AToTB Standardize on EASY
Use consistent #ifdef tests. Standardize on EASY, the other difficulty is simply 'not EASY'.
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4 changed files with 23 additions and 39 deletions
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@ -86,8 +86,7 @@ Will he heed the call? I do not know if he has kept the amulet; we have not spok
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recruit=Horseman,Bowman,Spearman,Footpad
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#ifdef EASY
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gold=40
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#endif
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#ifdef HARD
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#else
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gold=25
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#endif
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team_name=good
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@ -133,12 +132,12 @@ Will he heed the call? I do not know if he has kept the amulet; we have not spok
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[side]
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side=2
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controller=ai
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#ifdef HARD
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recruit=Skeleton,Walking Corpse,Vampire Bat,Ghost,Dark Adept,Ghoul
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gold=200
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#else
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#ifdef EASY
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recruit=Walking Corpse,Vampire Bat,Dark Adept,Ghoul
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gold=120
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#else
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recruit=Skeleton,Walking Corpse,Vampire Bat,Ghost,Dark Adept,Ghoul
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gold=200
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#endif
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team_name=evil
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user_team_name= _ "Enemies"
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@ -7,8 +7,7 @@
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next_scenario=03_Guarded_Castle
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#ifdef EASY
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turns=28
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#endif
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#ifdef HARD
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#else
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turns=24
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#endif
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victory_when_enemies_defeated=no
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@ -59,8 +58,7 @@ Besides... I want my brother back."
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#ifdef EASY
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gold=180
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income=10
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#endif
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#ifdef HARD
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#else
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gold=120
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#endif
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recruit=Horseman,Bowman,Spearman,Footpad
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@ -81,8 +79,7 @@ Besides... I want my brother back."
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controller=ai
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#ifdef EASY
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gold=25
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#endif
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#ifdef HARD
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#else
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gold=60
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#endif
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income=-8
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@ -129,7 +126,7 @@ Besides... I want my brother back."
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x,y=15,35
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[/unit]
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#ifdef HARD
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#ifndef EASY
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[unit]
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side=2
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type=Elvish Scout
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@ -169,8 +166,7 @@ Besides... I want my brother back."
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{STARTING_VILLAGES 1 7}
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#ifdef EASY
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{STARTING_VILLAGES 2 17}
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#endif
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#ifdef HARD
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#else
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{STARTING_VILLAGES 2 30}
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#endif
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@ -315,8 +311,7 @@ Besides... I want my brother back."
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ai_special=guardian
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side=2
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[/unit]
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#endif
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#ifdef HARD
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#else
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[unit]
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type=Revenant
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x=9,5
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@ -6,8 +6,7 @@
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map_data="{campaigns/Two_Brothers/maps/03_Guarded_Castle.map}"
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#ifdef EASY
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turns=30
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#endif
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#ifdef HARD
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#else
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turns=24
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#endif
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next_scenario=04_Return_to_the_Village
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@ -50,8 +49,7 @@ Yet for some reason I fear these brothers more. If Mordak were here it would be
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recruit=Horseman,Bowman,Spearman,Footpad
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#ifdef EASY
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gold=170
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#endif
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#ifdef HARD
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#else
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gold=120
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#endif
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team_name=good
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@ -70,15 +68,13 @@ Yet for some reason I fear these brothers more. If Mordak were here it would be
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side=2
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controller=ai
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#ifdef EASY
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recruit=Skeleton,Skeleton Archer,Vampire Bat,Dark Adept,Ghoul,Walking Corpse
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gold=40
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income=7
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#endif
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#ifdef HARD
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#else
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recruit=Skeleton,Skeleton Archer,Vampire Bat,Ghost,Dark Adept,Ghoul,Walking Corpse
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gold=60
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income=13
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#else
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recruit=Skeleton,Skeleton Archer,Vampire Bat,Dark Adept,Ghoul,Walking Corpse
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#endif
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team_name=evil
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@ -108,7 +104,7 @@ Yet for some reason I fear these brothers more. If Mordak were here it would be
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facing=se
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[/unit]
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#ifdef HARD
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#ifndef EASY
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[unit]
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role=Guard
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name= _ "Guard"
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@ -161,7 +157,7 @@ Yet for some reason I fear these brothers more. If Mordak were here it would be
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facing=se
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[/unit]
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#ifdef HARD
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#ifndef EASY
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[unit]
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name= _ "Castle Guard"
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type=Orcish Warrior
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@ -443,7 +439,7 @@ Yet for some reason I fear these brothers more. If Mordak were here it would be
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x,y=16,24
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[/unit]
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#ifdef HARD
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#ifndef EASY
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[unit]
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side=2
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role=Guard2
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@ -598,9 +594,7 @@ Yet for some reason I fear these brothers more. If Mordak were here it would be
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side=1
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amount=100
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[/gold]
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#endif
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#ifdef HARD
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#else
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[sound]
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name=gold.ogg
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[/sound]
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@ -6,8 +6,7 @@
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map_data="{campaigns/Two_Brothers/maps/04_Return_to_the_Village.map}"
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#ifdef EASY
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turns=26
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#endif
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#ifdef HARD
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#else
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turns=24
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#endif
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next_scenario=05_Epilogue
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@ -52,8 +51,7 @@ But I am still troubled. I wonder... is this sense of foreboding I feel merely a
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recruit=Horseman,Bowman,Spearman,Footpad
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#ifdef EASY
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gold=140
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#endif
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#ifdef HARD
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#else
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gold=120
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#endif
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team_name=good
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@ -75,8 +73,7 @@ But I am still troubled. I wonder... is this sense of foreboding I feel merely a
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recruit=Goblin Spearman, Wolf Rider, Orcish Archer, Orcish Grunt, Troll Whelp
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gold=150
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income=10
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#endif
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#ifdef HARD
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#else
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recruit=Orcish Warrior, Goblin Impaler, Wolf Rider, Orcish Crossbowman, Troll Whelp, Orcish Assassin
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gold=200
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income=16
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@ -107,8 +104,7 @@ But I am still troubled. I wonder... is this sense of foreboding I feel merely a
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#ifdef EASY
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gold=60
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income=4
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#endif
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#ifdef HARD
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#else
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gold=35
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#endif
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team_name=good
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