EI Shadow Mage, Shadow Lord Balance (#7938)

Original Eastern Invasion rework's Shadow Mage/Lord stats were based on undead's 50% arcane vulnerability. With the arcane rebalance, the Mage/Lord's arcane weapon is almost never worth using.  This commit adjusts the Lord/Mage's arcane/impact weapons.
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Dalas121 2024-01-23 09:49:43 -06:00 committed by GitHub
parent f67fd26ff5
commit 56cc959d93
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GPG key ID: B5690EEEBB952194
2 changed files with 6 additions and 6 deletions

View file

@ -50,7 +50,7 @@
icon=attacks/blast-wave.png
type=impact
range=ranged
damage=17 # same stats as the necromancer, but impact/arcane instead of cold/arcane
damage=14
number=2
[specials]
{WEAPON_SPECIAL_MAGICAL}
@ -64,8 +64,8 @@
icon=attacks/dark-missile.png
type=arcane
range=ranged
damage=12
number=2
damage=8
number=3
[specials]
{WEAPON_SPECIAL_MAGICAL}
[/specials]

View file

@ -50,7 +50,7 @@
icon=attacks/blast-wave.png
type=impact
range=ranged
damage=13 # same stats as the dark sorcerer, but impact/arcane instead of cold/arcane
damage=11
number=2
[specials]
{WEAPON_SPECIAL_MAGICAL}
@ -64,8 +64,8 @@
icon=attacks/dark-missile.png
type=arcane
range=ranged
damage=9
number=2
damage=6
number=3
[specials]
{WEAPON_SPECIAL_MAGICAL}
[/specials]