AToTB Standardize on EASY

Use consistent #ifdef tests. Standardize on EASY, the other difficulty is simply 'not EASY'.
This commit is contained in:
Gregory A Lundberg 2016-08-15 16:16:45 -05:00
parent 8199098d74
commit 21320f7c1c
4 changed files with 23 additions and 39 deletions

View file

@ -86,8 +86,7 @@ Will he heed the call? I do not know if he has kept the amulet; we have not spok
recruit=Horseman,Bowman,Spearman,Footpad
#ifdef EASY
gold=40
#endif
#ifdef HARD
#else
gold=25
#endif
team_name=good
@ -133,12 +132,12 @@ Will he heed the call? I do not know if he has kept the amulet; we have not spok
[side]
side=2
controller=ai
#ifdef HARD
recruit=Skeleton,Walking Corpse,Vampire Bat,Ghost,Dark Adept,Ghoul
gold=200
#else
#ifdef EASY
recruit=Walking Corpse,Vampire Bat,Dark Adept,Ghoul
gold=120
#else
recruit=Skeleton,Walking Corpse,Vampire Bat,Ghost,Dark Adept,Ghoul
gold=200
#endif
team_name=evil
user_team_name= _ "Enemies"

View file

@ -7,8 +7,7 @@
next_scenario=03_Guarded_Castle
#ifdef EASY
turns=28
#endif
#ifdef HARD
#else
turns=24
#endif
victory_when_enemies_defeated=no
@ -59,8 +58,7 @@ Besides... I want my brother back."
#ifdef EASY
gold=180
income=10
#endif
#ifdef HARD
#else
gold=120
#endif
recruit=Horseman,Bowman,Spearman,Footpad
@ -81,8 +79,7 @@ Besides... I want my brother back."
controller=ai
#ifdef EASY
gold=25
#endif
#ifdef HARD
#else
gold=60
#endif
income=-8
@ -129,7 +126,7 @@ Besides... I want my brother back."
x,y=15,35
[/unit]
#ifdef HARD
#ifndef EASY
[unit]
side=2
type=Elvish Scout
@ -169,8 +166,7 @@ Besides... I want my brother back."
{STARTING_VILLAGES 1 7}
#ifdef EASY
{STARTING_VILLAGES 2 17}
#endif
#ifdef HARD
#else
{STARTING_VILLAGES 2 30}
#endif
@ -315,8 +311,7 @@ Besides... I want my brother back."
ai_special=guardian
side=2
[/unit]
#endif
#ifdef HARD
#else
[unit]
type=Revenant
x=9,5

View file

@ -6,8 +6,7 @@
map_data="{campaigns/Two_Brothers/maps/03_Guarded_Castle.map}"
#ifdef EASY
turns=30
#endif
#ifdef HARD
#else
turns=24
#endif
next_scenario=04_Return_to_the_Village
@ -50,8 +49,7 @@ Yet for some reason I fear these brothers more. If Mordak were here it would be
recruit=Horseman,Bowman,Spearman,Footpad
#ifdef EASY
gold=170
#endif
#ifdef HARD
#else
gold=120
#endif
team_name=good
@ -70,15 +68,13 @@ Yet for some reason I fear these brothers more. If Mordak were here it would be
side=2
controller=ai
#ifdef EASY
recruit=Skeleton,Skeleton Archer,Vampire Bat,Dark Adept,Ghoul,Walking Corpse
gold=40
income=7
#endif
#ifdef HARD
#else
recruit=Skeleton,Skeleton Archer,Vampire Bat,Ghost,Dark Adept,Ghoul,Walking Corpse
gold=60
income=13
#else
recruit=Skeleton,Skeleton Archer,Vampire Bat,Dark Adept,Ghoul,Walking Corpse
#endif
team_name=evil
@ -108,7 +104,7 @@ Yet for some reason I fear these brothers more. If Mordak were here it would be
facing=se
[/unit]
#ifdef HARD
#ifndef EASY
[unit]
role=Guard
name= _ "Guard"
@ -161,7 +157,7 @@ Yet for some reason I fear these brothers more. If Mordak were here it would be
facing=se
[/unit]
#ifdef HARD
#ifndef EASY
[unit]
name= _ "Castle Guard"
type=Orcish Warrior
@ -443,7 +439,7 @@ Yet for some reason I fear these brothers more. If Mordak were here it would be
x,y=16,24
[/unit]
#ifdef HARD
#ifndef EASY
[unit]
side=2
role=Guard2
@ -598,9 +594,7 @@ Yet for some reason I fear these brothers more. If Mordak were here it would be
side=1
amount=100
[/gold]
#endif
#ifdef HARD
#else
[sound]
name=gold.ogg
[/sound]

View file

@ -6,8 +6,7 @@
map_data="{campaigns/Two_Brothers/maps/04_Return_to_the_Village.map}"
#ifdef EASY
turns=26
#endif
#ifdef HARD
#else
turns=24
#endif
next_scenario=05_Epilogue
@ -52,8 +51,7 @@ But I am still troubled. I wonder... is this sense of foreboding I feel merely a
recruit=Horseman,Bowman,Spearman,Footpad
#ifdef EASY
gold=140
#endif
#ifdef HARD
#else
gold=120
#endif
team_name=good
@ -75,8 +73,7 @@ But I am still troubled. I wonder... is this sense of foreboding I feel merely a
recruit=Goblin Spearman, Wolf Rider, Orcish Archer, Orcish Grunt, Troll Whelp
gold=150
income=10
#endif
#ifdef HARD
#else
recruit=Orcish Warrior, Goblin Impaler, Wolf Rider, Orcish Crossbowman, Troll Whelp, Orcish Assassin
gold=200
income=16
@ -107,8 +104,7 @@ But I am still troubled. I wonder... is this sense of foreboding I feel merely a
#ifdef EASY
gold=60
income=4
#endif
#ifdef HARD
#else
gold=35
#endif
team_name=good