Commit graph

702 commits

Author SHA1 Message Date
sevu
04e840b025 Dark Forecast: add placed units to the help
Resolved conflict caused by 05cd1521ff on
master.
2019-03-03 14:43:27 +00:00
Severin Glöckner
314a34d881 ANL: fix village gold being too low
[ci skip]
2018-09-15 01:10:58 +02:00
Severin Glöckner
75e3ff1615 ANL: remove superfluous temp variables
The other variables in that event are not needed either, left them in for
readability for the time being.

[ci skip]
2018-09-10 00:36:03 +02:00
Severin Glöckner
1452918748 MP Tombs of Kesorak: adjust comment, avoid darkening overlay
A better image is needed, I remove the darkening overlay, because it would be
missleading when a Mage of Light affects this field.

[ci skip]
2018-09-09 23:40:48 +02:00
joeylmaalouf
ecd82bdb4f Allow ties to be reported as such in the turns_over_advantage calculation (fixes #1341) 2018-09-02 22:41:21 -05:00
Severin Glöckner
54c93f0935 fixup, use same capitalization
[ci skip]
2018-08-24 17:40:50 +02:00
Severin Glöckner
3a6431bd53 ANL worker: converting to flatland is not the same as creating a farm
Farms have a multi turn cycle:
1) crate farm (converts to Re)
2) end turn on the filed to harvest (Re has been automatically converted)
3) convert to grasland [othrwise the fields remains unusable for building]

Step 3 was labeled the same as step 1.

[ci skip]
2018-08-24 17:26:23 +02:00
Severin Glöckner
b1a18392fa use & to denote team setup in MP
code it as & to avoid a pango warning in stderr
3ec26df changed it previously to '+' to work around that warning
also change it for the untranslatable strings in the credits
[ci skip]
2018-08-11 01:49:08 +02:00
Iris Morelle
95f819557a Fix excessive dots in ellipses in several mainline scenarios
[ci skip]
2018-07-08 04:36:49 -04:00
Severin Glöckner
990bedd52e slight text edits
- missing dots in some MP strings
- superfluous space in some MP strings
-ran wmlinden on UtBS scenarios

[ci skip]
2018-07-05 08:35:57 +02:00
Severin Glöckner
b1684e69e1 Replace deprecated macro with terrain code in MP: Tombs of Kesorak
[ci skip]
2018-07-05 08:35:57 +02:00
Severin Glöckner
510ab62000 Change campfire timezones in MP: Tombs of Kesorak
Instead of having another ToD, the image of the current ToD is used,
but illuminated. This is a visual change, no gameplay changes included.

For the always dark one exists no immage, uses one from after the fall,
with slightly adjusted ToD shifting as it looked to weak.

The 1 hex small campfires look best with dusk.

part of #3056

[ci skip]
2018-07-05 08:35:57 +02:00
Celtic Minstrel
f7e2a9794f ANL: Remove needless silent= key from [object]s
The silent key is meaningful only when using the [object] as ActionWML.
None of these are used thusly, so it does nothing.
2018-05-19 16:31:32 -04:00
Celtic Minstrel
436d99e261 Fix erroneous/useless [event] in [titlescreen_music], [lobby_music], [editor_music]
The playlist macros set the music list twice, once before the
story screen and again in prestart, but the order of tracks is different.

This means that the track order at the titlescreen and in the lobby is now the same
as the track order in a scenario using the default playlist, which previously was not the case.

Similarly, the track order in the editor is now the same as the track order
in a scenario using the full playlist.

Whether that actually matters? I have no idea. I doubt it.

In any case, as of this commit, there are no schema validation errors
at the title screen, when entering the MP Create screen, or in the map editor.
2018-05-19 16:29:41 -04:00
mattsc
8ff8acea72 Lua code: replace deprecated helper.[gs]et_variable_array() calls 2018-05-12 17:41:40 -07:00
mattsc
c7f32b1ed5 Lua code: replace deprecated helper.child_range() calls 2018-05-12 17:41:40 -07:00
mattsc
51b2dbec19 Lua code: replace deprecated wesnoth.set_variable() calls 2018-05-12 17:41:28 -07:00
mattsc
2922b19802 Lua code: replace deprecated wesnoth.get_variable() calls 2018-05-10 19:55:31 -07:00
gfgtdf
37c913c173
fix lua error in 2p_Dark_Forecast 2 2018-04-24 00:43:45 +02:00
Severin Glöckner
ca16166f1a Dark Forecast: fix untranslatable string by
reusing the one from the Campaign Selection Menu

[ci skip]
2018-04-23 15:13:27 +02:00
Charles Dang
06af9401ee ANL: removed unused macro (closes #2878)
[ci skip]
2018-04-13 11:50:40 +11:00
Severin Glöckner
6a085e490f remove unneded keys
[ci skip]
2018-04-12 22:07:54 +02:00
Iris Morelle
d4c0783914 Add team colouring to some Aethermaw props missing it
[ci skip]
2018-04-12 06:03:44 -03:00
gfgtdf
c61873da76
fix lua error in 2p_Dark_Forecast 2018-03-31 20:11:43 +02:00
ln-zookeeper
1ab34fde21 ANL: Fixed scenario brokenness stemming from force_lock_settings=yes
[ci skip]
2018-03-31 14:09:24 +03:00
Celtic Minstrel
ea739324df Remove some uses of set_wml_tag_metatable 2018-03-24 13:53:20 -04:00
Severin Glöckner
733f40f40f correct side names in on of the new MP maps (the last of them)
closes #2453 [ci_skip]
2018-03-12 03:54:08 +01:00
Charles Dang
471c9e876a Addressed a large chunk of the whitespace issues from #2613
[ci skip]
2018-03-09 11:37:00 +11:00
sigurdfdragon
e22330056f MP: Remove accidental inclusion of incorrect unit as leader option
[ci_skip]

