EI Shadow Mage, Shadow Lord Balance (#7938)
Original Eastern Invasion rework's Shadow Mage/Lord stats were based on undead's 50% arcane vulnerability. With the arcane rebalance, the Mage/Lord's arcane weapon is almost never worth using. This commit adjusts the Lord/Mage's arcane/impact weapons.
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2 changed files with 6 additions and 6 deletions
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@ -50,7 +50,7 @@
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icon=attacks/blast-wave.png
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type=impact
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range=ranged
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damage=17 # same stats as the necromancer, but impact/arcane instead of cold/arcane
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damage=14
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number=2
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[specials]
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{WEAPON_SPECIAL_MAGICAL}
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@ -64,8 +64,8 @@
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icon=attacks/dark-missile.png
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type=arcane
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range=ranged
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damage=12
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number=2
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damage=8
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number=3
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[specials]
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{WEAPON_SPECIAL_MAGICAL}
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[/specials]
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@ -50,7 +50,7 @@
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icon=attacks/blast-wave.png
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type=impact
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range=ranged
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damage=13 # same stats as the dark sorcerer, but impact/arcane instead of cold/arcane
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damage=11
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number=2
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[specials]
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{WEAPON_SPECIAL_MAGICAL}
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@ -64,8 +64,8 @@
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icon=attacks/dark-missile.png
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type=arcane
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range=ranged
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damage=9
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number=2
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damage=6
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number=3
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[specials]
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{WEAPON_SPECIAL_MAGICAL}
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[/specials]
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