mattsc
9701a724a8
ai_helper.lua: avoid using table.remove
...
It’s slow. The inverse logic using table.insert is much faster,
especially for large tables.
2014-04-17 21:03:38 -07:00
mattsc
e87240c67f
battle_calcs.lua: avoid using formula= in SUFs
...
It’s slow for finding units with moves or attacks left. The alternative
method of getting all units and then looping over the table with a
condition is much faster.
2014-04-17 21:03:38 -07:00
mattsc
19eff08fd7
Fix a typo
2014-04-17 21:03:38 -07:00
mattsc
f6cdd85182
AI helper functions: code cleanup, first pass
...
These function libraries are still work in progress and change
frequently, so the code cleanup is mostly just to make sure the syntax
is consistent with that used in the Micro AIs. Changes or improvements
to the algorithms might be made at a later time.
2014-04-17 21:03:38 -07:00
mattsc
f1faf1d6e3
Experimental AI: fix a parameter in call to healer support AI
...
This was an oversight from a change made in d4917d534e
just two days
ago, so it was not in any released version.
2014-04-17 07:11:42 -07:00
mattsc
98509aa2bf
Fix a typo
...
I had actually introduced this typo intentionally for testing purposes
and then forgotten to remove it. :-P
2014-04-10 10:39:12 -07:00
mattsc
c4cb6168e4
Micro AIs: avoid using formula= in SUFs
...
It’s slow for finding units with moves or attacks left. The
alternative method of getting all units and then looping over the table
with a condition is much faster.
2014-04-10 10:06:25 -07:00
mattsc
9e6b780306
ai_helper.get_closest_location(): fix bug with tags in SLF
...
The way how the Standard Location Filter was dealt with only worked
with keys, not tags.
2014-03-26 18:03:50 -07:00
mattsc
496a58d343
Experimental AI: use checked versions of the AI actions
...
So that only valid actions are executed and useful error messages are
produced if something goes wrong.
2014-02-28 07:04:54 -08:00
mattsc
0b6fa7ed19
Experimental AI: remove potential of causing errors through WML events
...
Events taking units off the map after the move could previously have
caused errors, and thus disabled the AI for the rest of the turn.
2014-02-28 07:03:02 -08:00
mattsc
b7bc394f95
Micro AIs: improve error reporting
...
Use error() instead of wesnoth.message(), as this also produces a stack
traceback.
2014-02-27 17:06:20 -08:00
mattsc
d3e9cb3957
Micro AIs: add check for valid recruiting and error message
...
This now checks whether the recruiting intended to be done with
ai.recruit is possible and displays an error message if it is not.
2014-02-27 17:06:19 -08:00
mattsc
835194eee4
Micro AIs: add check for valid stopunit execution and error message
...
This now checks whether the stopunit execution intended to be done with
ai.stopunit_all, ai.stopunit_attacks or ai.stopunit_moves is possible
and displays an error message if it is not.
2014-02-27 17:06:19 -08:00
mattsc
f0506b2d31
Micro AIs: add check for valid move and error message
...
This now checks whether the move intended to be done with ai.move is
possible and display an error message if it is not.
2014-02-27 17:06:19 -08:00
mattsc
c06529aa18
Micro AIs: add check for valid full move and error message
...
This now checks whether the move intended to be done with ai.move_full
is possible and display an error message if it is not.
2014-02-27 17:06:19 -08:00
mattsc
70e3fc58bd
Micro AIs: add check for valid attacks and error message
...
This will now check whether the attack intended to be done with
ai.attack is possible and display an error message if it is not.
2014-02-27 17:06:18 -08:00
mattsc
e78462c395
Remove function ai_helper.random()
...
This was using the synced RNG which is exactly the wrong thing to do
within the AI evaluation/execution functions.
2014-02-20 11:33:05 -08:00
mattsc
21c8c5c860
ai_helper: add functions to get direction indices and strings
...
These consist of a number of supplementary functions, plus three
function get_cardinal_directions, get_intercardinal_directions and
get_hex_facing which return strings for the directions (in cartesian or
hex coordinates) between two hexes.
2013-12-02 11:01:44 -08:00
mattsc
623036af16
ai_helper.put_labels: display content of strings rather than 'nan'
2013-12-02 10:58:49 -08:00
mattsc
ea915d36c2
battle_calcs.attack_rating: bug fix for when AI side has no leader
...
Check for AI side's leader's existence before trying to calculate
distance from leader.
2013-11-25 19:37:20 -08:00
mattsc
71f92aa05c
ai_helper.get_dst_src(units): minor code simplification
2013-11-14 20:04:53 -08:00
mattsc
5f39a7d2dc
ai_helper.get_enemy_dst_src: add optional parameter 'enemies'
...
If 'enemies' table is given, use it, otherwise use all enemy units.
2013-11-14 20:04:53 -08:00
mattsc
c46d8459d6
Retreat AI eval: poisoned units do not get resting healing bonus
...
