Commit graph

25953 commits

Author SHA1 Message Date
nemaara
03645aeacf TSG S6a: update variable name
Just in case someone somehow gets to this scenario and it breaks because I changed the variable's name
2019-04-16 19:36:04 -04:00
nemaara
9b9267f242 HttT S3: proper noun capitalization 2019-04-16 19:32:57 -04:00
nemaara
d2d4626ea4 DW S12: change reference to mermen 2019-04-16 19:32:56 -04:00
nemaara
e292c2292e NR: remove Princess as a direct address 2019-04-16 19:32:55 -04:00
nemaara
ea8889f460 HttT: remove Princess as a direct address 2019-04-16 19:32:53 -04:00
nemaara
75f02d5b81 HttT: change mermen to merfolk/mer 2019-04-16 19:32:51 -04:00
nemaara
a2fa0666cf Merfolk: change references of mermen to merfolk/mer 2019-04-16 19:32:50 -04:00
nemaara
5f2a4aa122 TSG: change references of mermen to merfolk 2019-04-16 19:32:49 -04:00
nemaara
a4e8028fc1 Change various references of mermen to merfolk 2019-04-16 19:32:30 -04:00
nemaara
ae5bbe9076 DW: change mermen to merfolk/mer 2019-04-16 19:31:23 -04:00
nemaara
4ae9cb7bcc SoF S5: tell player that gryphon riders can be recruited 2019-04-13 10:42:12 -04:00
nemaara
d79352caf6 DiD: update maps for S1 and S6 2019-04-13 10:18:53 -04:00
nemaara
516e7f5d81 SoF S9: update objectives and clear TODO 2019-04-13 01:14:13 -04:00
nemaara
ec239a088a TRoW S17a: prevent time over defeat if player chooses to defeat saurians 2019-04-13 00:48:04 -04:00
nemaara
93edc3bfc7 DiD S1: update dialogue 2019-04-13 00:18:54 -04:00
nemaara
43616a4bca SotBE S11: remove TODO 2019-04-13 00:13:58 -04:00
nemaara
91f4fcc3a6 DiD S1: update dialogue 2019-04-13 00:07:23 -04:00
nemaara
f93494b5e4 SotBE S10: add text on victory 2019-04-13 00:05:17 -04:00
nemaara
49481e2dfa EI S9: add dialogue on victory 2019-04-12 22:56:11 -04:00
josteph
cc32cd43d9 THoT S9: Add note to clarify victory objective.
https://forums.wesnoth.org/viewtopic.php?f=32&t=48451
2019-04-12 21:27:05 -04:00
Nils Kneuper
e47713edbb updated Japanese translation 2019-04-10 12:36:40 +02:00
nemaara
7910901235 UtBS S6a: update map and event coordinates 2019-04-08 21:46:42 -04:00
nemaara
69522a382a UtBS S12: update map 2019-04-07 21:43:33 -04:00
nemaara
feeedf8ba1 UtBS S9: update map 2019-04-07 18:26:54 -04:00
nemaara
3f6f9fd24b UtBS S4: block off unused exit more 2019-04-07 12:26:54 -04:00
nemaara
83cfea4998 UtBS S4: prettify map 2019-04-07 12:26:34 -04:00
nemaara
a877b4b49a UtBS S3: slightly reduce amount of map flora 2019-04-07 12:26:22 -04:00
nemaara
f754d8cfc9 UtBS S10: prettify map 2019-04-07 01:16:20 -04:00
nemaara
8e11f1de59 UtBS S7b: prettify map 2019-04-07 01:16:20 -04:00
nemaara
69eaa7b2e0 UtBS S7a: prettify map 2019-04-07 01:16:19 -04:00
nemaara
be4ebba9b3 UtBS S5: make map prettier 2019-04-07 01:16:18 -04:00
nemaara
cbca4326f9 UtBS S3: make map prettier 2019-04-07 01:16:17 -04:00
nemaara
3b53e74549 UtBS S6b: move escape route wall to very back of tunnel 2019-04-04 18:23:59 -04:00
sevu
97b1f7630c
Update _main.cfg 2019-04-02 18:52:57 +02:00
Severin Glöckner
f84f7eeaf2 Low: Work around OOS caused by [advancefrom]
Cleaner Alternative: not allowing the advancement
2019-03-31 00:21:56 +01:00
nemaara
bd56f4312c LoW S3: remove shroud from orc sides upon kalenz arrival 2019-03-29 11:15:24 -04:00
nemaara
c516ab2f7d EI: show objectives after objective updating events 2019-03-26 19:32:56 -04:00
nemaara
3907a978ca LoW S4: free cleodil at scenario start (MP) 2019-03-26 19:15:59 -04:00
josteph
67373e06f8 Fix #2677: Make SUMMER_SCHEDULE and WINTER_SCHEDULE use {MIDDAY} and {MIDNIGHT} images of the same graphic style as the images of the other times of day.
Images by @beetlenaut https://forums.wesnoth.org/viewtopic.php?p=633042#p633042
2019-03-24 15:17:52 +00:00
Steve Cotton
f3419b7f86 Test scenario High XP Attack: use the map that it expects
This scenario uses the huge final map from THoT, with different situations
split across different rooms of the map. THoT's final scenario was redesigned
with a completely new map in 457d9d17f, so this gives the test code its own
copy of the map.

