sigurdfdragon
670488d53e
DM S08: Move location of key to fix travis schema validation error
2019-06-23 23:15:45 -04:00
Severin Glöckner
d3e8dee9cb
Mudcrawler: fit portrait better in help
2019-06-24 02:57:27 +02:00
Severin Glöckner
65b113fb7a
ANL: less message spam
2019-06-24 02:57:21 +02:00
Severin Glöckner
4e75b21127
ANL: activate experimental AI
2019-06-24 02:57:15 +02:00
Severin Glöckner
3abbfc3a88
Fire Dragon: remove workaround
...
This works fine for the help, but has a drawback if animations are turned off.
2019-06-24 02:56:48 +02:00
Severin Glöckner
5b37d330cb
TSG: use colors for the narrator,
...
highligthing game explanations and storytelling with different colors.
This has originally been done for the German translation in 1.14.5 by Chewan.
2019-06-23 15:42:21 +02:00
Severin Glöckner
575d68842c
German translation: updated images for the help
...
To keep the frame consistent, the original picture got extended by 1px
2019-06-23 15:42:05 +02:00
Severin Glöckner
28f2ed5cd3
HttT maps – more use of new terrain
...
S6: don't use Dwarvish Castles, because dwarves are far away
S16: use Troll Encampment
S19: so many castles – turn some into Undead Encampments
S20: add a second keep to the allied castle for player
2019-06-23 15:41:26 +02:00
Severin Glöckner
6e0a633aa0
HttT 20: use elvish name of the river
...
The river is mentioned by one elf talking to another.
S18 explained both the human end elvish name to the player.
2019-06-23 15:41:17 +02:00
Severin Glöckner
2e57d9b170
ANL: alternative solution for Guard Problem
...
This avoids not only luring them on weak terrain,
but also luring them out of the way.
2019-06-23 15:41:05 +02:00
Severin Glöckner
dead6d723c
Revert "ANL: also protect Guardians from losing defense by luring out"
...
This reverts commit b943ecb178
.
2019-06-23 15:40:41 +02:00
josteph
9399477a96
Add #3687 to changelog.
2019-06-22 17:36:13 +00:00
doofus-01
138dfe8179
adding zombie rider portrait ( #4132 )
...
#4095 for master
2019-06-22 10:27:53 -07:00
jostephd
e9fcce6a19
Merge pull request #4119 from jostephd/replay-fogged-unit-description
...
Make it possible to use the "unit description" command in replay mode on fogged/shrouded units.
2019-06-22 17:25:55 +00:00
Alexander van Gessel
c0191a5a16
Merge pull request #4112 from AI0867/si_string-default-format
...
Restore 3-significant-digit si_string (closes #3871 )
2019-06-21 23:09:24 +02:00
nemaara
4830028142
Add AToTB fix to changelog
2019-06-20 13:48:18 -04:00
nemaara
371a1bacd0
AToTB S3: modify illumination tip
2019-06-20 13:48:08 -04:00
Charles Dang
9f8ad8ef4a
UtBS S9: fixed typo
...
[ci skip]
2019-06-20 17:24:51 +11:00
sigurdfdragon
63699b4eaa
DM S07: Have skeleton summoning use necromancer undead recruiting sound
...
Fixes #4127
2019-06-19 22:38:16 -04:00
sigurdfdragon
6f9b283d27
SotA S08: Remove incorrect wmllint unwho
...
Not part of the 1.15 due to some character macro changes.
2019-06-18 23:14:02 -04:00
Severin Glöckner
7a96934c71
AoI map adjustments
...
S4: Troll Encampments + embelishments
S6: Undead Encampment instead of Ruined Castle
2019-06-18 00:30:49 +02:00
Severin Glöckner
b943ecb178
ANL: also protect Guardians from losing defense by luring out
2019-06-18 00:30:49 +02:00
Severin Glöckner
0ca9dc540f
ANL: get name from player instead of leader
2019-06-18 00:30:49 +02:00
Severin Glöckner
90a34c64db
NR: using different Keep types
2019-06-18 00:30:17 +02:00
Severin Glöckner
2cd2c630d5
NR 10: more resistent event
...
works only with id, not with speaker
2019-06-18 00:30:17 +02:00
Severin Glöckner
775f91ec9e
NR 10: use 4 different Troll portraits
...
