Commit graph

217 commits

Author SHA1 Message Date
Iris Morelle
cfd5d5289d Update changelog
[ci skip]
2018-04-12 06:15:19 -03:00
Celtic Minstrel
191c23c194
Update changelog.md 2018-04-11 22:51:32 -04:00
Celtic Minstrel
68b33cf6bd Allow [move_unit]dir= to perform relative movements 2018-04-11 22:46:48 -04:00
ln-zookeeper
eaf186e021 TRoW: New set of story art by LordBob
In scenarios 06 and 14 I turned the opening narrator message into story text instead. The image for 03 isn't used yet as there's no text to accompany it.
2018-04-12 12:21:51 +11:00
Iris Morelle
7f8cb13bd3 help: Use new attack stats separator in unit descriptions
Closes #2873.

(This is part of a commented-out block in master because Vultraz hasn't
updated the code yet. He said I could forward-port the patch into it
anyway. For the time being unit descriptions are just completely missing
because of this.)
2018-04-11 22:02:14 -03:00
Nils Kneuper
7ab1da24a5 updated Galician translation 2018-04-11 20:33:02 +02:00
Jyrki Vesterinen
2562a7e3b0 Revert "Changelog entry for commit c42401a8deb92acc16039fbeed0acf16287e286c"
This reverts commit c23fc2b666.
2018-04-11 18:57:59 +03:00
Charles Dang
a1810bde32 Game Events/Manager: skip disabled assertion if write_events is called mid-event
This reverts afaa75842c and replaces it with a more general
no-assert-during-events check. This is because there are other instances besides [inspect]
where this function can be called mid-event, and it wouldn't be convenient to add nested
'strict' parameters to multiple functions just to handle them.

Fixes #2750.
2018-04-11 13:08:27 +11:00
Charles Dang
b0f767bdb5 Changelog entry for 79072b7c3d
[ci skip]
2018-04-11 11:52:01 +11:00
Jyrki Vesterinen
c23fc2b666 Changelog entry for commit c42401a8de 2018-04-10 19:08:10 +03:00
Celtic Minstrel
81b4ef1d7c Update changelog
[ci skip]
2018-04-08 14:00:23 -04:00
Charles Dang
7942b53ee8 Changelog entry for recent SotA fixes
[ci skip]
2018-04-08 22:30:32 +11:00
Charles Dang
1f0588883c MP Staging: make Faction Select button's purpose more clear
[ci skip]
2018-04-08 21:04:14 +11:00
Charles Dang
ccce10511a Unit Create: fixed unit selection not persisting between uses (fixes #2822)
I had been unconditionally selecting the first entry after setting the active
sorting option. This overrode the previous unit selection.

Regression from 6b52d16fae.
2018-04-08 13:11:27 +11:00
Celtic Minstrel
8581637b51 Update changelog 2018-04-07 12:26:16 -04:00
Iris Morelle
3967fd190e gui2/log_settings: Make log options tooltips translatable
Fixes #2837.
2018-04-06 14:04:00 -03:00
Charles Dang
6babb773d2 Fixed images with no alpha channel rendering incorrectly
See https://forums.wesnoth.org/viewtopic.php?p=625159#p625159

Since this problem can also be solved with make_neutral_surface, and is_neutral already
check a surface's alpha mask, I moved the is-not-indexed check to is_neutral and made use
of it for the on-load standardization check.
2018-04-04 20:16:43 +11:00
Charles Dang
f4fb2a6dcc Changelog entry for c4cf0c9
[ci skip]
2018-04-04 10:52:37 +11:00
Charles Dang
6615aa7efe Swapped the position and formatting of game names and titles in the MP lobby
Addresses point 2 of #2815.
2018-04-03 19:11:29 +11:00
Steve Cotton
2caed06cdb THoT S12 Fix some "x=" tests that should be "x,y=" tests
Taking the chest south of the start hid the door and chest that are
north of the start.

The sneak-door opened much earlier in the level, allowing the undead
from the south-east lich to go north to the spider room.  The ghosts
and nightstalkers that are supposed to ambush the player's forces in
the south (after opening the 3-hex door) instead go north and end up
joining the spider fight.  The slower-moving undead also go north,
and are easily fought one-by-one in the sneak passage instead of the
south-east.