Saree were never a leader option to begin with.
2018-02-28 19:11:47 -05:00
catagent101
ff6fcb803d Fix 2p - Clearing Gushes team names
On this map, side 1 starts at the bottom, while side 2 starts at the top. The naming of the teams assumed the opposite. Another check mark on issue #2453.
2018-02-10 01:58:52 +11:00
Charles Dang
fc57178aaf ANL: used Off-Map terrain instead of the massive expanse of ice
[ci skip]
2018-02-08 10:31:42 +11:00
Severin Glöckner
7bf479817e MP: refactor time schedules in Tombs_of_Kesorak
[ci skip]
2018-02-06 22:30:37 +01:00
Severin Glöckner
3eb2ccac53 MP: fix the recently added map Tombs_of_Kesorak
[ci skip]
2018-02-06 22:30:31 +01:00
Matthias Krüger
b11d3fdcbe fix a bunch of typos found by codespell in data directory.
https://github.com/lucasdemarchi/codespell
2018-02-06 23:03:06 +11:00
Severin Glöckner
4c8b3edd6d MP: 2p Silverhead Crossing - minor adjustments
- after the change to the tentacle, adjust HP to match 500 again
- let the teamname more sound like an easter egg
- apply the same lock settings as to similar scenarios

[ci skip]
2018-02-05 21:26:30 +01:00
Severin Glöckner
1ff652a1fe MP 6p Team Survival: lock teams in standard gameplay
Because there are just two, and nobody should join the AI team
When playing without default settings all kind of team combinations are possible

[ci skip]
2018-02-05 20:32:26 +01:00
Severin Glöckner
ae17a8d38e MP: add alot of xxx_lock setting
In these cases they have only in limited situations an effect:
In normal play the sides are hidden, if not using map settings they are ignored,
so this mostly only has an effect if starting the game in debug mode an using map
settings.

Other ones revert acidental changes caused by force_lock_settings.
fore_lock_settings does not only disallow the player to modify the settings,
but does also serve as default value for all the other lock settings.
2018-02-05 20:32:26 +01:00
Charles Dang
4f68df28ff ANL: added team and enemy leader names (fixes #2442)
[ci skip]

Also made side 9 hidden. Sevu/shiki's nicknames used with permission.
2018-02-05 16:44:55 +11:00
Severin Glöckner
12039f3bfc MP: added some keys to scenarios with AI sides
Namely disallow_observers and user_team_name which is displayed in debug mode

The prisoners in ANL are now allied with the player

[ci skip]
2018-02-05 00:57:28 +01:00
Severin Glöckner
9cdd0242d5 ANL: disallow observers for AI sides
[ci skip]
2018-02-05 00:05:22 +01:00
Severin Glöckner
e260fe9543 6p Team Survival: fix terrain mask
This one has been overlooked in an earlier change

(closes #2440)

[ci skip]
2018-02-04 23:02:30 +01:00
Charles Dang
36bd8dba8a Multiplayer: wmlindent run
[ci skip]
2018-02-05 04:00:09 +11:00
Charles Dang
1b79cb65f2 ANL: removed a bunch of duplicate allow_player= keys
[ci skip]
2018-02-05 04:00:08 +11:00
Severin Glöckner
02c79cf176 Dark Forecast: lock team selection
[ci skip]
2018-02-04 16:27:17 +01:00
Severin Glöckner
762ec56e06 Dark Forcast: reanable solo playmode
force_lock_settings did also force controller_lock=yes

[ci skip]
2018-02-04 02:40:21 +01:00
pentarctagon
dc21c42683 Renames the Dunefolk(formerly Khalifate) units based on forum discussions.
See this thread, along with a few linked within:
https://forums.wesnoth.org/viewtopic.php?f=12&t=47704

The purpose of this is both to:
a) Make the unit names more descriptive, so new players especially will have an easier time learning them and knowing what they do.
b) Make them eligible for translation, like the units of other factions are.

This commit only renames the files, along with the faction/AoH faction and wmllint.
2018-02-04 11:46:50 +11:00
sigurdfdragon
e288be9302 MP: Simplify Dunefolk faction and era description
Other factions lack magic users, so mentioning here it is superfluous
information. Also associated with the previous identity of the faction.
2018-01-30 10:16:27 +11:00
pentarctagon
5b31b87f6a MP: Renames the Khalifate to Dunefolk.
Part of an effort to make the faction better fit into Wesnoth. See:
https://forums.wesnoth.org/viewtopic.php?f=12&t=47643
https://forums.wesnoth.org/viewtopic.php?f=12&t=47703
2018-01-19 17:28:40 -05:00
ln-zookeeper
34c6fcd0fd Dark Forecast: Fix broken leader/faction/color selection, fixes #2147 2017-11-13 21:09:52 +02:00
Charles Dang
5f0bdb4c28 Made Hornshark Island Lua file an actual Lua file
[ci skip]

Also simplified the Lua contained within. No need to create a local function just to immediately invoke it.
2017-10-31 09:35:27 +11:00