Merge pull request #752 from GregoryLundberg/GL_no_turn_limit
HAS_NO_TURN_LIMIT objectives macro
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2 changed files with 7 additions and 0 deletions
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@ -18,6 +18,7 @@ Version 1.13.5+dev:
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* Fix game map sometimes showing and buttons sometimes not rendered properly in story screen (bug #24553)
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* Improved font rendering on Windows.
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* WML Engine:
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* Added {HAS_NO_TURN_LIMIT} macro for objectives
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* New attributes for [message] with [option]
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- Added variable= to [message]: if specified, gives variable name to receive the [option] index (1..n) selected
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only used if any [option] appear
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@ -48,3 +48,9 @@
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description="<b>" + _"This is the last scenario." + "</b>"
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[/note]
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#enddef
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#define HAS_NO_TURN_LIMIT
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[note]
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description= "<b>" + _"No turn limit" + "</b>"
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[/note]
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#enddef
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