[ci skip]
2018-04-03 07:59:26 +11:00
Nils Kneuper
65f690d905 updated Polish translation 2018-04-02 10:42:00 +02:00
Celtic Minstrel
fed46ec45f Support location_id in [teleport] 2018-04-01 14:05:33 -04:00
Steve Cotton
d6661fdb80 THoT S12 Put the sneak-passageway's door on the right hex (fixes #2804)
This matches with the "Another old caved-in passageway..." event
around line 835, the trigger is on 55,33 and the walls that open are

        [terrain]
            x=55,55
            y=34,35
            terrain=Uu
        [/terrain]

Debian bug #483893, for which the original fix in
4c473187e6 changed the wrong digit.

This is a cherry-pick from 1.14 to master (fixes #2804) of
bcaac1ef (the change) and 5b7aca97 (the changelog).

[ci skip]
2018-04-01 16:04:15 +03:00
Nils Kneuper
742c378361 updated Czech translation 2018-03-31 22:10:38 +02:00
Nils Kneuper
a32d689c46 updated French translation 2018-03-31 14:24:10 +02:00
Celtic Minstrel
8becc799c1 Update changelog 2018-03-30 18:43:41 -04:00
Nils Kneuper
57c1a67134 updated British English translation 2018-03-29 22:56:58 +02:00
Nils Kneuper
4bcfada88a updated Ukrainian translation 2018-03-29 22:55:14 +02:00
Nils Kneuper
f19db187fa updated Scottish Gaelic translation 2018-03-29 22:53:24 +02:00
Iris Morelle
9808a6a722 UtBS: Hide technical terrains in the Help browser
[ci skip]
2018-03-27 19:07:07 -03:00
Iris Morelle
0cdee6b04c Update changelog
[ci skip]
2018-03-27 18:58:23 -03:00
Nils Kneuper
40d63a4a25 updated Chinese (Simplified) translation 2018-03-27 22:00:03 +02:00
Iris Morelle
139695d7b1 Sync changelogs across branches
[ci skip]
2018-03-27 05:07:15 -03:00
Iris Morelle
ecb80e607e Fix up previous commit to match 1.14
[ci skip]
2018-03-27 05:00:20 -03:00
Iris Morelle
66b60f4731 Update changelog for the synced debug command UX changes
[ci skip]
2018-03-27 04:54:21 -03:00
Iris Morelle
28c35e71fa Alphabetical order, alphabetical order, alphabetical order...
[ci skip]
2018-03-26 03:40:55 -03:00
Iris Morelle
6f17695d7c Update changelog for issue #2732 and issue #2709
[ci skip]
2018-03-26 03:27:42 -03:00
Celtic Minstrel
229d2f0483 Allow percentages in [random_placement]num_items= 2018-03-25 20:56:11 -04:00
Celtic Minstrel
e4a2c14177 Allow WFL for [random_placement]num_items= 2018-03-25 20:51:03 -04:00
newfrenchy83
76c2cbac46 Implement [filter_weapon] in leadership and resistance abilities
Closes #2718
2018-03-25 17:16:16 -04:00
Celtic Minstrel
1dd411a84e Support to_location in [move_unit] 2018-03-24 18:32:10 -04:00
Celtic Minstrel
7a1ea36d39 Update changelog 2018-03-24 18:11:56 -04:00
Nils Kneuper
0bab3fb4d3 updated Spanish translation 2018-03-23 22:32:35 +01:00
Iris Morelle
9d76278e71 Update the changelog
[ci skip]
2018-03-23 04:35:13 -03:00
Charles Dang
0094a19e85 Post-release version bump
The stable 1.14 branch has now diverged, and master is back in development mode for
the 1.15 series. Therefor, bumping to 1.15.0-dev here on master.
2018-03-18 18:51:11 +11:00
Charles Dang
28d35f4d8c Pre-release version bump for the rest of the things 2018-03-18 17:23:40 +11:00
Charles Dang
5c86dc81be Temporarily re-enabled display of all languages, regardless of completeness 2018-03-18 17:19:08 +11:00
Charles Dang
3760b2a356 Few changelog fixups
[ci skip]
2018-03-18 17:13:07 +11:00
Celtic Minstrel
7fcc813438 One more dunefolk tweak
Revert the change to Marauder blade resistance and instead raise Raider blade resistance
2018-03-17 18:52:31 -04:00
Celtic Minstrel
15c32923b7 Expand on dunefolk balancing changes in greater detail and mirror to players_changelog 2018-03-17 18:32:00 -04:00