doofus-01
b046d93350
touchup wall-rough-chasm to fix #8001 ( #8022 )
2023-11-04 15:10:02 -07:00
doofus-01
bec1afd9f5
adjust bridge layering, fixes #8010
2023-11-04 10:31:49 -07:00
doofus-01
f5fce3437b
touchup to direwolf defense frames ( #8017 )
...
* touch-up to direwolf defense frames fixes #8003
* copyrights.csv
2023-11-04 08:28:37 -07:00
doofus-01
50a21a2c6c
1.18 - Some loyalist animation updates ( #7999 )
...
* some Swordsman anim updates
* simple breeze anim for Cavalier
* breeze anim for paladin
* dragoon xbow anim
* fixes #7257
* update copyrights.csv
2023-10-29 17:45:09 -07:00
pentarctagon
1c51bd3388
pot-update and regenerate doc files
2023-10-28 09:05:39 -05:00
Nils Kneuper
829b74cf5c
fix missing closing " in Welsh credits
2023-10-28 11:21:43 +02:00
Nils Kneuper
b64166d49f
updated Welsh translation credits
2023-10-28 09:55:30 +02:00
Tommy
e24f60fd43
Re-enable blur for various message panels.
...
This was disabled a long time ago. It might be fixed now.
This reenables blur for character dialogue. I'm not 100% sure what else.
2023-10-28 12:13:33 +13:00
Tahsin Jahin Khalid
da53b6967f
Units: update falcon and raven races to not get names
...
* update falcon and raven races to not get names
To conform with other monster units
* units: remove a redundant line of code
from races falcon and raven definitions
2023-10-26 12:54:37 +06:00
Tahsin Jahin Khalid
67007768ec
[Campaigns][Eastern Invasion] fix editor group icon
...
[Campaigns][Eastern Invasion] fix editor group icon
2023-10-25 21:34:50 +06:00
newfrenchy83
3910817cf7
add a 'replacement_type' and 'alternative_type' attribute in [damage] special or ability who modify the type of attack used ( #7865 )
...
At the suggestion of @stevecotton, I propose a special 'replacement_type' and 'alternative_type' attribute capable of modifying the type of attack used when the conditions are met.
Also make Holy water combine arcane damage with native type of weapon
Like holy water imbued ordinary weapon, it's seem logic what arcane damage dominant what if more efficient what original type(water can't altered pierce or blading of spear or sword)
2023-10-25 08:10:52 -05:00
Tahsin Jahin Khalid
05fdb7716d
EI: fix editor group icon
2023-10-24 23:26:03 +08:00
Wedge009
13353f8212
Missed typographic apostrophe.
...
[ci skip]
2023-10-23 09:44:50 +02:00
Wedge009
a2f3758291
Missed non-standard spacing.
2023-10-23 09:44:50 +02:00
Wedge009
99fd130a06
Missed one set of dashes.
...
[ci skip]
2023-10-23 09:44:50 +02:00
Wedge009
45e537505f
Use 'curly' quotes as per typography standard.
...
[ci skip]
2023-10-23 09:44:50 +02:00
Wedge009
4037e2a138
Replace non-standard spacing.
...
[ci skip]
2023-10-23 09:44:50 +02:00
Wedge009
94b48615f0
Use em-dash as per typography standard.
...
[ci skip]
2023-10-23 09:44:50 +02:00
Wedge009
adfe5e7958
Avoid double-mention of 'pierce' as per @stevecotton's review.
...
[ci skip]
2023-10-23 09:44:50 +02:00
Wedge009
6313ccfcde
Remove the 'no matter what' phrase as per @nemaara's review.
...
[ci skip]
2023-10-23 09:44:50 +02:00
Wedge009
1091fa924f
Replace contraction 'it's' with possessive 'its'.
...
[ci skip]
2023-10-23 09:44:50 +02:00
Wedge009
080a591eca
Spelling and punctuation corrections.
...
[ci skip]
2023-10-23 09:44:50 +02:00
doofus-01
9fffd88242
Various terrain fixes and additions ( #7972 )
...
* fix Xor/Xo* south corner transition
* old/ruined wood floor borders
* better Xoc/Xo* south-facing corner
* wooden windows (Xom^Exw)
* fix missed Ior->Iwo transition rule
* fix Isa/U* transition rule
* update copyrights.csv
2023-10-22 11:42:25 -07:00
gfgtdf
cde57bca9d
WC: fix to in 6A_Rural mapgen ( #7834 )
2023-10-21 18:24:12 +02:00
Hejnewar
d8abc5f43f
Fix RiPLB for Saurian Seer
...
...
2023-10-21 01:34:06 +02:00
Wedge009
93df584adb
po hints
...
