If Mal-Talar dies in S01 then a new leader (actually just a rename)
turns up in S06b and S07b, but the replacement name, "Mel Kevek",
wasn't marked as translatable.
For the case that both necromancers from S01 were killed, S02 already
had a fallback to Mal-Bakral. This reuses it and adds documentation.
This will automatically record the gender (if specified) of each
[unit], [unit_type] and [side].
The hint "gender=male,female" is often applied to [unit_type]name=,
although that's usually the male name. I believe that's the only
downside of this change.
* Konrad on a sand hex ends the scenario (previously he needed to reach flat terrain)
* Adjust the map so there's more water before reaching the sand hexes.
Each [teleport] tag should have exactly one each of [source],
[target] and [filter]. Missing any of those is caught immediately
above the new conditional block, so this makes having two or more
of any of them be treated the same.
The log should maybe be made more visible, but it's a case that
can already be detected by schema validation, so validate it
there instead.
The code in teleport.cpp uses assert() in the cases that the
newly-added code in this commit catches. That's bug 8175, and
it's probably still reachable for units with teleport abilities,
so this doesn't close that bug.
The intro to this map shows Rugnur running into the stronghold, with the
elves not far behind. Those moves were running into shroud, which
generated "could not find move_unit_fake route" warnings because the
animation prefers routes that moving side can already see.
Also, have the conversation between Alanin and Rugnur take place with
Alanin on a road hex, because if he starts on the keep then he takes a
long route to avoid cave terrain.
Standing on the runes changes some hexes to impassable,
so it's a change to the game state. It isn't a random
event, so it would be possible to add an [on_undo], but
that seems unnecessary, and would need to handle
multiple runes.
I used level 3 deprecation because this is something that was intended for internal use in the ai_helper module, and the ai_helper module itself is not an officially stable API
Just removing transparency from all images on the top bar and side bar causes other issues, particularly with the unit sprite and the clock icon alignment.
Fixes#8335
Change the Lua implementation to directly call the
non-deprecated function, this is related to 9daa10a9f2.
Clean up the C++ header files by removing the declarations of
functions that were removed in 3c8de46771.
Use [endlevel]end_credits=no in the test scenario (trigger it
by moving to hex 9,3). If you debug with :next_level without
triggering the moveto, "The End" will show; trigger the moveto
first, and it won't show the credits.
* units/ war harbinger: +3 HP, +2g cost, -50 XP
* units/war harbinger: removed village and forest def
* units/Dark Omen: removed village and forest def
* Units/Raven: removed village and forest def
* add changelog entry file
Line 227 (original):
Re, Rb are dirt, and these hexes are not converted to snowy terrain. However, by having them within [filter_location], snowfall pace fluctuates. Also, Hhd^Vc doesn't exist on this map.
Line 258~269 (original):
Coa and Hhd are not filtered.
Line306~311 (original)
Hhd^Vc doesn't exist on this map.
These changes make snow fall at a constant pace. Also, unnecessary codes are deleted.
The units on the outsides of a backstab don't have to be allied
to each other, they just have to be enemies of the victim. That's
hardcoded into the AI via attack.cpp's backstab_check() function,
hence a unit test to check that WEAPON_SPECIAL_BACKSTAB activates
in that situation.
Add a new map with 4 sides all on separate castles. This is a
variation of the generic 2p unit test map, extended in the south
with a horizontal reflection of existing map.
Add a MAP_FILE argument to COMMON_KEEP_A_B_C_D_UNIT_TEST,
because it's the same setup except for the map file.
Original Eastern Invasion rework's Shadow Mage/Lord stats were based on undead's 50% arcane vulnerability. With the arcane rebalance, the Mage/Lord's arcane weapon is almost never worth using. This commit adjusts the Lord/Mage's arcane/impact weapons.
In S11, make the first deserter always male so the translations don't need to
worry about gender variants. However, add gender variants to the strings that
talk to that deserter, as they're new in 1.17.