nemaara
03645aeacf
TSG S6a: update variable name
...
Just in case someone somehow gets to this scenario and it breaks because I changed the variable's name
2019-04-16 19:36:04 -04:00
nemaara
9b9267f242
HttT S3: proper noun capitalization
2019-04-16 19:32:57 -04:00
nemaara
d2d4626ea4
DW S12: change reference to mermen
2019-04-16 19:32:56 -04:00
nemaara
e292c2292e
NR: remove Princess as a direct address
2019-04-16 19:32:55 -04:00
nemaara
ea8889f460
HttT: remove Princess as a direct address
2019-04-16 19:32:53 -04:00
nemaara
75f02d5b81
HttT: change mermen to merfolk/mer
2019-04-16 19:32:51 -04:00
nemaara
a2fa0666cf
Merfolk: change references of mermen to merfolk/mer
2019-04-16 19:32:50 -04:00
nemaara
5f2a4aa122
TSG: change references of mermen to merfolk
2019-04-16 19:32:49 -04:00
nemaara
a4e8028fc1
Change various references of mermen to merfolk
2019-04-16 19:32:30 -04:00
nemaara
ae5bbe9076
DW: change mermen to merfolk/mer
2019-04-16 19:31:23 -04:00
nemaara
4ae9cb7bcc
SoF S5: tell player that gryphon riders can be recruited
2019-04-13 10:42:12 -04:00
nemaara
d79352caf6
DiD: update maps for S1 and S6
2019-04-13 10:18:53 -04:00
nemaara
516e7f5d81
SoF S9: update objectives and clear TODO
2019-04-13 01:14:13 -04:00
nemaara
ec239a088a
TRoW S17a: prevent time over defeat if player chooses to defeat saurians
2019-04-13 00:48:04 -04:00
nemaara
93edc3bfc7
DiD S1: update dialogue
2019-04-13 00:18:54 -04:00
nemaara
43616a4bca
SotBE S11: remove TODO
2019-04-13 00:13:58 -04:00
nemaara
91f4fcc3a6
DiD S1: update dialogue
2019-04-13 00:07:23 -04:00
nemaara
f93494b5e4
SotBE S10: add text on victory
2019-04-13 00:05:17 -04:00
nemaara
49481e2dfa
EI S9: add dialogue on victory
2019-04-12 22:56:11 -04:00
josteph
cc32cd43d9
THoT S9: Add note to clarify victory objective.
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https://forums.wesnoth.org/viewtopic.php?f=32&t=48451
2019-04-12 21:27:05 -04:00
Nils Kneuper
e47713edbb
updated Japanese translation
2019-04-10 12:36:40 +02:00
nemaara
7910901235
UtBS S6a: update map and event coordinates
2019-04-08 21:46:42 -04:00
nemaara
69522a382a
UtBS S12: update map
2019-04-07 21:43:33 -04:00
nemaara
feeedf8ba1
UtBS S9: update map
2019-04-07 18:26:54 -04:00
nemaara
3f6f9fd24b
UtBS S4: block off unused exit more
2019-04-07 12:26:54 -04:00
nemaara
83cfea4998
UtBS S4: prettify map
2019-04-07 12:26:34 -04:00
nemaara
a877b4b49a
UtBS S3: slightly reduce amount of map flora
2019-04-07 12:26:22 -04:00
nemaara
f754d8cfc9
UtBS S10: prettify map
2019-04-07 01:16:20 -04:00
nemaara
8e11f1de59
UtBS S7b: prettify map
2019-04-07 01:16:20 -04:00
nemaara
69eaa7b2e0
UtBS S7a: prettify map
2019-04-07 01:16:19 -04:00
nemaara
be4ebba9b3
UtBS S5: make map prettier
2019-04-07 01:16:18 -04:00
nemaara
cbca4326f9
UtBS S3: make map prettier
2019-04-07 01:16:17 -04:00
nemaara
3b53e74549
UtBS S6b: move escape route wall to very back of tunnel
2019-04-04 18:23:59 -04:00
sevu
97b1f7630c
Update _main.cfg
2019-04-02 18:52:57 +02:00
Severin Glöckner
f84f7eeaf2
Low: Work around OOS caused by [advancefrom]
...
