UtBS: ability names and descriptions
do explicitly not list verses as abilities reformation of text explain the mechanism as part of the 2nd/3rd attack [ci skip]
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1 changed files with 31 additions and 9 deletions
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@ -74,13 +74,21 @@ _ "This attack uses 6 attacks"#enddef
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#enddef
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#define STR_VERSE_RESTRICT_1
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_ "This attack is the first verse of the Song of Sun Ascension, which progresses by one verse each turn this unit uses a song verse attack. When the last verse is sung or the song sequence is broken due to not attacking for a turn, the song starts again from the first verse."#enddef
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_ "This attack is the first verse of the Song of Sun Ascension, which progresses by one verse each turn this unit uses a song verse attack.
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When the last verse is sung or the song sequence is broken due to not attacking for a turn, the song starts again from the first verse."#enddef
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#define STR_VERSE_RESTRICT_2
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_ "This attack is the second verse of the Song of Sun Ascension, which progresses by one verse each turn this unit uses a song verse attack. When the last verse is sung or the song sequence is broken due to not attacking for a turn, the song starts again from the first verse."#enddef
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_ "This attack is the second verse of the Song of Sun Ascension, which progresses by one verse each turn this unit uses a song verse attack.
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If this was the last verse or when the song sequence is broken due to not attacking for a turn, the song starts again from the first verse."#enddef
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#define STR_VERSE_RESTRICT_3
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_ "This attack is the third verse of the Song of Sun Ascension, which progresses by one verse each turn this unit uses a song verse attack. When the last verse is sung or the song sequence is broken due to not attacking for a turn, the song starts again from the first verse."#enddef
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_ "This attack is the third verse of the Song of Sun Ascension, which progresses by one verse each turn this unit uses a song verse attack.
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In the next turn, the song starts again from the first verse.
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Using this song will also grant illuminates for three turns."#enddef
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#define STR_VERSE_NAME_1
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_ "first verse"#enddef
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@ -101,7 +109,8 @@ _ "third verse"#enddef
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formula = "self.wml_vars.current_verse > 1"
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[/filter_self]
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active_on = offense
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name = {STR_VERSE_NAME_1}
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# Not listed in the help.
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# name = {STR_VERSE_NAME_1}
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description = {STR_VERSE_RESTRICT_1}
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[/disable]
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#enddef
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@ -118,7 +127,8 @@ _ "third verse"#enddef
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[filter_self]
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formula = "self.wml_vars.current_verse != {VERSE}"
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[/filter_self]
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name = {STR_VERSE_NAME_{VERSE}}
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# Not listed in the help.
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# name = {STR_VERSE_NAME_{VERSE}}
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description = {STR_VERSE_RESTRICT_{VERSE}}
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[/disable]
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#enddef
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@ -326,11 +336,19 @@ _ "third verse"#enddef
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value=25
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max_value=25
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cumulative=no
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# po: Displayed in the help
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name= _ "third verse illuminates"
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#textdomain wesnoth-help
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# For the unit, shorter string due to limited space in the sidebar
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female_name= _ "female^illuminates"
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female_name_inactive= _ "female^illuminates"
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#textdomain wesnoth-utbs
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female_name= _ "female^third verse illuminates"
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description= _ "When ability is active after sun incarnate attack, this unit illuminates the surrounding area, making lawful units fight better, and chaotic units fight worse.
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description= _ "When this ability is active after using the sun incarnate attack, this unit illuminates the surrounding area for three turns.
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Any units adjacent to this unit will fight as if it were dusk when it is night, and as if it were day when it is dusk."
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special_note={INTERNAL:SPECIAL_NOTES_ILLUMINATES}
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# po: A similar string exists in the textdomain wesnoth-help
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special_note= _ "Illumination increases the lighting level in adjacent areas. This effect lasts for three turns after activation."
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affect_self=yes
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halo_image="halo/illuminates-aura.png~CS(50,20,-70)"
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[filter]
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@ -425,7 +443,9 @@ Any units adjacent to this unit will fight as if it were dusk when it is night,
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id = nova
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# po: weapon special
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name = _"nova"
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description= _ "This weapon, when used offensively, deals damage to all units adjacent to the caster when it hits."
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description= _ "This weapon, when used offensively, deals damage to all units adjacent to the caster when it hits." + "
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" + _ "This attack is the third verse of the Song of Sun Ascension. After using it, the first verse is availaibe in the next turn. Furthermore, invoking this attack will grant illumination for three turns."
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special_note=_ "This unit has wide-area attacks centered on the caster."
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active_on = offense
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[/dummy]
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@ -463,7 +483,9 @@ Any units adjacent to this unit will fight as if it were dusk when it is night,
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id = ray
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# po: weapon special
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name = _"ray"
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description= _ "This weapon, when used offensively, also deals damage to a unit behind the target."
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description= _ "This weapon, when used offensively, also deals damage to a unit behind the target." + "
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" + _ "This is the second verse of the Song of Sun Ascension. It is available only when the first verse was sung in the previous turn. If this was the last verse, then the first verse will be available in the next turn."
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active_on = offense
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[/dummy]
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#enddef
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