Commit graph

547 commits

Author SHA1 Message Date
nemaara
d5fc73762d Berserker: fix teamcolors 2020-02-29 14:50:46 -05:00
nemaara
13f22a55fd Grunt: modify standing animation 2019-11-02 15:52:03 -04:00
nemaara
7f84c61fd2 Add new death standing and idle animations 2019-11-02 11:57:35 -04:00
Pentarctagon
011fc64077 Revert "new spider variation for WC"
This reverts commit afd5a2db10.
2019-07-05 14:27:19 -05:00
Pentarctagon
fe7be2be91 Revert "adding spider soulless variation"
This reverts commit 7a103d1733. This would cause OOS errors on stable due to the different HP and movetype.
2019-07-05 14:25:27 -05:00
doofus-01
7a103d1733 adding spider soulless variation 2019-07-01 15:13:32 +11:00
doofus-01
afd5a2db10 new spider variation for WC 2019-07-01 15:13:31 +11:00
doofus-01
da4afc7aae
Some sprite animations (#3896)
* defense animations for elf horse units

* Elf Outrider melee attack animation

* loyalist cavalryman defense animation

* Lancer defense animations

* fixes to lancer defensinve animations, though filtering still seems to not work

* rename lancer frames to mimic knight directional animation filenames, and add one placeholder attack frame

* defense animation for dragoon

* defense animation for cavalier

* Grand Knight defense animation

* Paladin defense animation

* ran optipng on new images

* merfolk hoplite defense animation

* Entangler defense animation

* mermaid enchantress defense animation

* mermaid diviner defense animation

* merman netcaster defense animation

* merman triton defense animation

* mermaid priestess defense animation

* mermaid siren defense animation

* merman spearman defense animation

* merman javelineer defense animation

* mermaid siren magic attack animation

* changelog update
2019-02-23 18:04:12 -08:00
Iris Morelle
215bac859e Revert unwanted binary file change in previous commit
[ci skip]
2018-08-17 16:08:54 -03:00
Iris Morelle
14ca6abc0e gui2/game_load: Constrain leader sprites to 72x72 using image path functions
Fixes #3474.
2018-08-17 15:44:40 -03:00
doofus-01
20b2f1b518 peasant attack animations 2018-06-10 14:34:21 +11:00
Iris Morelle
bfeb22c24c Fix broken TC in a north-facing standing animation frame for the Revenant
[ci skip]
2018-05-21 21:30:15 -04:00
Charles Dang
5e72b5ded4 Skeletal Dragon: discarded colored background full-alpha pixels I noticed
[ci skip]
2018-04-30 13:04:54 +11:00
Charles Dang
e3d136de76 Updated new Sylph sprite to the new Elvish palette
[ci skip]

Also cleaned up an area that was supposed to be transparent.
2018-03-15 15:05:55 +11:00
Charles Dang
a023c7989e New Elvish Sylph baseframe by Jetrel (@rkettering)
[ci skip]
2018-03-15 12:16:38 +11:00
Charles Dang
2493741651 Heavy Infantryman: fixed incorrect shadows in two frames
[ci skip]
2018-03-15 06:04:06 +11:00
Charles Dang
1f3f3a6658 Fixup 31a0a19d2e
[ci skip]

Forgot to save some of these at the larger canvas size...
2018-03-15 05:00:34 +11:00
Charles Dang
31a0a19d2e New Heavy Infantryman attack animation by Zoomo
[ci skip]

https://forums.wesnoth.org/viewtopic.php?p=624673#p624673

Images were edited to fix the shadow color. Frame 1 was also removed, since it was
the same as the baseframe.

All frames were also resized to better center the sprite on the hex.
2018-03-14 12:04:35 +11:00
Charles Dang
7e09a34edf Fixed opaque shadows in Dwarvish Stalwart ne attack anim
[ci skip]

Fixup b969940ba4.
2018-02-13 03:50:41 +11:00
pentarctagon
dc21c42683 Renames the Dunefolk(formerly Khalifate) units based on forum discussions.
See this thread, along with a few linked within:
https://forums.wesnoth.org/viewtopic.php?f=12&t=47704

The purpose of this is both to:
a) Make the unit names more descriptive, so new players especially will have an easier time learning them and knowing what they do.
b) Make them eligible for translation, like the units of other factions are.

This commit only renames the files, along with the faction/AoH faction and wmllint.
2018-02-04 11:46:50 +11:00
V N
f4e9ac3f8f remove executable flag from images 2018-01-22 23:11:14 +11:00
pentarctagon
5b31b87f6a MP: Renames the Khalifate to Dunefolk.
Part of an effort to make the faction better fit into Wesnoth. See:
https://forums.wesnoth.org/viewtopic.php?f=12&t=47643
https://forums.wesnoth.org/viewtopic.php?f=12&t=47703
2018-01-19 17:28:40 -05:00
Richard Kettering
b969940ba4 Added frames for a ne stalwart attack. 2018-01-17 23:03:00 -06:00
Vasya Novikov
6a1a91cd7c make images not executable 2017-12-20 22:19:35 +03:00
doofus-01
8473e49288
Giant Scorpion unit images (#2266)
NE and SE base/standing frames.  Defending and pincer-ing animations for both NE- and SE-facing frames.  Stinger animation for SE-facing frames.  Portrait replaced.
2017-12-14 19:48:43 -08:00
Severin Glöckner
035abdf45d Revert "remove leftover images from old white mage sprite"
This may still be usefull for Era of Death.

