Commit graph

66063 commits

Author SHA1 Message Date
Charles Dang
fae6da9ad1 MP Lobby: added a game status icon for Registered Users Only 2016-08-20 22:18:48 +11:00
Charles Dang
b672c24ccb Gamestate Inspector: further design improvements 2016-08-20 21:56:22 +11:00
Wedge009
7cc7e70a83 Prevent MSVC complaint about type mismatch. 2016-08-20 19:39:43 +10:00
Jyrki Vesterinen
0dfb365287 Update Visual Studio project 2016-08-20 11:51:27 +03:00
Jyrki Vesterinen
61a22556ce Fix multiplayer tests getting stuck in Travis CI 2016-08-20 11:45:39 +03:00
Jyrki Vesterinen
8716d3f784 Make wesnothd build with Visual Studio 2016-08-20 10:48:48 +03:00
Celtic Minstrel
d5a78dfcd0 Redesign gamestate inspector window 2016-08-20 02:52:11 -04:00
Celtic Minstrel
cef1674ce4 Implment tree node walker 2016-08-20 02:52:11 -04:00
Celtic Minstrel
f5acf47a19 Rename indention -> indentation 2016-08-20 02:52:11 -04:00
Celtic Minstrel
178ef3118a MP Create: Minor cleanup 2016-08-20 02:52:11 -04:00
Celtic Minstrel
ba8c3b97b7 Dropdown list: Honour the request for markup 2016-08-20 02:52:11 -04:00
Celtic Minstrel
5bcc7a07f7 Add get_team() to display_context for 1-indexed lookup 2016-08-20 02:52:11 -04:00
Celtic Minstrel
43f5deaaf0 Rename potentially ambiguous function 2016-08-20 02:52:11 -04:00
Charles Dang
7fab08508f Merge pull request #753 from GregoryLundberg/GL_gender_messages_fix
Fix bug with gender-specific messages in [message]
2016-08-20 12:59:41 +11:00
Charles Dang
1591ecef66 Merge pull request #752 from GregoryLundberg/GL_no_turn_limit
HAS_NO_TURN_LIMIT objectives macro
2016-08-20 12:59:24 +11:00
Gregory A Lundberg
9d44a45f88 Fix bug with gender-specific messages in [message] 2016-08-19 20:43:50 -05:00
Gregory A Lundberg
15c761ec75 HAS_NO_TURN_LIMIT objectives macro
A convenience macro to add a standardized note to the objectives pointing out there is no turn limit.
2016-08-19 20:06:13 -05:00
Lari Nieminen
4dbf5b0263 Merge pull request #700 from GregoryLundberg/GL_AToTB_final
A Tale of Two Brothers fixes
2016-08-20 02:44:12 +03:00
Gregory A Lundberg
8fc3e3100f AToTB Get choose_level working 2016-08-19 18:40:34 -05:00
Gregory A Lundberg
8b984cfa6b AToTB S03 Logical guards
The second wave of guards should react according to the situation. That means, when they arrive, if Arvith is still fighting the first wave, they should join the fight rather than ask for the password.
2016-08-19 18:37:39 -05:00
Gregory A Lundberg
9696307a09 AToTB S03 Improve shroud
Precisely define the shroud removed upon correctly giving the first password.
2016-08-19 18:37:39 -05:00
Gregory A Lundberg
5a9a394d95 AToTB S02 Agressive kidnappers
This combines two changes.

First, it uses the sighted event instead of a moveto tripwire to find the kidnappers.

Second, instead of passively waiting for a target to come into range, the kidnappers behave as more normal AI, but ignoring keeps and devalueing villages.

This is done by moving the kidnappers to their own side, which remains hidden until they are discovered.
2016-08-19 18:37:38 -05:00
Gregory A Lundberg
bb21a7ae2b AToTB S02 Wait to kill Brena
Let Brena hang around until he's paid the gold. While we're at it, no need to delete units which are not there!
2016-08-19 18:37:38 -05:00
Gregory A Lundberg
80afcee8db AToTB S02 Capture new villages
For EASY, four villages are added to the map. Capture those villages which would have been in range if they were originally on the map.
2016-08-19 18:37:38 -05:00
Gregory A Lundberg
d45f174259 AToTB S03 Fix bug: Inconsistent objectives
The objectives and conversation presume the player will first find Baran, then kill Rotharik for the key, and finally release Baran from the cell.

If the player kills Rotharik first, the objectives jump around and the conversation makes no sense.

Let's fix the mess.