HttT: build house on sand. For safety and a long future.
2019-06-18 00:30:16 +02:00
Severin Glöckner
4d6a69c8de
HttT typo: apply 1340c00
for variation
2019-06-18 00:30:16 +02:00
josteph
37b813bec4
menu_handler: See all units in linger mode when reveal_map == true
...
Fixes the first problem in https://github.com/wesnoth/wesnoth/issues/3687#issuecomment-502403962 :
> you played an MP game, the game is over and the map uncovered – you see now all units, but hotkeys don't work on previously shrouded ones
Note that SP linger mode, and MP linger mode when reveal_map == false,
are not affected.
2019-06-17 15:59:44 +00:00
josteph
4f3b612548
Move playsingle_controller::get_replay_controller up to remove a dynamic_cast
2019-06-17 15:22:28 +00:00
sigurdfdragon
ca51077d31
DM: Use wmllint who & unwho for characters
2019-06-16 23:10:01 -04:00
sigurdfdragon
a421d238ad
DM S01: Improve feel of cutscene
...
Change map and unit position so nobody walks on top of anyone during moves
Minor key cleanup
2019-06-16 23:10:00 -04:00
sigurdfdragon
8820d3f523
DM: Give traits to some villians
2019-06-16 23:07:43 -04:00
sigurdfdragon
17f3e6daa1
DM S16: Remove unneeded keys & tags
2019-06-16 23:07:42 -04:00
sigurdfdragon
48c3fb5114
DM S08: Make it clear there is no carryover to next scenario
2019-06-16 23:07:42 -04:00
sigurdfdragon
20c0c3fa5a
DM S13: Set elf ally side to elvish flag
2019-06-16 23:07:42 -04:00
sigurdfdragon
8c01923ffc
DM S12: Remove errant castle overlay
2019-06-16 23:07:42 -04:00
sigurdfdragon
b1826ca65c
DM S10: Ensure a unit for the role if none is found
2019-06-16 23:07:42 -04:00
sigurdfdragon
21c6e4c734
DM S11: Fix starting village assignment
2019-06-16 23:07:42 -04:00
sigurdfdragon
e3429026f8
DM: More code cleanup
...
Remove unneeded redraws.
Move things around for better readability.
Use some macros.
Delete a few pieces of unnecessary code.
2019-06-16 23:07:41 -04:00
sigurdfdragon
dd7f7f20f4
DM: Use speaker instead of id in [message]
2019-06-16 23:05:18 -04:00
sigurdfdragon
efb38008f2
DM: Standardize Garard II's name when he is speaking
2019-06-16 23:05:17 -04:00
sigurdfdragon
3276311e9c
DM: Add some character macros
2019-06-16 23:05:17 -04:00
sigurdfdragon
caf4f75eec
DM: Eliminate use of a macro
...
ELVISH_NPCS_REAPPEAR was used inconsistently, and at odds with current
handling in DELFADOR_DEPARTS_AGAIN & DELFADOR_JOINS_ELVES.
Also improves change level compatability.
2019-06-16 23:05:17 -04:00
sigurdfdragon
30741bad33
DM: Code cleanup
...
Reorder some scenario keys.
Reorder side keys, removing unneeded ones, add keys & tags for clarity.
Move some events/macros.
Using [leader] in [side] for all non-player sides.
Change level improvements using [unit] instead of [recall] in a few places.
2019-06-16 23:05:17 -04:00
sigurdfdragon
6bd89c7d35
DM S21: Increase difficulty
2019-06-16 23:05:17 -04:00
sigurdfdragon
3ce65aee9b
DM S17: Increase difficulty
2019-06-16 23:05:17 -04:00
sigurdfdragon
5df17a033c
DM: Remove unnecessary lines and some comment cleanup
2019-06-16 23:05:17 -04:00
sigurdfdragon
bc6db00d9d
DM S15: Remove duplicate event
2019-06-16 23:05:16 -04:00
josteph
1970165a61
Add #4070 to changelog
2019-06-16 22:11:41 +00:00
josteph
ceeeb34af3
EI S3: Change start dialog to encourage attacking the Dark Adept
...
There's a FORCE_CHANCE_TO_HIT in place that makes this plan more likely
to succeed than the player would realize.
2019-06-16 22:11:41 +00:00