Merge pull request #752 from GregoryLundberg/GL_no_turn_limit

HAS_NO_TURN_LIMIT objectives macro
This commit is contained in:
Charles Dang 2016-08-20 12:59:24 +11:00 committed by GitHub
commit 1591ecef66
2 changed files with 7 additions and 0 deletions

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@ -18,6 +18,7 @@ Version 1.13.5+dev:
* Fix game map sometimes showing and buttons sometimes not rendered properly in story screen (bug #24553)
* Improved font rendering on Windows.
* WML Engine:
* Added {HAS_NO_TURN_LIMIT} macro for objectives
* New attributes for [message] with [option]
- Added variable= to [message]: if specified, gives variable name to receive the [option] index (1..n) selected
only used if any [option] appear

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@ -48,3 +48,9 @@
description="<b>" + _"This is the last scenario." + "</b>"
[/note]
#enddef
#define HAS_NO_TURN_LIMIT
[note]
description= "<b>" + _"No turn limit" + "</b>"
[/note]
#enddef