Cleaner Alternative: not allowing the advancement
2019-03-31 00:21:56 +01:00
nemaara
bd56f4312c
LoW S3: remove shroud from orc sides upon kalenz arrival
2019-03-29 11:15:24 -04:00
nemaara
c516ab2f7d
EI: show objectives after objective updating events
2019-03-26 19:32:56 -04:00
nemaara
3907a978ca
LoW S4: free cleodil at scenario start (MP)
2019-03-26 19:15:59 -04:00
josteph
67373e06f8
Fix #2677 : Make SUMMER_SCHEDULE and WINTER_SCHEDULE use {MIDDAY} and {MIDNIGHT} images of the same graphic style as the images of the other times of day.
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Images by @beetlenaut https://forums.wesnoth.org/viewtopic.php?p=633042#p633042
2019-03-24 15:17:52 +00:00
Steve Cotton
f3419b7f86
Test scenario High XP Attack: use the map that it expects
...
This scenario uses the huge final map from THoT, with different situations
split across different rooms of the map. THoT's final scenario was redesigned
with a completely new map in 457d9d17f
, so this gives the test code its own
copy of the map.
There's a one-hex change to the original: the test puts side 1's leader in a
wall, isolated from the action. To clarify that that's intentional, the map
copy changes that hex to be passable, still surrounded by wall.
2019-03-23 13:49:01 +01:00
Steve Cotton
0853665c09
NR S02: Neater way to check that there's not a cave wall between Tallin and Hamel
2019-03-17 16:55:22 +01:00
Nils Kneuper
19803d9ca9
updated Dutch translation
2019-03-16 13:14:10 +01:00
Severin Glöckner
455d889f29
ANL: lose MP when freeing captured unit
...
This is the old behavior, which was lost when assigning the prisoner side to
both teams.
2019-03-16 10:22:39 +01:00
nemaara
2ba853cb7c
SoF: remove unnecessary [else] block in miner animation
2019-03-15 21:21:53 -04:00
nemaara
83a0a8c6ad
SoF: fix miner standing animation
2019-03-15 21:03:34 -04:00
nemaara
6bb78d4f65
Dark Forecast: fix extra boss spawns not occurring
2019-03-14 10:44:37 -04:00
nemaara
45a0e887e4
Revert "Dark Forecast: fix boss spawns not occurring"
...
This reverts commit 4f33408c96
.
2019-03-14 10:38:47 -04:00
nemaara
4f33408c96
Dark Forecast: fix boss spawns not occurring
2019-03-14 00:49:57 -04:00
nemaara
ff9fef962d
SoF S9: add micro ai to elves when volcano is close to erupting
2019-03-14 00:25:25 -04:00
Iris Morelle
bee64fc78b
Check unit/second_unit existence in FORCE_CHANCE_TO_HIT
...
Fixes an issue where the auxiliary event handlers for 'attack end' in
this macro might break if the affected unit or units are removed from
the map by a pre-existing 'attack end' event handler.
Unfortunately this still results in log warnings about failing to
auto-store unit/second_unit, but it's better than breaking WML execution
entirely.
20190313 23:36:48 error engine: failed to auto-store $second_unit at (9,40)
The alternative I contemplated was to force unit/second_unit to be valid
in the event handlers by using empty filters, but then that would result
in the event handler being triggered *later* by another valid unit. This
is especially problematic since the event handler handles special
knowledge about the unit's WML ([specials][original_chance_to_hit]).
That option would not produce any spurious error messages but would
definitely cause new problems, especially when interacting with other
FCTH substitutions in the same scenario.
Ultimately FCTH's design is a bit questionable and relies too much on
state that may be broken by an external agent intentionally or otherwise
and produce unusual results.
Closes #3982 .
[ci skip]
2019-03-13 23:49:34 -03:00