Removed Boost Thread as a built-time dependency
We use std::thread now.
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4 changed files with 4 additions and 4 deletions
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@ -1,4 +1,4 @@
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# set minimum version
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cmake_minimum_required(VERSION 2.8.5)
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@ -79,7 +79,7 @@ endif()
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find_package(SDL2 2.0.4 REQUIRED)
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find_package(Crypto 1.0 REQUIRED)
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find_package(Boost 1.56 REQUIRED COMPONENTS iostreams program_options regex system thread random)
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find_package(Boost 1.56 REQUIRED COMPONENTS iostreams program_options regex system random)
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# no, gettext executables are not required when NLS is deactivated
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find_package(Gettext)
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@ -25,7 +25,6 @@ order to build Wesnoth:
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* Regex
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* Program Options
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* System
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* Thread
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* SDL2 libraries:
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* SDL2 >= 2.0.4
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* SDL2_image >= 2.0.0 (with PNG and JPEG support)
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@ -371,7 +371,6 @@ if env["prereqs"]:
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conf.CheckBoost("smart_ptr", header_only = True) & \
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conf.CheckBoost("locale") & \
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CheckAsio(conf) & \
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conf.CheckBoost("thread", require_version = boost_version) & \
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conf.CheckBoost("filesystem") \
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and Info("Base prerequisites are met")) \
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or Warning("Base prerequisites are not met")
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@ -32,6 +32,8 @@
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Galician, Polish, Scottish Gaelic, Spanish, Ukrainian
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### Multiplayer
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* Added team color to a few background units missing in Aethermaw.
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### Packaging
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* Boost Thread is no longer a build-time dependency.
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### User Interface
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* Swapped the position and formatting of game names and titles in the MP lobby.
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* Made Faction Select button's purpose more clear in MP Staging.
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