[ci skip]
2023-10-21 09:35:25 +11:00
pentarctagon
00f70f2c54
1.17.22+dev
2023-10-16 23:31:31 -05:00
pentarctagon
fec4f1771d
1.17.22
2023-10-16 23:29:23 -05:00
pentarctagon
3bfb54dd14
pot-update and regenerate doc files
2023-10-16 23:28:17 -05:00
Celtic Minstrel
f1b7d14f2a
Add @daniel-santos to the credits
2023-10-17 00:10:03 -04:00
gfgtdf
c9e8a166aa
WC: Fix objects increasing hp not working.
...
The code keeps record of the previous hp to prevent unit:transform form changing it. But it reads it before the object was added which prevented the object from increasing the units hp.
2023-10-17 00:44:16 +02:00
gfgtdf
d5b7972c6f
WC: Fix error when too few artifacts are defined
...
Previously the lua could stop working when there were less than 9 artifacts defined in [world_conquest_data]
2023-10-17 00:34:25 +02:00
gfgtdf
8bbaba898d
WC: fix #7921 Random training per scenario
...
a free random training on easier difficulties should only be given in the first scenario. (Otherwise they'll accumulate to 5 free trainings at scenario 5.)
2023-10-16 23:25:13 +02:00
Steve Cotton
b13406c63e
EI: Move the Horse Barrow Wight to the right dir, and fix a missing word
2023-10-16 20:48:07 +02:00
Severin Glöckner
58e59ccb8c
UtBS: run wmlindent
2023-10-16 03:09:23 +02:00
Severin Glöckner
98bea4637a
EI: reuse strings for weapon names
...
[ci skip]
2023-10-16 02:24:01 +02:00
Severin Glöckner
81d65f62ed
EI: inherit the already translated names
...
(which are identical, but in another textdomain)
2023-10-16 01:56:20 +02:00
Severin Glöckner
b2bf0d18e2
UtBS: ability names and descriptions
...
do explicitly not list verses as abilities
reformation of text
explain the mechanism as part of the 2nd/3rd attack
[ci skip]
2023-10-16 01:52:44 +02:00
doofus-01
c9182b952b
1.17 - Last-minute string cleanups ( #7950 )
...
* fix some Raven-related fluff
* small revision to fire ant egg fluff
* replace double-spaces after sentence with single-spaces
2023-10-15 16:08:21 -07:00
Celtic Minstrel
9183ee6791
Move the other game_events deprecations into the game_events file
2023-10-15 17:43:22 -04:00
AugustVesterbacka
3127629f59
Mousing over a village shows the owner side in the UI ( #7920 )
...
Added village owner flag and side icon to terrain info field
2023-10-15 14:51:48 +02:00
newfrenchy83
532d17f958
repair detects non-existent default attribute value
...
Fix https://github.com/wesnoth/wesnoth/issues/7923 .when we want to detect an ability with value=0-20 and an ability with add=15 is present, this is detected because the system assigns a value of 0 when 'value' is not present, and so the system matches abilities that do not use 'value' or even no numerical value at all. it is therefore necessary to decide that the absence of an attribute is a non-correspondence to the criteria.
2023-10-14 20:14:51 -05:00
Celtic Minstrel
857d7e120a
Undeprecate on_event() for now
2023-10-14 19:26:36 -04:00
Celtic Minstrel
38ae304725
Move Lua undo API into experimental
2023-10-14 19:26:36 -04:00
Celtic Minstrel
10d67aa82a
Implement a new Lua API to the undo system
2023-10-14 19:26:36 -04:00
Hejnewar
6b2588fd7f
Update UtBS difficulty
2023-10-13 21:26:03 +02:00
Hejnewar
28d6618aa4
Final Balance Patch for 1.18
2023-10-13 21:14:08 +02:00
Jonathan-Kelly
ec5483be87
WoF: new campaign description ( #7927 )
...
* WoF: new campaign description
* Tweak
2023-10-14 04:15:48 +11:00
Steve Cotton
30eb439a27
Remove [filter_ability]type_value=
...
There are questions about how this filter should treat empty values, and the
use cases that we can think of can be implemented in other ways, for example,
if we want to look for big damage boosts, then we could filter for
`add=5-infinity` `[or]` `multiply=2-infinity`.
The simple answer seems to be to remove it from the API before we freeze for 1.18.
There's more discussion in issue 7944.
2023-10-12 15:31:45 +02:00
Steve Cotton
07c1f7805b
Make the ability filter tests stricter
...
With the default first_time_only=yes then these events would be triggered at
most once even if the filter would have passed multiple times.
2023-10-12 15:31:45 +02:00