AToTB S02 Fix bug: Speaker may be dead
This is basically the Mercenary from S01, so let's use him, instead. If he's died by the closing scene, recruit a replacement.
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1 changed files with 6 additions and 50 deletions
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@ -246,35 +246,7 @@ Besides... I want my brother back."
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[/terrain]
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#endif
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[if]
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[have_unit]
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side=1
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type=Horseman
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search_recall_list=yes
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[/have_unit]
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[then]
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[role]
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type=Horseman
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role=speaker
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[/role]
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[recall]
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role=speaker
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[/recall]
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[/then]
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[else]
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[unit]
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type=Horseman
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side=1
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placement=leader
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generate_name=yes
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facing=ne
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role=speaker
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[/unit]
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[/else]
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[/if]
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{NEED_MERCENARY}
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[/event]
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[event]
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@ -306,7 +278,7 @@ Besides... I want my brother back."
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[/message]
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[message]
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role=speaker
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role=Mercenary
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message= _ "I am glad at least that we will not have to face ghosts. But those elves will have us at a disadvantage; our horses will not maneuver well in the trees."
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[/message]
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@ -399,6 +371,8 @@ Besides... I want my brother back."
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id=Muff Toras
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[/filter]
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{NEED_MERCENARY}
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[message]
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speaker=unit
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message= _ "Hah! You have captured me, but it will avail you nothing. I sent your precious brother the mage north with half my men a day since; he will be safely locked away in our master’s dungeons by now."
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@ -423,24 +397,6 @@ Besides... I want my brother back."
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{VARIABLE_OP second_password rand "1..4"}
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[if]
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[not]
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[have_unit]
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role=speaker
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[/have_unit]
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[/not]
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[then]
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[role]
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side=1
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[not]
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id=Arvith
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[/not]
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role=speaker
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[/role]
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[/then]
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[/if]
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[message]
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speaker=unit
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message= _ "Three days ride to the northeast, in a deserted castle. The passwords to the guards are $first_password_$first_password and $second_password_$second_password|."
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@ -455,7 +411,7 @@ Besides... I want my brother back."
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[/message]
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[message]
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role=speaker
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role=Mercenary
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message= _ "Captain, what are we riding into? I thought you wanted nothing to do with Baran any more, not since Toen Caric."
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[/message]
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@ -496,7 +452,7 @@ Besides... I want my brother back."
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[/message]
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[message]
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role=speaker
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role=Mercenary
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message= _ "He would only slow us down!"
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[/message]
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