This reverts commit 04117d95e2.
2017-10-11 03:17:33 +02:00
Severin Glöckner
04117d95e2 remove leftover images from old white mage sprite
[ci skip]
2017-10-10 21:43:49 +02:00
Richard Kettering
16333326fe Added a full set of animations for the human knight. 2017-08-20 23:36:24 -05:00
Richard Kettering
003508d5ef Animation frames for a ne attack of the dwarven guard. 2017-07-09 23:45:08 -05:00
Richard Kettering
5a5ea98b80 Animation frames for a se run of the dwarven stalwart. 2017-07-09 23:40:26 -05:00
ln-zookeeper
3cffd699d9 Added gryphon variation of Walking Corpse and Soulless, by doofus-01 2017-07-01 22:17:24 +03:00
ln-zookeeper
efaf046c37 Added a lvl0 Giant Scorpling unit, leveling into the Giant Scorpion
Sprites and animations by doofus-01. Also fixed the offset of Giant Scorpion.
2017-07-01 20:01:28 +03:00
ln-zookeeper
908237d963 Corrected offsetting of Dwarvish Berserker frames 2017-06-28 18:37:11 +03:00
ln-zookeeper
68ae0d0f07 Converted to 32-bit all paletted unit/item images I recently committed 2017-06-24 22:48:37 +03:00
ln-zookeeper
cbd7d44f62 Added idle animation for Dwarvish Fighter, by Kwandulin and Crow_T 2017-04-25 20:33:49 +03:00
ln-zookeeper
f5a1e44fb2 Fixed a few broken TC pixels in Cavalryman line sprites 2017-03-26 21:24:53 +03:00
ln-zookeeper
0219433aee New sprite and animations for Royal Warrior by doofus-01 2017-03-13 13:09:20 +02:00
ln-zookeeper
a012ccb400 Added wolf variation of Walking Corpse and Soulless, by Vyncyn 2017-01-16 11:54:41 +02:00
ln-zookeeper
6fae58afba Fixed abrupt offset change in Dwarvish Guardsman melee animation
Unit movement shouldn't be baked into melee frames like that, because it causes abrupt movement during animation when combined with melee sliding.
2016-12-15 17:22:54 +02:00
ln-zookeeper
f350865b1d Centered frames of Orcish Archer properly 2016-10-03 19:32:26 +03:00
ln-zookeeper
9d1346ed57 Removed unintended non-transparent white pixels 2016-09-25 18:04:09 +03:00
ln-zookeeper
a624dca7d3 Fixed a shadow 2016-09-22 21:10:17 +03:00
ln-zookeeper
40b6fc888a Animations for the new Tentacle of the Deep, mostly by homunculus
From https://forums.wesnoth.org/viewtopic.php?p=570440#p570440

I changed the motion blur somewhat, cropped the frames differently, and made a north-facing version of the attack animation.
2016-09-08 15:37:28 +03:00
ln-zookeeper
c0c696a8d0 New Tentacle of the Deep sprite with animated ripples, by Blarumyrran
Old animation frames left in for compatibility.
2016-08-30 18:55:44 +03:00
Charles Dang
d27ff57682 New baseframes and animations for the Heavy Infantryman line
Baseframes by Sleepwalker
https://forums.wesnoth.org/viewtopic.php?p=508533#p508533 (I believe)

Animations by Vyncyn
https://forums.wesnoth.org/viewtopic.php?p=601163#p601163
2016-08-27 02:41:03 +11:00
Charles Dang
fe8a6d71fa Added new Rogue baseframes and defense animations
Credit goes to artisticdude for the baseframe, myself for the defense animations w/ Jetrel's help.

Attack anims still missing.
2016-08-21 13:20:45 +11:00
ln-zookeeper
642323ff45 Cropped the Spectre baseframe to fix hitpoint bar positioning bug 2016-08-10 01:46:31 +03:00
Gregory A Lundberg
140cc946bb Fix bug: libpng warning: iCCP: known incorrect sRGB profile
Some changes in libpng 1.6+ cause it issue warning or even not work correctly with the original HP/MS sRGB profile. You will notice this in stderr:

    libpng warning: iCCP: known incorrect sRGB profile

The old profile uses a D50 whitepoint, where D65 is standard. This profile is not uncommon, being used by Adobe Photoshop, although it was not embedded into images by default.

The simplest solution is simply to remove the embedded profile from your image. This can cause a slight shift in color *IF* have have a properly calibrated system, monitor, and software.
2016-08-04 22:37:44 -05:00
Charles Dang
20b90a29fa Rename Heavy Infantrymane idle frames for consistency 2016-06-30 18:22:43 +11:00
Charles Dang
a9d0146656 New standing animation for the Dwarvish Runesmith by Kwandulin 2015-07-09 18:24:44 +11:00