS portraits
[ci skip]
2018-04-20 12:01:04 +11:00
Charles Dang
3792612fb7 Removed OpenMP-related code
After some discussion, we concluded that this code was unmaintained, not even used in
some places (display.cpp, units/frame.cpp), leaving the only area that really used it
at all the image surface cache. Considering there was never really a conclusive benchmark
of its benefits and because said surface cache will be used a lot less going forward,
we're just removing it and simplifying everything for everyone.

Closes #1260 since it's now irrelevant.
2018-04-19 23:06:04 +11:00
pentarctagon
f4db76fe0f Re-add boost-thread to INSTALL and changelog. 2018-04-19 03:21:04 -05:00
Nils Kneuper
5bb1089abc updated German translation 2018-04-19 08:19:21 +02:00
Iris Morelle
fa15142150 gui2/title_screen: Make Version label formatted and translatable
Closes #2914.

This doesn't break the string freeze since it reuses a format string
from the same textdomain required by gui2/game_version for the exact
same purpose.
2018-04-18 21:16:14 -03:00
Nils Kneuper
ef7c0a7b64 updated Slovak translation 2018-04-18 21:54:07 +02:00
Jyrki Vesterinen
fc3ca7a783 Changelog entry for commit a02100a0f1 2018-04-17 22:31:40 +03:00
Charles Dang
28b1ab2861 Revert "Utilized 2x xBRZ scaling for portraitless units in game dialog"
This reverts commit 601c67d970 and 98ed802290.
2018-04-18 01:59:28 +11:00
Charles Dang
54cacf815d Changelog entry for 30257af
[ci skip]
2018-04-17 05:07:07 +11:00
Charles Dang
601c67d970 Utilized 2x xBRZ scaling for portraitless units in game dialog 2018-04-17 03:03:09 +11:00
Celtic Minstrel
ecc8785edb Support location_id in [recall] and [unstore_unit] 2018-04-16 00:00:51 -04:00
Celtic Minstrel
0327085d99 Fix two of the dialog functions not accepting translatable strings 2018-04-15 02:03:31 -04:00
Iris Morelle
529e551d9e Changelog entry for MP lobby message fixes
[ci skip]
2018-04-15 02:49:19 -03:00
Charles Dang
03d80a0b2b Better changelog entry for the MP password fix
[ci skip]
2018-04-15 15:16:16 +11:00
ln-zookeeper
33e924dc35 Updated changelog
[ci skip]
2018-04-14 19:24:51 +03:00
Celtic Minstrel
8e4de9db67 Editor: Refresh named locations list when map context changes (fixes #1023)
This solution is a bit of a hack, but odds are this code will be
majorly refactored in 1.15 anyway. The important thing is that
this works.
2018-04-14 12:05:41 -04:00
Charles Dang
227c8ba20c Changelog entry for ab54b62
[ci skip]
2018-04-15 02:40:30 +11:00
Charles Dang
d384b96d97 Removed joystick code
This was never fully implemented and has been essentially abandoned. If we want to
add this again, we should look to adding full game controller support (Steam controller,
for example), though I don't know how suited this game is for controller support. As for
as I can tell, the only working part was ever map scrolling.

Includes a sqrt -> std::sqrt conversion I forgot in this file awhile back.
2018-04-14 14:16:18 +11:00
Nils Kneuper
6034cc50d1 updated Italian translation 2018-04-13 22:48:49 +02:00
Jyrki Vesterinen
c5802cdcda Changelog entry for commit 82e04ab761 2018-04-13 22:51:15 +03:00
Charles Dang
9de7aff904 Removed Boost Thread as a built-time dependency
We use std::thread now.
2018-04-13 23:55:25 +11:00
Charles Dang
802bbe8cdc Game Load: added a convenient button in Load Game to open your saves folder 2018-04-13 18:21:35 +11:00
Jyrki Vesterinen
8667e5bbdd Hotkey manager: drop duplicate commands
We use both SDL_KEYDOWN and SDL_TEXTINPUT events for hotkeys. It's possible
for both events (caused by the same keypress) to trigger the hotkey command
and we don't want that. Hence, let's drop duplicate commands.

Fixes #1736.
2018-04-12 19:46:56 +03:00