EI: show objectives after objective updating events
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2 changed files with 48 additions and 0 deletions
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@ -307,6 +307,8 @@
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name=enemies_defeated
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value=yes
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[/set_variable]
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[show_objectives][/show_objectives]
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[/event]
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# Check each turn if the victory conditions have been met
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@ -898,6 +898,17 @@
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) side 1}
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{CLEAR_VARIABLE adjacent_gate_loc}
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[if]
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[not]
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[have_unit]
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side=3
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[/have_unit]
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[/not]
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[then]
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[show_objectives][/show_objectives]
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[/then]
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[/if]
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[/event]
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[event]
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@ -920,6 +931,17 @@
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[fire_event]
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name=free heroes
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[/fire_event]
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[if]
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[not]
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[have_unit]
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side=3
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[/have_unit]
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[/not]
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[then]
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[show_objectives][/show_objectives]
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[/then]
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[/if]
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[/event]
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[event]
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@ -942,6 +964,17 @@
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[fire_event]
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name=free heroes
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[/fire_event]
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[if]
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[not]
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[have_unit]
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side=3
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[/have_unit]
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[/not]
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[then]
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[show_objectives][/show_objectives]
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[/then]
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[/if]
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[/event]
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[event]
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@ -964,6 +997,17 @@
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[fire_event]
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name=free heroes
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[/fire_event]
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[if]
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[not]
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[have_unit]
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side=3
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[/have_unit]
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[/not]
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[then]
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[show_objectives][/show_objectives]
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[/then]
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[/if]
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[/event]
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[event]
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@ -1221,6 +1265,8 @@
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{PLACE_IMAGE items/chest-plain-open.png 33 11}
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{CLEAR_VARIABLE stored_player_gold}
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[show_objectives][/show_objectives]
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[/event]
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{HOLY_AMULET 31 23}
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