... in evaluation of best retreat positions.
2013-11-14 20:04:52 -08:00
mattsc
24f10a37ef
ai_helper: improve criterion for impassable terrain
...
Rather than checking whether the movement cost is <99, check whether it
is <= max_moves for the unit.
2013-11-14 20:04:52 -08:00
mattsc
c6db6cd8d5
Lua AIs: Remove unnecessary arguments in call to wesnoth.put_unit()
2013-11-14 20:04:52 -08:00
mattsc
9976eac873
Micro AI CA files: replace tabs by spaces
...
I had not realized that TextWrangler changes spaces to tabs when
shifting blocks of text to the left, which had been done for all CA
files when converting the engine files.
2013-11-14 10:54:14 -08:00
mattsc
cb2a22acd4
ExpAI move_to_enemy CA: fix file path
...
Had accidentally copied over the AI-demos path.
2013-11-01 09:44:45 -07:00
mattsc
a45cf2ac58
ExpAI: capture more villages if we can't recruit any more this turn
2013-11-01 09:27:38 -07:00
mattsc
241fd529e0
ExpAI: ignore unreachable enemy leaders when selecting keep
2013-11-01 09:24:05 -07:00
mattsc
d8c35a75c8
ExpAI: capture villages with injured units if no enemy can reach
2013-11-01 09:19:54 -07:00
mattsc
948147550a
ExpAI: Encourage forward advancement when capturing villages
2013-11-01 09:14:55 -07:00
mattsc
9c86a71ef7
ExpAI retreat code: also return enemy attack map
2013-11-01 08:51:21 -07:00
mattsc
1fa06a6811
Exp AI retreat code: make function min_hp() externally accessible
2013-11-01 08:51:21 -07:00
mattsc
938b2e6520
ExpAI retreat: count amount of hp healed when choosing retreat location
2013-11-01 08:51:21 -07:00
mattsc
456f60a9ee
ExpAI: make sure injured regenerating units are not stranded if ...
...
... no non-regenerating units can get to safe locations.
2013-11-01 08:51:20 -07:00
mattsc
76e22a3d6a
Experimental AI: add a simple move to enemy CA
...
Set up to run if nothing else is available.
In a separate file for use as a stand-alone CA in an AI
2013-10-31 21:19:44 -07:00
mattsc
4cdedc11ee
Remove () for wesnoth.require for consistency with surrounding lines
2013-10-31 21:08:13 -07:00
mattsc
3e6e7caa74
Put 'done_eval_messages()' behind 'if print_eval()' condition
...
... so that they only get printed when this sort of debug output is
selected.
2013-10-31 20:54:00 -07:00
mattsc
96d17690bd
Clean up time stamps and debug output code
2013-10-31 20:40:18 -07:00
mattsc
d355adbacb
Clean up time stamps and debug output code
2013-10-31 20:31:37 -07:00
Alarantalara
c859d0d17b
Keep villages unreachable by recruited unit
...
If the recruited unit cannot reach the target village, try again later
2013-10-31 23:14:36 -04:00
Alarantalara
33c1e493b2
Handle more damage specials for Lua recruiting
2013-10-31 23:14:35 -04:00
mattsc
554a95749a
battle_calcs.best_defense_map(): add parameter ignore_these_units
...
This is a table of enemy units whose ZoC is to be ignored for route
finding. It is useful for determing where the enemy can move while
ignoring own units (enemies of the enemy) that have not moved yet.
2013-10-31 08:22:15 -07:00
mattsc
526debf3e9
battle_calcs.lua: remove some debug code
2013-10-31 08:17:47 -07:00
mattsc
8689543d9a
Lua dummy engine: do not load debug_ai functions
...
Besides them being unnecessary, a warning message is otherwise also
displayed when external CAs are used and the game is not in debug mode.
2013-10-30 18:23:48 -07:00
mattsc
e18378369b
ai_helper: remove unused function ai_helper.got_1_11()
2013-10-30 13:02:09 -07:00
mattsc
3989b4e140
Experimental AI: make Healer Placement CA work with new external CAs
...
Healer Placement is a Micro AI whose syntax was changed in the switch
to using external AIs. This change adapts how this CA is called in the
Experimental AI (gerneric rush AI) to these changes.
2013-10-30 09:51:10 -07:00
mattsc
b826e5ead5
Micro AIs: make recruit_rushers work with new external CA method
...
The previous code did not allow to get the ai table to the execution
function.
2013-10-30 09:42:41 -07:00
mattsc
d5b994c0bb
Lua AI: make persistent data variable work with external CAs
...
It was previously being set correctly by the engine, but was not
accessible from the Lua AI.
2013-10-23 18:39:26 -07:00
mattsc
659162371b
Internal rewrite of ai_helper.get_attacks()
...
This is much faster than the previous version. No change in
functionality.
2013-09-04 20:20:25 -07:00