There's a one-hex change to the original: the test puts side 1's leader in a
wall, isolated from the action. To clarify that that's intentional, the map
copy changes that hex to be passable, still surrounded by wall.
2019-03-23 13:49:01 +01:00
Steve Cotton
0853665c09 NR S02: Neater way to check that there's not a cave wall between Tallin and Hamel 2019-03-17 16:55:22 +01:00
Nils Kneuper
19803d9ca9 updated Dutch translation 2019-03-16 13:14:10 +01:00
Severin Glöckner
455d889f29 ANL: lose MP when freeing captured unit
This is the old behavior, which was lost when assigning the prisoner side to
both teams.
2019-03-16 10:22:39 +01:00
nemaara
2ba853cb7c SoF: remove unnecessary [else] block in miner animation 2019-03-15 21:21:53 -04:00
nemaara
83a0a8c6ad SoF: fix miner standing animation 2019-03-15 21:03:34 -04:00
nemaara
6bb78d4f65 Dark Forecast: fix extra boss spawns not occurring 2019-03-14 10:44:37 -04:00
nemaara
45a0e887e4 Revert "Dark Forecast: fix boss spawns not occurring"
This reverts commit 4f33408c96.
2019-03-14 10:38:47 -04:00
nemaara
4f33408c96 Dark Forecast: fix boss spawns not occurring 2019-03-14 00:49:57 -04:00
nemaara
ff9fef962d SoF S9: add micro ai to elves when volcano is close to erupting 2019-03-14 00:25:25 -04:00
Iris Morelle
bee64fc78b Check unit/second_unit existence in FORCE_CHANCE_TO_HIT
Fixes an issue where the auxiliary event handlers for 'attack end' in
this macro might break if the affected unit or units are removed from
the map by a pre-existing 'attack end' event handler.

Unfortunately this still results in log warnings about failing to
auto-store unit/second_unit, but it's better than breaking WML execution
entirely.

    20190313 23:36:48 error engine: failed to auto-store $second_unit at (9,40)

The alternative I contemplated was to force unit/second_unit to be valid
in the event handlers by using empty filters, but then that would result
in the event handler being triggered *later* by another valid unit. This
is especially problematic since the event handler handles special
knowledge about the unit's WML ([specials][original_chance_to_hit]).
That option would not produce any spurious error messages but would
definitely cause new problems, especially when interacting with other
FCTH substitutions in the same scenario.

Ultimately FCTH's design is a bit questionable and relies too much on
state that may be broken by an external agent intentionally or otherwise
and produce unusual results.

Closes #3982.

[ci skip]
2019-03-13 23:49:34 -03:00