While we're at it, instead of always extending 6 turns, let's just ensure there are at least 6 turns left if all Arvith need do is run over to Baran's cage.
2016-08-19 18:37:37 -05:00
Gregory A Lundberg
77e714e4ed AToTB S03 Fix bug: Rotharik may be dead
No returning from the dead just to speak a line.
2016-08-19 18:37:37 -05:00
Gregory A Lundberg
a82e556607 AToTB S03 Fix bug: Capture villages
The guards are distracted by the villages. They should be owned by their side, anyway.
2016-08-19 18:37:37 -05:00
Gregory A Lundberg
6c33ecbd94 AToTB S03 Fix bug: Delay guards
Use correct variable name.
2016-08-19 18:37:36 -05:00
Gregory A Lundberg
75986550ad AToTB S02 Fix bug: Missing units
Recruiting the revenants fails because the location is invalid.
2016-08-19 18:37:36 -05:00
Gregory A Lundberg
33c2e1037b AToTB S02 Fix bug: Speaker may be dead
This is basically the Mercenary from S01, so let's use him, instead. If he's died by the closing scene, recruit a replacement.
2016-08-19 18:37:36 -05:00
Gregory A Lundberg
7a3d2e37f7 AToTB S02 Fix bug: Inconsitent objectives
If you find the kidnappers the objective changes to killing them; but if you then kill Nil-Galion, the objective changes back to finding the kidnappers.

Clean up the mess.
2016-08-19 18:37:35 -05:00
Gregory A Lundberg
fbedc205b0 AToTB S01 Fix bug: Mercenary may be dead
The role was assigned too soon, and did not provide for advancements. If none can be found, recruit a Horseman to speak the line.
2016-08-19 18:37:35 -05:00
Gregory A Lundberg
27bda635e7 AToTB S01 Fix bug: No unit for role
Include all possible advancements, but exclude Arvith, and recruit a replacement if no unit found.
2016-08-19 18:37:35 -05:00
Gregory A Lundberg
423f082ebc AToTB S01 Fix bug: Missing advancements
The comments should still apply when the target has advanced.
2016-08-19 18:37:34 -05:00
Gregory A Lundberg
b9a18aee48 AToTB Standardize Baran's last breath
Technically, it is impossible for Baran to die in S03, but handle it anyway, just in case, for story purposes.
2016-08-19 18:35:44 -05:00
Gregory A Lundberg
f351f35703 AToTB Standardize Baran
Use a macro to ensure consistent definition.
2016-08-19 18:35:43 -05:00
Gregory A Lundberg
955b8477d2 AToTB Standardize Arvith's last breath
Use a consistent message instead of sometimes 'all' and sometimes 'everything'. Do it with a macro.
2016-08-19 18:35:43 -05:00
Gregory A Lundberg
21320f7c1c AToTB Standardize on EASY
Use consistent #ifdef tests. Standardize on EASY, the other difficulty is simply 'not EASY'.
2016-08-19 18:35:43 -05:00
Gregory A Lundberg
8199098d74 AToTB Remove variable artifacts 2016-08-19 18:35:43 -05:00
Charles Dang
da561512a4 MP Create: implemented most remaining functionality 2016-08-19 21:34:20 +11:00
Charles Dang
369cabc9ae Use standard label definitions for scroll labels
These were simply copies of their respective label definitions, so this reduces the WML slightly.
This also renames the 'scroll_label_mono' definition, since there's no reason a label couldn't use it,
and this makes that clearer.
2016-08-19 17:45:17 +11:00
Charles Dang
8aa82bd4c3 MP Create: allow description area to grow to fill available height 2016-08-19 17:34:29 +11:00
Charles Dang
0289944299 Small fixup 2016-08-19 16:23:05 +11:00
Charles Dang
20e33d5c58 Game Load: close dialog if you delete all savefiles 2016-08-19 16:06:36 +11:00
Charles Dang
157a579014 MP Create: fixed an issue where the correct game wouldn't appear when filtering 2016-08-19 15:04:37 +11:00
Charles Dang
88726caebc Fixup typo from 6b3f9d8cbd 2016-08-19 13:41:01 +11:00
Charles Dang
6b3f9d8cbd MP Create: much more efficient method of game filtering 2016-08-19 13:37:23 +11:00
Charles Dang
90c3c05af4 MP Create: improved handling of campaign difficulty selection
Instead of showing the difficulty dialog in post_show and setting the retval to twindow::NONE if the
dialog was canceled, we add a custom exit hook that fires when double clicking the games list or pressing
the Create Game button that shows the dialog instead, and returns if canceled. This is much cleaner.
2016-08-19 12:33:00 +11:00
Charles Dang
1195c01508 tlistbox: made add_row return a reference to the added row's grid
This removes the need to then use list.get_row_grid(list.get_item_count() - 1) if you needed
the row grid after adding one.
2016-08-19 11:26:40 +11:00
Charles Dang
5bac12a53e tscroll_label: proper implementation of 162126026a (thanks to gfgtdf) 2016-08-19 10:45:38 +11:00